brintos

brintos / linux-shallow public Read only

0
0
Text · 9.3 KiB · ef93d8e Raw
359 lines · c
1/*2 * Copyright © 2014 Broadcom3 *4 * Permission is hereby granted, free of charge, to any person obtaining a5 * copy of this software and associated documentation files (the "Software"),6 * to deal in the Software without restriction, including without limitation7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,8 * and/or sell copies of the Software, and to permit persons to whom the9 * Software is furnished to do so, subject to the following conditions:10 *11 * The above copyright notice and this permission notice (including the next12 * paragraph) shall be included in all copies or substantial portions of the13 * Software.14 *15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS21 * IN THE SOFTWARE.22 */23 24/**25 * DOC: Interrupt management for the V3D engine26 *27 * We have an interrupt status register (V3D_INTCTL) which reports28 * interrupts, and where writing 1 bits clears those interrupts.29 * There are also a pair of interrupt registers30 * (V3D_INTENA/V3D_INTDIS) where writing a 1 to their bits enables or31 * disables that specific interrupt, and 0s written are ignored32 * (reading either one returns the set of enabled interrupts).33 *34 * When we take a binning flush done interrupt, we need to submit the35 * next frame for binning and move the finished frame to the render36 * thread.37 *38 * When we take a render frame interrupt, we need to wake the39 * processes waiting for some frame to be done, and get the next frame40 * submitted ASAP (so the hardware doesn't sit idle when there's work41 * to do).42 *43 * When we take the binner out of memory interrupt, we need to44 * allocate some new memory and pass it to the binner so that the45 * current job can make progress.46 */47 48#include <linux/platform_device.h>49 50#include <drm/drm_drv.h>51 52#include "vc4_drv.h"53#include "vc4_regs.h"54#include "vc4_trace.h"55 56#define V3D_DRIVER_IRQS (V3D_INT_OUTOMEM | \57			 V3D_INT_FLDONE | \58			 V3D_INT_FRDONE)59 60static void61vc4_overflow_mem_work(struct work_struct *work)62{63	struct vc4_dev *vc4 =64		container_of(work, struct vc4_dev, overflow_mem_work);65	struct vc4_bo *bo;66	int bin_bo_slot;67	struct vc4_exec_info *exec;68	unsigned long irqflags;69 70	mutex_lock(&vc4->bin_bo_lock);71 72	if (!vc4->bin_bo)73		goto complete;74 75	bo = vc4->bin_bo;76 77	bin_bo_slot = vc4_v3d_get_bin_slot(vc4);78	if (bin_bo_slot < 0) {79		drm_err(&vc4->base, "Couldn't allocate binner overflow mem\n");80		goto complete;81	}82 83	spin_lock_irqsave(&vc4->job_lock, irqflags);84 85	if (vc4->bin_alloc_overflow) {86		/* If we had overflow memory allocated previously,87		 * then that chunk will free when the current bin job88		 * is done.  If we don't have a bin job running, then89		 * the chunk will be done whenever the list of render90		 * jobs has drained.91		 */92		exec = vc4_first_bin_job(vc4);93		if (!exec)94			exec = vc4_last_render_job(vc4);95		if (exec) {96			exec->bin_slots |= vc4->bin_alloc_overflow;97		} else {98			/* There's nothing queued in the hardware, so99			 * the old slot is free immediately.100			 */101			vc4->bin_alloc_used &= ~vc4->bin_alloc_overflow;102		}103	}104	vc4->bin_alloc_overflow = BIT(bin_bo_slot);105 106	V3D_WRITE(V3D_BPOA, bo->base.dma_addr + bin_bo_slot * vc4->bin_alloc_size);107	V3D_WRITE(V3D_BPOS, bo->base.base.size);108	V3D_WRITE(V3D_INTCTL, V3D_INT_OUTOMEM);109	V3D_WRITE(V3D_INTENA, V3D_INT_OUTOMEM);110	spin_unlock_irqrestore(&vc4->job_lock, irqflags);111 112complete:113	mutex_unlock(&vc4->bin_bo_lock);114}115 116static void117vc4_irq_finish_bin_job(struct drm_device *dev)118{119	struct vc4_dev *vc4 = to_vc4_dev(dev);120	struct vc4_exec_info *next, *exec = vc4_first_bin_job(vc4);121 122	if (!exec)123		return;124 125	trace_vc4_bcl_end_irq(dev, exec->seqno);126 127	vc4_move_job_to_render(dev, exec);128	next = vc4_first_bin_job(vc4);129 130	/* Only submit the next job in the bin list if it matches the perfmon131	 * attached to the one that just finished (or if both jobs don't have132	 * perfmon attached to them).133	 */134	if (next && next->perfmon == exec->perfmon)135		vc4_submit_next_bin_job(dev);136}137 138static void139vc4_cancel_bin_job(struct drm_device *dev)140{141	struct vc4_dev *vc4 = to_vc4_dev(dev);142	struct vc4_exec_info *exec = vc4_first_bin_job(vc4);143 144	if (!exec)145		return;146 147	/* Stop the perfmon so that the next bin job can be started. */148	if (exec->perfmon)149		vc4_perfmon_stop(vc4, exec->perfmon, false);150 151	list_move_tail(&exec->head, &vc4->bin_job_list);152	vc4_submit_next_bin_job(dev);153}154 155static void156vc4_irq_finish_render_job(struct drm_device *dev)157{158	struct vc4_dev *vc4 = to_vc4_dev(dev);159	struct vc4_exec_info *exec = vc4_first_render_job(vc4);160	struct vc4_exec_info *nextbin, *nextrender;161 162	if (!exec)163		return;164 165	trace_vc4_rcl_end_irq(dev, exec->seqno);166 167	vc4->finished_seqno++;168	list_move_tail(&exec->head, &vc4->job_done_list);169 170	nextbin = vc4_first_bin_job(vc4);171	nextrender = vc4_first_render_job(vc4);172 173	/* Only stop the perfmon if following jobs in the queue don't expect it174	 * to be enabled.175	 */176	if (exec->perfmon && !nextrender &&177	    (!nextbin || nextbin->perfmon != exec->perfmon))178		vc4_perfmon_stop(vc4, exec->perfmon, true);179 180	/* If there's a render job waiting, start it. If this is not the case181	 * we may have to unblock the binner if it's been stalled because of182	 * perfmon (this can be checked by comparing the perfmon attached to183	 * the finished renderjob to the one attached to the next bin job: if184	 * they don't match, this means the binner is stalled and should be185	 * restarted).186	 */187	if (nextrender)188		vc4_submit_next_render_job(dev);189	else if (nextbin && nextbin->perfmon != exec->perfmon)190		vc4_submit_next_bin_job(dev);191 192	if (exec->fence) {193		dma_fence_signal_locked(exec->fence);194		dma_fence_put(exec->fence);195		exec->fence = NULL;196	}197 198	wake_up_all(&vc4->job_wait_queue);199	schedule_work(&vc4->job_done_work);200}201 202static irqreturn_t203vc4_irq(int irq, void *arg)204{205	struct drm_device *dev = arg;206	struct vc4_dev *vc4 = to_vc4_dev(dev);207	uint32_t intctl;208	irqreturn_t status = IRQ_NONE;209 210	barrier();211	intctl = V3D_READ(V3D_INTCTL);212 213	/* Acknowledge the interrupts we're handling here. The binner214	 * last flush / render frame done interrupt will be cleared,215	 * while OUTOMEM will stay high until the underlying cause is216	 * cleared.217	 */218	V3D_WRITE(V3D_INTCTL, intctl);219 220	if (intctl & V3D_INT_OUTOMEM) {221		/* Disable OUTOMEM until the work is done. */222		V3D_WRITE(V3D_INTDIS, V3D_INT_OUTOMEM);223		schedule_work(&vc4->overflow_mem_work);224		status = IRQ_HANDLED;225	}226 227	if (intctl & V3D_INT_FLDONE) {228		spin_lock(&vc4->job_lock);229		vc4_irq_finish_bin_job(dev);230		spin_unlock(&vc4->job_lock);231		status = IRQ_HANDLED;232	}233 234	if (intctl & V3D_INT_FRDONE) {235		spin_lock(&vc4->job_lock);236		vc4_irq_finish_render_job(dev);237		spin_unlock(&vc4->job_lock);238		status = IRQ_HANDLED;239	}240 241	return status;242}243 244static void245vc4_irq_prepare(struct drm_device *dev)246{247	struct vc4_dev *vc4 = to_vc4_dev(dev);248 249	if (!vc4->v3d)250		return;251 252	init_waitqueue_head(&vc4->job_wait_queue);253	INIT_WORK(&vc4->overflow_mem_work, vc4_overflow_mem_work);254 255	/* Clear any pending interrupts someone might have left around256	 * for us.257	 */258	V3D_WRITE(V3D_INTCTL, V3D_DRIVER_IRQS);259}260 261void262vc4_irq_enable(struct drm_device *dev)263{264	struct vc4_dev *vc4 = to_vc4_dev(dev);265 266	if (WARN_ON_ONCE(vc4->is_vc5))267		return;268 269	if (!vc4->v3d)270		return;271 272	/* Enable the render done interrupts. The out-of-memory interrupt is273	 * enabled as soon as we have a binner BO allocated.274	 */275	V3D_WRITE(V3D_INTENA, V3D_INT_FLDONE | V3D_INT_FRDONE);276}277 278void279vc4_irq_disable(struct drm_device *dev)280{281	struct vc4_dev *vc4 = to_vc4_dev(dev);282 283	if (WARN_ON_ONCE(vc4->is_vc5))284		return;285 286	if (!vc4->v3d)287		return;288 289	/* Disable sending interrupts for our driver's IRQs. */290	V3D_WRITE(V3D_INTDIS, V3D_DRIVER_IRQS);291 292	/* Clear any pending interrupts we might have left. */293	V3D_WRITE(V3D_INTCTL, V3D_DRIVER_IRQS);294 295	/* Finish any interrupt handler still in flight. */296	synchronize_irq(vc4->irq);297 298	cancel_work_sync(&vc4->overflow_mem_work);299}300 301int vc4_irq_install(struct drm_device *dev, int irq)302{303	struct vc4_dev *vc4 = to_vc4_dev(dev);304	int ret;305 306	if (WARN_ON_ONCE(vc4->is_vc5))307		return -ENODEV;308 309	if (irq == IRQ_NOTCONNECTED)310		return -ENOTCONN;311 312	vc4_irq_prepare(dev);313 314	ret = request_irq(irq, vc4_irq, 0, dev->driver->name, dev);315	if (ret)316		return ret;317 318	vc4_irq_enable(dev);319 320	return 0;321}322 323void vc4_irq_uninstall(struct drm_device *dev)324{325	struct vc4_dev *vc4 = to_vc4_dev(dev);326 327	if (WARN_ON_ONCE(vc4->is_vc5))328		return;329 330	vc4_irq_disable(dev);331	free_irq(vc4->irq, dev);332}333 334/** Reinitializes interrupt registers when a GPU reset is performed. */335void vc4_irq_reset(struct drm_device *dev)336{337	struct vc4_dev *vc4 = to_vc4_dev(dev);338	unsigned long irqflags;339 340	if (WARN_ON_ONCE(vc4->is_vc5))341		return;342 343	/* Acknowledge any stale IRQs. */344	V3D_WRITE(V3D_INTCTL, V3D_DRIVER_IRQS);345 346	/*347	 * Turn all our interrupts on.  Binner out of memory is the348	 * only one we expect to trigger at this point, since we've349	 * just come from poweron and haven't supplied any overflow350	 * memory yet.351	 */352	V3D_WRITE(V3D_INTENA, V3D_DRIVER_IRQS);353 354	spin_lock_irqsave(&vc4->job_lock, irqflags);355	vc4_cancel_bin_job(dev);356	vc4_irq_finish_render_job(dev);357	spin_unlock_irqrestore(&vc4->job_lock, irqflags);358}359