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1=======================2The Framebuffer Console3=======================4 5The framebuffer console (fbcon), as its name implies, is a text6console running on top of the framebuffer device. It has the functionality of7any standard text console driver, such as the VGA console, with the added8features that can be attributed to the graphical nature of the framebuffer.9 10In the x86 architecture, the framebuffer console is optional, and11some even treat it as a toy. For other architectures, it is the only available12display device, text or graphical.13 14What are the features of fbcon?  The framebuffer console supports15high resolutions, varying font types, display rotation, primitive multihead,16etc. Theoretically, multi-colored fonts, blending, aliasing, and any feature17made available by the underlying graphics card are also possible.18 19A. Configuration20================21 22The framebuffer console can be enabled by using your favorite kernel23configuration tool.  It is under Device Drivers->Graphics Support->24Console display driver support->Framebuffer Console Support.25Select 'y' to compile support statically or 'm' for module support.  The26module will be fbcon.27 28In order for fbcon to activate, at least one framebuffer driver is29required, so choose from any of the numerous drivers available. For x8630systems, they almost universally have VGA cards, so vga16fb and vesafb will31always be available. However, using a chipset-specific driver will give you32more speed and features, such as the ability to change the video mode33dynamically.34 35To display the penguin logo, choose any logo available in Graphics36support->Bootup logo.37 38Also, you will need to select at least one compiled-in font, but if39you don't do anything, the kernel configuration tool will select one for you,40usually an 8x16 font.41 42GOTCHA: A common bug report is enabling the framebuffer without enabling the43framebuffer console.  Depending on the driver, you may get a blanked or44garbled display, but the system still boots to completion.  If you are45fortunate to have a driver that does not alter the graphics chip, then you46will still get a VGA console.47 48B. Loading49==========50 51Possible scenarios:52 531. Driver and fbcon are compiled statically54 55	 Usually, fbcon will automatically take over your console. The notable56	 exception is vesafb.  It needs to be explicitly activated with the57	 vga= boot option parameter.58 592. Driver is compiled statically, fbcon is compiled as a module60 61	 Depending on the driver, you either get a standard console, or a62	 garbled display, as mentioned above.  To get a framebuffer console,63	 do a 'modprobe fbcon'.64 653. Driver is compiled as a module, fbcon is compiled statically66 67	 You get your standard console.  Once the driver is loaded with68	 'modprobe xxxfb', fbcon automatically takes over the console with69	 the possible exception of using the fbcon=map:n option. See below.70 714. Driver and fbcon are compiled as a module.72 73	 You can load them in any order. Once both are loaded, fbcon will take74	 over the console.75 76C. Boot options77 78	 The framebuffer console has several, largely unknown, boot options79	 that can change its behavior.80 811. fbcon=font:<name>82 83	Select the initial font to use. The value 'name' can be any of the84	compiled-in fonts: 10x18, 6x10, 6x8, 7x14, Acorn8x8, MINI4x6,85	PEARL8x8, ProFont6x11, SUN12x22, SUN8x16, TER16x32, VGA8x16, VGA8x8.86 87	Note, not all drivers can handle font with widths not divisible by 8,88	such as vga16fb.89 90 912. fbcon=map:<0123>92 93	This is an interesting option. It tells which driver gets mapped to94	which console. The value '0123' is a sequence that gets repeated until95	the total length is 64 which is the number of consoles available. In96	the above example, it is expanded to 012301230123... and the mapping97	will be::98 99		tty | 1 2 3 4 5 6 7 8 9 ...100		fb  | 0 1 2 3 0 1 2 3 0 ...101 102		('cat /proc/fb' should tell you what the fb numbers are)103 104	One side effect that may be useful is using a map value that exceeds105	the number of loaded fb drivers. For example, if only one driver is106	available, fb0, adding fbcon=map:1 tells fbcon not to take over the107	console.108 109	Later on, when you want to map the console the to the framebuffer110	device, you can use the con2fbmap utility.111 1123. fbcon=vc:<n1>-<n2>113 114	This option tells fbcon to take over only a range of consoles as115	specified by the values 'n1' and 'n2'. The rest of the consoles116	outside the given range will still be controlled by the standard117	console driver.118 119	NOTE: For x86 machines, the standard console is the VGA console which120	is typically located on the same video card.  Thus, the consoles that121	are controlled by the VGA console will be garbled.122 1234. fbcon=rotate:<n>124 125	This option changes the orientation angle of the console display. The126	value 'n' accepts the following:127 128	    - 0 - normal orientation (0 degree)129	    - 1 - clockwise orientation (90 degrees)130	    - 2 - upside down orientation (180 degrees)131	    - 3 - counterclockwise orientation (270 degrees)132 133	The angle can be changed anytime afterwards by 'echoing' the same134	numbers to any one of the 2 attributes found in135	/sys/class/graphics/fbcon:136 137		- rotate     - rotate the display of the active console138		- rotate_all - rotate the display of all consoles139 140	Console rotation will only become available if Framebuffer Console141	Rotation support is compiled in your kernel.142 143	NOTE: This is purely console rotation.  Any other applications that144	use the framebuffer will remain at their 'normal' orientation.145	Actually, the underlying fb driver is totally ignorant of console146	rotation.147 1485. fbcon=margin:<color>149 150	This option specifies the color of the margins. The margins are the151	leftover area at the right and the bottom of the screen that are not152	used by text. By default, this area will be black. The 'color' value153	is an integer number that depends on the framebuffer driver being used.154 1556. fbcon=nodefer156 157	If the kernel is compiled with deferred fbcon takeover support, normally158	the framebuffer contents, left in place by the firmware/bootloader, will159	be preserved until there actually is some text is output to the console.160	This option causes fbcon to bind immediately to the fbdev device.161 1627. fbcon=logo-pos:<location>163 164	The only possible 'location' is 'center' (without quotes), and when165	given, the bootup logo is moved from the default top-left corner166	location to the center of the framebuffer. If more than one logo is167	displayed due to multiple CPUs, the collected line of logos is moved168	as a whole.169 1708. fbcon=logo-count:<n>171 172	The value 'n' overrides the number of bootup logos. 0 disables the173	logo, and -1 gives the default which is the number of online CPUs.174 175C. Attaching, Detaching and Unloading176 177Before going on to how to attach, detach and unload the framebuffer console, an178illustration of the dependencies may help.179 180The console layer, as with most subsystems, needs a driver that interfaces with181the hardware. Thus, in a VGA console::182 183	console ---> VGA driver ---> hardware.184 185Assuming the VGA driver can be unloaded, one must first unbind the VGA driver186from the console layer before unloading the driver.  The VGA driver cannot be187unloaded if it is still bound to the console layer. (See188Documentation/driver-api/console.rst for more information).189 190This is more complicated in the case of the framebuffer console (fbcon),191because fbcon is an intermediate layer between the console and the drivers::192 193	console ---> fbcon ---> fbdev drivers ---> hardware194 195The fbdev drivers cannot be unloaded if bound to fbcon, and fbcon cannot196be unloaded if it's bound to the console layer.197 198So to unload the fbdev drivers, one must first unbind fbcon from the console,199then unbind the fbdev drivers from fbcon.  Fortunately, unbinding fbcon from200the console layer will automatically unbind framebuffer drivers from201fbcon. Thus, there is no need to explicitly unbind the fbdev drivers from202fbcon.203 204So, how do we unbind fbcon from the console? Part of the answer is in205Documentation/driver-api/console.rst. To summarize:206 207Echo a value to the bind file that represents the framebuffer console208driver. So assuming vtcon1 represents fbcon, then::209 210  echo 1 > /sys/class/vtconsole/vtcon1/bind - attach framebuffer console to211					     console layer212  echo 0 > /sys/class/vtconsole/vtcon1/bind - detach framebuffer console from213					     console layer214 215If fbcon is detached from the console layer, your boot console driver (which is216usually VGA text mode) will take over.  A few drivers (rivafb and i810fb) will217restore VGA text mode for you.  With the rest, before detaching fbcon, you218must take a few additional steps to make sure that your VGA text mode is219restored properly. The following is one of the several methods that you can do:220 2211. Download or install vbetool.  This utility is included with most222   distributions nowadays, and is usually part of the suspend/resume tool.223 2242. In your kernel configuration, ensure that CONFIG_FRAMEBUFFER_CONSOLE is set225   to 'y' or 'm'. Enable one or more of your favorite framebuffer drivers.226 2273. Boot into text mode and as root run::228 229	vbetool vbestate save > <vga state file>230 231   The above command saves the register contents of your graphics232   hardware to <vga state file>.  You need to do this step only once as233   the state file can be reused.234 2354. If fbcon is compiled as a module, load fbcon by doing::236 237       modprobe fbcon238 2395. Now to detach fbcon::240 241       vbetool vbestate restore < <vga state file> && \242       echo 0 > /sys/class/vtconsole/vtcon1/bind243 2446. That's it, you're back to VGA mode. And if you compiled fbcon as a module,245   you can unload it by 'rmmod fbcon'.246 2477. To reattach fbcon::248 249       echo 1 > /sys/class/vtconsole/vtcon1/bind250 2518. Once fbcon is unbound, all drivers registered to the system will also252become unbound.  This means that fbcon and individual framebuffer drivers253can be unloaded or reloaded at will. Reloading the drivers or fbcon will254automatically bind the console, fbcon and the drivers together. Unloading255all the drivers without unloading fbcon will make it impossible for the256console to bind fbcon.257 258Notes for vesafb users:259=======================260 261Unfortunately, if your bootline includes a vga=xxx parameter that sets the262hardware in graphics mode, such as when loading vesafb, vgacon will not load.263Instead, vgacon will replace the default boot console with dummycon, and you264won't get any display after detaching fbcon. Your machine is still alive, so265you can reattach vesafb. However, to reattach vesafb, you need to do one of266the following:267 268Variation 1:269 270    a. Before detaching fbcon, do::271 272	vbetool vbemode save > <vesa state file> # do once for each vesafb mode,273						 # the file can be reused274 275    b. Detach fbcon as in step 5.276 277    c. Attach fbcon::278 279	vbetool vbestate restore < <vesa state file> && \280	echo 1 > /sys/class/vtconsole/vtcon1/bind281 282Variation 2:283 284    a. Before detaching fbcon, do::285 286	echo <ID> > /sys/class/tty/console/bind287 288	vbetool vbemode get289 290    b. Take note of the mode number291 292    b. Detach fbcon as in step 5.293 294    c. Attach fbcon::295 296	vbetool vbemode set <mode number> && \297	echo 1 > /sys/class/vtconsole/vtcon1/bind298 299Samples:300========301 302Here are 2 sample bash scripts that you can use to bind or unbind the303framebuffer console driver if you are on an X86 box::304 305  #!/bin/bash306  # Unbind fbcon307 308  # Change this to where your actual vgastate file is located309  # Or Use VGASTATE=$1 to indicate the state file at runtime310  VGASTATE=/tmp/vgastate311 312  # path to vbetool313  VBETOOL=/usr/local/bin314 315 316  for (( i = 0; i < 16; i++))317  do318    if test -x /sys/class/vtconsole/vtcon$i; then319	if [ `cat /sys/class/vtconsole/vtcon$i/name | grep -c "frame buffer"` \320	     = 1 ]; then321	    if test -x $VBETOOL/vbetool; then322	       echo Unbinding vtcon$i323	       $VBETOOL/vbetool vbestate restore < $VGASTATE324	       echo 0 > /sys/class/vtconsole/vtcon$i/bind325	    fi326	fi327    fi328  done329 330---------------------------------------------------------------------------331 332::333 334  #!/bin/bash335  # Bind fbcon336 337  for (( i = 0; i < 16; i++))338  do339    if test -x /sys/class/vtconsole/vtcon$i; then340	if [ `cat /sys/class/vtconsole/vtcon$i/name | grep -c "frame buffer"` \341	     = 1 ]; then342	  echo Unbinding vtcon$i343	  echo 1 > /sys/class/vtconsole/vtcon$i/bind344	fi345    fi346  done347 348Antonino Daplas <adaplas@pol.net>349