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1// SPDX-License-Identifier: MIT2/*3 * Copyright © 2020 Intel Corporation4 */5 6/*7 * Kernel for PAVP buffer clear.8 *9 * 1. Clear all 64 GRF registers assigned to the kernel with designated value;10 * 2. Write 32x16 block of all "0" to render target buffer which indirectly clears11 * 512 bytes of Render Cache.12 */13 14/* Store designated "clear GRF" value */15mov(1) f0.1<1>UW g1.2<0,1,0>UW { align1 1N };16 17/**18 * Curbe Format19 *20 * DW 1.0 - Block Offset to write Render Cache21 * DW 1.1 [15:0] - Clear Word22 * DW 1.2 - Delay iterations23 * DW 1.3 - Enable Instrumentation (only for debug)24 * DW 1.4 - Rsvd (intended for context ID)25 * DW 1.5 - [31:16]:SliceCount, [15:0]:SubSlicePerSliceCount26 * DW 1.6 - Rsvd MBZ (intended for Enable Wait on Total Thread Count)27 * DW 1.7 - Rsvd MBZ (inteded for Total Thread Count)28 *29 * Binding Table30 *31 * BTI 0: 2D Surface to help clear L3 (Render/Data Cache)32 * BTI 1: Wait/Instrumentation Buffer33 * Size : (SliceCount * SubSliceCount * 16 EUs/SubSlice) rows * (16 threads/EU) cols (Format R32_UINT)34 * Expected to be initialized to 0 by driver/another kernel35 * Layout :36 * RowN: Histogram for EU-N: (SliceID*SubSlicePerSliceCount + SSID)*16 + EUID [assume max 16 EUs / SS]37 * Col-k[DW-k]: Threads Executed on ThreadID-k for EU-N38 */39add(1) g1.2<1>UD g1.2<0,1,0>UD 0x00000001UD { align1 1N }; /* Loop count to delay kernel: Init to (g1.2 + 1) */40cmp.z.f0.0(1) null<1>UD g1.3<0,1,0>UD 0x00000000UD { align1 1N };41(+f0.0) jmpi(1) 44D { align1 WE_all 1N };42 43/**44 * State Register has info on where this thread is running45 * IVB: sr0.0 :: [15:13]: MBZ, 12: HSID (Half-Slice ID), [11:8]EUID, [2:0] ThreadSlotID46 * HSW: sr0.0 :: 15: MBZ, [14:13]: SliceID, 12: HSID (Half-Slice ID), [11:8]EUID, [2:0] ThreadSlotID47 */48mov(8) g3<1>UD 0x00000000UD { align1 1Q };49shr(1) g3<1>D sr0<0,1,0>D 12D { align1 1N };50and(1) g3<1>D g3<0,1,0>D 1D { align1 1N }; /* g3 has HSID */51shr(1) g3.1<1>D sr0<0,1,0>D 13D { align1 1N };52and(1) g3.1<1>D g3.1<0,1,0>D 3D { align1 1N }; /* g3.1 has sliceID */53mul(1) g3.5<1>D g3.1<0,1,0>D g1.10<0,1,0>UW { align1 1N };54add(1) g3<1>D g3<0,1,0>D g3.5<0,1,0>D { align1 1N }; /* g3 = sliceID * SubSlicePerSliceCount + HSID */55shr(1) g3.2<1>D sr0<0,1,0>D 8D { align1 1N };56and(1) g3.2<1>D g3.2<0,1,0>D 15D { align1 1N }; /* g3.2 = EUID */57mul(1) g3.4<1>D g3<0,1,0>D 16D { align1 1N };58add(1) g3.2<1>D g3.2<0,1,0>D g3.4<0,1,0>D { align1 1N }; /* g3.2 now points to EU row number (Y-pixel = V address ) in instrumentation surf */59 60mov(8) g5<1>UD 0x00000000UD { align1 1Q };61and(1) g3.3<1>D sr0<0,1,0>D 7D { align1 1N };62mul(1) g3.3<1>D g3.3<0,1,0>D 4D { align1 1N };63 64mov(8) g4<1>UD g0<8,8,1>UD { align1 1Q }; /* Initialize message header with g0 */65mov(1) g4<1>UD g3.3<0,1,0>UD { align1 1N }; /* Block offset */66mov(1) g4.1<1>UD g3.2<0,1,0>UD { align1 1N }; /* Block offset */67mov(1) g4.2<1>UD 0x00000003UD { align1 1N }; /* Block size (1 row x 4 bytes) */68and(1) g4.3<1>UD g4.3<0,1,0>UW 0xffffffffUD { align1 1N };69 70/* Media block read to fetch current value at specified location in instrumentation buffer */71sendc(8) g5<1>UD g4<8,8,1>F 0x0219000172 render MsgDesc: media block read MsgCtrl = 0x0 Surface = 1 mlen 1 rlen 1 { align1 1Q };73add(1) g5<1>D g5<0,1,0>D 1D { align1 1N };74 75/* Media block write for updated value at specified location in instrumentation buffer */76sendc(8) g5<1>UD g4<8,8,1>F 0x040a800177 render MsgDesc: media block write MsgCtrl = 0x0 Surface = 1 mlen 2 rlen 0 { align1 1Q };78/* Delay thread for specified parameter */79add.nz.f0.0(1) g1.2<1>UD g1.2<0,1,0>UD -1D { align1 1N };80(+f0.0) jmpi(1) -4D { align1 WE_all 1N };81 82/* Store designated "clear GRF" value */83mov(1) f0.1<1>UW g1.2<0,1,0>UW { align1 1N };84 85/* Initialize looping parameters */86mov(1) a0<1>D 0D { align1 1N }; /* Initialize a0.0:w=0 */87mov(1) a0.4<1>W 127W { align1 1N }; /* Loop count. Each loop contains 16 GRF's */88 89/* Write 32x16 all "0" block */90mov(8) g2<1>UD g0<8,8,1>UD { align1 1Q };91mov(8) g127<1>UD g0<8,8,1>UD { align1 1Q };92mov(2) g2<1>UD g1<2,2,1>UW { align1 1N };93mov(1) g2.2<1>UD 0x000f000fUD { align1 1N }; /* Block size (16x16) */94and(1) g2.3<1>UD g2.3<0,1,0>UW 0xffffffefUD { align1 1N };95mov(16) g3<1>UD 0x00000000UD { align1 1H };96mov(16) g4<1>UD 0x00000000UD { align1 1H };97mov(16) g5<1>UD 0x00000000UD { align1 1H };98mov(16) g6<1>UD 0x00000000UD { align1 1H };99mov(16) g7<1>UD 0x00000000UD { align1 1H };100mov(16) g8<1>UD 0x00000000UD { align1 1H };101mov(16) g9<1>UD 0x00000000UD { align1 1H };102mov(16) g10<1>UD 0x00000000UD { align1 1H };103sendc(8) null<1>UD g2<8,8,1>F 0x120a8000104 render MsgDesc: media block write MsgCtrl = 0x0 Surface = 0 mlen 9 rlen 0 { align1 1Q };105add(1) g2<1>UD g1<0,1,0>UW 0x0010UW { align1 1N };106sendc(8) null<1>UD g2<8,8,1>F 0x120a8000107 render MsgDesc: media block write MsgCtrl = 0x0 Surface = 0 mlen 9 rlen 0 { align1 1Q };108 109/* Now, clear all GRF registers */110add.nz.f0.0(1) a0.4<1>W a0.4<0,1,0>W -1W { align1 1N };111mov(16) g[a0]<1>UW f0.1<0,1,0>UW { align1 1H };112add(1) a0<1>D a0<0,1,0>D 32D { align1 1N };113(+f0.0) jmpi(1) -8D { align1 WE_all 1N };114 115/* Terminante the thread */116sendc(8) null<1>UD g127<8,8,1>F 0x82000010117 thread_spawner MsgDesc: mlen 1 rlen 0 { align1 1Q EOT };118