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1// SPDX-License-Identifier: GPL-2.0+2/* Copyright (C) 2017-2018 Broadcom */3 4/**5 * DOC: Broadcom V3D MMU6 *7 * The V3D 3.x hardware (compared to VC4) now includes an MMU.  It has8 * a single level of page tables for the V3D's 4GB address space to9 * map to AXI bus addresses, thus it could need up to 4MB of10 * physically contiguous memory to store the PTEs.11 *12 * Because the 4MB of contiguous memory for page tables is precious,13 * and switching between them is expensive, we load all BOs into the14 * same 4GB address space.15 *16 * To protect clients from each other, we should use the GMP to17 * quickly mask out (at 128kb granularity) what pages are available to18 * each client.  This is not yet implemented.19 */20 21#include "v3d_drv.h"22#include "v3d_regs.h"23 24/* Note: All PTEs for the 1MB superpage must be filled with the25 * superpage bit set.26 */27#define V3D_PTE_SUPERPAGE BIT(31)28#define V3D_PTE_WRITEABLE BIT(29)29#define V3D_PTE_VALID BIT(28)30 31static int v3d_mmu_flush_all(struct v3d_dev *v3d)32{33	int ret;34 35	/* Make sure that another flush isn't already running when we36	 * start this one.37	 */38	ret = wait_for(!(V3D_READ(V3D_MMU_CTL) &39			 V3D_MMU_CTL_TLB_CLEARING), 100);40	if (ret)41		dev_err(v3d->drm.dev, "TLB clear wait idle pre-wait failed\n");42 43	V3D_WRITE(V3D_MMU_CTL, V3D_READ(V3D_MMU_CTL) |44		  V3D_MMU_CTL_TLB_CLEAR);45 46	V3D_WRITE(V3D_MMUC_CONTROL,47		  V3D_MMUC_CONTROL_FLUSH |48		  V3D_MMUC_CONTROL_ENABLE);49 50	ret = wait_for(!(V3D_READ(V3D_MMU_CTL) &51			 V3D_MMU_CTL_TLB_CLEARING), 100);52	if (ret) {53		dev_err(v3d->drm.dev, "TLB clear wait idle failed\n");54		return ret;55	}56 57	ret = wait_for(!(V3D_READ(V3D_MMUC_CONTROL) &58			 V3D_MMUC_CONTROL_FLUSHING), 100);59	if (ret)60		dev_err(v3d->drm.dev, "MMUC flush wait idle failed\n");61 62	return ret;63}64 65int v3d_mmu_set_page_table(struct v3d_dev *v3d)66{67	V3D_WRITE(V3D_MMU_PT_PA_BASE, v3d->pt_paddr >> V3D_MMU_PAGE_SHIFT);68	V3D_WRITE(V3D_MMU_CTL,69		  V3D_MMU_CTL_ENABLE |70		  V3D_MMU_CTL_PT_INVALID_ENABLE |71		  V3D_MMU_CTL_PT_INVALID_ABORT |72		  V3D_MMU_CTL_PT_INVALID_INT |73		  V3D_MMU_CTL_WRITE_VIOLATION_ABORT |74		  V3D_MMU_CTL_WRITE_VIOLATION_INT |75		  V3D_MMU_CTL_CAP_EXCEEDED_ABORT |76		  V3D_MMU_CTL_CAP_EXCEEDED_INT);77	V3D_WRITE(V3D_MMU_ILLEGAL_ADDR,78		  (v3d->mmu_scratch_paddr >> V3D_MMU_PAGE_SHIFT) |79		  V3D_MMU_ILLEGAL_ADDR_ENABLE);80	V3D_WRITE(V3D_MMUC_CONTROL, V3D_MMUC_CONTROL_ENABLE);81 82	return v3d_mmu_flush_all(v3d);83}84 85void v3d_mmu_insert_ptes(struct v3d_bo *bo)86{87	struct drm_gem_shmem_object *shmem_obj = &bo->base;88	struct v3d_dev *v3d = to_v3d_dev(shmem_obj->base.dev);89	u32 page = bo->node.start;90	u32 page_prot = V3D_PTE_WRITEABLE | V3D_PTE_VALID;91	struct sg_dma_page_iter dma_iter;92 93	for_each_sgtable_dma_page(shmem_obj->sgt, &dma_iter, 0) {94		dma_addr_t dma_addr = sg_page_iter_dma_address(&dma_iter);95		u32 page_address = dma_addr >> V3D_MMU_PAGE_SHIFT;96		u32 pte = page_prot | page_address;97		u32 i;98 99		BUG_ON(page_address + (PAGE_SIZE >> V3D_MMU_PAGE_SHIFT) >=100		       BIT(24));101		for (i = 0; i < PAGE_SIZE >> V3D_MMU_PAGE_SHIFT; i++)102			v3d->pt[page++] = pte + i;103	}104 105	WARN_ON_ONCE(page - bo->node.start !=106		     shmem_obj->base.size >> V3D_MMU_PAGE_SHIFT);107 108	if (v3d_mmu_flush_all(v3d))109		dev_err(v3d->drm.dev, "MMU flush timeout\n");110}111 112void v3d_mmu_remove_ptes(struct v3d_bo *bo)113{114	struct v3d_dev *v3d = to_v3d_dev(bo->base.base.dev);115	u32 npages = bo->base.base.size >> V3D_MMU_PAGE_SHIFT;116	u32 page;117 118	for (page = bo->node.start; page < bo->node.start + npages; page++)119		v3d->pt[page] = 0;120 121	if (v3d_mmu_flush_all(v3d))122		dev_err(v3d->drm.dev, "MMU flush timeout\n");123}124