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1/*2 * Copyright 2012 Advanced Micro Devices, Inc.3 *4 * Permission is hereby granted, free of charge, to any person obtaining a5 * copy of this software and associated documentation files (the "Software"),6 * to deal in the Software without restriction, including without limitation7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,8 * and/or sell copies of the Software, and to permit persons to whom the9 * Software is furnished to do so, subject to the following conditions:10 *11 * The above copyright notice and this permission notice (including the next12 * paragraph) shall be included in all copies or substantial portions of the13 * Software.14 *15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL18 * THE COPYRIGHT HOLDER(S) AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER21 * DEALINGS IN THE SOFTWARE.22 *23 * Authors:24 * Alex Deucher <alexander.deucher@amd.com>25 */26 27#ifndef CIK_BLIT_SHADERS_H28#define CIK_BLIT_SHADERS_H29 30static const u32 cik_default_state[] =31{32 0xc0066900,33 0x00000000,34 0x00000060, /* DB_RENDER_CONTROL */35 0x00000000, /* DB_COUNT_CONTROL */36 0x00000000, /* DB_DEPTH_VIEW */37 0x0000002a, /* DB_RENDER_OVERRIDE */38 0x00000000, /* DB_RENDER_OVERRIDE2 */39 0x00000000, /* DB_HTILE_DATA_BASE */40 41 0xc0046900,42 0x00000008,43 0x00000000, /* DB_DEPTH_BOUNDS_MIN */44 0x00000000, /* DB_DEPTH_BOUNDS_MAX */45 0x00000000, /* DB_STENCIL_CLEAR */46 0x00000000, /* DB_DEPTH_CLEAR */47 48 0xc0036900,49 0x0000000f,50 0x00000000, /* DB_DEPTH_INFO */51 0x00000000, /* DB_Z_INFO */52 0x00000000, /* DB_STENCIL_INFO */53 54 0xc0016900,55 0x00000080,56 0x00000000, /* PA_SC_WINDOW_OFFSET */57 58 0xc00d6900,59 0x00000083,60 0x0000ffff, /* PA_SC_CLIPRECT_RULE */61 0x00000000, /* PA_SC_CLIPRECT_0_TL */62 0x20002000, /* PA_SC_CLIPRECT_0_BR */63 0x00000000,64 0x20002000,65 0x00000000,66 0x20002000,67 0x00000000,68 0x20002000,69 0xaaaaaaaa, /* PA_SC_EDGERULE */70 0x00000000, /* PA_SU_HARDWARE_SCREEN_OFFSET */71 0x0000000f, /* CB_TARGET_MASK */72 0x0000000f, /* CB_SHADER_MASK */73 74 0xc0226900,75 0x00000094,76 0x80000000, /* PA_SC_VPORT_SCISSOR_0_TL */77 0x20002000, /* PA_SC_VPORT_SCISSOR_0_BR */78 0x80000000,79 0x20002000,80 0x80000000,81 0x20002000,82 0x80000000,83 0x20002000,84 0x80000000,85 0x20002000,86 0x80000000,87 0x20002000,88 0x80000000,89 0x20002000,90 0x80000000,91 0x20002000,92 0x80000000,93 0x20002000,94 0x80000000,95 0x20002000,96 0x80000000,97 0x20002000,98 0x80000000,99 0x20002000,100 0x80000000,101 0x20002000,102 0x80000000,103 0x20002000,104 0x80000000,105 0x20002000,106 0x80000000,107 0x20002000,108 0x00000000, /* PA_SC_VPORT_ZMIN_0 */109 0x3f800000, /* PA_SC_VPORT_ZMAX_0 */110 111 0xc0046900,112 0x00000100,113 0xffffffff, /* VGT_MAX_VTX_INDX */114 0x00000000, /* VGT_MIN_VTX_INDX */115 0x00000000, /* VGT_INDX_OFFSET */116 0x00000000, /* VGT_MULTI_PRIM_IB_RESET_INDX */117 118 0xc0046900,119 0x00000105,120 0x00000000, /* CB_BLEND_RED */121 0x00000000, /* CB_BLEND_GREEN */122 0x00000000, /* CB_BLEND_BLUE */123 0x00000000, /* CB_BLEND_ALPHA */124 125 0xc0016900,126 0x000001e0,127 0x00000000, /* CB_BLEND0_CONTROL */128 129 0xc00c6900,130 0x00000200,131 0x00000000, /* DB_DEPTH_CONTROL */132 0x00000000, /* DB_EQAA */133 0x00cc0010, /* CB_COLOR_CONTROL */134 0x00000210, /* DB_SHADER_CONTROL */135 0x00010000, /* PA_CL_CLIP_CNTL */136 0x00000004, /* PA_SU_SC_MODE_CNTL */137 0x00000100, /* PA_CL_VTE_CNTL */138 0x00000000, /* PA_CL_VS_OUT_CNTL */139 0x00000000, /* PA_CL_NANINF_CNTL */140 0x00000000, /* PA_SU_LINE_STIPPLE_CNTL */141 0x00000000, /* PA_SU_LINE_STIPPLE_SCALE */142 0x00000000, /* PA_SU_PRIM_FILTER_CNTL */143 144 0xc0116900,145 0x00000280,146 0x00000000, /* PA_SU_POINT_SIZE */147 0x00000000, /* PA_SU_POINT_MINMAX */148 0x00000008, /* PA_SU_LINE_CNTL */149 0x00000000, /* PA_SC_LINE_STIPPLE */150 0x00000000, /* VGT_OUTPUT_PATH_CNTL */151 0x00000000, /* VGT_HOS_CNTL */152 0x00000000,153 0x00000000,154 0x00000000,155 0x00000000,156 0x00000000,157 0x00000000,158 0x00000000,159 0x00000000,160 0x00000000,161 0x00000000,162 0x00000000, /* VGT_GS_MODE */163 164 0xc0026900,165 0x00000292,166 0x00000000, /* PA_SC_MODE_CNTL_0 */167 0x00000000, /* PA_SC_MODE_CNTL_1 */168 169 0xc0016900,170 0x000002a1,171 0x00000000, /* VGT_PRIMITIVEID_EN */172 173 0xc0016900,174 0x000002a5,175 0x00000000, /* VGT_MULTI_PRIM_IB_RESET_EN */176 177 0xc0026900,178 0x000002a8,179 0x00000000, /* VGT_INSTANCE_STEP_RATE_0 */180 0x00000000,181 182 0xc0026900,183 0x000002ad,184 0x00000000, /* VGT_REUSE_OFF */185 0x00000000,186 187 0xc0016900,188 0x000002d5,189 0x00000000, /* VGT_SHADER_STAGES_EN */190 191 0xc0016900,192 0x000002dc,193 0x0000aa00, /* DB_ALPHA_TO_MASK */194 195 0xc0066900,196 0x000002de,197 0x00000000, /* PA_SU_POLY_OFFSET_DB_FMT_CNTL */198 0x00000000,199 0x00000000,200 0x00000000,201 0x00000000,202 0x00000000,203 204 0xc0026900,205 0x000002e5,206 0x00000000, /* VGT_STRMOUT_CONFIG */207 0x00000000,208 209 0xc01b6900,210 0x000002f5,211 0x76543210, /* PA_SC_CENTROID_PRIORITY_0 */212 0xfedcba98, /* PA_SC_CENTROID_PRIORITY_1 */213 0x00000000, /* PA_SC_LINE_CNTL */214 0x00000000, /* PA_SC_AA_CONFIG */215 0x00000005, /* PA_SU_VTX_CNTL */216 0x3f800000, /* PA_CL_GB_VERT_CLIP_ADJ */217 0x3f800000, /* PA_CL_GB_VERT_DISC_ADJ */218 0x3f800000, /* PA_CL_GB_HORZ_CLIP_ADJ */219 0x3f800000, /* PA_CL_GB_HORZ_DISC_ADJ */220 0x00000000, /* PA_SC_AA_SAMPLE_LOCS_PIXEL_X0Y0_0 */221 0x00000000,222 0x00000000,223 0x00000000,224 0x00000000,225 0x00000000,226 0x00000000,227 0x00000000,228 0x00000000,229 0x00000000,230 0x00000000,231 0x00000000,232 0x00000000,233 0x00000000,234 0x00000000,235 0x00000000,236 0xffffffff, /* PA_SC_AA_MASK_X0Y0_X1Y0 */237 0xffffffff,238 239 0xc0026900,240 0x00000316,241 0x0000000e, /* VGT_VERTEX_REUSE_BLOCK_CNTL */242 0x00000010, /* */243};244 245static const u32 cik_default_size = ARRAY_SIZE(cik_default_state);246 247#endif248