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1:orphan:2 3=====================4MSM Crash Dump Format5=====================6 7Following a GPU hang the MSM driver outputs debugging information via8/sys/kernel/dri/X/show or via devcoredump (/sys/class/devcoredump/dcdX/data).9This document describes how the output is formatted.10 11Each entry is in the form key: value. Sections headers will not have a value12and all the contents of a section will be indented two spaces from the header.13Each section might have multiple array entries the start of which is designated14by a (-).15 16Mappings17--------18 19kernel20	The kernel version that generated the dump (UTS_RELEASE).21 22module23	The module that generated the crashdump.24 25time26	The kernel time at crash formatted as seconds.microseconds.27 28comm29	Comm string for the binary that generated the fault.30 31cmdline32	Command line for the binary that generated the fault.33 34revision35	ID of the GPU that generated the crash formatted as36	core.major.minor.patchlevel separated by dots.37 38rbbm-status39	The current value of RBBM_STATUS which shows what top level GPU40	components are in use at the time of crash.41 42ringbuffer43	Section containing the contents of each ringbuffer. Each ringbuffer is44	identified with an id number.45 46	id47		Ringbuffer ID (0 based index).  Each ringbuffer in the section48		will have its own unique id.49	iova50		GPU address of the ringbuffer.51 52	last-fence53		The last fence that was issued on the ringbuffer54 55	retired-fence56		The last fence retired on the ringbuffer.57 58	rptr59		The current read pointer (rptr) for the ringbuffer.60 61	wptr62		The current write pointer (wptr) for the ringbuffer.63 64	size65		Maximum size of the ringbuffer programmed in the hardware.66 67	data68		The contents of the ring encoded as ascii85.  Only the used69		portions of the ring will be printed.70 71bo72	List of buffers from the hanging submission if available.73	Each buffer object will have a uinque iova.74 75	iova76		GPU address of the buffer object.77 78	size79		Allocated size of the buffer object.80 81	data82		The contents of the buffer object encoded with ascii85.  Only83		Trailing zeros at the end of the buffer will be skipped.84 85registers86	Set of registers values. Each entry is on its own line enclosed87	by brackets { }.88 89	offset90		Byte offset of the register from the start of the91		GPU memory region.92 93	value94		Hexadecimal value of the register.95 96registers-hlsq97		(5xx only) Register values from the HLSQ aperture.98		Same format as the register section.99