// NOTE: Assertions have been autogenerated by utils/update_cc_test_checks.py // RUN: %clang_cc1 -triple armv8-arm-none-eabi \ // RUN: -target-feature +neon -target-feature +bf16 -mfloat-abi soft \ // RUN: -disable-O0-optnone -emit-llvm -o - %s \ // RUN: | opt -S -passes=mem2reg,sroa | FileCheck %s // RUN: %clang_cc1 -triple armv8-arm-none-eabi \ // RUN: -target-feature +neon -target-feature +bf16 -mfloat-abi hard \ // RUN: -disable-O0-optnone -emit-llvm -o - %s \ // RUN: | opt -S -passes=mem2reg,sroa | FileCheck %s // REQUIRES: aarch64-registered-target || arm-registered-target #include // CHECK-LABEL: @test_vbfdot_f32( // CHECK-NEXT: entry: // CHECK-NEXT: [[TMP0:%.*]] = bitcast <2 x float> [[R:%.*]] to <2 x i32> // CHECK-NEXT: [[TMP1:%.*]] = bitcast <4 x bfloat> [[A:%.*]] to <4 x i16> // CHECK-NEXT: [[TMP2:%.*]] = bitcast <4 x bfloat> [[B:%.*]] to <4 x i16> // CHECK-NEXT: [[TMP3:%.*]] = bitcast <2 x i32> [[TMP0]] to <8 x i8> // CHECK-NEXT: [[TMP4:%.*]] = bitcast <4 x i16> [[TMP1]] to <8 x i8> // CHECK-NEXT: [[TMP5:%.*]] = bitcast <4 x i16> [[TMP2]] to <8 x i8> // CHECK-NEXT: [[VBFDOT_I:%.*]] = bitcast <8 x i8> [[TMP3]] to <2 x float> // CHECK-NEXT: [[VBFDOT1_I:%.*]] = bitcast <8 x i8> [[TMP4]] to <4 x bfloat> // CHECK-NEXT: [[VBFDOT2_I:%.*]] = bitcast <8 x i8> [[TMP5]] to <4 x bfloat> // CHECK-NEXT: [[VBFDOT3_I:%.*]] = call <2 x float> @llvm.arm.neon.bfdot.v2f32.v4bf16(<2 x float> [[VBFDOT_I]], <4 x bfloat> [[VBFDOT1_I]], <4 x bfloat> [[VBFDOT2_I]]) // CHECK-NEXT: ret <2 x float> [[VBFDOT3_I]] // float32x2_t test_vbfdot_f32(float32x2_t r, bfloat16x4_t a, bfloat16x4_t b) { return vbfdot_f32(r, a, b); } // CHECK-LABEL: @test_vbfdotq_f32( // CHECK-NEXT: entry: // CHECK-NEXT: [[TMP0:%.*]] = bitcast <4 x float> [[R:%.*]] to <4 x i32> // CHECK-NEXT: [[TMP1:%.*]] = bitcast <8 x bfloat> [[A:%.*]] to <8 x i16> // CHECK-NEXT: [[TMP2:%.*]] = bitcast <8 x bfloat> [[B:%.*]] to <8 x i16> // CHECK-NEXT: [[TMP3:%.*]] = bitcast <4 x i32> [[TMP0]] to <16 x i8> // CHECK-NEXT: [[TMP4:%.*]] = bitcast <8 x i16> [[TMP1]] to <16 x i8> // CHECK-NEXT: [[TMP5:%.*]] = bitcast <8 x i16> [[TMP2]] to <16 x i8> // CHECK-NEXT: [[VBFDOT_I:%.*]] = bitcast <16 x i8> [[TMP3]] to <4 x float> // CHECK-NEXT: [[VBFDOT1_I:%.*]] = bitcast <16 x i8> [[TMP4]] to <8 x bfloat> // CHECK-NEXT: [[VBFDOT2_I:%.*]] = bitcast <16 x i8> [[TMP5]] to <8 x bfloat> // CHECK-NEXT: [[VBFDOT3_I:%.*]] = call <4 x float> @llvm.arm.neon.bfdot.v4f32.v8bf16(<4 x float> [[VBFDOT_I]], <8 x bfloat> [[VBFDOT1_I]], <8 x bfloat> [[VBFDOT2_I]]) // CHECK-NEXT: ret <4 x float> [[VBFDOT3_I]] // float32x4_t test_vbfdotq_f32(float32x4_t r, bfloat16x8_t a, bfloat16x8_t b){ return vbfdotq_f32(r, a, b); } // CHECK-LABEL: @test_vbfdot_lane_f32( // CHECK-NEXT: entry: // CHECK-NEXT: [[TMP0:%.*]] = bitcast <4 x bfloat> [[B:%.*]] to <2 x i32> // CHECK-NEXT: [[TMP1:%.*]] = bitcast <2 x i32> [[TMP0]] to <2 x float> // CHECK-NEXT: [[TMP2:%.*]] = bitcast <2 x float> [[TMP1]] to <2 x i32> // CHECK-NEXT: [[TMP3:%.*]] = bitcast <2 x i32> [[TMP2]] to <8 x i8> // CHECK-NEXT: [[TMP4:%.*]] = bitcast <8 x i8> [[TMP3]] to <2 x float> // CHECK-NEXT: [[LANE:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> [[TMP4]], <2 x i32> zeroinitializer // CHECK-NEXT: [[TMP5:%.*]] = bitcast <2 x float> [[LANE]] to <2 x i32> // CHECK-NEXT: [[TMP6:%.*]] = bitcast <2 x i32> [[TMP5]] to <4 x bfloat> // CHECK-NEXT: [[TMP7:%.*]] = bitcast <2 x float> [[R:%.*]] to <2 x i32> // CHECK-NEXT: [[TMP8:%.*]] = bitcast <4 x bfloat> [[A:%.*]] to <4 x i16> // CHECK-NEXT: [[TMP9:%.*]] = bitcast <4 x bfloat> [[TMP6]] to <4 x i16> // CHECK-NEXT: [[TMP10:%.*]] = bitcast <2 x i32> [[TMP7]] to <8 x i8> // CHECK-NEXT: [[TMP11:%.*]] = bitcast <4 x i16> [[TMP8]] to <8 x i8> // CHECK-NEXT: [[TMP12:%.*]] = bitcast <4 x i16> [[TMP9]] to <8 x i8> // CHECK-NEXT: [[VBFDOT_I:%.*]] = bitcast <8 x i8> [[TMP10]] to <2 x float> // CHECK-NEXT: [[VBFDOT1_I:%.*]] = bitcast <8 x i8> [[TMP11]] to <4 x bfloat> // CHECK-NEXT: [[VBFDOT2_I:%.*]] = bitcast <8 x i8> [[TMP12]] to <4 x bfloat> // CHECK-NEXT: [[VBFDOT3_I:%.*]] = call <2 x float> @llvm.arm.neon.bfdot.v2f32.v4bf16(<2 x float> [[VBFDOT_I]], <4 x bfloat> [[VBFDOT1_I]], <4 x bfloat> [[VBFDOT2_I]]) // CHECK-NEXT: ret <2 x float> [[VBFDOT3_I]] // float32x2_t test_vbfdot_lane_f32(float32x2_t r, bfloat16x4_t a, bfloat16x4_t b){ return vbfdot_lane_f32(r, a, b, 0); } // CHECK-LABEL: @test_vbfdotq_laneq_f32( // CHECK-NEXT: entry: // CHECK-NEXT: [[TMP0:%.*]] = bitcast <8 x bfloat> [[B:%.*]] to <4 x i32> // CHECK-NEXT: [[TMP1:%.*]] = bitcast <4 x i32> [[TMP0]] to <4 x float> // CHECK-NEXT: [[TMP2:%.*]] = bitcast <4 x float> [[TMP1]] to <4 x i32> // CHECK-NEXT: [[TMP3:%.*]] = bitcast <4 x i32> [[TMP2]] to <16 x i8> // CHECK-NEXT: [[TMP4:%.*]] = bitcast <16 x i8> [[TMP3]] to <4 x float> // CHECK-NEXT: [[LANE:%.*]] = shufflevector <4 x float> [[TMP4]], <4 x float> [[TMP4]], <4 x i32> // CHECK-NEXT: [[TMP5:%.*]] = bitcast <4 x float> [[LANE]] to <4 x i32> // CHECK-NEXT: [[TMP6:%.*]] = bitcast <4 x i32> [[TMP5]] to <8 x bfloat> // CHECK-NEXT: [[TMP7:%.*]] = bitcast <4 x float> [[R:%.*]] to <4 x i32> // CHECK-NEXT: [[TMP8:%.*]] = bitcast <8 x bfloat> [[A:%.*]] to <8 x i16> // CHECK-NEXT: [[TMP9:%.*]] = bitcast <8 x bfloat> [[TMP6]] to <8 x i16> // CHECK-NEXT: [[TMP10:%.*]] = bitcast <4 x i32> [[TMP7]] to <16 x i8> // CHECK-NEXT: [[TMP11:%.*]] = bitcast <8 x i16> [[TMP8]] to <16 x i8> // CHECK-NEXT: [[TMP12:%.*]] = bitcast <8 x i16> [[TMP9]] to <16 x i8> // CHECK-NEXT: [[VBFDOT_I:%.*]] = bitcast <16 x i8> [[TMP10]] to <4 x float> // CHECK-NEXT: [[VBFDOT1_I:%.*]] = bitcast <16 x i8> [[TMP11]] to <8 x bfloat> // CHECK-NEXT: [[VBFDOT2_I:%.*]] = bitcast <16 x i8> [[TMP12]] to <8 x bfloat> // CHECK-NEXT: [[VBFDOT3_I:%.*]] = call <4 x float> @llvm.arm.neon.bfdot.v4f32.v8bf16(<4 x float> [[VBFDOT_I]], <8 x bfloat> [[VBFDOT1_I]], <8 x bfloat> [[VBFDOT2_I]]) // CHECK-NEXT: ret <4 x float> [[VBFDOT3_I]] // float32x4_t test_vbfdotq_laneq_f32(float32x4_t r, bfloat16x8_t a, bfloat16x8_t b) { return vbfdotq_laneq_f32(r, a, b, 3); } // CHECK-LABEL: @test_vbfdot_laneq_f32( // CHECK-NEXT: entry: // CHECK-NEXT: [[TMP0:%.*]] = bitcast <8 x bfloat> [[B:%.*]] to <4 x i32> // CHECK-NEXT: [[TMP1:%.*]] = bitcast <4 x i32> [[TMP0]] to <4 x float> // CHECK-NEXT: [[TMP2:%.*]] = bitcast <4 x float> [[TMP1]] to <4 x i32> // CHECK-NEXT: [[TMP3:%.*]] = bitcast <4 x i32> [[TMP2]] to <16 x i8> // CHECK-NEXT: [[TMP4:%.*]] = bitcast <16 x i8> [[TMP3]] to <4 x float> // CHECK-NEXT: [[LANE:%.*]] = shufflevector <4 x float> [[TMP4]], <4 x float> [[TMP4]], <2 x i32> // CHECK-NEXT: [[TMP5:%.*]] = bitcast <2 x float> [[LANE]] to <2 x i32> // CHECK-NEXT: [[TMP6:%.*]] = bitcast <2 x i32> [[TMP5]] to <4 x bfloat> // CHECK-NEXT: [[TMP7:%.*]] = bitcast <2 x float> [[R:%.*]] to <2 x i32> // CHECK-NEXT: [[TMP8:%.*]] = bitcast <4 x bfloat> [[A:%.*]] to <4 x i16> // CHECK-NEXT: [[TMP9:%.*]] = bitcast <4 x bfloat> [[TMP6]] to <4 x i16> // CHECK-NEXT: [[TMP10:%.*]] = bitcast <2 x i32> [[TMP7]] to <8 x i8> // CHECK-NEXT: [[TMP11:%.*]] = bitcast <4 x i16> [[TMP8]] to <8 x i8> // CHECK-NEXT: [[TMP12:%.*]] = bitcast <4 x i16> [[TMP9]] to <8 x i8> // CHECK-NEXT: [[VBFDOT_I:%.*]] = bitcast <8 x i8> [[TMP10]] to <2 x float> // CHECK-NEXT: [[VBFDOT1_I:%.*]] = bitcast <8 x i8> [[TMP11]] to <4 x bfloat> // CHECK-NEXT: [[VBFDOT2_I:%.*]] = bitcast <8 x i8> [[TMP12]] to <4 x bfloat> // CHECK-NEXT: [[VBFDOT3_I:%.*]] = call <2 x float> @llvm.arm.neon.bfdot.v2f32.v4bf16(<2 x float> [[VBFDOT_I]], <4 x bfloat> [[VBFDOT1_I]], <4 x bfloat> [[VBFDOT2_I]]) // CHECK-NEXT: ret <2 x float> [[VBFDOT3_I]] // float32x2_t test_vbfdot_laneq_f32(float32x2_t r, bfloat16x4_t a, bfloat16x8_t b) { return vbfdot_laneq_f32(r, a, b, 3); } // CHECK-LABEL: @test_vbfdotq_lane_f32( // CHECK-NEXT: entry: // CHECK-NEXT: [[TMP0:%.*]] = bitcast <4 x bfloat> [[B:%.*]] to <2 x i32> // CHECK-NEXT: [[TMP1:%.*]] = bitcast <2 x i32> [[TMP0]] to <2 x float> // CHECK-NEXT: [[TMP2:%.*]] = bitcast <2 x float> [[TMP1]] to <2 x i32> // CHECK-NEXT: [[TMP3:%.*]] = bitcast <2 x i32> [[TMP2]] to <8 x i8> // CHECK-NEXT: [[TMP4:%.*]] = bitcast <8 x i8> [[TMP3]] to <2 x float> // CHECK-NEXT: [[LANE:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> [[TMP4]], <4 x i32> zeroinitializer // CHECK-NEXT: [[TMP5:%.*]] = bitcast <4 x float> [[LANE]] to <4 x i32> // CHECK-NEXT: [[TMP6:%.*]] = bitcast <4 x i32> [[TMP5]] to <8 x bfloat> // CHECK-NEXT: [[TMP7:%.*]] = bitcast <4 x float> [[R:%.*]] to <4 x i32> // CHECK-NEXT: [[TMP8:%.*]] = bitcast <8 x bfloat> [[A:%.*]] to <8 x i16> // CHECK-NEXT: [[TMP9:%.*]] = bitcast <8 x bfloat> [[TMP6]] to <8 x i16> // CHECK-NEXT: [[TMP10:%.*]] = bitcast <4 x i32> [[TMP7]] to <16 x i8> // CHECK-NEXT: [[TMP11:%.*]] = bitcast <8 x i16> [[TMP8]] to <16 x i8> // CHECK-NEXT: [[TMP12:%.*]] = bitcast <8 x i16> [[TMP9]] to <16 x i8> // CHECK-NEXT: [[VBFDOT_I:%.*]] = bitcast <16 x i8> [[TMP10]] to <4 x float> // CHECK-NEXT: [[VBFDOT1_I:%.*]] = bitcast <16 x i8> [[TMP11]] to <8 x bfloat> // CHECK-NEXT: [[VBFDOT2_I:%.*]] = bitcast <16 x i8> [[TMP12]] to <8 x bfloat> // CHECK-NEXT: [[VBFDOT3_I:%.*]] = call <4 x float> @llvm.arm.neon.bfdot.v4f32.v8bf16(<4 x float> [[VBFDOT_I]], <8 x bfloat> [[VBFDOT1_I]], <8 x bfloat> [[VBFDOT2_I]]) // CHECK-NEXT: ret <4 x float> [[VBFDOT3_I]] // float32x4_t test_vbfdotq_lane_f32(float32x4_t r, bfloat16x8_t a, bfloat16x4_t b) { return vbfdotq_lane_f32(r, a, b, 0); } // CHECK-LABEL: @test_vbfmmlaq_f32( // CHECK-NEXT: entry: // CHECK-NEXT: [[TMP0:%.*]] = bitcast <4 x float> [[R:%.*]] to <4 x i32> // CHECK-NEXT: [[TMP1:%.*]] = bitcast <8 x bfloat> [[A:%.*]] to <8 x i16> // CHECK-NEXT: [[TMP2:%.*]] = bitcast <8 x bfloat> [[B:%.*]] to <8 x i16> // CHECK-NEXT: [[TMP3:%.*]] = bitcast <4 x i32> [[TMP0]] to <16 x i8> // CHECK-NEXT: [[TMP4:%.*]] = bitcast <8 x i16> [[TMP1]] to <16 x i8> // CHECK-NEXT: [[TMP5:%.*]] = bitcast <8 x i16> [[TMP2]] to <16 x i8> // CHECK-NEXT: [[VBFMMLAQ_F32_I:%.*]] = bitcast <16 x i8> [[TMP3]] to <4 x float> // CHECK-NEXT: [[VBFMMLAQ_F321_I:%.*]] = bitcast <16 x i8> [[TMP4]] to <8 x bfloat> // CHECK-NEXT: [[VBFMMLAQ_F322_I:%.*]] = bitcast <16 x i8> [[TMP5]] to <8 x bfloat> // CHECK-NEXT: [[VBFMMLAQ_F323_I:%.*]] = call <4 x float> @llvm.arm.neon.bfmmla(<4 x float> [[VBFMMLAQ_F32_I]], <8 x bfloat> [[VBFMMLAQ_F321_I]], <8 x bfloat> [[VBFMMLAQ_F322_I]]) // CHECK-NEXT: [[VBFMMLAQ_F324_I:%.*]] = bitcast <4 x float> [[VBFMMLAQ_F323_I]] to <16 x i8> // CHECK-NEXT: [[TMP6:%.*]] = bitcast <16 x i8> [[VBFMMLAQ_F324_I]] to <4 x i32> // CHECK-NEXT: [[TMP7:%.*]] = bitcast <4 x i32> [[TMP6]] to <4 x float> // CHECK-NEXT: ret <4 x float> [[TMP7]] // float32x4_t test_vbfmmlaq_f32(float32x4_t r, bfloat16x8_t a, bfloat16x8_t b) { return vbfmmlaq_f32(r, a, b); } // CHECK-LABEL: @test_vbfmlalbq_f32( // CHECK-NEXT: entry: // CHECK-NEXT: [[TMP0:%.*]] = bitcast <4 x float> [[R:%.*]] to <4 x i32> // CHECK-NEXT: [[TMP1:%.*]] = bitcast <8 x bfloat> [[A:%.*]] to <8 x i16> // CHECK-NEXT: [[TMP2:%.*]] = bitcast <8 x bfloat> [[B:%.*]] to <8 x i16> // CHECK-NEXT: [[TMP3:%.*]] = bitcast <4 x i32> [[TMP0]] to <16 x i8> // CHECK-NEXT: [[TMP4:%.*]] = bitcast <8 x i16> [[TMP1]] to <16 x i8> // CHECK-NEXT: [[TMP5:%.*]] = bitcast <8 x i16> [[TMP2]] to <16 x i8> // CHECK-NEXT: [[VBFMLALBQ_F32_I:%.*]] = bitcast <16 x i8> [[TMP3]] to <4 x float> // CHECK-NEXT: [[VBFMLALBQ_F321_I:%.*]] = bitcast <16 x i8> [[TMP4]] to <8 x bfloat> // CHECK-NEXT: [[VBFMLALBQ_F322_I:%.*]] = bitcast <16 x i8> [[TMP5]] to <8 x bfloat> // CHECK-NEXT: [[VBFMLALBQ_F323_I:%.*]] = call <4 x float> @llvm.arm.neon.bfmlalb(<4 x float> [[VBFMLALBQ_F32_I]], <8 x bfloat> [[VBFMLALBQ_F321_I]], <8 x bfloat> [[VBFMLALBQ_F322_I]]) // CHECK-NEXT: [[VBFMLALBQ_F324_I:%.*]] = bitcast <4 x float> [[VBFMLALBQ_F323_I]] to <16 x i8> // CHECK-NEXT: [[TMP6:%.*]] = bitcast <16 x i8> [[VBFMLALBQ_F324_I]] to <4 x i32> // CHECK-NEXT: [[TMP7:%.*]] = bitcast <4 x i32> [[TMP6]] to <4 x float> // CHECK-NEXT: ret <4 x float> [[TMP7]] // float32x4_t test_vbfmlalbq_f32(float32x4_t r, bfloat16x8_t a, bfloat16x8_t b) { return vbfmlalbq_f32(r, a, b); } // CHECK-LABEL: @test_vbfmlaltq_f32( // CHECK-NEXT: entry: // CHECK-NEXT: [[TMP0:%.*]] = bitcast <4 x float> [[R:%.*]] to <4 x i32> // CHECK-NEXT: [[TMP1:%.*]] = bitcast <8 x bfloat> [[A:%.*]] to <8 x i16> // CHECK-NEXT: [[TMP2:%.*]] = bitcast <8 x bfloat> [[B:%.*]] to <8 x i16> // CHECK-NEXT: [[TMP3:%.*]] = bitcast <4 x i32> [[TMP0]] to <16 x i8> // CHECK-NEXT: [[TMP4:%.*]] = bitcast <8 x i16> [[TMP1]] to <16 x i8> // CHECK-NEXT: [[TMP5:%.*]] = bitcast <8 x i16> [[TMP2]] to <16 x i8> // CHECK-NEXT: [[VBFMLALTQ_F32_I:%.*]] = bitcast <16 x i8> [[TMP3]] to <4 x float> // CHECK-NEXT: [[VBFMLALTQ_F321_I:%.*]] = bitcast <16 x i8> [[TMP4]] to <8 x bfloat> // CHECK-NEXT: [[VBFMLALTQ_F322_I:%.*]] = bitcast <16 x i8> [[TMP5]] to <8 x bfloat> // CHECK-NEXT: [[VBFMLALTQ_F323_I:%.*]] = call <4 x float> @llvm.arm.neon.bfmlalt(<4 x float> [[VBFMLALTQ_F32_I]], <8 x bfloat> [[VBFMLALTQ_F321_I]], <8 x bfloat> [[VBFMLALTQ_F322_I]]) // CHECK-NEXT: [[VBFMLALTQ_F324_I:%.*]] = bitcast <4 x float> [[VBFMLALTQ_F323_I]] to <16 x i8> // CHECK-NEXT: [[TMP6:%.*]] = bitcast <16 x i8> [[VBFMLALTQ_F324_I]] to <4 x i32> // CHECK-NEXT: [[TMP7:%.*]] = bitcast <4 x i32> [[TMP6]] to <4 x float> // CHECK-NEXT: ret <4 x float> [[TMP7]] // float32x4_t test_vbfmlaltq_f32(float32x4_t r, bfloat16x8_t a, bfloat16x8_t b) { return vbfmlaltq_f32(r, a, b); } // CHECK-LABEL: @test_vbfmlalbq_lane_f32( // CHECK-NEXT: entry: // CHECK-NEXT: [[VGET_LANE:%.*]] = extractelement <4 x bfloat> [[B:%.*]], i32 0 // CHECK-NEXT: [[VECINIT:%.*]] = insertelement <8 x bfloat> poison, bfloat [[VGET_LANE]], i32 0 // CHECK-NEXT: [[VGET_LANE4:%.*]] = extractelement <4 x bfloat> [[B]], i32 0 // CHECK-NEXT: [[VECINIT6:%.*]] = insertelement <8 x bfloat> [[VECINIT]], bfloat [[VGET_LANE4]], i32 1 // CHECK-NEXT: [[VGET_LANE10:%.*]] = extractelement <4 x bfloat> [[B]], i32 0 // CHECK-NEXT: [[VECINIT12:%.*]] = insertelement <8 x bfloat> [[VECINIT6]], bfloat [[VGET_LANE10]], i32 2 // CHECK-NEXT: [[VGET_LANE16:%.*]] = extractelement <4 x bfloat> [[B]], i32 0 // CHECK-NEXT: [[VECINIT18:%.*]] = insertelement <8 x bfloat> [[VECINIT12]], bfloat [[VGET_LANE16]], i32 3 // CHECK-NEXT: [[VGET_LANE22:%.*]] = extractelement <4 x bfloat> [[B]], i32 0 // CHECK-NEXT: [[VECINIT24:%.*]] = insertelement <8 x bfloat> [[VECINIT18]], bfloat [[VGET_LANE22]], i32 4 // CHECK-NEXT: [[VGET_LANE28:%.*]] = extractelement <4 x bfloat> [[B]], i32 0 // CHECK-NEXT: [[VECINIT30:%.*]] = insertelement <8 x bfloat> [[VECINIT24]], bfloat [[VGET_LANE28]], i32 5 // CHECK-NEXT: [[VGET_LANE34:%.*]] = extractelement <4 x bfloat> [[B]], i32 0 // CHECK-NEXT: [[VECINIT36:%.*]] = insertelement <8 x bfloat> [[VECINIT30]], bfloat [[VGET_LANE34]], i32 6 // CHECK-NEXT: [[VGET_LANE40:%.*]] = extractelement <4 x bfloat> [[B]], i32 0 // CHECK-NEXT: [[VECINIT42:%.*]] = insertelement <8 x bfloat> [[VECINIT36]], bfloat [[VGET_LANE40]], i32 7 // CHECK-NEXT: [[TMP0:%.*]] = bitcast <4 x float> [[R:%.*]] to <4 x i32> // CHECK-NEXT: [[TMP1:%.*]] = bitcast <8 x bfloat> [[A:%.*]] to <8 x i16> // CHECK-NEXT: [[TMP2:%.*]] = bitcast <8 x bfloat> [[VECINIT42]] to <8 x i16> // CHECK-NEXT: [[TMP3:%.*]] = bitcast <4 x i32> [[TMP0]] to <16 x i8> // CHECK-NEXT: [[TMP4:%.*]] = bitcast <8 x i16> [[TMP1]] to <16 x i8> // CHECK-NEXT: [[TMP5:%.*]] = bitcast <8 x i16> [[TMP2]] to <16 x i8> // CHECK-NEXT: [[VBFMLALBQ_F32_I:%.*]] = bitcast <16 x i8> [[TMP3]] to <4 x float> // CHECK-NEXT: [[VBFMLALBQ_F321_I:%.*]] = bitcast <16 x i8> [[TMP4]] to <8 x bfloat> // CHECK-NEXT: [[VBFMLALBQ_F322_I:%.*]] = bitcast <16 x i8> [[TMP5]] to <8 x bfloat> // CHECK-NEXT: [[VBFMLALBQ_F323_I:%.*]] = call <4 x float> @llvm.arm.neon.bfmlalb(<4 x float> [[VBFMLALBQ_F32_I]], <8 x bfloat> [[VBFMLALBQ_F321_I]], <8 x bfloat> [[VBFMLALBQ_F322_I]]) // CHECK-NEXT: [[VBFMLALBQ_F324_I:%.*]] = bitcast <4 x float> [[VBFMLALBQ_F323_I]] to <16 x i8> // CHECK-NEXT: [[TMP6:%.*]] = bitcast <16 x i8> [[VBFMLALBQ_F324_I]] to <4 x i32> // CHECK-NEXT: [[TMP7:%.*]] = bitcast <4 x i32> [[TMP6]] to <4 x float> // CHECK-NEXT: ret <4 x float> [[TMP7]] // float32x4_t test_vbfmlalbq_lane_f32(float32x4_t r, bfloat16x8_t a, bfloat16x4_t b) { return vbfmlalbq_lane_f32(r, a, b, 0); } // CHECK-LABEL: @test_vbfmlalbq_laneq_f32( // CHECK-NEXT: entry: // CHECK-NEXT: [[VGET_LANE:%.*]] = extractelement <8 x bfloat> [[B:%.*]], i32 3 // CHECK-NEXT: [[VECINIT:%.*]] = insertelement <8 x bfloat> poison, bfloat [[VGET_LANE]], i32 0 // CHECK-NEXT: [[VGET_LANE4:%.*]] = extractelement <8 x bfloat> [[B]], i32 3 // CHECK-NEXT: [[VECINIT6:%.*]] = insertelement <8 x bfloat> [[VECINIT]], bfloat [[VGET_LANE4]], i32 1 // CHECK-NEXT: [[VGET_LANE10:%.*]] = extractelement <8 x bfloat> [[B]], i32 3 // CHECK-NEXT: [[VECINIT12:%.*]] = insertelement <8 x bfloat> [[VECINIT6]], bfloat [[VGET_LANE10]], i32 2 // CHECK-NEXT: [[VGET_LANE16:%.*]] = extractelement <8 x bfloat> [[B]], i32 3 // CHECK-NEXT: [[VECINIT18:%.*]] = insertelement <8 x bfloat> [[VECINIT12]], bfloat [[VGET_LANE16]], i32 3 // CHECK-NEXT: [[VGET_LANE22:%.*]] = extractelement <8 x bfloat> [[B]], i32 3 // CHECK-NEXT: [[VECINIT24:%.*]] = insertelement <8 x bfloat> [[VECINIT18]], bfloat [[VGET_LANE22]], i32 4 // CHECK-NEXT: [[VGET_LANE28:%.*]] = extractelement <8 x bfloat> [[B]], i32 3 // CHECK-NEXT: [[VECINIT30:%.*]] = insertelement <8 x bfloat> [[VECINIT24]], bfloat [[VGET_LANE28]], i32 5 // CHECK-NEXT: [[VGET_LANE34:%.*]] = extractelement <8 x bfloat> [[B]], i32 3 // CHECK-NEXT: [[VECINIT36:%.*]] = insertelement <8 x bfloat> [[VECINIT30]], bfloat [[VGET_LANE34]], i32 6 // CHECK-NEXT: [[VGET_LANE40:%.*]] = extractelement <8 x bfloat> [[B]], i32 3 // CHECK-NEXT: [[VECINIT42:%.*]] = insertelement <8 x bfloat> [[VECINIT36]], bfloat [[VGET_LANE40]], i32 7 // CHECK-NEXT: [[TMP0:%.*]] = bitcast <4 x float> [[R:%.*]] to <4 x i32> // CHECK-NEXT: [[TMP1:%.*]] = bitcast <8 x bfloat> [[A:%.*]] to <8 x i16> // CHECK-NEXT: [[TMP2:%.*]] = bitcast <8 x bfloat> [[VECINIT42]] to <8 x i16> // CHECK-NEXT: [[TMP3:%.*]] = bitcast <4 x i32> [[TMP0]] to <16 x i8> // CHECK-NEXT: [[TMP4:%.*]] = bitcast <8 x i16> [[TMP1]] to <16 x i8> // CHECK-NEXT: [[TMP5:%.*]] = bitcast <8 x i16> [[TMP2]] to <16 x i8> // CHECK-NEXT: [[VBFMLALBQ_F32_I:%.*]] = bitcast <16 x i8> [[TMP3]] to <4 x float> // CHECK-NEXT: [[VBFMLALBQ_F321_I:%.*]] = bitcast <16 x i8> [[TMP4]] to <8 x bfloat> // CHECK-NEXT: [[VBFMLALBQ_F322_I:%.*]] = bitcast <16 x i8> [[TMP5]] to <8 x bfloat> // CHECK-NEXT: [[VBFMLALBQ_F323_I:%.*]] = call <4 x float> @llvm.arm.neon.bfmlalb(<4 x float> [[VBFMLALBQ_F32_I]], <8 x bfloat> [[VBFMLALBQ_F321_I]], <8 x bfloat> [[VBFMLALBQ_F322_I]]) // CHECK-NEXT: [[VBFMLALBQ_F324_I:%.*]] = bitcast <4 x float> [[VBFMLALBQ_F323_I]] to <16 x i8> // CHECK-NEXT: [[TMP6:%.*]] = bitcast <16 x i8> [[VBFMLALBQ_F324_I]] to <4 x i32> // CHECK-NEXT: [[TMP7:%.*]] = bitcast <4 x i32> [[TMP6]] to <4 x float> // CHECK-NEXT: ret <4 x float> [[TMP7]] // float32x4_t test_vbfmlalbq_laneq_f32(float32x4_t r, bfloat16x8_t a, bfloat16x8_t b) { return vbfmlalbq_laneq_f32(r, a, b, 3); } // CHECK-LABEL: @test_vbfmlaltq_lane_f32( // CHECK-NEXT: entry: // CHECK-NEXT: [[VGET_LANE:%.*]] = extractelement <4 x bfloat> [[B:%.*]], i32 0 // CHECK-NEXT: [[VECINIT:%.*]] = insertelement <8 x bfloat> poison, bfloat [[VGET_LANE]], i32 0 // CHECK-NEXT: [[VGET_LANE4:%.*]] = extractelement <4 x bfloat> [[B]], i32 0 // CHECK-NEXT: [[VECINIT6:%.*]] = insertelement <8 x bfloat> [[VECINIT]], bfloat [[VGET_LANE4]], i32 1 // CHECK-NEXT: [[VGET_LANE10:%.*]] = extractelement <4 x bfloat> [[B]], i32 0 // CHECK-NEXT: [[VECINIT12:%.*]] = insertelement <8 x bfloat> [[VECINIT6]], bfloat [[VGET_LANE10]], i32 2 // CHECK-NEXT: [[VGET_LANE16:%.*]] = extractelement <4 x bfloat> [[B]], i32 0 // CHECK-NEXT: [[VECINIT18:%.*]] = insertelement <8 x bfloat> [[VECINIT12]], bfloat [[VGET_LANE16]], i32 3 // CHECK-NEXT: [[VGET_LANE22:%.*]] = extractelement <4 x bfloat> [[B]], i32 0 // CHECK-NEXT: [[VECINIT24:%.*]] = insertelement <8 x bfloat> [[VECINIT18]], bfloat [[VGET_LANE22]], i32 4 // CHECK-NEXT: [[VGET_LANE28:%.*]] = extractelement <4 x bfloat> [[B]], i32 0 // CHECK-NEXT: [[VECINIT30:%.*]] = insertelement <8 x bfloat> [[VECINIT24]], bfloat [[VGET_LANE28]], i32 5 // CHECK-NEXT: [[VGET_LANE34:%.*]] = extractelement <4 x bfloat> [[B]], i32 0 // CHECK-NEXT: [[VECINIT36:%.*]] = insertelement <8 x bfloat> [[VECINIT30]], bfloat [[VGET_LANE34]], i32 6 // CHECK-NEXT: [[VGET_LANE40:%.*]] = extractelement <4 x bfloat> [[B]], i32 0 // CHECK-NEXT: [[VECINIT42:%.*]] = insertelement <8 x bfloat> [[VECINIT36]], bfloat [[VGET_LANE40]], i32 7 // CHECK-NEXT: [[TMP0:%.*]] = bitcast <4 x float> [[R:%.*]] to <4 x i32> // CHECK-NEXT: [[TMP1:%.*]] = bitcast <8 x bfloat> [[A:%.*]] to <8 x i16> // CHECK-NEXT: [[TMP2:%.*]] = bitcast <8 x bfloat> [[VECINIT42]] to <8 x i16> // CHECK-NEXT: [[TMP3:%.*]] = bitcast <4 x i32> [[TMP0]] to <16 x i8> // CHECK-NEXT: [[TMP4:%.*]] = bitcast <8 x i16> [[TMP1]] to <16 x i8> // CHECK-NEXT: [[TMP5:%.*]] = bitcast <8 x i16> [[TMP2]] to <16 x i8> // CHECK-NEXT: [[VBFMLALTQ_F32_I:%.*]] = bitcast <16 x i8> [[TMP3]] to <4 x float> // CHECK-NEXT: [[VBFMLALTQ_F321_I:%.*]] = bitcast <16 x i8> [[TMP4]] to <8 x bfloat> // CHECK-NEXT: [[VBFMLALTQ_F322_I:%.*]] = bitcast <16 x i8> [[TMP5]] to <8 x bfloat> // CHECK-NEXT: [[VBFMLALTQ_F323_I:%.*]] = call <4 x float> @llvm.arm.neon.bfmlalt(<4 x float> [[VBFMLALTQ_F32_I]], <8 x bfloat> [[VBFMLALTQ_F321_I]], <8 x bfloat> [[VBFMLALTQ_F322_I]]) // CHECK-NEXT: [[VBFMLALTQ_F324_I:%.*]] = bitcast <4 x float> [[VBFMLALTQ_F323_I]] to <16 x i8> // CHECK-NEXT: [[TMP6:%.*]] = bitcast <16 x i8> [[VBFMLALTQ_F324_I]] to <4 x i32> // CHECK-NEXT: [[TMP7:%.*]] = bitcast <4 x i32> [[TMP6]] to <4 x float> // CHECK-NEXT: ret <4 x float> [[TMP7]] // float32x4_t test_vbfmlaltq_lane_f32(float32x4_t r, bfloat16x8_t a, bfloat16x4_t b) { return vbfmlaltq_lane_f32(r, a, b, 0); } // CHECK-LABEL: @test_vbfmlaltq_laneq_f32( // CHECK-NEXT: entry: // CHECK-NEXT: [[VGET_LANE:%.*]] = extractelement <8 x bfloat> [[B:%.*]], i32 3 // CHECK-NEXT: [[VECINIT:%.*]] = insertelement <8 x bfloat> poison, bfloat [[VGET_LANE]], i32 0 // CHECK-NEXT: [[VGET_LANE4:%.*]] = extractelement <8 x bfloat> [[B]], i32 3 // CHECK-NEXT: [[VECINIT6:%.*]] = insertelement <8 x bfloat> [[VECINIT]], bfloat [[VGET_LANE4]], i32 1 // CHECK-NEXT: [[VGET_LANE10:%.*]] = extractelement <8 x bfloat> [[B]], i32 3 // CHECK-NEXT: [[VECINIT12:%.*]] = insertelement <8 x bfloat> [[VECINIT6]], bfloat [[VGET_LANE10]], i32 2 // CHECK-NEXT: [[VGET_LANE16:%.*]] = extractelement <8 x bfloat> [[B]], i32 3 // CHECK-NEXT: [[VECINIT18:%.*]] = insertelement <8 x bfloat> [[VECINIT12]], bfloat [[VGET_LANE16]], i32 3 // CHECK-NEXT: [[VGET_LANE22:%.*]] = extractelement <8 x bfloat> [[B]], i32 3 // CHECK-NEXT: [[VECINIT24:%.*]] = insertelement <8 x bfloat> [[VECINIT18]], bfloat [[VGET_LANE22]], i32 4 // CHECK-NEXT: [[VGET_LANE28:%.*]] = extractelement <8 x bfloat> [[B]], i32 3 // CHECK-NEXT: [[VECINIT30:%.*]] = insertelement <8 x bfloat> [[VECINIT24]], bfloat [[VGET_LANE28]], i32 5 // CHECK-NEXT: [[VGET_LANE34:%.*]] = extractelement <8 x bfloat> [[B]], i32 3 // CHECK-NEXT: [[VECINIT36:%.*]] = insertelement <8 x bfloat> [[VECINIT30]], bfloat [[VGET_LANE34]], i32 6 // CHECK-NEXT: [[VGET_LANE40:%.*]] = extractelement <8 x bfloat> [[B]], i32 3 // CHECK-NEXT: [[VECINIT42:%.*]] = insertelement <8 x bfloat> [[VECINIT36]], bfloat [[VGET_LANE40]], i32 7 // CHECK-NEXT: [[TMP0:%.*]] = bitcast <4 x float> [[R:%.*]] to <4 x i32> // CHECK-NEXT: [[TMP1:%.*]] = bitcast <8 x bfloat> [[A:%.*]] to <8 x i16> // CHECK-NEXT: [[TMP2:%.*]] = bitcast <8 x bfloat> [[VECINIT42]] to <8 x i16> // CHECK-NEXT: [[TMP3:%.*]] = bitcast <4 x i32> [[TMP0]] to <16 x i8> // CHECK-NEXT: [[TMP4:%.*]] = bitcast <8 x i16> [[TMP1]] to <16 x i8> // CHECK-NEXT: [[TMP5:%.*]] = bitcast <8 x i16> [[TMP2]] to <16 x i8> // CHECK-NEXT: [[VBFMLALTQ_F32_I:%.*]] = bitcast <16 x i8> [[TMP3]] to <4 x float> // CHECK-NEXT: [[VBFMLALTQ_F321_I:%.*]] = bitcast <16 x i8> [[TMP4]] to <8 x bfloat> // CHECK-NEXT: [[VBFMLALTQ_F322_I:%.*]] = bitcast <16 x i8> [[TMP5]] to <8 x bfloat> // CHECK-NEXT: [[VBFMLALTQ_F323_I:%.*]] = call <4 x float> @llvm.arm.neon.bfmlalt(<4 x float> [[VBFMLALTQ_F32_I]], <8 x bfloat> [[VBFMLALTQ_F321_I]], <8 x bfloat> [[VBFMLALTQ_F322_I]]) // CHECK-NEXT: [[VBFMLALTQ_F324_I:%.*]] = bitcast <4 x float> [[VBFMLALTQ_F323_I]] to <16 x i8> // CHECK-NEXT: [[TMP6:%.*]] = bitcast <16 x i8> [[VBFMLALTQ_F324_I]] to <4 x i32> // CHECK-NEXT: [[TMP7:%.*]] = bitcast <4 x i32> [[TMP6]] to <4 x float> // CHECK-NEXT: ret <4 x float> [[TMP7]] // float32x4_t test_vbfmlaltq_laneq_f32(float32x4_t r, bfloat16x8_t a, bfloat16x8_t b) { return vbfmlaltq_laneq_f32(r, a, b, 3); }