brintos

brintos / linux-shallow public Read only

0
0
Text · 26.1 KiB · 1b1a62a Raw
514 lines · c
1// SPDX-License-Identifier: GPL-2.0+2/* Copyright (C) 2017-2018 Broadcom */3 4#ifndef V3D_REGS_H5#define V3D_REGS_H6 7#include <linux/bitops.h>8 9#define V3D_MASK(high, low) ((u32)GENMASK(high, low))10/* Using the GNU statement expression extension */11#define V3D_SET_FIELD(value, field)					\12	({								\13		u32 fieldval = (value) << field##_SHIFT;		\14		WARN_ON((fieldval & ~field##_MASK) != 0);		\15		fieldval & field##_MASK;				\16	 })17 18#define V3D_GET_FIELD(word, field) (((word) & field##_MASK) >>		\19				    field##_SHIFT)20 21/* Hub registers for shared hardware between V3D cores. */22 23#define V3D_HUB_AXICFG                                 0x0000024# define V3D_HUB_AXICFG_MAX_LEN_MASK                   V3D_MASK(3, 0)25# define V3D_HUB_AXICFG_MAX_LEN_SHIFT                  026#define V3D_HUB_UIFCFG                                 0x0000427#define V3D_HUB_IDENT0                                 0x0000828 29#define V3D_HUB_IDENT1                                 0x0000c30# define V3D_HUB_IDENT1_WITH_MSO                       BIT(19)31# define V3D_HUB_IDENT1_WITH_TSY                       BIT(18)32# define V3D_HUB_IDENT1_WITH_TFU                       BIT(17)33# define V3D_HUB_IDENT1_WITH_L3C                       BIT(16)34# define V3D_HUB_IDENT1_NHOSTS_MASK                    V3D_MASK(15, 12)35# define V3D_HUB_IDENT1_NHOSTS_SHIFT                   1236# define V3D_HUB_IDENT1_NCORES_MASK                    V3D_MASK(11, 8)37# define V3D_HUB_IDENT1_NCORES_SHIFT                   838# define V3D_HUB_IDENT1_REV_MASK                       V3D_MASK(7, 4)39# define V3D_HUB_IDENT1_REV_SHIFT                      440# define V3D_HUB_IDENT1_TVER_MASK                      V3D_MASK(3, 0)41# define V3D_HUB_IDENT1_TVER_SHIFT                     042 43#define V3D_HUB_IDENT2                                 0x0001044# define V3D_HUB_IDENT2_WITH_MMU                       BIT(8)45# define V3D_HUB_IDENT2_L3C_NKB_MASK                   V3D_MASK(7, 0)46# define V3D_HUB_IDENT2_L3C_NKB_SHIFT                  047 48#define V3D_HUB_IDENT3                                 0x0001449# define V3D_HUB_IDENT3_IPREV_MASK                     V3D_MASK(15, 8)50# define V3D_HUB_IDENT3_IPREV_SHIFT                    851# define V3D_HUB_IDENT3_IPIDX_MASK                     V3D_MASK(7, 0)52# define V3D_HUB_IDENT3_IPIDX_SHIFT                    053 54#define V3D_HUB_INT_STS                                0x0005055#define V3D_HUB_INT_SET                                0x0005456#define V3D_HUB_INT_CLR                                0x0005857#define V3D_HUB_INT_MSK_STS                            0x0005c58#define V3D_HUB_INT_MSK_SET                            0x0006059#define V3D_HUB_INT_MSK_CLR                            0x0006460# define V3D_V7_HUB_INT_GMPV                           BIT(6)61# define V3D_HUB_INT_MMU_WRV                           BIT(5)62# define V3D_HUB_INT_MMU_PTI                           BIT(4)63# define V3D_HUB_INT_MMU_CAP                           BIT(3)64# define V3D_HUB_INT_MSO                               BIT(2)65# define V3D_HUB_INT_TFUC                              BIT(1)66# define V3D_HUB_INT_TFUF                              BIT(0)67 68/* GCA registers only exist in V3D < 41 */69#define V3D_GCA_CACHE_CTRL                             0x0000c70# define V3D_GCA_CACHE_CTRL_FLUSH                      BIT(0)71 72#define V3D_GCA_SAFE_SHUTDOWN                          0x000b073# define V3D_GCA_SAFE_SHUTDOWN_EN                      BIT(0)74 75#define V3D_GCA_SAFE_SHUTDOWN_ACK                      0x000b476# define V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED               377 78# define V3D_TOP_GR_BRIDGE_REVISION                    0x0000079# define V3D_TOP_GR_BRIDGE_MAJOR_MASK                  V3D_MASK(15, 8)80# define V3D_TOP_GR_BRIDGE_MAJOR_SHIFT                 881# define V3D_TOP_GR_BRIDGE_MINOR_MASK                  V3D_MASK(7, 0)82# define V3D_TOP_GR_BRIDGE_MINOR_SHIFT                 083 84/* 7268 reset reg */85# define V3D_TOP_GR_BRIDGE_SW_INIT_0                   0x0000886# define V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT BIT(0)87/* 7278 reset reg */88# define V3D_TOP_GR_BRIDGE_SW_INIT_1                   0x0000c89# define V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT BIT(0)90 91#define V3D_TFU_CS(ver) ((ver >= 71) ? 0x00700 : 0x00400)92 93/* Stops current job, empties input fifo. */94# define V3D_TFU_CS_TFURST                             BIT(31)95# define V3D_TFU_CS_CVTCT_MASK                         V3D_MASK(23, 16)96# define V3D_TFU_CS_CVTCT_SHIFT                        1697# define V3D_TFU_CS_NFREE_MASK                         V3D_MASK(13, 8)98# define V3D_TFU_CS_NFREE_SHIFT                        899# define V3D_TFU_CS_BUSY                               BIT(0)100 101#define V3D_TFU_SU(ver) ((ver >= 71) ? 0x00704 : 0x00404)102/* Interrupt when FINTTHR input slots are free (0 = disabled) */103# define V3D_TFU_SU_FINTTHR_MASK                       V3D_MASK(13, 8)104# define V3D_TFU_SU_FINTTHR_SHIFT                      8105/* Skips resetting the CRC at the start of CRC generation. */106# define V3D_TFU_SU_CRCCHAIN                           BIT(4)107/* skips writes, computes CRC of the image.  miplevels must be 0. */108# define V3D_TFU_SU_CRC                                BIT(3)109# define V3D_TFU_SU_THROTTLE_MASK                      V3D_MASK(1, 0)110# define V3D_TFU_SU_THROTTLE_SHIFT                     0111 112#define V3D_TFU_ICFG(ver) ((ver >= 71) ? 0x00708 : 0x00408)113/* Interrupt when the conversion is complete. */114# define V3D_TFU_ICFG_IOC                              BIT(0)115 116/* Input Image Address */117#define V3D_TFU_IIA(ver) ((ver >= 71) ? 0x0070c : 0x0040c)118/* Input Chroma Address */119#define V3D_TFU_ICA(ver) ((ver >= 71) ? 0x00710 : 0x00410)120/* Input Image Stride */121#define V3D_TFU_IIS(ver) ((ver >= 71) ? 0x00714 : 0x00414)122/* Input Image U-Plane Address */123#define V3D_TFU_IUA(ver) ((ver >= 71) ? 0x00718 : 0x00418)124/* Image output config (VD 7.x only) */125#define V3D_V7_TFU_IOC                                 0x0071c126/* Output Image Address */127#define V3D_TFU_IOA(ver) ((ver >= 71) ? 0x00720 : 0x0041c)128/* Image Output Size */129#define V3D_TFU_IOS(ver) ((ver >= 71) ? 0x00724 : 0x00420)130/* TFU YUV Coefficient 0 */131#define V3D_TFU_COEF0(ver) ((ver >= 71) ? 0x00728 : 0x00424)132/* Use these regs instead of the defaults (V3D 4.x only) */133# define V3D_TFU_COEF0_USECOEF                         BIT(31)134/* TFU YUV Coefficient 1 */135#define V3D_TFU_COEF1(ver) ((ver >= 71) ? 0x0072c : 0x00428)136/* TFU YUV Coefficient 2 */137#define V3D_TFU_COEF2(ver) ((ver >= 71) ? 0x00730 : 0x0042c)138/* TFU YUV Coefficient 3 */139#define V3D_TFU_COEF3(ver) ((ver >= 71) ? 0x00734 : 0x00430)140 141/* V3D 4.x only */142#define V3D_TFU_CRC                                    0x00434143 144/* Per-MMU registers. */145 146#define V3D_MMUC_CONTROL                               0x01000147#define V3D_MMUC_CONTROL_CLEAR(ver) ((ver >= 71) ? BIT(11) : BIT(3))148# define V3D_MMUC_CONTROL_FLUSHING                     BIT(2)149# define V3D_MMUC_CONTROL_FLUSH                        BIT(1)150# define V3D_MMUC_CONTROL_ENABLE                       BIT(0)151 152#define V3D_MMU_CTL                                    0x01200153# define V3D_MMU_CTL_CAP_EXCEEDED                      BIT(27)154# define V3D_MMU_CTL_CAP_EXCEEDED_ABORT                BIT(26)155# define V3D_MMU_CTL_CAP_EXCEEDED_INT                  BIT(25)156# define V3D_MMU_CTL_CAP_EXCEEDED_EXCEPTION            BIT(24)157# define V3D_MMU_CTL_PT_INVALID                        BIT(20)158# define V3D_MMU_CTL_PT_INVALID_ABORT                  BIT(19)159# define V3D_MMU_CTL_PT_INVALID_INT                    BIT(18)160# define V3D_MMU_CTL_PT_INVALID_EXCEPTION              BIT(17)161# define V3D_MMU_CTL_PT_INVALID_ENABLE                 BIT(16)162# define V3D_MMU_CTL_WRITE_VIOLATION                   BIT(12)163# define V3D_MMU_CTL_WRITE_VIOLATION_ABORT             BIT(11)164# define V3D_MMU_CTL_WRITE_VIOLATION_INT               BIT(10)165# define V3D_MMU_CTL_WRITE_VIOLATION_EXCEPTION         BIT(9)166# define V3D_MMU_CTL_TLB_CLEARING                      BIT(7)167# define V3D_MMU_CTL_TLB_STATS_CLEAR                   BIT(3)168# define V3D_MMU_CTL_TLB_CLEAR                         BIT(2)169# define V3D_MMU_CTL_TLB_STATS_ENABLE                  BIT(1)170# define V3D_MMU_CTL_ENABLE                            BIT(0)171 172#define V3D_MMU_PT_PA_BASE                             0x01204173#define V3D_MMU_HIT                                    0x01208174#define V3D_MMU_MISSES                                 0x0120c175#define V3D_MMU_STALLS                                 0x01210176 177#define V3D_MMU_ADDR_CAP                               0x01214178# define V3D_MMU_ADDR_CAP_ENABLE                       BIT(31)179# define V3D_MMU_ADDR_CAP_MPAGE_MASK                   V3D_MASK(11, 0)180# define V3D_MMU_ADDR_CAP_MPAGE_SHIFT                  0181 182#define V3D_MMU_SHOOT_DOWN                             0x01218183# define V3D_MMU_SHOOT_DOWN_SHOOTING                   BIT(29)184# define V3D_MMU_SHOOT_DOWN_SHOOT                      BIT(28)185# define V3D_MMU_SHOOT_DOWN_PAGE_MASK                  V3D_MASK(27, 0)186# define V3D_MMU_SHOOT_DOWN_PAGE_SHIFT                 0187 188#define V3D_MMU_BYPASS_START                           0x0121c189#define V3D_MMU_BYPASS_END                             0x01220190 191/* AXI ID of the access that faulted */192#define V3D_MMU_VIO_ID                                 0x0122c193 194/* Address for illegal PTEs to return */195#define V3D_MMU_ILLEGAL_ADDR                           0x01230196# define V3D_MMU_ILLEGAL_ADDR_ENABLE                   BIT(31)197 198/* Address that faulted */199#define V3D_MMU_VIO_ADDR                               0x01234200 201#define V3D_MMU_DEBUG_INFO                             0x01238202# define V3D_MMU_PA_WIDTH_MASK                         V3D_MASK(11, 8)203# define V3D_MMU_PA_WIDTH_SHIFT                        8204# define V3D_MMU_VA_WIDTH_MASK                         V3D_MASK(7, 4)205# define V3D_MMU_VA_WIDTH_SHIFT                        4206# define V3D_MMU_VERSION_MASK                          V3D_MASK(3, 0)207# define V3D_MMU_VERSION_SHIFT                         0208 209/* Per-V3D-core registers */210 211#define V3D_CTL_IDENT0                                 0x00000212# define V3D_IDENT0_VER_MASK                           V3D_MASK(31, 24)213# define V3D_IDENT0_VER_SHIFT                          24214 215#define V3D_CTL_IDENT1                                 0x00004216/* Multiples of 1kb */217# define V3D_IDENT1_VPM_SIZE_MASK                      V3D_MASK(31, 28)218# define V3D_IDENT1_VPM_SIZE_SHIFT                     28219# define V3D_IDENT1_NSEM_MASK                          V3D_MASK(23, 16)220# define V3D_IDENT1_NSEM_SHIFT                         16221# define V3D_IDENT1_NTMU_MASK                          V3D_MASK(15, 12)222# define V3D_IDENT1_NTMU_SHIFT                         12223# define V3D_IDENT1_QUPS_MASK                          V3D_MASK(11, 8)224# define V3D_IDENT1_QUPS_SHIFT                         8225# define V3D_IDENT1_NSLC_MASK                          V3D_MASK(7, 4)226# define V3D_IDENT1_NSLC_SHIFT                         4227# define V3D_IDENT1_REV_MASK                           V3D_MASK(3, 0)228# define V3D_IDENT1_REV_SHIFT                          0229 230#define V3D_CTL_IDENT2                                 0x00008231# define V3D_IDENT2_BCG_INT                            BIT(28)232 233#define V3D_CTL_MISCCFG                                0x00018234# define V3D_CTL_MISCCFG_QRMAXCNT_MASK                 V3D_MASK(3, 1)235# define V3D_CTL_MISCCFG_QRMAXCNT_SHIFT                1236# define V3D_MISCCFG_OVRTMUOUT                         BIT(0)237 238#define V3D_CTL_L2CACTL                                0x00020239# define V3D_L2CACTL_L2CCLR                            BIT(2)240# define V3D_L2CACTL_L2CDIS                            BIT(1)241# define V3D_L2CACTL_L2CENA                            BIT(0)242 243#define V3D_CTL_SLCACTL                                0x00024244# define V3D_SLCACTL_TVCCS_MASK                        V3D_MASK(27, 24)245# define V3D_SLCACTL_TVCCS_SHIFT                       24246# define V3D_SLCACTL_TDCCS_MASK                        V3D_MASK(19, 16)247# define V3D_SLCACTL_TDCCS_SHIFT                       16248# define V3D_SLCACTL_UCC_MASK                          V3D_MASK(11, 8)249# define V3D_SLCACTL_UCC_SHIFT                         8250# define V3D_SLCACTL_ICC_MASK                          V3D_MASK(3, 0)251# define V3D_SLCACTL_ICC_SHIFT                         0252 253#define V3D_CTL_L2TCACTL                               0x00030254# define V3D_L2TCACTL_TMUWCF                           BIT(8)255/* Invalidates cache lines. */256# define V3D_L2TCACTL_FLM_FLUSH                        0257/* Removes cachelines without writing dirty lines back. */258# define V3D_L2TCACTL_FLM_CLEAR                        1259/* Writes out dirty cachelines and marks them clean, but doesn't invalidate. */260# define V3D_L2TCACTL_FLM_CLEAN                        2261# define V3D_L2TCACTL_FLM_MASK                         V3D_MASK(2, 1)262# define V3D_L2TCACTL_FLM_SHIFT                        1263# define V3D_L2TCACTL_L2TFLS                           BIT(0)264#define V3D_CTL_L2TFLSTA                               0x00034265#define V3D_CTL_L2TFLEND                               0x00038266 267#define V3D_CTL_INT_STS                                0x00050268#define V3D_CTL_INT_SET                                0x00054269#define V3D_CTL_INT_CLR                                0x00058270#define V3D_CTL_INT_MSK_STS                            0x0005c271#define V3D_CTL_INT_MSK_SET                            0x00060272#define V3D_CTL_INT_MSK_CLR                            0x00064273# define V3D_INT_QPU_MASK                              V3D_MASK(27, 16)274# define V3D_INT_QPU_SHIFT                             16275#define V3D_INT_CSDDONE(ver) ((ver >= 71) ? BIT(6) : BIT(7))276#define V3D_INT_PCTR(ver) ((ver >= 71) ? BIT(5) : BIT(6))277# define V3D_INT_GMPV                                  BIT(5)278# define V3D_INT_TRFB                                  BIT(4)279# define V3D_INT_SPILLUSE                              BIT(3)280# define V3D_INT_OUTOMEM                               BIT(2)281# define V3D_INT_FLDONE                                BIT(1)282# define V3D_INT_FRDONE                                BIT(0)283 284#define V3D_CLE_CT0CS                                  0x00100285#define V3D_CLE_CT1CS                                  0x00104286#define V3D_CLE_CTNCS(n) (V3D_CLE_CT0CS + 4 * n)287#define V3D_CLE_CT0EA                                  0x00108288#define V3D_CLE_CT1EA                                  0x0010c289#define V3D_CLE_CTNEA(n) (V3D_CLE_CT0EA + 4 * n)290#define V3D_CLE_CT0CA                                  0x00110291#define V3D_CLE_CT1CA                                  0x00114292#define V3D_CLE_CTNCA(n) (V3D_CLE_CT0CA + 4 * n)293#define V3D_CLE_CT0RA                                  0x00118294#define V3D_CLE_CT1RA                                  0x0011c295#define V3D_CLE_CTNRA(n) (V3D_CLE_CT0RA + 4 * n)296#define V3D_CLE_CT0LC                                  0x00120297#define V3D_CLE_CT1LC                                  0x00124298#define V3D_CLE_CT0PC                                  0x00128299#define V3D_CLE_CT1PC                                  0x0012c300#define V3D_CLE_PCS                                    0x00130301#define V3D_CLE_BFC                                    0x00134302#define V3D_CLE_RFC                                    0x00138303#define V3D_CLE_TFBC                                   0x0013c304#define V3D_CLE_TFIT                                   0x00140305#define V3D_CLE_CT1CFG                                 0x00144306#define V3D_CLE_CT1TILECT                              0x00148307#define V3D_CLE_CT1TSKIP                               0x0014c308#define V3D_CLE_CT1PTCT                                0x00150309#define V3D_CLE_CT0SYNC                                0x00154310#define V3D_CLE_CT1SYNC                                0x00158311#define V3D_CLE_CT0QTS                                 0x0015c312# define V3D_CLE_CT0QTS_ENABLE                         BIT(1)313#define V3D_CLE_CT0QBA                                 0x00160314#define V3D_CLE_CT1QBA                                 0x00164315#define V3D_CLE_CTNQBA(n) (V3D_CLE_CT0QBA + 4 * n)316#define V3D_CLE_CT0QEA                                 0x00168317#define V3D_CLE_CT1QEA                                 0x0016c318#define V3D_CLE_CTNQEA(n) (V3D_CLE_CT0QEA + 4 * n)319#define V3D_CLE_CT0QMA                                 0x00170320#define V3D_CLE_CT0QMS                                 0x00174321#define V3D_CLE_CT1QCFG                                0x00178322/* If set without ETPROC, entirely skip tiles with no primitives. */323# define V3D_CLE_QCFG_ETFILT                           BIT(7)324/* If set with ETFILT, just write the clear color to tiles with no325 * primitives.326 */327# define V3D_CLE_QCFG_ETPROC                           BIT(6)328# define V3D_CLE_QCFG_ETSFLUSH                         BIT(1)329# define V3D_CLE_QCFG_MCDIS                            BIT(0)330 331#define V3D_PTB_BPCA                                   0x00300332#define V3D_PTB_BPCS                                   0x00304333#define V3D_PTB_BPOA                                   0x00308334#define V3D_PTB_BPOS                                   0x0030c335 336#define V3D_PTB_BXCF                                   0x00310337# define V3D_PTB_BXCF_RWORDERDISA                      BIT(1)338# define V3D_PTB_BXCF_CLIPDISA                         BIT(0)339 340#define V3D_V3_PCTR_0_EN                               0x00674341#define V3D_V3_PCTR_0_EN_ENABLE                        BIT(31)342#define V3D_V4_PCTR_0_EN                               0x00650343/* When a bit is set, resets the counter to 0. */344#define V3D_V3_PCTR_0_CLR                              0x00670345#define V3D_V4_PCTR_0_CLR                              0x00654346#define V3D_PCTR_0_OVERFLOW                            0x00658347 348#define V3D_V3_PCTR_0_PCTRS0                           0x00684349#define V3D_V3_PCTR_0_PCTRS15                          0x00660350#define V3D_V3_PCTR_0_PCTRSX(x)                        (V3D_V3_PCTR_0_PCTRS0 + \351							4 * (x))352/* Each src reg muxes four counters each. */353#define V3D_V4_PCTR_0_SRC_0_3                          0x00660354#define V3D_V4_PCTR_0_SRC_28_31                        0x0067c355#define V3D_V4_PCTR_0_SRC_X(x)                         (V3D_V4_PCTR_0_SRC_0_3 + \356							4 * (x))357# define V3D_PCTR_S0_MASK                              V3D_MASK(6, 0)358# define V3D_V7_PCTR_S0_MASK                           V3D_MASK(7, 0)359# define V3D_PCTR_S0_SHIFT                             0360# define V3D_PCTR_S1_MASK                              V3D_MASK(14, 8)361# define V3D_V7_PCTR_S1_MASK                           V3D_MASK(15, 8)362# define V3D_PCTR_S1_SHIFT                             8363# define V3D_PCTR_S2_MASK                              V3D_MASK(22, 16)364# define V3D_V7_PCTR_S2_MASK                           V3D_MASK(23, 16)365# define V3D_PCTR_S2_SHIFT                             16366# define V3D_PCTR_S3_MASK                              V3D_MASK(30, 24)367# define V3D_V7_PCTR_S3_MASK                           V3D_MASK(31, 24)368# define V3D_PCTR_S3_SHIFT                             24369#define V3D_PCTR_CYCLE_COUNT(ver) ((ver >= 71) ? 0 : 32)370 371/* Output values of the counters. */372#define V3D_PCTR_0_PCTR0                               0x00680373#define V3D_PCTR_0_PCTR31                              0x006fc374#define V3D_PCTR_0_PCTRX(x)                            (V3D_PCTR_0_PCTR0 + \375							4 * (x))376#define V3D_GMP_STATUS(ver) ((ver >= 71) ? 0x00600 : 0x00800)377# define V3D_GMP_STATUS_GMPRST                         BIT(31)378# define V3D_GMP_STATUS_WR_COUNT_MASK                  V3D_MASK(30, 24)379# define V3D_GMP_STATUS_WR_COUNT_SHIFT                 24380# define V3D_GMP_STATUS_RD_COUNT_MASK                  V3D_MASK(22, 16)381# define V3D_GMP_STATUS_RD_COUNT_SHIFT                 16382# define V3D_GMP_STATUS_WR_ACTIVE                      BIT(5)383# define V3D_GMP_STATUS_RD_ACTIVE                      BIT(4)384# define V3D_GMP_STATUS_CFG_BUSY                       BIT(3)385# define V3D_GMP_STATUS_CNTOVF                         BIT(2)386# define V3D_GMP_STATUS_INVPROT                        BIT(1)387# define V3D_GMP_STATUS_VIO                            BIT(0)388 389#define V3D_GMP_CFG(ver) ((ver >= 71) ? 0x00604 : 0x00804)390# define V3D_GMP_CFG_LBURSTEN                          BIT(3)391# define V3D_GMP_CFG_PGCRSEN                           BIT()392# define V3D_GMP_CFG_STOP_REQ                          BIT(1)393# define V3D_GMP_CFG_PROT_ENABLE                       BIT(0)394 395#define V3D_GMP_VIO_ADDR(ver) ((ver >= 71) ? 0x00608 : 0x00808)396#define V3D_GMP_VIO_TYPE                               0x0080c397#define V3D_GMP_TABLE_ADDR                             0x00810398#define V3D_GMP_CLEAR_LOAD                             0x00814399#define V3D_GMP_PRESERVE_LOAD                          0x00818400#define V3D_GMP_VALID_LINES                            0x00820401 402#define V3D_CSD_STATUS                                 0x00900403# define V3D_CSD_STATUS_NUM_COMPLETED_MASK             V3D_MASK(11, 4)404# define V3D_CSD_STATUS_NUM_COMPLETED_SHIFT            4405# define V3D_CSD_STATUS_NUM_ACTIVE_MASK                V3D_MASK(3, 2)406# define V3D_CSD_STATUS_NUM_ACTIVE_SHIFT               2407# define V3D_CSD_STATUS_HAVE_CURRENT_DISPATCH          BIT(1)408# define V3D_CSD_STATUS_HAVE_QUEUED_DISPATCH           BIT(0)409 410#define V3D_CSD_QUEUED_CFG0(ver) ((ver >= 71) ? 0x00930 : 0x00904)411# define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_MASK            V3D_MASK(31, 16)412# define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_SHIFT           16413# define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_MASK          V3D_MASK(15, 0)414# define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_SHIFT         0415 416#define V3D_CSD_QUEUED_CFG1(ver) ((ver >= 71) ? 0x00934 : 0x00908)417# define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_MASK            V3D_MASK(31, 16)418# define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_SHIFT           16419# define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_MASK          V3D_MASK(15, 0)420# define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_SHIFT         0421 422#define V3D_CSD_QUEUED_CFG2(ver) ((ver >= 71) ? 0x00938 : 0x0090c)423# define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_MASK            V3D_MASK(31, 16)424# define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_SHIFT           16425# define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_MASK          V3D_MASK(15, 0)426# define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_SHIFT         0427 428#define V3D_CSD_QUEUED_CFG3(ver) ((ver >= 71) ? 0x0093c : 0x00910)429# define V3D_CSD_QUEUED_CFG3_OVERLAP_WITH_PREV         BIT(26)430# define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_MASK            V3D_MASK(25, 20)431# define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_SHIFT           20432# define V3D_CSD_QUEUED_CFG3_BATCHES_PER_SG_M1_MASK    V3D_MASK(19, 12)433# define V3D_CSD_QUEUED_CFG3_BATCHES_PER_SG_M1_SHIFT   12434# define V3D_CSD_QUEUED_CFG3_WGS_PER_SG_MASK           V3D_MASK(11, 8)435# define V3D_CSD_QUEUED_CFG3_WGS_PER_SG_SHIFT          8436# define V3D_CSD_QUEUED_CFG3_WG_SIZE_MASK              V3D_MASK(7, 0)437# define V3D_CSD_QUEUED_CFG3_WG_SIZE_SHIFT             0438 439/* Number of batches, minus 1 */440#define V3D_CSD_QUEUED_CFG4(ver) ((ver >= 71) ? 0x00940 : 0x00914)441 442/* Shader address, pnan, singleseg, threading, like a shader record. */443#define V3D_CSD_QUEUED_CFG5(ver) ((ver >= 71) ? 0x00944 : 0x00918)444 445/* Uniforms address (4 byte aligned) */446#define V3D_CSD_QUEUED_CFG6(ver) ((ver >= 71) ? 0x00948 : 0x0091c)447 448/* V3D 7.x+ only */449#define V3D_V7_CSD_QUEUED_CFG7                         0x0094c450 451#define V3D_CSD_CURRENT_CFG0(ver) ((ver >= 71) ? 0x00958 : 0x00920)452#define V3D_CSD_CURRENT_CFG1(ver) ((ver >= 71) ? 0x0095c : 0x00924)453#define V3D_CSD_CURRENT_CFG2(ver) ((ver >= 71) ? 0x00960 : 0x00928)454#define V3D_CSD_CURRENT_CFG3(ver) ((ver >= 71) ? 0x00964 : 0x0092c)455#define V3D_CSD_CURRENT_CFG4(ver) ((ver >= 71) ? 0x00968 : 0x00930)456#define V3D_CSD_CURRENT_CFG5(ver) ((ver >= 71) ? 0x0096c : 0x00934)457#define V3D_CSD_CURRENT_CFG6(ver) ((ver >= 71) ? 0x00970 : 0x00938)458/* V3D 7.x+ only */459#define V3D_V7_CSD_CURRENT_CFG7                        0x00974460 461#define V3D_CSD_CURRENT_ID0(ver) ((ver >= 71) ? 0x00978 : 0x0093c)462# define V3D_CSD_CURRENT_ID0_WG_X_MASK                 V3D_MASK(31, 16)463# define V3D_CSD_CURRENT_ID0_WG_X_SHIFT                16464# define V3D_CSD_CURRENT_ID0_WG_IN_SG_MASK             V3D_MASK(11, 8)465# define V3D_CSD_CURRENT_ID0_WG_IN_SG_SHIFT            8466# define V3D_CSD_CURRENT_ID0_L_IDX_MASK                V3D_MASK(7, 0)467# define V3D_CSD_CURRENT_ID0_L_IDX_SHIFT               0468 469#define V3D_CSD_CURRENT_ID1(ver) ((ver >= 71) ? 0x0097c : 0x00940)470# define V3D_CSD_CURRENT_ID0_WG_Z_MASK                 V3D_MASK(31, 16)471# define V3D_CSD_CURRENT_ID0_WG_Z_SHIFT                16472# define V3D_CSD_CURRENT_ID0_WG_Y_MASK                 V3D_MASK(15, 0)473# define V3D_CSD_CURRENT_ID0_WG_Y_SHIFT                0474 475#define V3D_ERR_FDBGO                                  0x00f04476#define V3D_ERR_FDBGB                                  0x00f08477#define V3D_ERR_FDBGR                                  0x00f0c478 479#define V3D_ERR_FDBGS                                  0x00f10480# define V3D_ERR_FDBGS_INTERPZ_IP_STALL                BIT(17)481# define V3D_ERR_FDBGS_DEPTHO_FIFO_IP_STALL            BIT(16)482# define V3D_ERR_FDBGS_XYNRM_IP_STALL                  BIT(14)483# define V3D_ERR_FDBGS_EZREQ_FIFO_OP_VALID             BIT(13)484# define V3D_ERR_FDBGS_QXYF_FIFO_OP_VALID              BIT(12)485# define V3D_ERR_FDBGS_QXYF_FIFO_OP_LAST               BIT(11)486# define V3D_ERR_FDBGS_EZTEST_ANYQVALID                BIT(7)487# define V3D_ERR_FDBGS_EZTEST_PASS                     BIT(6)488# define V3D_ERR_FDBGS_EZTEST_QREADY                   BIT(5)489# define V3D_ERR_FDBGS_EZTEST_VLF_OKNOVALID            BIT(4)490# define V3D_ERR_FDBGS_EZTEST_QSTALL                   BIT(3)491# define V3D_ERR_FDBGS_EZTEST_IP_VLFSTALL              BIT(2)492# define V3D_ERR_FDBGS_EZTEST_IP_PRSTALL               BIT(1)493# define V3D_ERR_FDBGS_EZTEST_IP_QSTALL                BIT(0)494 495#define V3D_ERR_STAT                                   0x00f20496# define V3D_ERR_L2CARE                                BIT(15)497# define V3D_ERR_VCMBE                                 BIT(14)498# define V3D_ERR_VCMRE                                 BIT(13)499# define V3D_ERR_VCDI                                  BIT(12)500# define V3D_ERR_VCDE                                  BIT(11)501# define V3D_ERR_VDWE                                  BIT(10)502# define V3D_ERR_VPMEAS                                BIT(9)503# define V3D_ERR_VPMEFNA                               BIT(8)504# define V3D_ERR_VPMEWNA                               BIT(7)505# define V3D_ERR_VPMERNA                               BIT(6)506# define V3D_ERR_VPMERR                                BIT(5)507# define V3D_ERR_VPMEWR                                BIT(4)508# define V3D_ERR_VPAERRGL                              BIT(3)509# define V3D_ERR_VPAEBRGL                              BIT(2)510# define V3D_ERR_VPAERGS                               BIT(1)511# define V3D_ERR_VPAEABB                               BIT(0)512 513#endif /* V3D_REGS_H */514