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1/* SPDX-License-Identifier: GPL-2.0 */2/* Copyright 2018 Marty E. Plummer <hanetzer@startmail.com> */3/* Copyright 2019 Linaro, Ltd, Rob Herring <robh@kernel.org> */4/*5 * Register definitions based on mali_midg_regmap.h6 * (C) COPYRIGHT 2010-2018 ARM Limited. All rights reserved.7 */8#ifndef __PANFROST_REGS_H__9#define __PANFROST_REGS_H__10 11#define GPU_ID				0x0012#define GPU_L2_FEATURES			0x004	/* (RO) Level 2 cache features */13#define GPU_CORE_FEATURES		0x008	/* (RO) Shader Core Features */14#define GPU_TILER_FEATURES		0x00C	/* (RO) Tiler Features */15#define GPU_MEM_FEATURES		0x010	/* (RO) Memory system features */16#define   GROUPS_L2_COHERENT		BIT(0)	/* Cores groups are l2 coherent */17 18#define GPU_MMU_FEATURES		0x014	/* (RO) MMU features */19#define GPU_AS_PRESENT			0x018	/* (RO) Address space slots present */20#define GPU_JS_PRESENT			0x01C	/* (RO) Job slots present */21 22#define GPU_INT_RAWSTAT			0x2023#define GPU_INT_CLEAR			0x2424#define GPU_INT_MASK			0x2825#define GPU_INT_STAT			0x2c26#define   GPU_IRQ_FAULT			BIT(0)27#define   GPU_IRQ_MULTIPLE_FAULT	BIT(7)28#define   GPU_IRQ_RESET_COMPLETED	BIT(8)29#define   GPU_IRQ_POWER_CHANGED		BIT(9)30#define   GPU_IRQ_POWER_CHANGED_ALL	BIT(10)31#define   GPU_IRQ_PERFCNT_SAMPLE_COMPLETED BIT(16)32#define   GPU_IRQ_CLEAN_CACHES_COMPLETED BIT(17)33#define   GPU_IRQ_MASK_ALL			 \34	  (GPU_IRQ_FAULT			|\35	   GPU_IRQ_MULTIPLE_FAULT		|\36	   GPU_IRQ_RESET_COMPLETED		|\37	   GPU_IRQ_POWER_CHANGED		|\38	   GPU_IRQ_POWER_CHANGED_ALL		|\39	   GPU_IRQ_PERFCNT_SAMPLE_COMPLETED	|\40	   GPU_IRQ_CLEAN_CACHES_COMPLETED)41#define GPU_IRQ_MASK_ERROR	   		\42	(					\43	 GPU_IRQ_FAULT				|\44	 GPU_IRQ_MULTIPLE_FAULT)45#define GPU_CMD				0x3046#define   GPU_CMD_SOFT_RESET		0x0147#define   GPU_CMD_HARD_RESET		0x0248#define   GPU_CMD_PERFCNT_CLEAR		0x0349#define   GPU_CMD_PERFCNT_SAMPLE	0x0450#define   GPU_CMD_CYCLE_COUNT_START	0x0551#define   GPU_CMD_CYCLE_COUNT_STOP	0x0652#define   GPU_CMD_CLEAN_CACHES		0x0753#define   GPU_CMD_CLEAN_INV_CACHES	0x0854#define GPU_STATUS			0x3455#define   GPU_STATUS_PRFCNT_ACTIVE	BIT(2)56#define GPU_LATEST_FLUSH_ID		0x3857#define GPU_PWR_KEY			0x50	/* (WO) Power manager key register */58#define  GPU_PWR_KEY_UNLOCK		0x2968A81959#define GPU_PWR_OVERRIDE0		0x54	/* (RW) Power manager override settings */60#define GPU_PWR_OVERRIDE1		0x58	/* (RW) Power manager override settings */61#define GPU_FAULT_STATUS		0x3C62#define GPU_FAULT_ADDRESS_LO		0x4063#define GPU_FAULT_ADDRESS_HI		0x4464 65#define GPU_PERFCNT_BASE_LO		0x6066#define GPU_PERFCNT_BASE_HI		0x6467#define GPU_PERFCNT_CFG			0x6868#define   GPU_PERFCNT_CFG_MODE(x)	(x)69#define   GPU_PERFCNT_CFG_MODE_OFF	070#define   GPU_PERFCNT_CFG_MODE_MANUAL	171#define   GPU_PERFCNT_CFG_MODE_TILE	272#define   GPU_PERFCNT_CFG_AS(x)		((x) << 4)73#define   GPU_PERFCNT_CFG_SETSEL(x)	((x) << 8)74#define GPU_PRFCNT_JM_EN		0x6c75#define GPU_PRFCNT_SHADER_EN		0x7076#define GPU_PRFCNT_TILER_EN		0x7477#define GPU_PRFCNT_MMU_L2_EN		0x7c78 79#define GPU_CYCLE_COUNT_LO		0x9080#define GPU_CYCLE_COUNT_HI		0x9481 82#define GPU_THREAD_MAX_THREADS		0x0A0	/* (RO) Maximum number of threads per core */83#define GPU_THREAD_MAX_WORKGROUP_SIZE	0x0A4	/* (RO) Maximum workgroup size */84#define GPU_THREAD_MAX_BARRIER_SIZE	0x0A8	/* (RO) Maximum threads waiting at a barrier */85#define GPU_THREAD_FEATURES		0x0AC	/* (RO) Thread features */86#define GPU_THREAD_TLS_ALLOC		0x310   /* (RO) Number of threads per core that87						 * TLS must be allocated for */88 89#define GPU_TEXTURE_FEATURES(n)		(0x0B0 + ((n) * 4))90#define GPU_JS_FEATURES(n)		(0x0C0 + ((n) * 4))91#define GPU_AFBC_FEATURES		(0x4C)	/* (RO) AFBC support on Bifrost */92 93#define GPU_SHADER_PRESENT_LO		0x100	/* (RO) Shader core present bitmap, low word */94#define GPU_SHADER_PRESENT_HI		0x104	/* (RO) Shader core present bitmap, high word */95#define GPU_TILER_PRESENT_LO		0x110	/* (RO) Tiler core present bitmap, low word */96#define GPU_TILER_PRESENT_HI		0x114	/* (RO) Tiler core present bitmap, high word */97 98#define GPU_L2_PRESENT_LO		0x120	/* (RO) Level 2 cache present bitmap, low word */99#define GPU_L2_PRESENT_HI		0x124	/* (RO) Level 2 cache present bitmap, high word */100 101#define GPU_COHERENCY_FEATURES		0x300	/* (RO) Coherency features present */102#define   COHERENCY_ACE_LITE		BIT(0)103#define   COHERENCY_ACE			BIT(1)104 105#define GPU_STACK_PRESENT_LO		0xE00   /* (RO) Core stack present bitmap, low word */106#define GPU_STACK_PRESENT_HI		0xE04   /* (RO) Core stack present bitmap, high word */107 108#define SHADER_READY_LO			0x140	/* (RO) Shader core ready bitmap, low word */109#define SHADER_READY_HI			0x144	/* (RO) Shader core ready bitmap, high word */110 111#define TILER_READY_LO			0x150	/* (RO) Tiler core ready bitmap, low word */112#define TILER_READY_HI			0x154	/* (RO) Tiler core ready bitmap, high word */113 114#define L2_READY_LO			0x160	/* (RO) Level 2 cache ready bitmap, low word */115#define L2_READY_HI			0x164	/* (RO) Level 2 cache ready bitmap, high word */116 117#define STACK_READY_LO			0xE10   /* (RO) Core stack ready bitmap, low word */118#define STACK_READY_HI			0xE14   /* (RO) Core stack ready bitmap, high word */119 120 121#define SHADER_PWRON_LO			0x180	/* (WO) Shader core power on bitmap, low word */122#define SHADER_PWRON_HI			0x184	/* (WO) Shader core power on bitmap, high word */123 124#define TILER_PWRON_LO			0x190	/* (WO) Tiler core power on bitmap, low word */125#define TILER_PWRON_HI			0x194	/* (WO) Tiler core power on bitmap, high word */126 127#define L2_PWRON_LO			0x1A0	/* (WO) Level 2 cache power on bitmap, low word */128#define L2_PWRON_HI			0x1A4	/* (WO) Level 2 cache power on bitmap, high word */129 130#define STACK_PWRON_LO			0xE20   /* (RO) Core stack power on bitmap, low word */131#define STACK_PWRON_HI			0xE24   /* (RO) Core stack power on bitmap, high word */132 133 134#define SHADER_PWROFF_LO		0x1C0	/* (WO) Shader core power off bitmap, low word */135#define SHADER_PWROFF_HI		0x1C4	/* (WO) Shader core power off bitmap, high word */136 137#define TILER_PWROFF_LO			0x1D0	/* (WO) Tiler core power off bitmap, low word */138#define TILER_PWROFF_HI			0x1D4	/* (WO) Tiler core power off bitmap, high word */139 140#define L2_PWROFF_LO			0x1E0	/* (WO) Level 2 cache power off bitmap, low word */141#define L2_PWROFF_HI			0x1E4	/* (WO) Level 2 cache power off bitmap, high word */142 143#define STACK_PWROFF_LO			0xE30   /* (RO) Core stack power off bitmap, low word */144#define STACK_PWROFF_HI			0xE34   /* (RO) Core stack power off bitmap, high word */145 146 147#define SHADER_PWRTRANS_LO		0x200	/* (RO) Shader core power transition bitmap, low word */148#define SHADER_PWRTRANS_HI		0x204	/* (RO) Shader core power transition bitmap, high word */149 150#define TILER_PWRTRANS_LO		0x210	/* (RO) Tiler core power transition bitmap, low word */151#define TILER_PWRTRANS_HI		0x214	/* (RO) Tiler core power transition bitmap, high word */152 153#define L2_PWRTRANS_LO			0x220	/* (RO) Level 2 cache power transition bitmap, low word */154#define L2_PWRTRANS_HI			0x224	/* (RO) Level 2 cache power transition bitmap, high word */155 156#define STACK_PWRTRANS_LO		0xE40   /* (RO) Core stack power transition bitmap, low word */157#define STACK_PWRTRANS_HI		0xE44   /* (RO) Core stack power transition bitmap, high word */158 159 160#define SHADER_PWRACTIVE_LO		0x240	/* (RO) Shader core active bitmap, low word */161#define SHADER_PWRACTIVE_HI		0x244	/* (RO) Shader core active bitmap, high word */162 163#define TILER_PWRACTIVE_LO		0x250	/* (RO) Tiler core active bitmap, low word */164#define TILER_PWRACTIVE_HI		0x254	/* (RO) Tiler core active bitmap, high word */165 166#define L2_PWRACTIVE_LO			0x260	/* (RO) Level 2 cache active bitmap, low word */167#define L2_PWRACTIVE_HI			0x264	/* (RO) Level 2 cache active bitmap, high word */168 169#define GPU_JM_CONFIG			0xF00   /* (RW) Job Manager configuration register (Implementation specific register) */170#define GPU_SHADER_CONFIG		0xF04	/* (RW) Shader core configuration settings (Implementation specific register) */171#define GPU_TILER_CONFIG		0xF08   /* (RW) Tiler core configuration settings (Implementation specific register) */172#define GPU_L2_MMU_CONFIG		0xF0C	/* (RW) Configuration of the L2 cache and MMU (Implementation specific register) */173 174/* L2_MMU_CONFIG register */175#define L2_MMU_CONFIG_ALLOW_SNOOP_DISPARITY_SHIFT	23176#define L2_MMU_CONFIG_ALLOW_SNOOP_DISPARITY		(0x1 << L2_MMU_CONFIG_ALLOW_SNOOP_DISPARITY_SHIFT)177#define L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT	24178#define L2_MMU_CONFIG_LIMIT_EXTERNAL_READS		(0x3 << L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT)179#define L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_OCTANT	(0x1 << L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT)180#define L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_QUARTER	(0x2 << L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT)181#define L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_HALF		(0x3 << L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT)182 183#define L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT	26184#define L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES		(0x3 << L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT)185#define L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_OCTANT	(0x1 << L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT)186#define L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_QUARTER	(0x2 << L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT)187#define L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_HALF	(0x3 << L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT)188 189#define L2_MMU_CONFIG_3BIT_LIMIT_EXTERNAL_READS_SHIFT	12190#define L2_MMU_CONFIG_3BIT_LIMIT_EXTERNAL_READS		(0x7 << L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT)191 192#define L2_MMU_CONFIG_3BIT_LIMIT_EXTERNAL_WRITES_SHIFT	15193#define L2_MMU_CONFIG_3BIT_LIMIT_EXTERNAL_WRITES	(0x7 << L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT)194 195/* SHADER_CONFIG register */196#define SC_ALT_COUNTERS			BIT(3)197#define SC_OVERRIDE_FWD_PIXEL_KILL	BIT(4)198#define SC_SDC_DISABLE_OQ_DISCARD	BIT(6)199#define SC_LS_ALLOW_ATTR_TYPES		BIT(16)200#define SC_LS_PAUSEBUFFER_DISABLE	BIT(16)201#define SC_TLS_HASH_ENABLE		BIT(17)202#define SC_LS_ATTR_CHECK_DISABLE	BIT(18)203#define SC_ENABLE_TEXGRD_FLAGS		BIT(25)204#define SC_VAR_ALGORITHM		BIT(29)205/* End SHADER_CONFIG register */206 207/* TILER_CONFIG register */208#define TC_CLOCK_GATE_OVERRIDE		BIT(0)209 210/* JM_CONFIG register */211#define JM_TIMESTAMP_OVERRIDE		BIT(0)212#define JM_CLOCK_GATE_OVERRIDE		BIT(1)213#define JM_JOB_THROTTLE_ENABLE		BIT(2)214#define JM_JOB_THROTTLE_LIMIT_SHIFT	3215#define JM_MAX_JOB_THROTTLE_LIMIT	0x3F216#define JM_FORCE_COHERENCY_FEATURES_SHIFT 2217#define JM_IDVS_GROUP_SIZE_SHIFT	16218#define JM_DEFAULT_IDVS_GROUP_SIZE	0xF219#define JM_MAX_IDVS_GROUP_SIZE		0x3F220 221 222/* Job Control regs */223#define JOB_INT_RAWSTAT			0x1000224#define JOB_INT_CLEAR			0x1004225#define JOB_INT_MASK			0x1008226#define JOB_INT_STAT			0x100c227#define JOB_INT_JS_STATE		0x1010228#define JOB_INT_THROTTLE		0x1014229 230#define MK_JS_MASK(j)			(0x10001 << (j))231#define JOB_INT_MASK_ERR(j)		BIT((j) + 16)232#define JOB_INT_MASK_DONE(j)		BIT(j)233 234#define JS_BASE				0x1800235#define JS_SLOT_STRIDE			0x80236 237#define JS_HEAD_LO(n)			(JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x00)238#define JS_HEAD_HI(n)			(JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x04)239#define JS_TAIL_LO(n)			(JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x08)240#define JS_TAIL_HI(n)			(JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x0c)241#define JS_AFFINITY_LO(n)		(JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x10)242#define JS_AFFINITY_HI(n)		(JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x14)243#define JS_CONFIG(n)			(JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x18)244#define JS_XAFFINITY(n)			(JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x1c)245#define JS_COMMAND(n)			(JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x20)246#define JS_STATUS(n)			(JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x24)247#define JS_HEAD_NEXT_LO(n)		(JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x40)248#define JS_HEAD_NEXT_HI(n)		(JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x44)249#define JS_AFFINITY_NEXT_LO(n)		(JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x50)250#define JS_AFFINITY_NEXT_HI(n)		(JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x54)251#define JS_CONFIG_NEXT(n)		(JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x58)252#define JS_COMMAND_NEXT(n)		(JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x60)253#define JS_FLUSH_ID_NEXT(n)		(JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x70)254 255/* Possible values of JS_CONFIG and JS_CONFIG_NEXT registers */256#define JS_CONFIG_START_FLUSH_CLEAN		BIT(8)257#define JS_CONFIG_START_FLUSH_CLEAN_INVALIDATE	(3u << 8)258#define JS_CONFIG_START_MMU			BIT(10)259#define JS_CONFIG_JOB_CHAIN_FLAG		BIT(11)260#define JS_CONFIG_END_FLUSH_CLEAN		BIT(12)261#define JS_CONFIG_END_FLUSH_CLEAN_INVALIDATE	(3u << 12)262#define JS_CONFIG_ENABLE_FLUSH_REDUCTION	BIT(14)263#define JS_CONFIG_DISABLE_DESCRIPTOR_WR_BK	BIT(15)264#define JS_CONFIG_THREAD_PRI(n)			((n) << 16)265 266#define JS_COMMAND_NOP			0x00267#define JS_COMMAND_START		0x01268#define JS_COMMAND_SOFT_STOP		0x02	/* Gently stop processing a job chain */269#define JS_COMMAND_HARD_STOP		0x03	/* Rudely stop processing a job chain */270#define JS_COMMAND_SOFT_STOP_0		0x04	/* Execute SOFT_STOP if JOB_CHAIN_FLAG is 0 */271#define JS_COMMAND_HARD_STOP_0		0x05	/* Execute HARD_STOP if JOB_CHAIN_FLAG is 0 */272#define JS_COMMAND_SOFT_STOP_1		0x06	/* Execute SOFT_STOP if JOB_CHAIN_FLAG is 1 */273#define JS_COMMAND_HARD_STOP_1		0x07	/* Execute HARD_STOP if JOB_CHAIN_FLAG is 1 */274 275/* MMU regs */276#define MMU_INT_RAWSTAT			0x2000277#define MMU_INT_CLEAR			0x2004278#define MMU_INT_MASK			0x2008279#define MMU_INT_STAT			0x200c280 281/* AS_COMMAND register commands */282#define AS_COMMAND_NOP			0x00	/* NOP Operation */283#define AS_COMMAND_UPDATE		0x01	/* Broadcasts the values in AS_TRANSTAB and ASn_MEMATTR to all MMUs */284#define AS_COMMAND_LOCK			0x02	/* Issue a lock region command to all MMUs */285#define AS_COMMAND_UNLOCK		0x03	/* Issue a flush region command to all MMUs */286#define AS_COMMAND_FLUSH		0x04	/* Flush all L2 caches then issue a flush region command to all MMUs287						   (deprecated - only for use with T60x) */288#define AS_COMMAND_FLUSH_PT		0x04	/* Flush all L2 caches then issue a flush region command to all MMUs */289#define AS_COMMAND_FLUSH_MEM		0x05	/* Wait for memory accesses to complete, flush all the L1s cache then290						   flush all L2 caches then issue a flush region command to all MMUs */291 292#define MMU_BASE			0x2400293#define MMU_AS_SHIFT			0x06294#define MMU_AS(as)			(MMU_BASE + ((as) << MMU_AS_SHIFT))295 296#define AS_TRANSTAB_LO(as)		(MMU_AS(as) + 0x00) /* (RW) Translation Table Base Address for address space n, low word */297#define AS_TRANSTAB_HI(as)		(MMU_AS(as) + 0x04) /* (RW) Translation Table Base Address for address space n, high word */298#define AS_MEMATTR_LO(as)		(MMU_AS(as) + 0x08) /* (RW) Memory attributes for address space n, low word. */299#define AS_MEMATTR_HI(as)		(MMU_AS(as) + 0x0C) /* (RW) Memory attributes for address space n, high word. */300#define AS_LOCKADDR_LO(as)		(MMU_AS(as) + 0x10) /* (RW) Lock region address for address space n, low word */301#define AS_LOCKADDR_HI(as)		(MMU_AS(as) + 0x14) /* (RW) Lock region address for address space n, high word */302#define AS_COMMAND(as)			(MMU_AS(as) + 0x18) /* (WO) MMU command register for address space n */303#define AS_FAULTSTATUS(as)		(MMU_AS(as) + 0x1C) /* (RO) MMU fault status register for address space n */304#define AS_FAULTADDRESS_LO(as)		(MMU_AS(as) + 0x20) /* (RO) Fault Address for address space n, low word */305#define AS_FAULTADDRESS_HI(as)		(MMU_AS(as) + 0x24) /* (RO) Fault Address for address space n, high word */306#define AS_STATUS(as)			(MMU_AS(as) + 0x28) /* (RO) Status flags for address space n */307/* Additional Bifrost AS registers */308#define AS_TRANSCFG_LO(as)		(MMU_AS(as) + 0x30) /* (RW) Translation table configuration for address space n, low word */309#define AS_TRANSCFG_HI(as)		(MMU_AS(as) + 0x34) /* (RW) Translation table configuration for address space n, high word */310#define AS_FAULTEXTRA_LO(as)		(MMU_AS(as) + 0x38) /* (RO) Secondary fault address for address space n, low word */311#define AS_FAULTEXTRA_HI(as)		(MMU_AS(as) + 0x3C) /* (RO) Secondary fault address for address space n, high word */312 313#define MMU_AS_STRIDE			(1 << MMU_AS_SHIFT)314 315/*316 * Begin LPAE MMU TRANSTAB register values317 */318#define AS_TRANSTAB_LPAE_ADDR_SPACE_MASK	0xfffffffffffff000319#define AS_TRANSTAB_LPAE_ADRMODE_IDENTITY	0x2320#define AS_TRANSTAB_LPAE_ADRMODE_TABLE		0x3321#define AS_TRANSTAB_LPAE_ADRMODE_MASK		0x3322#define AS_TRANSTAB_LPAE_READ_INNER		BIT(2)323#define AS_TRANSTAB_LPAE_SHARE_OUTER		BIT(4)324 325#define AS_STATUS_AS_ACTIVE			0x01326 327#define AS_FAULTSTATUS_ACCESS_TYPE_MASK		(0x3 << 8)328#define AS_FAULTSTATUS_ACCESS_TYPE_ATOMIC	(0x0 << 8)329#define AS_FAULTSTATUS_ACCESS_TYPE_EX		(0x1 << 8)330#define AS_FAULTSTATUS_ACCESS_TYPE_READ		(0x2 << 8)331#define AS_FAULTSTATUS_ACCESS_TYPE_WRITE	(0x3 << 8)332 333#define AS_LOCK_REGION_MIN_SIZE                 (1ULL << 15)334 335#define gpu_write(dev, reg, data) writel(data, dev->iomem + reg)336#define gpu_read(dev, reg) readl(dev->iomem + reg)337 338#endif339