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1/*2 * Copyright © 2014 Broadcom3 *4 * Permission is hereby granted, free of charge, to any person obtaining a5 * copy of this software and associated documentation files (the "Software"),6 * to deal in the Software without restriction, including without limitation7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,8 * and/or sell copies of the Software, and to permit persons to whom the9 * Software is furnished to do so, subject to the following conditions:10 *11 * The above copyright notice and this permission notice (including the next12 * paragraph) shall be included in all copies or substantial portions of the13 * Software.14 *15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS21 * IN THE SOFTWARE.22 */23 24#include <linux/module.h>25#include <linux/platform_device.h>26#include <linux/pm_runtime.h>27#include <linux/device.h>28#include <linux/io.h>29#include <linux/sched/signal.h>30#include <linux/dma-fence-array.h>31 32#include <drm/drm_syncobj.h>33 34#include "uapi/drm/vc4_drm.h"35#include "vc4_drv.h"36#include "vc4_regs.h"37#include "vc4_trace.h"38 39static void40vc4_queue_hangcheck(struct drm_device *dev)41{42	struct vc4_dev *vc4 = to_vc4_dev(dev);43 44	mod_timer(&vc4->hangcheck.timer,45		  round_jiffies_up(jiffies + msecs_to_jiffies(100)));46}47 48struct vc4_hang_state {49	struct drm_vc4_get_hang_state user_state;50 51	u32 bo_count;52	struct drm_gem_object **bo;53};54 55static void56vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)57{58	unsigned int i;59 60	for (i = 0; i < state->user_state.bo_count; i++)61		drm_gem_object_put(state->bo[i]);62 63	kfree(state);64}65 66int67vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,68			 struct drm_file *file_priv)69{70	struct drm_vc4_get_hang_state *get_state = data;71	struct drm_vc4_get_hang_state_bo *bo_state;72	struct vc4_hang_state *kernel_state;73	struct drm_vc4_get_hang_state *state;74	struct vc4_dev *vc4 = to_vc4_dev(dev);75	unsigned long irqflags;76	u32 i;77	int ret = 0;78 79	if (WARN_ON_ONCE(vc4->is_vc5))80		return -ENODEV;81 82	if (!vc4->v3d) {83		DRM_DEBUG("VC4_GET_HANG_STATE with no VC4 V3D probed\n");84		return -ENODEV;85	}86 87	spin_lock_irqsave(&vc4->job_lock, irqflags);88	kernel_state = vc4->hang_state;89	if (!kernel_state) {90		spin_unlock_irqrestore(&vc4->job_lock, irqflags);91		return -ENOENT;92	}93	state = &kernel_state->user_state;94 95	/* If the user's array isn't big enough, just return the96	 * required array size.97	 */98	if (get_state->bo_count < state->bo_count) {99		get_state->bo_count = state->bo_count;100		spin_unlock_irqrestore(&vc4->job_lock, irqflags);101		return 0;102	}103 104	vc4->hang_state = NULL;105	spin_unlock_irqrestore(&vc4->job_lock, irqflags);106 107	/* Save the user's BO pointer, so we don't stomp it with the memcpy. */108	state->bo = get_state->bo;109	memcpy(get_state, state, sizeof(*state));110 111	bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL);112	if (!bo_state) {113		ret = -ENOMEM;114		goto err_free;115	}116 117	for (i = 0; i < state->bo_count; i++) {118		struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);119		u32 handle;120 121		ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],122					    &handle);123 124		if (ret) {125			state->bo_count = i;126			goto err_delete_handle;127		}128		bo_state[i].handle = handle;129		bo_state[i].paddr = vc4_bo->base.dma_addr;130		bo_state[i].size = vc4_bo->base.base.size;131	}132 133	if (copy_to_user(u64_to_user_ptr(get_state->bo),134			 bo_state,135			 state->bo_count * sizeof(*bo_state)))136		ret = -EFAULT;137 138err_delete_handle:139	if (ret) {140		for (i = 0; i < state->bo_count; i++)141			drm_gem_handle_delete(file_priv, bo_state[i].handle);142	}143 144err_free:145	vc4_free_hang_state(dev, kernel_state);146	kfree(bo_state);147 148	return ret;149}150 151static void152vc4_save_hang_state(struct drm_device *dev)153{154	struct vc4_dev *vc4 = to_vc4_dev(dev);155	struct drm_vc4_get_hang_state *state;156	struct vc4_hang_state *kernel_state;157	struct vc4_exec_info *exec[2];158	struct vc4_bo *bo;159	unsigned long irqflags;160	unsigned int i, j, k, unref_list_count;161 162	kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL);163	if (!kernel_state)164		return;165 166	state = &kernel_state->user_state;167 168	spin_lock_irqsave(&vc4->job_lock, irqflags);169	exec[0] = vc4_first_bin_job(vc4);170	exec[1] = vc4_first_render_job(vc4);171	if (!exec[0] && !exec[1]) {172		spin_unlock_irqrestore(&vc4->job_lock, irqflags);173		return;174	}175 176	/* Get the bos from both binner and renderer into hang state. */177	state->bo_count = 0;178	for (i = 0; i < 2; i++) {179		if (!exec[i])180			continue;181 182		unref_list_count = 0;183		list_for_each_entry(bo, &exec[i]->unref_list, unref_head)184			unref_list_count++;185		state->bo_count += exec[i]->bo_count + unref_list_count;186	}187 188	kernel_state->bo = kcalloc(state->bo_count,189				   sizeof(*kernel_state->bo), GFP_ATOMIC);190 191	if (!kernel_state->bo) {192		spin_unlock_irqrestore(&vc4->job_lock, irqflags);193		return;194	}195 196	k = 0;197	for (i = 0; i < 2; i++) {198		if (!exec[i])199			continue;200 201		for (j = 0; j < exec[i]->bo_count; j++) {202			bo = to_vc4_bo(exec[i]->bo[j]);203 204			/* Retain BOs just in case they were marked purgeable.205			 * This prevents the BO from being purged before206			 * someone had a chance to dump the hang state.207			 */208			WARN_ON(!refcount_read(&bo->usecnt));209			refcount_inc(&bo->usecnt);210			drm_gem_object_get(exec[i]->bo[j]);211			kernel_state->bo[k++] = exec[i]->bo[j];212		}213 214		list_for_each_entry(bo, &exec[i]->unref_list, unref_head) {215			/* No need to retain BOs coming from the ->unref_list216			 * because they are naturally unpurgeable.217			 */218			drm_gem_object_get(&bo->base.base);219			kernel_state->bo[k++] = &bo->base.base;220		}221	}222 223	WARN_ON_ONCE(k != state->bo_count);224 225	if (exec[0])226		state->start_bin = exec[0]->ct0ca;227	if (exec[1])228		state->start_render = exec[1]->ct1ca;229 230	spin_unlock_irqrestore(&vc4->job_lock, irqflags);231 232	state->ct0ca = V3D_READ(V3D_CTNCA(0));233	state->ct0ea = V3D_READ(V3D_CTNEA(0));234 235	state->ct1ca = V3D_READ(V3D_CTNCA(1));236	state->ct1ea = V3D_READ(V3D_CTNEA(1));237 238	state->ct0cs = V3D_READ(V3D_CTNCS(0));239	state->ct1cs = V3D_READ(V3D_CTNCS(1));240 241	state->ct0ra0 = V3D_READ(V3D_CT00RA0);242	state->ct1ra0 = V3D_READ(V3D_CT01RA0);243 244	state->bpca = V3D_READ(V3D_BPCA);245	state->bpcs = V3D_READ(V3D_BPCS);246	state->bpoa = V3D_READ(V3D_BPOA);247	state->bpos = V3D_READ(V3D_BPOS);248 249	state->vpmbase = V3D_READ(V3D_VPMBASE);250 251	state->dbge = V3D_READ(V3D_DBGE);252	state->fdbgo = V3D_READ(V3D_FDBGO);253	state->fdbgb = V3D_READ(V3D_FDBGB);254	state->fdbgr = V3D_READ(V3D_FDBGR);255	state->fdbgs = V3D_READ(V3D_FDBGS);256	state->errstat = V3D_READ(V3D_ERRSTAT);257 258	/* We need to turn purgeable BOs into unpurgeable ones so that259	 * userspace has a chance to dump the hang state before the kernel260	 * decides to purge those BOs.261	 * Note that BO consistency at dump time cannot be guaranteed. For262	 * example, if the owner of these BOs decides to re-use them or mark263	 * them purgeable again there's nothing we can do to prevent it.264	 */265	for (i = 0; i < kernel_state->user_state.bo_count; i++) {266		struct vc4_bo *bo = to_vc4_bo(kernel_state->bo[i]);267 268		if (bo->madv == __VC4_MADV_NOTSUPP)269			continue;270 271		mutex_lock(&bo->madv_lock);272		if (!WARN_ON(bo->madv == __VC4_MADV_PURGED))273			bo->madv = VC4_MADV_WILLNEED;274		refcount_dec(&bo->usecnt);275		mutex_unlock(&bo->madv_lock);276	}277 278	spin_lock_irqsave(&vc4->job_lock, irqflags);279	if (vc4->hang_state) {280		spin_unlock_irqrestore(&vc4->job_lock, irqflags);281		vc4_free_hang_state(dev, kernel_state);282	} else {283		vc4->hang_state = kernel_state;284		spin_unlock_irqrestore(&vc4->job_lock, irqflags);285	}286}287 288static void289vc4_reset(struct drm_device *dev)290{291	struct vc4_dev *vc4 = to_vc4_dev(dev);292 293	DRM_INFO("Resetting GPU.\n");294 295	mutex_lock(&vc4->power_lock);296	if (vc4->power_refcount) {297		/* Power the device off and back on the by dropping the298		 * reference on runtime PM.299		 */300		pm_runtime_put_sync_suspend(&vc4->v3d->pdev->dev);301		pm_runtime_get_sync(&vc4->v3d->pdev->dev);302	}303	mutex_unlock(&vc4->power_lock);304 305	vc4_irq_reset(dev);306 307	/* Rearm the hangcheck -- another job might have been waiting308	 * for our hung one to get kicked off, and vc4_irq_reset()309	 * would have started it.310	 */311	vc4_queue_hangcheck(dev);312}313 314static void315vc4_reset_work(struct work_struct *work)316{317	struct vc4_dev *vc4 =318		container_of(work, struct vc4_dev, hangcheck.reset_work);319 320	vc4_save_hang_state(&vc4->base);321 322	vc4_reset(&vc4->base);323}324 325static void326vc4_hangcheck_elapsed(struct timer_list *t)327{328	struct vc4_dev *vc4 = from_timer(vc4, t, hangcheck.timer);329	struct drm_device *dev = &vc4->base;330	uint32_t ct0ca, ct1ca;331	unsigned long irqflags;332	struct vc4_exec_info *bin_exec, *render_exec;333 334	spin_lock_irqsave(&vc4->job_lock, irqflags);335 336	bin_exec = vc4_first_bin_job(vc4);337	render_exec = vc4_first_render_job(vc4);338 339	/* If idle, we can stop watching for hangs. */340	if (!bin_exec && !render_exec) {341		spin_unlock_irqrestore(&vc4->job_lock, irqflags);342		return;343	}344 345	ct0ca = V3D_READ(V3D_CTNCA(0));346	ct1ca = V3D_READ(V3D_CTNCA(1));347 348	/* If we've made any progress in execution, rearm the timer349	 * and wait.350	 */351	if ((bin_exec && ct0ca != bin_exec->last_ct0ca) ||352	    (render_exec && ct1ca != render_exec->last_ct1ca)) {353		if (bin_exec)354			bin_exec->last_ct0ca = ct0ca;355		if (render_exec)356			render_exec->last_ct1ca = ct1ca;357		spin_unlock_irqrestore(&vc4->job_lock, irqflags);358		vc4_queue_hangcheck(dev);359		return;360	}361 362	spin_unlock_irqrestore(&vc4->job_lock, irqflags);363 364	/* We've gone too long with no progress, reset.  This has to365	 * be done from a work struct, since resetting can sleep and366	 * this timer hook isn't allowed to.367	 */368	schedule_work(&vc4->hangcheck.reset_work);369}370 371static void372submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)373{374	struct vc4_dev *vc4 = to_vc4_dev(dev);375 376	/* Set the current and end address of the control list.377	 * Writing the end register is what starts the job.378	 */379	V3D_WRITE(V3D_CTNCA(thread), start);380	V3D_WRITE(V3D_CTNEA(thread), end);381}382 383int384vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,385		   bool interruptible)386{387	struct vc4_dev *vc4 = to_vc4_dev(dev);388	int ret = 0;389	unsigned long timeout_expire;390	DEFINE_WAIT(wait);391 392	if (WARN_ON_ONCE(vc4->is_vc5))393		return -ENODEV;394 395	if (vc4->finished_seqno >= seqno)396		return 0;397 398	if (timeout_ns == 0)399		return -ETIME;400 401	timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);402 403	trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);404	for (;;) {405		prepare_to_wait(&vc4->job_wait_queue, &wait,406				interruptible ? TASK_INTERRUPTIBLE :407				TASK_UNINTERRUPTIBLE);408 409		if (interruptible && signal_pending(current)) {410			ret = -ERESTARTSYS;411			break;412		}413 414		if (vc4->finished_seqno >= seqno)415			break;416 417		if (timeout_ns != ~0ull) {418			if (time_after_eq(jiffies, timeout_expire)) {419				ret = -ETIME;420				break;421			}422			schedule_timeout(timeout_expire - jiffies);423		} else {424			schedule();425		}426	}427 428	finish_wait(&vc4->job_wait_queue, &wait);429	trace_vc4_wait_for_seqno_end(dev, seqno);430 431	return ret;432}433 434static void435vc4_flush_caches(struct drm_device *dev)436{437	struct vc4_dev *vc4 = to_vc4_dev(dev);438 439	/* Flush the GPU L2 caches.  These caches sit on top of system440	 * L3 (the 128kb or so shared with the CPU), and are441	 * non-allocating in the L3.442	 */443	V3D_WRITE(V3D_L2CACTL,444		  V3D_L2CACTL_L2CCLR);445 446	V3D_WRITE(V3D_SLCACTL,447		  VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |448		  VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |449		  VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |450		  VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));451}452 453static void454vc4_flush_texture_caches(struct drm_device *dev)455{456	struct vc4_dev *vc4 = to_vc4_dev(dev);457 458	V3D_WRITE(V3D_L2CACTL,459		  V3D_L2CACTL_L2CCLR);460 461	V3D_WRITE(V3D_SLCACTL,462		  VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |463		  VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC));464}465 466/* Sets the registers for the next job to be actually be executed in467 * the hardware.468 *469 * The job_lock should be held during this.470 */471void472vc4_submit_next_bin_job(struct drm_device *dev)473{474	struct vc4_dev *vc4 = to_vc4_dev(dev);475	struct vc4_exec_info *exec;476 477	if (WARN_ON_ONCE(vc4->is_vc5))478		return;479 480again:481	exec = vc4_first_bin_job(vc4);482	if (!exec)483		return;484 485	vc4_flush_caches(dev);486 487	/* Only start the perfmon if it was not already started by a previous488	 * job.489	 */490	if (exec->perfmon && vc4->active_perfmon != exec->perfmon)491		vc4_perfmon_start(vc4, exec->perfmon);492 493	/* Either put the job in the binner if it uses the binner, or494	 * immediately move it to the to-be-rendered queue.495	 */496	if (exec->ct0ca != exec->ct0ea) {497		trace_vc4_submit_cl(dev, false, exec->seqno, exec->ct0ca,498				    exec->ct0ea);499		submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);500	} else {501		struct vc4_exec_info *next;502 503		vc4_move_job_to_render(dev, exec);504		next = vc4_first_bin_job(vc4);505 506		/* We can't start the next bin job if the previous job had a507		 * different perfmon instance attached to it. The same goes508		 * if one of them had a perfmon attached to it and the other509		 * one doesn't.510		 */511		if (next && next->perfmon == exec->perfmon)512			goto again;513	}514}515 516void517vc4_submit_next_render_job(struct drm_device *dev)518{519	struct vc4_dev *vc4 = to_vc4_dev(dev);520	struct vc4_exec_info *exec = vc4_first_render_job(vc4);521 522	if (!exec)523		return;524 525	if (WARN_ON_ONCE(vc4->is_vc5))526		return;527 528	/* A previous RCL may have written to one of our textures, and529	 * our full cache flush at bin time may have occurred before530	 * that RCL completed.  Flush the texture cache now, but not531	 * the instructions or uniforms (since we don't write those532	 * from an RCL).533	 */534	vc4_flush_texture_caches(dev);535 536	trace_vc4_submit_cl(dev, true, exec->seqno, exec->ct1ca, exec->ct1ea);537	submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);538}539 540void541vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec)542{543	struct vc4_dev *vc4 = to_vc4_dev(dev);544	bool was_empty = list_empty(&vc4->render_job_list);545 546	if (WARN_ON_ONCE(vc4->is_vc5))547		return;548 549	list_move_tail(&exec->head, &vc4->render_job_list);550	if (was_empty)551		vc4_submit_next_render_job(dev);552}553 554static void555vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno)556{557	struct vc4_bo *bo;558	unsigned i;559 560	for (i = 0; i < exec->bo_count; i++) {561		bo = to_vc4_bo(exec->bo[i]);562		bo->seqno = seqno;563 564		dma_resv_add_fence(bo->base.base.resv, exec->fence,565				   DMA_RESV_USAGE_READ);566	}567 568	list_for_each_entry(bo, &exec->unref_list, unref_head) {569		bo->seqno = seqno;570	}571 572	for (i = 0; i < exec->rcl_write_bo_count; i++) {573		bo = to_vc4_bo(&exec->rcl_write_bo[i]->base);574		bo->write_seqno = seqno;575 576		dma_resv_add_fence(bo->base.base.resv, exec->fence,577				   DMA_RESV_USAGE_WRITE);578	}579}580 581static void582vc4_unlock_bo_reservations(struct drm_device *dev,583			   struct vc4_exec_info *exec,584			   struct ww_acquire_ctx *acquire_ctx)585{586	int i;587 588	for (i = 0; i < exec->bo_count; i++)589		dma_resv_unlock(exec->bo[i]->resv);590 591	ww_acquire_fini(acquire_ctx);592}593 594/* Takes the reservation lock on all the BOs being referenced, so that595 * at queue submit time we can update the reservations.596 *597 * We don't lock the RCL the tile alloc/state BOs, or overflow memory598 * (all of which are on exec->unref_list).  They're entirely private599 * to vc4, so we don't attach dma-buf fences to them.600 */601static int602vc4_lock_bo_reservations(struct drm_device *dev,603			 struct vc4_exec_info *exec,604			 struct ww_acquire_ctx *acquire_ctx)605{606	int contended_lock = -1;607	int i, ret;608	struct drm_gem_object *bo;609 610	ww_acquire_init(acquire_ctx, &reservation_ww_class);611 612retry:613	if (contended_lock != -1) {614		bo = exec->bo[contended_lock];615		ret = dma_resv_lock_slow_interruptible(bo->resv, acquire_ctx);616		if (ret) {617			ww_acquire_done(acquire_ctx);618			return ret;619		}620	}621 622	for (i = 0; i < exec->bo_count; i++) {623		if (i == contended_lock)624			continue;625 626		bo = exec->bo[i];627 628		ret = dma_resv_lock_interruptible(bo->resv, acquire_ctx);629		if (ret) {630			int j;631 632			for (j = 0; j < i; j++) {633				bo = exec->bo[j];634				dma_resv_unlock(bo->resv);635			}636 637			if (contended_lock != -1 && contended_lock >= i) {638				bo = exec->bo[contended_lock];639 640				dma_resv_unlock(bo->resv);641			}642 643			if (ret == -EDEADLK) {644				contended_lock = i;645				goto retry;646			}647 648			ww_acquire_done(acquire_ctx);649			return ret;650		}651	}652 653	ww_acquire_done(acquire_ctx);654 655	/* Reserve space for our shared (read-only) fence references,656	 * before we commit the CL to the hardware.657	 */658	for (i = 0; i < exec->bo_count; i++) {659		bo = exec->bo[i];660 661		ret = dma_resv_reserve_fences(bo->resv, 1);662		if (ret) {663			vc4_unlock_bo_reservations(dev, exec, acquire_ctx);664			return ret;665		}666	}667 668	return 0;669}670 671/* Queues a struct vc4_exec_info for execution.  If no job is672 * currently executing, then submits it.673 *674 * Unlike most GPUs, our hardware only handles one command list at a675 * time.  To queue multiple jobs at once, we'd need to edit the676 * previous command list to have a jump to the new one at the end, and677 * then bump the end address.  That's a change for a later date,678 * though.679 */680static int681vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec,682		 struct ww_acquire_ctx *acquire_ctx,683		 struct drm_syncobj *out_sync)684{685	struct vc4_dev *vc4 = to_vc4_dev(dev);686	struct vc4_exec_info *renderjob;687	uint64_t seqno;688	unsigned long irqflags;689	struct vc4_fence *fence;690 691	fence = kzalloc(sizeof(*fence), GFP_KERNEL);692	if (!fence)693		return -ENOMEM;694	fence->dev = dev;695 696	spin_lock_irqsave(&vc4->job_lock, irqflags);697 698	seqno = ++vc4->emit_seqno;699	exec->seqno = seqno;700 701	dma_fence_init(&fence->base, &vc4_fence_ops, &vc4->job_lock,702		       vc4->dma_fence_context, exec->seqno);703	fence->seqno = exec->seqno;704	exec->fence = &fence->base;705 706	if (out_sync)707		drm_syncobj_replace_fence(out_sync, exec->fence);708 709	vc4_update_bo_seqnos(exec, seqno);710 711	vc4_unlock_bo_reservations(dev, exec, acquire_ctx);712 713	list_add_tail(&exec->head, &vc4->bin_job_list);714 715	/* If no bin job was executing and if the render job (if any) has the716	 * same perfmon as our job attached to it (or if both jobs don't have717	 * perfmon activated), then kick ours off.  Otherwise, it'll get718	 * started when the previous job's flush/render done interrupt occurs.719	 */720	renderjob = vc4_first_render_job(vc4);721	if (vc4_first_bin_job(vc4) == exec &&722	    (!renderjob || renderjob->perfmon == exec->perfmon)) {723		vc4_submit_next_bin_job(dev);724		vc4_queue_hangcheck(dev);725	}726 727	spin_unlock_irqrestore(&vc4->job_lock, irqflags);728 729	return 0;730}731 732/**733 * vc4_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects734 * referenced by the job.735 * @dev: DRM device736 * @file_priv: DRM file for this fd737 * @exec: V3D job being set up738 *739 * The command validator needs to reference BOs by their index within740 * the submitted job's BO list.  This does the validation of the job's741 * BO list and reference counting for the lifetime of the job.742 */743static int744vc4_cl_lookup_bos(struct drm_device *dev,745		  struct drm_file *file_priv,746		  struct vc4_exec_info *exec)747{748	struct drm_vc4_submit_cl *args = exec->args;749	int ret = 0;750	int i;751 752	exec->bo_count = args->bo_handle_count;753 754	if (!exec->bo_count) {755		/* See comment on bo_index for why we have to check756		 * this.757		 */758		DRM_DEBUG("Rendering requires BOs to validate\n");759		return -EINVAL;760	}761 762	ret = drm_gem_objects_lookup(file_priv, u64_to_user_ptr(args->bo_handles),763				     exec->bo_count, &exec->bo);764 765	if (ret)766		goto fail_put_bo;767 768	for (i = 0; i < exec->bo_count; i++) {769		ret = vc4_bo_inc_usecnt(to_vc4_bo(exec->bo[i]));770		if (ret)771			goto fail_dec_usecnt;772	}773 774	return 0;775 776fail_dec_usecnt:777	/* Decrease usecnt on acquired objects.778	 * We cannot rely on  vc4_complete_exec() to release resources here,779	 * because vc4_complete_exec() has no information about which BO has780	 * had its ->usecnt incremented.781	 * To make things easier we just free everything explicitly and set782	 * exec->bo to NULL so that vc4_complete_exec() skips the 'BO release'783	 * step.784	 */785	for (i-- ; i >= 0; i--)786		vc4_bo_dec_usecnt(to_vc4_bo(exec->bo[i]));787 788fail_put_bo:789	/* Release any reference to acquired objects. */790	for (i = 0; i < exec->bo_count && exec->bo[i]; i++)791		drm_gem_object_put(exec->bo[i]);792 793	kvfree(exec->bo);794	exec->bo = NULL;795	return ret;796}797 798static int799vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)800{801	struct drm_vc4_submit_cl *args = exec->args;802	struct vc4_dev *vc4 = to_vc4_dev(dev);803	void *temp = NULL;804	void *bin;805	int ret = 0;806	uint32_t bin_offset = 0;807	uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,808					     16);809	uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;810	uint32_t exec_size = uniforms_offset + args->uniforms_size;811	uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *812					  args->shader_rec_count);813	struct vc4_bo *bo;814 815	if (shader_rec_offset < args->bin_cl_size ||816	    uniforms_offset < shader_rec_offset ||817	    exec_size < uniforms_offset ||818	    args->shader_rec_count >= (UINT_MAX /819					  sizeof(struct vc4_shader_state)) ||820	    temp_size < exec_size) {821		DRM_DEBUG("overflow in exec arguments\n");822		ret = -EINVAL;823		goto fail;824	}825 826	/* Allocate space where we'll store the copied in user command lists827	 * and shader records.828	 *829	 * We don't just copy directly into the BOs because we need to830	 * read the contents back for validation, and I think the831	 * bo->vaddr is uncached access.832	 */833	temp = kvmalloc_array(temp_size, 1, GFP_KERNEL);834	if (!temp) {835		drm_err(dev, "Failed to allocate storage for copying "836			"in bin/render CLs.\n");837		ret = -ENOMEM;838		goto fail;839	}840	bin = temp + bin_offset;841	exec->shader_rec_u = temp + shader_rec_offset;842	exec->uniforms_u = temp + uniforms_offset;843	exec->shader_state = temp + exec_size;844	exec->shader_state_size = args->shader_rec_count;845 846	if (copy_from_user(bin,847			   u64_to_user_ptr(args->bin_cl),848			   args->bin_cl_size)) {849		ret = -EFAULT;850		goto fail;851	}852 853	if (copy_from_user(exec->shader_rec_u,854			   u64_to_user_ptr(args->shader_rec),855			   args->shader_rec_size)) {856		ret = -EFAULT;857		goto fail;858	}859 860	if (copy_from_user(exec->uniforms_u,861			   u64_to_user_ptr(args->uniforms),862			   args->uniforms_size)) {863		ret = -EFAULT;864		goto fail;865	}866 867	bo = vc4_bo_create(dev, exec_size, true, VC4_BO_TYPE_BCL);868	if (IS_ERR(bo)) {869		drm_err(dev, "Couldn't allocate BO for binning\n");870		ret = PTR_ERR(bo);871		goto fail;872	}873	exec->exec_bo = &bo->base;874 875	list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,876		      &exec->unref_list);877 878	exec->ct0ca = exec->exec_bo->dma_addr + bin_offset;879 880	exec->bin_u = bin;881 882	exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;883	exec->shader_rec_p = exec->exec_bo->dma_addr + shader_rec_offset;884	exec->shader_rec_size = args->shader_rec_size;885 886	exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;887	exec->uniforms_p = exec->exec_bo->dma_addr + uniforms_offset;888	exec->uniforms_size = args->uniforms_size;889 890	ret = vc4_validate_bin_cl(dev,891				  exec->exec_bo->vaddr + bin_offset,892				  bin,893				  exec);894	if (ret)895		goto fail;896 897	ret = vc4_validate_shader_recs(dev, exec);898	if (ret)899		goto fail;900 901	if (exec->found_tile_binning_mode_config_packet) {902		ret = vc4_v3d_bin_bo_get(vc4, &exec->bin_bo_used);903		if (ret)904			goto fail;905	}906 907	/* Block waiting on any previous rendering into the CS's VBO,908	 * IB, or textures, so that pixels are actually written by the909	 * time we try to read them.910	 */911	ret = vc4_wait_for_seqno(dev, exec->bin_dep_seqno, ~0ull, true);912 913fail:914	kvfree(temp);915	return ret;916}917 918static void919vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)920{921	struct vc4_dev *vc4 = to_vc4_dev(dev);922	unsigned long irqflags;923	unsigned i;924 925	/* If we got force-completed because of GPU reset rather than926	 * through our IRQ handler, signal the fence now.927	 */928	if (exec->fence) {929		dma_fence_signal(exec->fence);930		dma_fence_put(exec->fence);931	}932 933	if (exec->bo) {934		for (i = 0; i < exec->bo_count; i++) {935			struct vc4_bo *bo = to_vc4_bo(exec->bo[i]);936 937			vc4_bo_dec_usecnt(bo);938			drm_gem_object_put(exec->bo[i]);939		}940		kvfree(exec->bo);941	}942 943	while (!list_empty(&exec->unref_list)) {944		struct vc4_bo *bo = list_first_entry(&exec->unref_list,945						     struct vc4_bo, unref_head);946		list_del(&bo->unref_head);947		drm_gem_object_put(&bo->base.base);948	}949 950	/* Free up the allocation of any bin slots we used. */951	spin_lock_irqsave(&vc4->job_lock, irqflags);952	vc4->bin_alloc_used &= ~exec->bin_slots;953	spin_unlock_irqrestore(&vc4->job_lock, irqflags);954 955	/* Release the reference on the binner BO if needed. */956	if (exec->bin_bo_used)957		vc4_v3d_bin_bo_put(vc4);958 959	/* Release the reference we had on the perf monitor. */960	vc4_perfmon_put(exec->perfmon);961 962	vc4_v3d_pm_put(vc4);963 964	kfree(exec);965}966 967void968vc4_job_handle_completed(struct vc4_dev *vc4)969{970	unsigned long irqflags;971	struct vc4_seqno_cb *cb, *cb_temp;972 973	if (WARN_ON_ONCE(vc4->is_vc5))974		return;975 976	spin_lock_irqsave(&vc4->job_lock, irqflags);977	while (!list_empty(&vc4->job_done_list)) {978		struct vc4_exec_info *exec =979			list_first_entry(&vc4->job_done_list,980					 struct vc4_exec_info, head);981		list_del(&exec->head);982 983		spin_unlock_irqrestore(&vc4->job_lock, irqflags);984		vc4_complete_exec(&vc4->base, exec);985		spin_lock_irqsave(&vc4->job_lock, irqflags);986	}987 988	list_for_each_entry_safe(cb, cb_temp, &vc4->seqno_cb_list, work.entry) {989		if (cb->seqno <= vc4->finished_seqno) {990			list_del_init(&cb->work.entry);991			schedule_work(&cb->work);992		}993	}994 995	spin_unlock_irqrestore(&vc4->job_lock, irqflags);996}997 998static void vc4_seqno_cb_work(struct work_struct *work)999{1000	struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work);1001 1002	cb->func(cb);1003}1004 1005int vc4_queue_seqno_cb(struct drm_device *dev,1006		       struct vc4_seqno_cb *cb, uint64_t seqno,1007		       void (*func)(struct vc4_seqno_cb *cb))1008{1009	struct vc4_dev *vc4 = to_vc4_dev(dev);1010	unsigned long irqflags;1011 1012	if (WARN_ON_ONCE(vc4->is_vc5))1013		return -ENODEV;1014 1015	cb->func = func;1016	INIT_WORK(&cb->work, vc4_seqno_cb_work);1017 1018	spin_lock_irqsave(&vc4->job_lock, irqflags);1019	if (seqno > vc4->finished_seqno) {1020		cb->seqno = seqno;1021		list_add_tail(&cb->work.entry, &vc4->seqno_cb_list);1022	} else {1023		schedule_work(&cb->work);1024	}1025	spin_unlock_irqrestore(&vc4->job_lock, irqflags);1026 1027	return 0;1028}1029 1030/* Scheduled when any job has been completed, this walks the list of1031 * jobs that had completed and unrefs their BOs and frees their exec1032 * structs.1033 */1034static void1035vc4_job_done_work(struct work_struct *work)1036{1037	struct vc4_dev *vc4 =1038		container_of(work, struct vc4_dev, job_done_work);1039 1040	vc4_job_handle_completed(vc4);1041}1042 1043static int1044vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,1045				uint64_t seqno,1046				uint64_t *timeout_ns)1047{1048	unsigned long start = jiffies;1049	int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);1050 1051	if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {1052		uint64_t delta = jiffies_to_nsecs(jiffies - start);1053 1054		if (*timeout_ns >= delta)1055			*timeout_ns -= delta;1056	}1057 1058	return ret;1059}1060 1061int1062vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,1063		     struct drm_file *file_priv)1064{1065	struct vc4_dev *vc4 = to_vc4_dev(dev);1066	struct drm_vc4_wait_seqno *args = data;1067 1068	if (WARN_ON_ONCE(vc4->is_vc5))1069		return -ENODEV;1070 1071	return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,1072					       &args->timeout_ns);1073}1074 1075int1076vc4_wait_bo_ioctl(struct drm_device *dev, void *data,1077		  struct drm_file *file_priv)1078{1079	struct vc4_dev *vc4 = to_vc4_dev(dev);1080	int ret;1081	struct drm_vc4_wait_bo *args = data;1082	struct drm_gem_object *gem_obj;1083	struct vc4_bo *bo;1084 1085	if (WARN_ON_ONCE(vc4->is_vc5))1086		return -ENODEV;1087 1088	if (args->pad != 0)1089		return -EINVAL;1090 1091	gem_obj = drm_gem_object_lookup(file_priv, args->handle);1092	if (!gem_obj) {1093		DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);1094		return -EINVAL;1095	}1096	bo = to_vc4_bo(gem_obj);1097 1098	ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno,1099					      &args->timeout_ns);1100 1101	drm_gem_object_put(gem_obj);1102	return ret;1103}1104 1105/**1106 * vc4_submit_cl_ioctl() - Submits a job (frame) to the VC4.1107 * @dev: DRM device1108 * @data: ioctl argument1109 * @file_priv: DRM file for this fd1110 *1111 * This is the main entrypoint for userspace to submit a 3D frame to1112 * the GPU.  Userspace provides the binner command list (if1113 * applicable), and the kernel sets up the render command list to draw1114 * to the framebuffer described in the ioctl, using the command lists1115 * that the 3D engine's binner will produce.1116 */1117int1118vc4_submit_cl_ioctl(struct drm_device *dev, void *data,1119		    struct drm_file *file_priv)1120{1121	struct vc4_dev *vc4 = to_vc4_dev(dev);1122	struct vc4_file *vc4file = file_priv->driver_priv;1123	struct drm_vc4_submit_cl *args = data;1124	struct drm_syncobj *out_sync = NULL;1125	struct vc4_exec_info *exec;1126	struct ww_acquire_ctx acquire_ctx;1127	struct dma_fence *in_fence;1128	int ret = 0;1129 1130	trace_vc4_submit_cl_ioctl(dev, args->bin_cl_size,1131				  args->shader_rec_size,1132				  args->bo_handle_count);1133 1134	if (WARN_ON_ONCE(vc4->is_vc5))1135		return -ENODEV;1136 1137	if (!vc4->v3d) {1138		DRM_DEBUG("VC4_SUBMIT_CL with no VC4 V3D probed\n");1139		return -ENODEV;1140	}1141 1142	if ((args->flags & ~(VC4_SUBMIT_CL_USE_CLEAR_COLOR |1143			     VC4_SUBMIT_CL_FIXED_RCL_ORDER |1144			     VC4_SUBMIT_CL_RCL_ORDER_INCREASING_X |1145			     VC4_SUBMIT_CL_RCL_ORDER_INCREASING_Y)) != 0) {1146		DRM_DEBUG("Unknown flags: 0x%02x\n", args->flags);1147		return -EINVAL;1148	}1149 1150	if (args->pad2 != 0) {1151		DRM_DEBUG("Invalid pad: 0x%08x\n", args->pad2);1152		return -EINVAL;1153	}1154 1155	exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);1156	if (!exec)1157		return -ENOMEM;1158 1159	exec->dev = vc4;1160 1161	ret = vc4_v3d_pm_get(vc4);1162	if (ret) {1163		kfree(exec);1164		return ret;1165	}1166 1167	exec->args = args;1168	INIT_LIST_HEAD(&exec->unref_list);1169 1170	ret = vc4_cl_lookup_bos(dev, file_priv, exec);1171	if (ret)1172		goto fail;1173 1174	if (args->perfmonid) {1175		exec->perfmon = vc4_perfmon_find(vc4file,1176						 args->perfmonid);1177		if (!exec->perfmon) {1178			ret = -ENOENT;1179			goto fail;1180		}1181	}1182 1183	if (args->in_sync) {1184		ret = drm_syncobj_find_fence(file_priv, args->in_sync,1185					     0, 0, &in_fence);1186		if (ret)1187			goto fail;1188 1189		/* When the fence (or fence array) is exclusively from our1190		 * context we can skip the wait since jobs are executed in1191		 * order of their submission through this ioctl and this can1192		 * only have fences from a prior job.1193		 */1194		if (!dma_fence_match_context(in_fence,1195					     vc4->dma_fence_context)) {1196			ret = dma_fence_wait(in_fence, true);1197			if (ret) {1198				dma_fence_put(in_fence);1199				goto fail;1200			}1201		}1202 1203		dma_fence_put(in_fence);1204	}1205 1206	if (exec->args->bin_cl_size != 0) {1207		ret = vc4_get_bcl(dev, exec);1208		if (ret)1209			goto fail;1210	} else {1211		exec->ct0ca = 0;1212		exec->ct0ea = 0;1213	}1214 1215	ret = vc4_get_rcl(dev, exec);1216	if (ret)1217		goto fail;1218 1219	ret = vc4_lock_bo_reservations(dev, exec, &acquire_ctx);1220	if (ret)1221		goto fail;1222 1223	if (args->out_sync) {1224		out_sync = drm_syncobj_find(file_priv, args->out_sync);1225		if (!out_sync) {1226			ret = -EINVAL;1227			goto fail;1228		}1229 1230		/* We replace the fence in out_sync in vc4_queue_submit since1231		 * the render job could execute immediately after that call.1232		 * If it finishes before our ioctl processing resumes the1233		 * render job fence could already have been freed.1234		 */1235	}1236 1237	/* Clear this out of the struct we'll be putting in the queue,1238	 * since it's part of our stack.1239	 */1240	exec->args = NULL;1241 1242	ret = vc4_queue_submit(dev, exec, &acquire_ctx, out_sync);1243 1244	/* The syncobj isn't part of the exec data and we need to free our1245	 * reference even if job submission failed.1246	 */1247	if (out_sync)1248		drm_syncobj_put(out_sync);1249 1250	if (ret)1251		goto fail;1252 1253	/* Return the seqno for our job. */1254	args->seqno = vc4->emit_seqno;1255 1256	return 0;1257 1258fail:1259	vc4_complete_exec(&vc4->base, exec);1260 1261	return ret;1262}1263 1264static void vc4_gem_destroy(struct drm_device *dev, void *unused);1265int vc4_gem_init(struct drm_device *dev)1266{1267	struct vc4_dev *vc4 = to_vc4_dev(dev);1268	int ret;1269 1270	if (WARN_ON_ONCE(vc4->is_vc5))1271		return -ENODEV;1272 1273	vc4->dma_fence_context = dma_fence_context_alloc(1);1274 1275	INIT_LIST_HEAD(&vc4->bin_job_list);1276	INIT_LIST_HEAD(&vc4->render_job_list);1277	INIT_LIST_HEAD(&vc4->job_done_list);1278	INIT_LIST_HEAD(&vc4->seqno_cb_list);1279	spin_lock_init(&vc4->job_lock);1280 1281	INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);1282	timer_setup(&vc4->hangcheck.timer, vc4_hangcheck_elapsed, 0);1283 1284	INIT_WORK(&vc4->job_done_work, vc4_job_done_work);1285 1286	ret = drmm_mutex_init(dev, &vc4->power_lock);1287	if (ret)1288		return ret;1289 1290	INIT_LIST_HEAD(&vc4->purgeable.list);1291 1292	ret = drmm_mutex_init(dev, &vc4->purgeable.lock);1293	if (ret)1294		return ret;1295 1296	return drmm_add_action_or_reset(dev, vc4_gem_destroy, NULL);1297}1298 1299static void vc4_gem_destroy(struct drm_device *dev, void *unused)1300{1301	struct vc4_dev *vc4 = to_vc4_dev(dev);1302 1303	/* Waiting for exec to finish would need to be done before1304	 * unregistering V3D.1305	 */1306	WARN_ON(vc4->emit_seqno != vc4->finished_seqno);1307 1308	/* V3D should already have disabled its interrupt and cleared1309	 * the overflow allocation registers.  Now free the object.1310	 */1311	if (vc4->bin_bo) {1312		drm_gem_object_put(&vc4->bin_bo->base.base);1313		vc4->bin_bo = NULL;1314	}1315 1316	if (vc4->hang_state)1317		vc4_free_hang_state(dev, vc4->hang_state);1318}1319 1320int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,1321			  struct drm_file *file_priv)1322{1323	struct vc4_dev *vc4 = to_vc4_dev(dev);1324	struct drm_vc4_gem_madvise *args = data;1325	struct drm_gem_object *gem_obj;1326	struct vc4_bo *bo;1327	int ret;1328 1329	if (WARN_ON_ONCE(vc4->is_vc5))1330		return -ENODEV;1331 1332	switch (args->madv) {1333	case VC4_MADV_DONTNEED:1334	case VC4_MADV_WILLNEED:1335		break;1336	default:1337		return -EINVAL;1338	}1339 1340	if (args->pad != 0)1341		return -EINVAL;1342 1343	gem_obj = drm_gem_object_lookup(file_priv, args->handle);1344	if (!gem_obj) {1345		DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);1346		return -ENOENT;1347	}1348 1349	bo = to_vc4_bo(gem_obj);1350 1351	/* Only BOs exposed to userspace can be purged. */1352	if (bo->madv == __VC4_MADV_NOTSUPP) {1353		DRM_DEBUG("madvise not supported on this BO\n");1354		ret = -EINVAL;1355		goto out_put_gem;1356	}1357 1358	/* Not sure it's safe to purge imported BOs. Let's just assume it's1359	 * not until proven otherwise.1360	 */1361	if (gem_obj->import_attach) {1362		DRM_DEBUG("madvise not supported on imported BOs\n");1363		ret = -EINVAL;1364		goto out_put_gem;1365	}1366 1367	mutex_lock(&bo->madv_lock);1368 1369	if (args->madv == VC4_MADV_DONTNEED && bo->madv == VC4_MADV_WILLNEED &&1370	    !refcount_read(&bo->usecnt)) {1371		/* If the BO is about to be marked as purgeable, is not used1372		 * and is not already purgeable or purged, add it to the1373		 * purgeable list.1374		 */1375		vc4_bo_add_to_purgeable_pool(bo);1376	} else if (args->madv == VC4_MADV_WILLNEED &&1377		   bo->madv == VC4_MADV_DONTNEED &&1378		   !refcount_read(&bo->usecnt)) {1379		/* The BO has not been purged yet, just remove it from1380		 * the purgeable list.1381		 */1382		vc4_bo_remove_from_purgeable_pool(bo);1383	}1384 1385	/* Save the purged state. */1386	args->retained = bo->madv != __VC4_MADV_PURGED;1387 1388	/* Update internal madv state only if the bo was not purged. */1389	if (bo->madv != __VC4_MADV_PURGED)1390		bo->madv = args->madv;1391 1392	mutex_unlock(&bo->madv_lock);1393 1394	ret = 0;1395 1396out_put_gem:1397	drm_gem_object_put(gem_obj);1398 1399	return ret;1400}1401