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1/*2 * Copyright (C) 2011-2013 Intel Corporation3 *4 * Permission is hereby granted, free of charge, to any person obtaining a5 * copy of this software and associated documentation files (the "Software"),6 * to deal in the Software without restriction, including without limitation7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,8 * and/or sell copies of the Software, and to permit persons to whom the9 * Software is furnished to do so, subject to the following conditions:10 *11 * The above copyright notice and this permission notice (including the next12 * paragraph) shall be included in all copies or substantial portions of the13 * Software.14 *15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE21 * SOFTWARE.22 */23 24#include <linux/errno.h>25#include <linux/export.h>26#include <linux/kernel.h>27 28#include <drm/drm_mode.h>29#include <drm/drm_print.h>30#include <drm/drm_rect.h>31 32/**33 * drm_rect_intersect - intersect two rectangles34 * @r1: first rectangle35 * @r2: second rectangle36 *37 * Calculate the intersection of rectangles @r1 and @r2.38 * @r1 will be overwritten with the intersection.39 *40 * RETURNS:41 * %true if rectangle @r1 is still visible after the operation,42 * %false otherwise.43 */44bool drm_rect_intersect(struct drm_rect *r1, const struct drm_rect *r2)45{46	r1->x1 = max(r1->x1, r2->x1);47	r1->y1 = max(r1->y1, r2->y1);48	r1->x2 = min(r1->x2, r2->x2);49	r1->y2 = min(r1->y2, r2->y2);50 51	return drm_rect_visible(r1);52}53EXPORT_SYMBOL(drm_rect_intersect);54 55static u32 clip_scaled(int src, int dst, int *clip)56{57	u64 tmp;58 59	if (dst == 0)60		return 0;61 62	/* Only clip what we have. Keeps the result bounded. */63	*clip = min(*clip, dst);64 65	tmp = mul_u32_u32(src, dst - *clip);66 67	/*68	 * Round toward 1.0 when clipping so that we don't accidentally69	 * change upscaling to downscaling or vice versa.70	 */71	if (src < (dst << 16))72		return DIV_ROUND_UP_ULL(tmp, dst);73	else74		return DIV_ROUND_DOWN_ULL(tmp, dst);75}76 77/**78 * drm_rect_clip_scaled - perform a scaled clip operation79 * @src: source window rectangle80 * @dst: destination window rectangle81 * @clip: clip rectangle82 *83 * Clip rectangle @dst by rectangle @clip. Clip rectangle @src by84 * the corresponding amounts, retaining the vertical and horizontal scaling85 * factors from @src to @dst.86 *87 * RETURNS:88 * %true if rectangle @dst is still visible after being clipped,89 * %false otherwise.90 */91bool drm_rect_clip_scaled(struct drm_rect *src, struct drm_rect *dst,92			  const struct drm_rect *clip)93{94	int diff;95 96	diff = clip->x1 - dst->x1;97	if (diff > 0) {98		u32 new_src_w = clip_scaled(drm_rect_width(src),99					    drm_rect_width(dst), &diff);100 101		src->x1 = src->x2 - new_src_w;102		dst->x1 += diff;103	}104	diff = clip->y1 - dst->y1;105	if (diff > 0) {106		u32 new_src_h = clip_scaled(drm_rect_height(src),107					    drm_rect_height(dst), &diff);108 109		src->y1 = src->y2 - new_src_h;110		dst->y1 += diff;111	}112	diff = dst->x2 - clip->x2;113	if (diff > 0) {114		u32 new_src_w = clip_scaled(drm_rect_width(src),115					    drm_rect_width(dst), &diff);116 117		src->x2 = src->x1 + new_src_w;118		dst->x2 -= diff;119	}120	diff = dst->y2 - clip->y2;121	if (diff > 0) {122		u32 new_src_h = clip_scaled(drm_rect_height(src),123					    drm_rect_height(dst), &diff);124 125		src->y2 = src->y1 + new_src_h;126		dst->y2 -= diff;127	}128 129	return drm_rect_visible(dst);130}131EXPORT_SYMBOL(drm_rect_clip_scaled);132 133static int drm_calc_scale(int src, int dst)134{135	int scale = 0;136 137	if (WARN_ON(src < 0 || dst < 0))138		return -EINVAL;139 140	if (dst == 0)141		return 0;142 143	if (src > (dst << 16))144		return DIV_ROUND_UP(src, dst);145	else146		scale = src / dst;147 148	return scale;149}150 151/**152 * drm_rect_calc_hscale - calculate the horizontal scaling factor153 * @src: source window rectangle154 * @dst: destination window rectangle155 * @min_hscale: minimum allowed horizontal scaling factor156 * @max_hscale: maximum allowed horizontal scaling factor157 *158 * Calculate the horizontal scaling factor as159 * (@src width) / (@dst width).160 *161 * If the scale is below 1 << 16, round down. If the scale is above162 * 1 << 16, round up. This will calculate the scale with the most163 * pessimistic limit calculation.164 *165 * RETURNS:166 * The horizontal scaling factor, or errno of out of limits.167 */168int drm_rect_calc_hscale(const struct drm_rect *src,169			 const struct drm_rect *dst,170			 int min_hscale, int max_hscale)171{172	int src_w = drm_rect_width(src);173	int dst_w = drm_rect_width(dst);174	int hscale = drm_calc_scale(src_w, dst_w);175 176	if (hscale < 0 || dst_w == 0)177		return hscale;178 179	if (hscale < min_hscale || hscale > max_hscale)180		return -ERANGE;181 182	return hscale;183}184EXPORT_SYMBOL(drm_rect_calc_hscale);185 186/**187 * drm_rect_calc_vscale - calculate the vertical scaling factor188 * @src: source window rectangle189 * @dst: destination window rectangle190 * @min_vscale: minimum allowed vertical scaling factor191 * @max_vscale: maximum allowed vertical scaling factor192 *193 * Calculate the vertical scaling factor as194 * (@src height) / (@dst height).195 *196 * If the scale is below 1 << 16, round down. If the scale is above197 * 1 << 16, round up. This will calculate the scale with the most198 * pessimistic limit calculation.199 *200 * RETURNS:201 * The vertical scaling factor, or errno of out of limits.202 */203int drm_rect_calc_vscale(const struct drm_rect *src,204			 const struct drm_rect *dst,205			 int min_vscale, int max_vscale)206{207	int src_h = drm_rect_height(src);208	int dst_h = drm_rect_height(dst);209	int vscale = drm_calc_scale(src_h, dst_h);210 211	if (vscale < 0 || dst_h == 0)212		return vscale;213 214	if (vscale < min_vscale || vscale > max_vscale)215		return -ERANGE;216 217	return vscale;218}219EXPORT_SYMBOL(drm_rect_calc_vscale);220 221/**222 * drm_rect_debug_print - print the rectangle information223 * @prefix: prefix string224 * @r: rectangle to print225 * @fixed_point: rectangle is in 16.16 fixed point format226 */227void drm_rect_debug_print(const char *prefix, const struct drm_rect *r, bool fixed_point)228{229	if (fixed_point)230		DRM_DEBUG_KMS("%s" DRM_RECT_FP_FMT "\n", prefix, DRM_RECT_FP_ARG(r));231	else232		DRM_DEBUG_KMS("%s" DRM_RECT_FMT "\n", prefix, DRM_RECT_ARG(r));233}234EXPORT_SYMBOL(drm_rect_debug_print);235 236/**237 * drm_rect_rotate - Rotate the rectangle238 * @r: rectangle to be rotated239 * @width: Width of the coordinate space240 * @height: Height of the coordinate space241 * @rotation: Transformation to be applied242 *243 * Apply @rotation to the coordinates of rectangle @r.244 *245 * @width and @height combined with @rotation define246 * the location of the new origin.247 *248 * @width correcsponds to the horizontal and @height249 * to the vertical axis of the untransformed coordinate250 * space.251 */252void drm_rect_rotate(struct drm_rect *r,253		     int width, int height,254		     unsigned int rotation)255{256	struct drm_rect tmp;257 258	if (rotation & (DRM_MODE_REFLECT_X | DRM_MODE_REFLECT_Y)) {259		tmp = *r;260 261		if (rotation & DRM_MODE_REFLECT_X) {262			r->x1 = width - tmp.x2;263			r->x2 = width - tmp.x1;264		}265 266		if (rotation & DRM_MODE_REFLECT_Y) {267			r->y1 = height - tmp.y2;268			r->y2 = height - tmp.y1;269		}270	}271 272	switch (rotation & DRM_MODE_ROTATE_MASK) {273	case DRM_MODE_ROTATE_0:274		break;275	case DRM_MODE_ROTATE_90:276		tmp = *r;277		r->x1 = tmp.y1;278		r->x2 = tmp.y2;279		r->y1 = width - tmp.x2;280		r->y2 = width - tmp.x1;281		break;282	case DRM_MODE_ROTATE_180:283		tmp = *r;284		r->x1 = width - tmp.x2;285		r->x2 = width - tmp.x1;286		r->y1 = height - tmp.y2;287		r->y2 = height - tmp.y1;288		break;289	case DRM_MODE_ROTATE_270:290		tmp = *r;291		r->x1 = height - tmp.y2;292		r->x2 = height - tmp.y1;293		r->y1 = tmp.x1;294		r->y2 = tmp.x2;295		break;296	default:297		break;298	}299}300EXPORT_SYMBOL(drm_rect_rotate);301 302/**303 * drm_rect_rotate_inv - Inverse rotate the rectangle304 * @r: rectangle to be rotated305 * @width: Width of the coordinate space306 * @height: Height of the coordinate space307 * @rotation: Transformation whose inverse is to be applied308 *309 * Apply the inverse of @rotation to the coordinates310 * of rectangle @r.311 *312 * @width and @height combined with @rotation define313 * the location of the new origin.314 *315 * @width correcsponds to the horizontal and @height316 * to the vertical axis of the original untransformed317 * coordinate space, so that you never have to flip318 * them when doing a rotatation and its inverse.319 * That is, if you do ::320 *321 *     drm_rect_rotate(&r, width, height, rotation);322 *     drm_rect_rotate_inv(&r, width, height, rotation);323 *324 * you will always get back the original rectangle.325 */326void drm_rect_rotate_inv(struct drm_rect *r,327			 int width, int height,328			 unsigned int rotation)329{330	struct drm_rect tmp;331 332	switch (rotation & DRM_MODE_ROTATE_MASK) {333	case DRM_MODE_ROTATE_0:334		break;335	case DRM_MODE_ROTATE_90:336		tmp = *r;337		r->x1 = width - tmp.y2;338		r->x2 = width - tmp.y1;339		r->y1 = tmp.x1;340		r->y2 = tmp.x2;341		break;342	case DRM_MODE_ROTATE_180:343		tmp = *r;344		r->x1 = width - tmp.x2;345		r->x2 = width - tmp.x1;346		r->y1 = height - tmp.y2;347		r->y2 = height - tmp.y1;348		break;349	case DRM_MODE_ROTATE_270:350		tmp = *r;351		r->x1 = tmp.y1;352		r->x2 = tmp.y2;353		r->y1 = height - tmp.x2;354		r->y2 = height - tmp.x1;355		break;356	default:357		break;358	}359 360	if (rotation & (DRM_MODE_REFLECT_X | DRM_MODE_REFLECT_Y)) {361		tmp = *r;362 363		if (rotation & DRM_MODE_REFLECT_X) {364			r->x1 = width - tmp.x2;365			r->x2 = width - tmp.x1;366		}367 368		if (rotation & DRM_MODE_REFLECT_Y) {369			r->y1 = height - tmp.y2;370			r->y2 = height - tmp.y1;371		}372	}373}374EXPORT_SYMBOL(drm_rect_rotate_inv);375