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1// SPDX-License-Identifier: GPL-2.0-only2/*3 * Copyright (c) 2014 The Linux Foundation. All rights reserved.4 * Copyright (C) 2013 Red Hat5 * Author: Rob Clark <robdclark@gmail.com>6 */7 8#include <linux/clk.h>9#include <linux/component.h>10#include <linux/platform_device.h>11#include <linux/pm_runtime.h>12 13#include "vc4_drv.h"14#include "vc4_regs.h"15 16static const struct debugfs_reg32 v3d_regs[] = {17	VC4_REG32(V3D_IDENT0),18	VC4_REG32(V3D_IDENT1),19	VC4_REG32(V3D_IDENT2),20	VC4_REG32(V3D_SCRATCH),21	VC4_REG32(V3D_L2CACTL),22	VC4_REG32(V3D_SLCACTL),23	VC4_REG32(V3D_INTCTL),24	VC4_REG32(V3D_INTENA),25	VC4_REG32(V3D_INTDIS),26	VC4_REG32(V3D_CT0CS),27	VC4_REG32(V3D_CT1CS),28	VC4_REG32(V3D_CT0EA),29	VC4_REG32(V3D_CT1EA),30	VC4_REG32(V3D_CT0CA),31	VC4_REG32(V3D_CT1CA),32	VC4_REG32(V3D_CT00RA0),33	VC4_REG32(V3D_CT01RA0),34	VC4_REG32(V3D_CT0LC),35	VC4_REG32(V3D_CT1LC),36	VC4_REG32(V3D_CT0PC),37	VC4_REG32(V3D_CT1PC),38	VC4_REG32(V3D_PCS),39	VC4_REG32(V3D_BFC),40	VC4_REG32(V3D_RFC),41	VC4_REG32(V3D_BPCA),42	VC4_REG32(V3D_BPCS),43	VC4_REG32(V3D_BPOA),44	VC4_REG32(V3D_BPOS),45	VC4_REG32(V3D_BXCF),46	VC4_REG32(V3D_SQRSV0),47	VC4_REG32(V3D_SQRSV1),48	VC4_REG32(V3D_SQCNTL),49	VC4_REG32(V3D_SRQPC),50	VC4_REG32(V3D_SRQUA),51	VC4_REG32(V3D_SRQUL),52	VC4_REG32(V3D_SRQCS),53	VC4_REG32(V3D_VPACNTL),54	VC4_REG32(V3D_VPMBASE),55	VC4_REG32(V3D_PCTRC),56	VC4_REG32(V3D_PCTRE),57	VC4_REG32(V3D_PCTR(0)),58	VC4_REG32(V3D_PCTRS(0)),59	VC4_REG32(V3D_PCTR(1)),60	VC4_REG32(V3D_PCTRS(1)),61	VC4_REG32(V3D_PCTR(2)),62	VC4_REG32(V3D_PCTRS(2)),63	VC4_REG32(V3D_PCTR(3)),64	VC4_REG32(V3D_PCTRS(3)),65	VC4_REG32(V3D_PCTR(4)),66	VC4_REG32(V3D_PCTRS(4)),67	VC4_REG32(V3D_PCTR(5)),68	VC4_REG32(V3D_PCTRS(5)),69	VC4_REG32(V3D_PCTR(6)),70	VC4_REG32(V3D_PCTRS(6)),71	VC4_REG32(V3D_PCTR(7)),72	VC4_REG32(V3D_PCTRS(7)),73	VC4_REG32(V3D_PCTR(8)),74	VC4_REG32(V3D_PCTRS(8)),75	VC4_REG32(V3D_PCTR(9)),76	VC4_REG32(V3D_PCTRS(9)),77	VC4_REG32(V3D_PCTR(10)),78	VC4_REG32(V3D_PCTRS(10)),79	VC4_REG32(V3D_PCTR(11)),80	VC4_REG32(V3D_PCTRS(11)),81	VC4_REG32(V3D_PCTR(12)),82	VC4_REG32(V3D_PCTRS(12)),83	VC4_REG32(V3D_PCTR(13)),84	VC4_REG32(V3D_PCTRS(13)),85	VC4_REG32(V3D_PCTR(14)),86	VC4_REG32(V3D_PCTRS(14)),87	VC4_REG32(V3D_PCTR(15)),88	VC4_REG32(V3D_PCTRS(15)),89	VC4_REG32(V3D_DBGE),90	VC4_REG32(V3D_FDBGO),91	VC4_REG32(V3D_FDBGB),92	VC4_REG32(V3D_FDBGR),93	VC4_REG32(V3D_FDBGS),94	VC4_REG32(V3D_ERRSTAT),95};96 97static int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused)98{99	struct drm_debugfs_entry *entry = m->private;100	struct drm_device *dev = entry->dev;101	struct vc4_dev *vc4 = to_vc4_dev(dev);102	int ret = vc4_v3d_pm_get(vc4);103 104	if (ret == 0) {105		uint32_t ident1 = V3D_READ(V3D_IDENT1);106		uint32_t nslc = VC4_GET_FIELD(ident1, V3D_IDENT1_NSLC);107		uint32_t tups = VC4_GET_FIELD(ident1, V3D_IDENT1_TUPS);108		uint32_t qups = VC4_GET_FIELD(ident1, V3D_IDENT1_QUPS);109 110		seq_printf(m, "Revision:   %d\n",111			   VC4_GET_FIELD(ident1, V3D_IDENT1_REV));112		seq_printf(m, "Slices:     %d\n", nslc);113		seq_printf(m, "TMUs:       %d\n", nslc * tups);114		seq_printf(m, "QPUs:       %d\n", nslc * qups);115		seq_printf(m, "Semaphores: %d\n",116			   VC4_GET_FIELD(ident1, V3D_IDENT1_NSEM));117		vc4_v3d_pm_put(vc4);118	}119 120	return 0;121}122 123/*124 * Wraps pm_runtime_get_sync() in a refcount, so that we can reliably125 * get the pm_runtime refcount to 0 in vc4_reset().126 */127int128vc4_v3d_pm_get(struct vc4_dev *vc4)129{130	if (WARN_ON_ONCE(vc4->is_vc5))131		return -ENODEV;132 133	mutex_lock(&vc4->power_lock);134	if (vc4->power_refcount++ == 0) {135		int ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);136 137		if (ret < 0) {138			vc4->power_refcount--;139			mutex_unlock(&vc4->power_lock);140			return ret;141		}142	}143	mutex_unlock(&vc4->power_lock);144 145	return 0;146}147 148void149vc4_v3d_pm_put(struct vc4_dev *vc4)150{151	if (WARN_ON_ONCE(vc4->is_vc5))152		return;153 154	mutex_lock(&vc4->power_lock);155	if (--vc4->power_refcount == 0) {156		pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);157		pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);158	}159	mutex_unlock(&vc4->power_lock);160}161 162static void vc4_v3d_init_hw(struct drm_device *dev)163{164	struct vc4_dev *vc4 = to_vc4_dev(dev);165 166	/* Take all the memory that would have been reserved for user167	 * QPU programs, since we don't have an interface for running168	 * them, anyway.169	 */170	V3D_WRITE(V3D_VPMBASE, 0);171}172 173int vc4_v3d_get_bin_slot(struct vc4_dev *vc4)174{175	struct drm_device *dev = &vc4->base;176	unsigned long irqflags;177	int slot;178	uint64_t seqno = 0;179	struct vc4_exec_info *exec;180 181	if (WARN_ON_ONCE(vc4->is_vc5))182		return -ENODEV;183 184try_again:185	spin_lock_irqsave(&vc4->job_lock, irqflags);186	slot = ffs(~vc4->bin_alloc_used);187	if (slot != 0) {188		/* Switch from ffs() bit index to a 0-based index. */189		slot--;190		vc4->bin_alloc_used |= BIT(slot);191		spin_unlock_irqrestore(&vc4->job_lock, irqflags);192		return slot;193	}194 195	/* Couldn't find an open slot.  Wait for render to complete196	 * and try again.197	 */198	exec = vc4_last_render_job(vc4);199	if (exec)200		seqno = exec->seqno;201	spin_unlock_irqrestore(&vc4->job_lock, irqflags);202 203	if (seqno) {204		int ret = vc4_wait_for_seqno(dev, seqno, ~0ull, true);205 206		if (ret == 0)207			goto try_again;208 209		return ret;210	}211 212	return -ENOMEM;213}214 215/*216 * bin_bo_alloc() - allocates the memory that will be used for217 * tile binning.218 *219 * The binner has a limitation that the addresses in the tile state220 * buffer that point into the tile alloc buffer or binner overflow221 * memory only have 28 bits (256MB), and the top 4 on the bus for222 * tile alloc references end up coming from the tile state buffer's223 * address.224 *225 * To work around this, we allocate a single large buffer while V3D is226 * in use, make sure that it has the top 4 bits constant across its227 * entire extent, and then put the tile state, tile alloc, and binner228 * overflow memory inside that buffer.229 *230 * This creates a limitation where we may not be able to execute a job231 * if it doesn't fit within the buffer that we allocated up front.232 * However, it turns out that 16MB is "enough for anybody", and233 * real-world applications run into allocation failures from the234 * overall DMA pool before they make scenes complicated enough to run235 * out of bin space.236 */237static int bin_bo_alloc(struct vc4_dev *vc4)238{239	struct vc4_v3d *v3d = vc4->v3d;240	uint32_t size = 16 * 1024 * 1024;241	int ret = 0;242	struct list_head list;243 244	if (!v3d)245		return -ENODEV;246 247	/* We may need to try allocating more than once to get a BO248	 * that doesn't cross 256MB.  Track the ones we've allocated249	 * that failed so far, so that we can free them when we've got250	 * one that succeeded (if we freed them right away, our next251	 * allocation would probably be the same chunk of memory).252	 */253	INIT_LIST_HEAD(&list);254 255	while (true) {256		struct vc4_bo *bo = vc4_bo_create(&vc4->base, size, true,257						  VC4_BO_TYPE_BIN);258 259		if (IS_ERR(bo)) {260			ret = PTR_ERR(bo);261 262			dev_err(&v3d->pdev->dev,263				"Failed to allocate memory for tile binning: "264				"%d. You may need to enable DMA or give it "265				"more memory.",266				ret);267			break;268		}269 270		/* Check if this BO won't trigger the addressing bug. */271		if ((bo->base.dma_addr & 0xf0000000) ==272		    ((bo->base.dma_addr + bo->base.base.size - 1) & 0xf0000000)) {273			vc4->bin_bo = bo;274 275			/* Set up for allocating 512KB chunks of276			 * binner memory.  The biggest allocation we277			 * need to do is for the initial tile alloc +278			 * tile state buffer.  We can render to a279			 * maximum of ((2048*2048) / (32*32) = 4096280			 * tiles in a frame (until we do floating281			 * point rendering, at which point it would be282			 * 8192).  Tile state is 48b/tile (rounded to283			 * a page), and tile alloc is 32b/tile284			 * (rounded to a page), plus a page of extra,285			 * for a total of 320kb for our worst-case.286			 * We choose 512kb so that it divides evenly287			 * into our 16MB, and the rest of the 512kb288			 * will be used as storage for the overflow289			 * from the initial 32b CL per bin.290			 */291			vc4->bin_alloc_size = 512 * 1024;292			vc4->bin_alloc_used = 0;293			vc4->bin_alloc_overflow = 0;294			WARN_ON_ONCE(sizeof(vc4->bin_alloc_used) * 8 !=295				     bo->base.base.size / vc4->bin_alloc_size);296 297			kref_init(&vc4->bin_bo_kref);298 299			/* Enable the out-of-memory interrupt to set our300			 * newly-allocated binner BO, potentially from an301			 * already-pending-but-masked interrupt.302			 */303			V3D_WRITE(V3D_INTENA, V3D_INT_OUTOMEM);304 305			break;306		}307 308		/* Put it on the list to free later, and try again. */309		list_add(&bo->unref_head, &list);310	}311 312	/* Free all the BOs we allocated but didn't choose. */313	while (!list_empty(&list)) {314		struct vc4_bo *bo = list_last_entry(&list,315						    struct vc4_bo, unref_head);316 317		list_del(&bo->unref_head);318		drm_gem_object_put(&bo->base.base);319	}320 321	return ret;322}323 324int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used)325{326	int ret = 0;327 328	if (WARN_ON_ONCE(vc4->is_vc5))329		return -ENODEV;330 331	mutex_lock(&vc4->bin_bo_lock);332 333	if (used && *used)334		goto complete;335 336	if (vc4->bin_bo)337		kref_get(&vc4->bin_bo_kref);338	else339		ret = bin_bo_alloc(vc4);340 341	if (ret == 0 && used)342		*used = true;343 344complete:345	mutex_unlock(&vc4->bin_bo_lock);346 347	return ret;348}349 350static void bin_bo_release(struct kref *ref)351{352	struct vc4_dev *vc4 = container_of(ref, struct vc4_dev, bin_bo_kref);353 354	if (WARN_ON_ONCE(!vc4->bin_bo))355		return;356 357	drm_gem_object_put(&vc4->bin_bo->base.base);358	vc4->bin_bo = NULL;359}360 361void vc4_v3d_bin_bo_put(struct vc4_dev *vc4)362{363	if (WARN_ON_ONCE(vc4->is_vc5))364		return;365 366	mutex_lock(&vc4->bin_bo_lock);367	kref_put(&vc4->bin_bo_kref, bin_bo_release);368	mutex_unlock(&vc4->bin_bo_lock);369}370 371#ifdef CONFIG_PM372static int vc4_v3d_runtime_suspend(struct device *dev)373{374	struct vc4_v3d *v3d = dev_get_drvdata(dev);375	struct vc4_dev *vc4 = v3d->vc4;376 377	vc4_irq_disable(&vc4->base);378 379	clk_disable_unprepare(v3d->clk);380 381	return 0;382}383 384static int vc4_v3d_runtime_resume(struct device *dev)385{386	struct vc4_v3d *v3d = dev_get_drvdata(dev);387	struct vc4_dev *vc4 = v3d->vc4;388	int ret;389 390	ret = clk_prepare_enable(v3d->clk);391	if (ret != 0)392		return ret;393 394	vc4_v3d_init_hw(&vc4->base);395 396	vc4_irq_enable(&vc4->base);397 398	return 0;399}400#endif401 402int vc4_v3d_debugfs_init(struct drm_minor *minor)403{404	struct drm_device *drm = minor->dev;405	struct vc4_dev *vc4 = to_vc4_dev(drm);406	struct vc4_v3d *v3d = vc4->v3d;407 408	if (!vc4->v3d)409		return -ENODEV;410 411	drm_debugfs_add_file(drm, "v3d_ident", vc4_v3d_debugfs_ident, NULL);412 413	vc4_debugfs_add_regset32(drm, "v3d_regs", &v3d->regset);414 415	return 0;416}417 418static int vc4_v3d_bind(struct device *dev, struct device *master, void *data)419{420	struct platform_device *pdev = to_platform_device(dev);421	struct drm_device *drm = dev_get_drvdata(master);422	struct vc4_dev *vc4 = to_vc4_dev(drm);423	struct vc4_v3d *v3d = NULL;424	int ret;425 426	v3d = devm_kzalloc(&pdev->dev, sizeof(*v3d), GFP_KERNEL);427	if (!v3d)428		return -ENOMEM;429 430	dev_set_drvdata(dev, v3d);431 432	v3d->pdev = pdev;433 434	v3d->regs = vc4_ioremap_regs(pdev, 0);435	if (IS_ERR(v3d->regs))436		return PTR_ERR(v3d->regs);437	v3d->regset.base = v3d->regs;438	v3d->regset.regs = v3d_regs;439	v3d->regset.nregs = ARRAY_SIZE(v3d_regs);440 441	vc4->v3d = v3d;442	v3d->vc4 = vc4;443 444	v3d->clk = devm_clk_get_optional(dev, NULL);445	if (IS_ERR(v3d->clk))446		return dev_err_probe(dev, PTR_ERR(v3d->clk), "Failed to get V3D clock\n");447 448	ret = platform_get_irq(pdev, 0);449	if (ret < 0)450		return ret;451	vc4->irq = ret;452 453	ret = devm_pm_runtime_enable(dev);454	if (ret)455		return ret;456 457	ret = pm_runtime_resume_and_get(dev);458	if (ret)459		return ret;460 461	if (V3D_READ(V3D_IDENT0) != V3D_EXPECTED_IDENT0) {462		drm_err(drm, "V3D_IDENT0 read 0x%08x instead of 0x%08x\n",463			V3D_READ(V3D_IDENT0), V3D_EXPECTED_IDENT0);464		ret = -EINVAL;465		goto err_put_runtime_pm;466	}467 468	/* Reset the binner overflow address/size at setup, to be sure469	 * we don't reuse an old one.470	 */471	V3D_WRITE(V3D_BPOA, 0);472	V3D_WRITE(V3D_BPOS, 0);473 474	ret = vc4_irq_install(drm, vc4->irq);475	if (ret) {476		drm_err(drm, "Failed to install IRQ handler\n");477		goto err_put_runtime_pm;478	}479 480	pm_runtime_use_autosuspend(dev);481	pm_runtime_set_autosuspend_delay(dev, 40); /* a little over 2 frames. */482 483	return 0;484 485err_put_runtime_pm:486	pm_runtime_put(dev);487 488	return ret;489}490 491static void vc4_v3d_unbind(struct device *dev, struct device *master,492			   void *data)493{494	struct drm_device *drm = dev_get_drvdata(master);495	struct vc4_dev *vc4 = to_vc4_dev(drm);496 497	vc4_irq_uninstall(drm);498 499	/* Disable the binner's overflow memory address, so the next500	 * driver probe (if any) doesn't try to reuse our old501	 * allocation.502	 */503	V3D_WRITE(V3D_BPOA, 0);504	V3D_WRITE(V3D_BPOS, 0);505 506	vc4->v3d = NULL;507}508 509static const struct dev_pm_ops vc4_v3d_pm_ops = {510	SET_RUNTIME_PM_OPS(vc4_v3d_runtime_suspend, vc4_v3d_runtime_resume, NULL)511};512 513static const struct component_ops vc4_v3d_ops = {514	.bind   = vc4_v3d_bind,515	.unbind = vc4_v3d_unbind,516};517 518static int vc4_v3d_dev_probe(struct platform_device *pdev)519{520	return component_add(&pdev->dev, &vc4_v3d_ops);521}522 523static void vc4_v3d_dev_remove(struct platform_device *pdev)524{525	component_del(&pdev->dev, &vc4_v3d_ops);526}527 528const struct of_device_id vc4_v3d_dt_match[] = {529	{ .compatible = "brcm,bcm2835-v3d" },530	{ .compatible = "brcm,cygnus-v3d" },531	{ .compatible = "brcm,vc4-v3d" },532	{}533};534 535struct platform_driver vc4_v3d_driver = {536	.probe = vc4_v3d_dev_probe,537	.remove_new = vc4_v3d_dev_remove,538	.driver = {539		.name = "vc4_v3d",540		.of_match_table = vc4_v3d_dt_match,541		.pm = &vc4_v3d_pm_ops,542	},543};544