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1// SPDX-License-Identifier: GPL-2.0 OR MIT2/**************************************************************************3 *4 * Copyright 2015 VMware, Inc., Palo Alto, CA., USA5 *6 * Permission is hereby granted, free of charge, to any person obtaining a7 * copy of this software and associated documentation files (the8 * "Software"), to deal in the Software without restriction, including9 * without limitation the rights to use, copy, modify, merge, publish,10 * distribute, sub license, and/or sell copies of the Software, and to11 * permit persons to whom the Software is furnished to do so, subject to12 * the following conditions:13 *14 * The above copyright notice and this permission notice (including the15 * next paragraph) shall be included in all copies or substantial portions16 * of the Software.17 *18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,20 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL21 * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,22 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR23 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE24 * USE OR OTHER DEALINGS IN THE SOFTWARE.25 *26 **************************************************************************/27/*28 * This file implements the vmwgfx context binding manager,29 * The sole reason for having to use this code is that vmware guest30 * backed contexts can be swapped out to their backing mobs by the device31 * at any time, also swapped in at any time. At swapin time, the device32 * validates the context bindings to make sure they point to valid resources.33 * It's this outside-of-drawcall validation (that can happen at any time),34 * that makes this code necessary.35 *36 * We therefore need to kill any context bindings pointing to a resource37 * when the resource is swapped out. Furthermore, if the vmwgfx driver has38 * swapped out the context we can't swap it in again to kill bindings because39 * of backing mob reservation lockdep violations, so as part of40 * context swapout, also kill all bindings of a context, so that they are41 * already killed if a resource to which a binding points42 * needs to be swapped out.43 *44 * Note that a resource can be pointed to by bindings from multiple contexts,45 * Therefore we can't easily protect this data by a per context mutex46 * (unless we use deadlock-safe WW mutexes). So we use a global binding_mutex47 * to protect all binding manager data.48 *49 * Finally, any association between a context and a global resource50 * (surface, shader or even DX query) is conceptually a context binding that51 * needs to be tracked by this code.52 */53 54#include "vmwgfx_drv.h"55#include "vmwgfx_binding.h"56#include "device_include/svga3d_reg.h"57#include <linux/vmalloc.h>58 59#define VMW_BINDING_RT_BIT     060#define VMW_BINDING_PS_BIT     161#define VMW_BINDING_SO_T_BIT   262#define VMW_BINDING_VB_BIT     363#define VMW_BINDING_UAV_BIT    464#define VMW_BINDING_CS_UAV_BIT 565#define VMW_BINDING_NUM_BITS   666 67#define VMW_BINDING_PS_SR_BIT  068 69/**70 * struct vmw_ctx_binding_state - per context binding state71 *72 * @dev_priv: Pointer to device private structure.73 * @list: linked list of individual active bindings.74 * @render_targets: Render target bindings.75 * @texture_units: Texture units bindings.76 * @ds_view: Depth-stencil view binding.77 * @so_targets: StreamOutput target bindings.78 * @vertex_buffers: Vertex buffer bindings.79 * @index_buffer: Index buffer binding.80 * @per_shader: Per shader-type bindings.81 * @ua_views: UAV bindings.82 * @so_state: StreamOutput bindings.83 * @dirty: Bitmap tracking per binding-type changes that have not yet84 * been emitted to the device.85 * @dirty_vb: Bitmap tracking individual vertex buffer binding changes that86 * have not yet been emitted to the device.87 * @bind_cmd_buffer: Scratch space used to construct binding commands.88 * @bind_cmd_count: Number of binding command data entries in @bind_cmd_buffer89 * @bind_first_slot: Used together with @bind_cmd_buffer to indicate the90 * device binding slot of the first command data entry in @bind_cmd_buffer.91 *92 * Note that this structure also provides storage space for the individual93 * struct vmw_ctx_binding objects, so that no dynamic allocation is needed94 * for individual bindings.95 *96 */97struct vmw_ctx_binding_state {98	struct vmw_private *dev_priv;99	struct list_head list;100	struct vmw_ctx_bindinfo_view render_targets[SVGA3D_RT_MAX];101	struct vmw_ctx_bindinfo_tex texture_units[SVGA3D_NUM_TEXTURE_UNITS];102	struct vmw_ctx_bindinfo_view ds_view;103	struct vmw_ctx_bindinfo_so_target so_targets[SVGA3D_DX_MAX_SOTARGETS];104	struct vmw_ctx_bindinfo_vb vertex_buffers[SVGA3D_DX_MAX_VERTEXBUFFERS];105	struct vmw_ctx_bindinfo_ib index_buffer;106	struct vmw_dx_shader_bindings per_shader[SVGA3D_NUM_SHADERTYPE];107	struct vmw_ctx_bindinfo_uav ua_views[VMW_MAX_UAV_BIND_TYPE];108	struct vmw_ctx_bindinfo_so so_state;109 110	unsigned long dirty;111	DECLARE_BITMAP(dirty_vb, SVGA3D_DX_MAX_VERTEXBUFFERS);112 113	u32 bind_cmd_buffer[VMW_MAX_VIEW_BINDINGS];114	u32 bind_cmd_count;115	u32 bind_first_slot;116};117 118static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind);119static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,120					   bool rebind);121static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi, bool rebind);122static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind);123static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind);124static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind);125static int vmw_binding_scrub_so_target(struct vmw_ctx_bindinfo *bi, bool rebind);126static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs);127static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi,128				       bool rebind);129static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind);130static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind);131static int vmw_binding_scrub_uav(struct vmw_ctx_bindinfo *bi, bool rebind);132static int vmw_binding_scrub_cs_uav(struct vmw_ctx_bindinfo *bi, bool rebind);133static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind);134 135static void vmw_binding_build_asserts(void) __attribute__ ((unused));136 137typedef int (*vmw_scrub_func)(struct vmw_ctx_bindinfo *, bool);138 139/**140 * struct vmw_binding_info - Per binding type information for the binding141 * manager142 *143 * @size: The size of the struct binding derived from a struct vmw_ctx_bindinfo.144 * @offsets: array[shader_slot] of offsets to the array[slot]145 * of struct bindings for the binding type.146 * @scrub_func: Pointer to the scrub function for this binding type.147 *148 * Holds static information to help optimize the binding manager and avoid149 * an excessive amount of switch statements.150 */151struct vmw_binding_info {152	size_t size;153	const size_t *offsets;154	vmw_scrub_func scrub_func;155};156 157/*158 * A number of static variables that help determine the scrub func and the159 * location of the struct vmw_ctx_bindinfo slots for each binding type.160 */161static const size_t vmw_binding_shader_offsets[] = {162	offsetof(struct vmw_ctx_binding_state, per_shader[0].shader),163	offsetof(struct vmw_ctx_binding_state, per_shader[1].shader),164	offsetof(struct vmw_ctx_binding_state, per_shader[2].shader),165	offsetof(struct vmw_ctx_binding_state, per_shader[3].shader),166	offsetof(struct vmw_ctx_binding_state, per_shader[4].shader),167	offsetof(struct vmw_ctx_binding_state, per_shader[5].shader),168};169static const size_t vmw_binding_rt_offsets[] = {170	offsetof(struct vmw_ctx_binding_state, render_targets),171};172static const size_t vmw_binding_tex_offsets[] = {173	offsetof(struct vmw_ctx_binding_state, texture_units),174};175static const size_t vmw_binding_cb_offsets[] = {176	offsetof(struct vmw_ctx_binding_state, per_shader[0].const_buffers),177	offsetof(struct vmw_ctx_binding_state, per_shader[1].const_buffers),178	offsetof(struct vmw_ctx_binding_state, per_shader[2].const_buffers),179	offsetof(struct vmw_ctx_binding_state, per_shader[3].const_buffers),180	offsetof(struct vmw_ctx_binding_state, per_shader[4].const_buffers),181	offsetof(struct vmw_ctx_binding_state, per_shader[5].const_buffers),182};183static const size_t vmw_binding_dx_ds_offsets[] = {184	offsetof(struct vmw_ctx_binding_state, ds_view),185};186static const size_t vmw_binding_sr_offsets[] = {187	offsetof(struct vmw_ctx_binding_state, per_shader[0].shader_res),188	offsetof(struct vmw_ctx_binding_state, per_shader[1].shader_res),189	offsetof(struct vmw_ctx_binding_state, per_shader[2].shader_res),190	offsetof(struct vmw_ctx_binding_state, per_shader[3].shader_res),191	offsetof(struct vmw_ctx_binding_state, per_shader[4].shader_res),192	offsetof(struct vmw_ctx_binding_state, per_shader[5].shader_res),193};194static const size_t vmw_binding_so_target_offsets[] = {195	offsetof(struct vmw_ctx_binding_state, so_targets),196};197static const size_t vmw_binding_vb_offsets[] = {198	offsetof(struct vmw_ctx_binding_state, vertex_buffers),199};200static const size_t vmw_binding_ib_offsets[] = {201	offsetof(struct vmw_ctx_binding_state, index_buffer),202};203static const size_t vmw_binding_uav_offsets[] = {204	offsetof(struct vmw_ctx_binding_state, ua_views[0].views),205};206static const size_t vmw_binding_cs_uav_offsets[] = {207	offsetof(struct vmw_ctx_binding_state, ua_views[1].views),208};209static const size_t vmw_binding_so_offsets[] = {210	offsetof(struct vmw_ctx_binding_state, so_state),211};212 213static const struct vmw_binding_info vmw_binding_infos[] = {214	[vmw_ctx_binding_shader] = {215		.size = sizeof(struct vmw_ctx_bindinfo_shader),216		.offsets = vmw_binding_shader_offsets,217		.scrub_func = vmw_binding_scrub_shader},218	[vmw_ctx_binding_rt] = {219		.size = sizeof(struct vmw_ctx_bindinfo_view),220		.offsets = vmw_binding_rt_offsets,221		.scrub_func = vmw_binding_scrub_render_target},222	[vmw_ctx_binding_tex] = {223		.size = sizeof(struct vmw_ctx_bindinfo_tex),224		.offsets = vmw_binding_tex_offsets,225		.scrub_func = vmw_binding_scrub_texture},226	[vmw_ctx_binding_cb] = {227		.size = sizeof(struct vmw_ctx_bindinfo_cb),228		.offsets = vmw_binding_cb_offsets,229		.scrub_func = vmw_binding_scrub_cb},230	[vmw_ctx_binding_dx_shader] = {231		.size = sizeof(struct vmw_ctx_bindinfo_shader),232		.offsets = vmw_binding_shader_offsets,233		.scrub_func = vmw_binding_scrub_dx_shader},234	[vmw_ctx_binding_dx_rt] = {235		.size = sizeof(struct vmw_ctx_bindinfo_view),236		.offsets = vmw_binding_rt_offsets,237		.scrub_func = vmw_binding_scrub_dx_rt},238	[vmw_ctx_binding_sr] = {239		.size = sizeof(struct vmw_ctx_bindinfo_view),240		.offsets = vmw_binding_sr_offsets,241		.scrub_func = vmw_binding_scrub_sr},242	[vmw_ctx_binding_ds] = {243		.size = sizeof(struct vmw_ctx_bindinfo_view),244		.offsets = vmw_binding_dx_ds_offsets,245		.scrub_func = vmw_binding_scrub_dx_rt},246	[vmw_ctx_binding_so_target] = {247		.size = sizeof(struct vmw_ctx_bindinfo_so_target),248		.offsets = vmw_binding_so_target_offsets,249		.scrub_func = vmw_binding_scrub_so_target},250	[vmw_ctx_binding_vb] = {251		.size = sizeof(struct vmw_ctx_bindinfo_vb),252		.offsets = vmw_binding_vb_offsets,253		.scrub_func = vmw_binding_scrub_vb},254	[vmw_ctx_binding_ib] = {255		.size = sizeof(struct vmw_ctx_bindinfo_ib),256		.offsets = vmw_binding_ib_offsets,257		.scrub_func = vmw_binding_scrub_ib},258	[vmw_ctx_binding_uav] = {259		.size = sizeof(struct vmw_ctx_bindinfo_view),260		.offsets = vmw_binding_uav_offsets,261		.scrub_func = vmw_binding_scrub_uav},262	[vmw_ctx_binding_cs_uav] = {263		.size = sizeof(struct vmw_ctx_bindinfo_view),264		.offsets = vmw_binding_cs_uav_offsets,265		.scrub_func = vmw_binding_scrub_cs_uav},266	[vmw_ctx_binding_so] = {267		.size = sizeof(struct vmw_ctx_bindinfo_so),268		.offsets = vmw_binding_so_offsets,269		.scrub_func = vmw_binding_scrub_so},270};271 272/**273 * vmw_cbs_context - Return a pointer to the context resource of a274 * context binding state tracker.275 *276 * @cbs: The context binding state tracker.277 *278 * Provided there are any active bindings, this function will return an279 * unreferenced pointer to the context resource that owns the context280 * binding state tracker. If there are no active bindings, this function281 * will return NULL. Note that the caller must somehow ensure that a reference282 * is held on the context resource prior to calling this function.283 */284static const struct vmw_resource *285vmw_cbs_context(const struct vmw_ctx_binding_state *cbs)286{287	if (list_empty(&cbs->list))288		return NULL;289 290	return list_first_entry(&cbs->list, struct vmw_ctx_bindinfo,291				ctx_list)->ctx;292}293 294/**295 * vmw_binding_loc - determine the struct vmw_ctx_bindinfo slot location.296 *297 * @cbs: Pointer to a struct vmw_ctx_binding state which holds the slot.298 * @bt: The binding type.299 * @shader_slot: The shader slot of the binding. If none, then set to 0.300 * @slot: The slot of the binding.301 */302static struct vmw_ctx_bindinfo *303vmw_binding_loc(struct vmw_ctx_binding_state *cbs,304		enum vmw_ctx_binding_type bt, u32 shader_slot, u32 slot)305{306	const struct vmw_binding_info *b = &vmw_binding_infos[bt];307	size_t offset = b->offsets[shader_slot] + b->size*slot;308 309	return (struct vmw_ctx_bindinfo *)((u8 *) cbs + offset);310}311 312/**313 * vmw_binding_drop: Stop tracking a context binding314 *315 * @bi: Pointer to binding tracker storage.316 *317 * Stops tracking a context binding, and re-initializes its storage.318 * Typically used when the context binding is replaced with a binding to319 * another (or the same, for that matter) resource.320 */321static void vmw_binding_drop(struct vmw_ctx_bindinfo *bi)322{323	list_del(&bi->ctx_list);324	if (!list_empty(&bi->res_list))325		list_del(&bi->res_list);326	bi->ctx = NULL;327}328 329/**330 * vmw_binding_add: Start tracking a context binding331 *332 * @cbs: Pointer to the context binding state tracker.333 * @bi: Information about the binding to track.334 * @shader_slot: The shader slot of the binding.335 * @slot: The slot of the binding.336 *337 * Starts tracking the binding in the context binding338 * state structure @cbs.339 */340void vmw_binding_add(struct vmw_ctx_binding_state *cbs,341		    const struct vmw_ctx_bindinfo *bi,342		    u32 shader_slot, u32 slot)343{344	struct vmw_ctx_bindinfo *loc =345		vmw_binding_loc(cbs, bi->bt, shader_slot, slot);346	const struct vmw_binding_info *b = &vmw_binding_infos[bi->bt];347 348	if (loc->ctx != NULL)349		vmw_binding_drop(loc);350 351	memcpy(loc, bi, b->size);352	loc->scrubbed = false;353	list_add(&loc->ctx_list, &cbs->list);354	INIT_LIST_HEAD(&loc->res_list);355}356 357/**358 * vmw_binding_cb_offset_update: Update the offset of a cb binding359 *360 * @cbs: Pointer to the context binding state tracker.361 * @shader_slot: The shader slot of the binding.362 * @slot: The slot of the binding.363 * @offsetInBytes: The new offset of the binding.364 *365 * Updates the offset of an existing cb binding in the context binding366 * state structure @cbs.367 */368void vmw_binding_cb_offset_update(struct vmw_ctx_binding_state *cbs,369				  u32 shader_slot, u32 slot, u32 offsetInBytes)370{371	struct vmw_ctx_bindinfo *loc =372		vmw_binding_loc(cbs, vmw_ctx_binding_cb, shader_slot, slot);373	struct vmw_ctx_bindinfo_cb *loc_cb =374		(struct vmw_ctx_bindinfo_cb *)((u8 *) loc);375	loc_cb->offset = offsetInBytes;376}377 378/**379 * vmw_binding_add_uav_index - Add UAV index for tracking.380 * @cbs: Pointer to the context binding state tracker.381 * @slot: UAV type to which bind this index.382 * @index: The splice index to track.383 */384void vmw_binding_add_uav_index(struct vmw_ctx_binding_state *cbs, uint32 slot,385			       uint32 index)386{387	cbs->ua_views[slot].index = index;388}389 390/**391 * vmw_binding_transfer: Transfer a context binding tracking entry.392 *393 * @cbs: Pointer to the persistent context binding state tracker.394 * @from: Staged binding info built during execbuf395 * @bi: Information about the binding to track.396 *397 */398static void vmw_binding_transfer(struct vmw_ctx_binding_state *cbs,399				 const struct vmw_ctx_binding_state *from,400				 const struct vmw_ctx_bindinfo *bi)401{402	size_t offset = (unsigned long)bi - (unsigned long)from;403	struct vmw_ctx_bindinfo *loc = (struct vmw_ctx_bindinfo *)404		((unsigned long) cbs + offset);405 406	if (loc->ctx != NULL) {407		WARN_ON(bi->scrubbed);408 409		vmw_binding_drop(loc);410	}411 412	if (bi->res != NULL) {413		memcpy(loc, bi, vmw_binding_infos[bi->bt].size);414		list_add_tail(&loc->ctx_list, &cbs->list);415		list_add_tail(&loc->res_list, &loc->res->binding_head);416	}417}418 419/**420 * vmw_binding_state_kill - Kill all bindings associated with a421 * struct vmw_ctx_binding state structure, and re-initialize the structure.422 *423 * @cbs: Pointer to the context binding state tracker.424 *425 * Emits commands to scrub all bindings associated with the426 * context binding state tracker. Then re-initializes the whole structure.427 */428void vmw_binding_state_kill(struct vmw_ctx_binding_state *cbs)429{430	struct vmw_ctx_bindinfo *entry, *next;431 432	vmw_binding_state_scrub(cbs);433	list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)434		vmw_binding_drop(entry);435}436 437/**438 * vmw_binding_state_scrub - Scrub all bindings associated with a439 * struct vmw_ctx_binding state structure.440 *441 * @cbs: Pointer to the context binding state tracker.442 *443 * Emits commands to scrub all bindings associated with the444 * context binding state tracker.445 */446void vmw_binding_state_scrub(struct vmw_ctx_binding_state *cbs)447{448	struct vmw_ctx_bindinfo *entry;449 450	list_for_each_entry(entry, &cbs->list, ctx_list) {451		if (!entry->scrubbed) {452			(void) vmw_binding_infos[entry->bt].scrub_func453				(entry, false);454			entry->scrubbed = true;455		}456	}457 458	(void) vmw_binding_emit_dirty(cbs);459}460 461/**462 * vmw_binding_res_list_kill - Kill all bindings on a463 * resource binding list464 *465 * @head: list head of resource binding list466 *467 * Kills all bindings associated with a specific resource. Typically468 * called before the resource is destroyed.469 */470void vmw_binding_res_list_kill(struct list_head *head)471{472	struct vmw_ctx_bindinfo *entry, *next;473 474	vmw_binding_res_list_scrub(head);475	list_for_each_entry_safe(entry, next, head, res_list)476		vmw_binding_drop(entry);477}478 479/**480 * vmw_binding_res_list_scrub - Scrub all bindings on a481 * resource binding list482 *483 * @head: list head of resource binding list484 *485 * Scrub all bindings associated with a specific resource. Typically486 * called before the resource is evicted.487 */488void vmw_binding_res_list_scrub(struct list_head *head)489{490	struct vmw_ctx_bindinfo *entry;491 492	list_for_each_entry(entry, head, res_list) {493		if (!entry->scrubbed) {494			(void) vmw_binding_infos[entry->bt].scrub_func495				(entry, false);496			entry->scrubbed = true;497		}498	}499 500	list_for_each_entry(entry, head, res_list) {501		struct vmw_ctx_binding_state *cbs =502			vmw_context_binding_state(entry->ctx);503 504		(void) vmw_binding_emit_dirty(cbs);505	}506}507 508 509/**510 * vmw_binding_state_commit - Commit staged binding info511 *512 * @to:   Staged binding info area to copy into to.513 * @from: Staged binding info built during execbuf.514 *515 * Transfers binding info from a temporary structure516 * (typically used by execbuf) to the persistent517 * structure in the context. This can be done once commands have been518 * submitted to hardware519 */520void vmw_binding_state_commit(struct vmw_ctx_binding_state *to,521			      struct vmw_ctx_binding_state *from)522{523	struct vmw_ctx_bindinfo *entry, *next;524 525	list_for_each_entry_safe(entry, next, &from->list, ctx_list) {526		vmw_binding_transfer(to, from, entry);527		vmw_binding_drop(entry);528	}529 530	/* Also transfer uav splice indices */531	to->ua_views[0].index = from->ua_views[0].index;532	to->ua_views[1].index = from->ua_views[1].index;533}534 535/**536 * vmw_binding_rebind_all - Rebind all scrubbed bindings of a context537 *538 * @cbs: Pointer to the context binding state tracker.539 *540 * Walks through the context binding list and rebinds all scrubbed541 * resources.542 */543int vmw_binding_rebind_all(struct vmw_ctx_binding_state *cbs)544{545	struct vmw_ctx_bindinfo *entry;546	int ret;547 548	list_for_each_entry(entry, &cbs->list, ctx_list) {549		if (likely(!entry->scrubbed))550			continue;551 552		if ((entry->res == NULL || entry->res->id ==553			    SVGA3D_INVALID_ID))554			continue;555 556		ret = vmw_binding_infos[entry->bt].scrub_func(entry, true);557		if (unlikely(ret != 0))558			return ret;559 560		entry->scrubbed = false;561	}562 563	return vmw_binding_emit_dirty(cbs);564}565 566/**567 * vmw_binding_scrub_shader - scrub a shader binding from a context.568 *569 * @bi: single binding information.570 * @rebind: Whether to issue a bind instead of scrub command.571 */572static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind)573{574	struct vmw_ctx_bindinfo_shader *binding =575		container_of(bi, typeof(*binding), bi);576	struct vmw_private *dev_priv = bi->ctx->dev_priv;577	struct {578		SVGA3dCmdHeader header;579		SVGA3dCmdSetShader body;580	} *cmd;581 582	cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));583	if (unlikely(cmd == NULL))584		return -ENOMEM;585 586	cmd->header.id = SVGA_3D_CMD_SET_SHADER;587	cmd->header.size = sizeof(cmd->body);588	cmd->body.cid = bi->ctx->id;589	cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;590	cmd->body.shid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);591	vmw_cmd_commit(dev_priv, sizeof(*cmd));592 593	return 0;594}595 596/**597 * vmw_binding_scrub_render_target - scrub a render target binding598 * from a context.599 *600 * @bi: single binding information.601 * @rebind: Whether to issue a bind instead of scrub command.602 */603static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,604					   bool rebind)605{606	struct vmw_ctx_bindinfo_view *binding =607		container_of(bi, typeof(*binding), bi);608	struct vmw_private *dev_priv = bi->ctx->dev_priv;609	struct {610		SVGA3dCmdHeader header;611		SVGA3dCmdSetRenderTarget body;612	} *cmd;613 614	cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));615	if (unlikely(cmd == NULL))616		return -ENOMEM;617 618	cmd->header.id = SVGA_3D_CMD_SETRENDERTARGET;619	cmd->header.size = sizeof(cmd->body);620	cmd->body.cid = bi->ctx->id;621	cmd->body.type = binding->slot;622	cmd->body.target.sid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);623	cmd->body.target.face = 0;624	cmd->body.target.mipmap = 0;625	vmw_cmd_commit(dev_priv, sizeof(*cmd));626 627	return 0;628}629 630/**631 * vmw_binding_scrub_texture - scrub a texture binding from a context.632 *633 * @bi: single binding information.634 * @rebind: Whether to issue a bind instead of scrub command.635 *636 * TODO: Possibly complement this function with a function that takes637 * a list of texture bindings and combines them to a single command.638 */639static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi,640				     bool rebind)641{642	struct vmw_ctx_bindinfo_tex *binding =643		container_of(bi, typeof(*binding), bi);644	struct vmw_private *dev_priv = bi->ctx->dev_priv;645	struct {646		SVGA3dCmdHeader header;647		struct {648			SVGA3dCmdSetTextureState c;649			SVGA3dTextureState s1;650		} body;651	} *cmd;652 653	cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));654	if (unlikely(cmd == NULL))655		return -ENOMEM;656 657	cmd->header.id = SVGA_3D_CMD_SETTEXTURESTATE;658	cmd->header.size = sizeof(cmd->body);659	cmd->body.c.cid = bi->ctx->id;660	cmd->body.s1.stage = binding->texture_stage;661	cmd->body.s1.name = SVGA3D_TS_BIND_TEXTURE;662	cmd->body.s1.value = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);663	vmw_cmd_commit(dev_priv, sizeof(*cmd));664 665	return 0;666}667 668/**669 * vmw_binding_scrub_dx_shader - scrub a dx shader binding from a context.670 *671 * @bi: single binding information.672 * @rebind: Whether to issue a bind instead of scrub command.673 */674static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi, bool rebind)675{676	struct vmw_ctx_bindinfo_shader *binding =677		container_of(bi, typeof(*binding), bi);678	struct vmw_private *dev_priv = bi->ctx->dev_priv;679	struct {680		SVGA3dCmdHeader header;681		SVGA3dCmdDXSetShader body;682	} *cmd;683 684	cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);685	if (unlikely(cmd == NULL))686		return -ENOMEM;687 688	cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER;689	cmd->header.size = sizeof(cmd->body);690	cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;691	cmd->body.shaderId = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);692	vmw_cmd_commit(dev_priv, sizeof(*cmd));693 694	return 0;695}696 697/**698 * vmw_binding_scrub_cb - scrub a constant buffer binding from a context.699 *700 * @bi: single binding information.701 * @rebind: Whether to issue a bind instead of scrub command.702 */703static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind)704{705	struct vmw_ctx_bindinfo_cb *binding =706		container_of(bi, typeof(*binding), bi);707	struct vmw_private *dev_priv = bi->ctx->dev_priv;708	struct {709		SVGA3dCmdHeader header;710		SVGA3dCmdDXSetSingleConstantBuffer body;711	} *cmd;712 713	cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);714	if (unlikely(cmd == NULL))715		return -ENOMEM;716 717	cmd->header.id = SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER;718	cmd->header.size = sizeof(cmd->body);719	cmd->body.slot = binding->slot;720	cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;721	if (rebind) {722		cmd->body.offsetInBytes = binding->offset;723		cmd->body.sizeInBytes = binding->size;724		cmd->body.sid = bi->res->id;725	} else {726		cmd->body.offsetInBytes = 0;727		cmd->body.sizeInBytes = 0;728		cmd->body.sid = SVGA3D_INVALID_ID;729	}730	vmw_cmd_commit(dev_priv, sizeof(*cmd));731 732	return 0;733}734 735/**736 * vmw_collect_view_ids - Build view id data for a view binding command737 * without checking which bindings actually need to be emitted738 *739 * @cbs: Pointer to the context's struct vmw_ctx_binding_state740 * @biv: Pointer to where the binding info array is stored in @cbs741 * @max_num: Maximum number of entries in the @bi array.742 *743 * Scans the @bi array for bindings and builds a buffer of view id data.744 * Stops at the first non-existing binding in the @bi array.745 * On output, @cbs->bind_cmd_count contains the number of bindings to be746 * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer747 * contains the command data.748 */749static void vmw_collect_view_ids(struct vmw_ctx_binding_state *cbs,750				 const struct vmw_ctx_bindinfo_view *biv,751				 u32 max_num)752{753	unsigned long i;754 755	cbs->bind_cmd_count = 0;756	cbs->bind_first_slot = 0;757 758	for (i = 0; i < max_num; ++i, ++biv) {759		if (!biv->bi.ctx)760			break;761 762		cbs->bind_cmd_buffer[cbs->bind_cmd_count++] =763			((biv->bi.scrubbed) ?764			 SVGA3D_INVALID_ID : biv->bi.res->id);765	}766}767 768/**769 * vmw_collect_dirty_view_ids - Build view id data for a view binding command770 *771 * @cbs: Pointer to the context's struct vmw_ctx_binding_state772 * @bi: Pointer to where the binding info array is stored in @cbs773 * @dirty: Bitmap indicating which bindings need to be emitted.774 * @max_num: Maximum number of entries in the @bi array.775 *776 * Scans the @bi array for bindings that need to be emitted and777 * builds a buffer of view id data.778 * On output, @cbs->bind_cmd_count contains the number of bindings to be779 * emitted, @cbs->bind_first_slot indicates the index of the first emitted780 * binding, and @cbs->bind_cmd_buffer contains the command data.781 */782static void vmw_collect_dirty_view_ids(struct vmw_ctx_binding_state *cbs,783				       const struct vmw_ctx_bindinfo *bi,784				       unsigned long *dirty,785				       u32 max_num)786{787	const struct vmw_ctx_bindinfo_view *biv =788		container_of(bi, struct vmw_ctx_bindinfo_view, bi);789	unsigned long i, next_bit;790 791	cbs->bind_cmd_count = 0;792	i = find_first_bit(dirty, max_num);793	next_bit = i;794	cbs->bind_first_slot = i;795 796	biv += i;797	for (; i < max_num; ++i, ++biv) {798		cbs->bind_cmd_buffer[cbs->bind_cmd_count++] =799			((!biv->bi.ctx || biv->bi.scrubbed) ?800			 SVGA3D_INVALID_ID : biv->bi.res->id);801 802		if (next_bit == i) {803			next_bit = find_next_bit(dirty, max_num, i + 1);804			if (next_bit >= max_num)805				break;806		}807	}808}809 810/**811 * vmw_emit_set_sr - Issue delayed DX shader resource binding commands812 *813 * @cbs: Pointer to the context's struct vmw_ctx_binding_state814 * @shader_slot: The shader slot of the binding.815 */816static int vmw_emit_set_sr(struct vmw_ctx_binding_state *cbs,817			   int shader_slot)818{819	const struct vmw_ctx_bindinfo *loc =820		&cbs->per_shader[shader_slot].shader_res[0].bi;821	struct {822		SVGA3dCmdHeader header;823		SVGA3dCmdDXSetShaderResources body;824	} *cmd;825	size_t cmd_size, view_id_size;826	const struct vmw_resource *ctx = vmw_cbs_context(cbs);827 828	vmw_collect_dirty_view_ids(cbs, loc,829				   cbs->per_shader[shader_slot].dirty_sr,830				   SVGA3D_DX_MAX_SRVIEWS);831	if (cbs->bind_cmd_count == 0)832		return 0;833 834	view_id_size = cbs->bind_cmd_count*sizeof(uint32);835	cmd_size = sizeof(*cmd) + view_id_size;836	cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);837	if (unlikely(cmd == NULL))838		return -ENOMEM;839 840	cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER_RESOURCES;841	cmd->header.size = sizeof(cmd->body) + view_id_size;842	cmd->body.type = shader_slot + SVGA3D_SHADERTYPE_MIN;843	cmd->body.startView = cbs->bind_first_slot;844 845	memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);846 847	vmw_cmd_commit(ctx->dev_priv, cmd_size);848	bitmap_clear(cbs->per_shader[shader_slot].dirty_sr,849		     cbs->bind_first_slot, cbs->bind_cmd_count);850 851	return 0;852}853 854/**855 * vmw_emit_set_rt - Issue delayed DX rendertarget binding commands856 *857 * @cbs: Pointer to the context's struct vmw_ctx_binding_state858 */859static int vmw_emit_set_rt(struct vmw_ctx_binding_state *cbs)860{861	const struct vmw_ctx_bindinfo_view *loc = &cbs->render_targets[0];862	struct {863		SVGA3dCmdHeader header;864		SVGA3dCmdDXSetRenderTargets body;865	} *cmd;866	size_t cmd_size, view_id_size;867	const struct vmw_resource *ctx = vmw_cbs_context(cbs);868 869	vmw_collect_view_ids(cbs, loc, SVGA3D_DX_MAX_RENDER_TARGETS);870	view_id_size = cbs->bind_cmd_count*sizeof(uint32);871	cmd_size = sizeof(*cmd) + view_id_size;872	cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);873	if (unlikely(cmd == NULL))874		return -ENOMEM;875 876	cmd->header.id = SVGA_3D_CMD_DX_SET_RENDERTARGETS;877	cmd->header.size = sizeof(cmd->body) + view_id_size;878 879	if (cbs->ds_view.bi.ctx && !cbs->ds_view.bi.scrubbed)880		cmd->body.depthStencilViewId = cbs->ds_view.bi.res->id;881	else882		cmd->body.depthStencilViewId = SVGA3D_INVALID_ID;883 884	memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);885 886	vmw_cmd_commit(ctx->dev_priv, cmd_size);887 888	return 0;889 890}891 892/**893 * vmw_collect_so_targets - Build SVGA3dSoTarget data for a binding command894 * without checking which bindings actually need to be emitted895 *896 * @cbs: Pointer to the context's struct vmw_ctx_binding_state897 * @biso: Pointer to where the binding info array is stored in @cbs898 * @max_num: Maximum number of entries in the @bi array.899 *900 * Scans the @bi array for bindings and builds a buffer of SVGA3dSoTarget data.901 * Stops at the first non-existing binding in the @bi array.902 * On output, @cbs->bind_cmd_count contains the number of bindings to be903 * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer904 * contains the command data.905 */906static void vmw_collect_so_targets(struct vmw_ctx_binding_state *cbs,907				   const struct vmw_ctx_bindinfo_so_target *biso,908				   u32 max_num)909{910	unsigned long i;911	SVGA3dSoTarget *so_buffer = (SVGA3dSoTarget *) cbs->bind_cmd_buffer;912 913	cbs->bind_cmd_count = 0;914	cbs->bind_first_slot = 0;915 916	for (i = 0; i < max_num; ++i, ++biso, ++so_buffer,917		    ++cbs->bind_cmd_count) {918		if (!biso->bi.ctx)919			break;920 921		if (!biso->bi.scrubbed) {922			so_buffer->sid = biso->bi.res->id;923			so_buffer->offset = biso->offset;924			so_buffer->sizeInBytes = biso->size;925		} else {926			so_buffer->sid = SVGA3D_INVALID_ID;927			so_buffer->offset = 0;928			so_buffer->sizeInBytes = 0;929		}930	}931}932 933/**934 * vmw_emit_set_so_target - Issue delayed streamout binding commands935 *936 * @cbs: Pointer to the context's struct vmw_ctx_binding_state937 */938static int vmw_emit_set_so_target(struct vmw_ctx_binding_state *cbs)939{940	const struct vmw_ctx_bindinfo_so_target *loc = &cbs->so_targets[0];941	struct {942		SVGA3dCmdHeader header;943		SVGA3dCmdDXSetSOTargets body;944	} *cmd;945	size_t cmd_size, so_target_size;946	const struct vmw_resource *ctx = vmw_cbs_context(cbs);947 948	vmw_collect_so_targets(cbs, loc, SVGA3D_DX_MAX_SOTARGETS);949	if (cbs->bind_cmd_count == 0)950		return 0;951 952	so_target_size = cbs->bind_cmd_count*sizeof(SVGA3dSoTarget);953	cmd_size = sizeof(*cmd) + so_target_size;954	cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);955	if (unlikely(cmd == NULL))956		return -ENOMEM;957 958	cmd->header.id = SVGA_3D_CMD_DX_SET_SOTARGETS;959	cmd->header.size = sizeof(cmd->body) + so_target_size;960	memcpy(&cmd[1], cbs->bind_cmd_buffer, so_target_size);961 962	vmw_cmd_commit(ctx->dev_priv, cmd_size);963 964	return 0;965 966}967 968/**969 * vmw_binding_emit_dirty_ps - Issue delayed per shader binding commands970 *971 * @cbs: Pointer to the context's struct vmw_ctx_binding_state972 *973 */974static int vmw_binding_emit_dirty_ps(struct vmw_ctx_binding_state *cbs)975{976	struct vmw_dx_shader_bindings *sb = &cbs->per_shader[0];977	u32 i;978	int ret;979 980	for (i = 0; i < SVGA3D_NUM_SHADERTYPE_DX10; ++i, ++sb) {981		if (!test_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty))982			continue;983 984		ret = vmw_emit_set_sr(cbs, i);985		if (ret)986			break;987 988		__clear_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty);989	}990 991	return 0;992}993 994/**995 * vmw_collect_dirty_vbs - Build SVGA3dVertexBuffer data for a996 * SVGA3dCmdDXSetVertexBuffers command997 *998 * @cbs: Pointer to the context's struct vmw_ctx_binding_state999 * @bi: Pointer to where the binding info array is stored in @cbs1000 * @dirty: Bitmap indicating which bindings need to be emitted.1001 * @max_num: Maximum number of entries in the @bi array.1002 *1003 * Scans the @bi array for bindings that need to be emitted and1004 * builds a buffer of SVGA3dVertexBuffer data.1005 * On output, @cbs->bind_cmd_count contains the number of bindings to be1006 * emitted, @cbs->bind_first_slot indicates the index of the first emitted1007 * binding, and @cbs->bind_cmd_buffer contains the command data.1008 */1009static void vmw_collect_dirty_vbs(struct vmw_ctx_binding_state *cbs,1010				  const struct vmw_ctx_bindinfo *bi,1011				  unsigned long *dirty,1012				  u32 max_num)1013{1014	const struct vmw_ctx_bindinfo_vb *biv =1015		container_of(bi, struct vmw_ctx_bindinfo_vb, bi);1016	unsigned long i, next_bit;1017	SVGA3dVertexBuffer *vbs = (SVGA3dVertexBuffer *) &cbs->bind_cmd_buffer;1018 1019	cbs->bind_cmd_count = 0;1020	i = find_first_bit(dirty, max_num);1021	next_bit = i;1022	cbs->bind_first_slot = i;1023 1024	biv += i;1025	for (; i < max_num; ++i, ++biv, ++vbs) {1026		if (!biv->bi.ctx || biv->bi.scrubbed) {1027			vbs->sid = SVGA3D_INVALID_ID;1028			vbs->stride = 0;1029			vbs->offset = 0;1030		} else {1031			vbs->sid = biv->bi.res->id;1032			vbs->stride = biv->stride;1033			vbs->offset = biv->offset;1034		}1035		cbs->bind_cmd_count++;1036		if (next_bit == i) {1037			next_bit = find_next_bit(dirty, max_num, i + 1);1038			if (next_bit >= max_num)1039				break;1040		}1041	}1042}1043 1044/**1045 * vmw_emit_set_vb - Issue delayed vertex buffer binding commands1046 *1047 * @cbs: Pointer to the context's struct vmw_ctx_binding_state1048 *1049 */1050static int vmw_emit_set_vb(struct vmw_ctx_binding_state *cbs)1051{1052	const struct vmw_ctx_bindinfo *loc =1053		&cbs->vertex_buffers[0].bi;1054	struct {1055		SVGA3dCmdHeader header;1056		SVGA3dCmdDXSetVertexBuffers body;1057	} *cmd;1058	size_t cmd_size, set_vb_size;1059	const struct vmw_resource *ctx = vmw_cbs_context(cbs);1060 1061	vmw_collect_dirty_vbs(cbs, loc, cbs->dirty_vb,1062			     SVGA3D_DX_MAX_VERTEXBUFFERS);1063	if (cbs->bind_cmd_count == 0)1064		return 0;1065 1066	set_vb_size = cbs->bind_cmd_count*sizeof(SVGA3dVertexBuffer);1067	cmd_size = sizeof(*cmd) + set_vb_size;1068	cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);1069	if (unlikely(cmd == NULL))1070		return -ENOMEM;1071 1072	cmd->header.id = SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS;1073	cmd->header.size = sizeof(cmd->body) + set_vb_size;1074	cmd->body.startBuffer = cbs->bind_first_slot;1075 1076	memcpy(&cmd[1], cbs->bind_cmd_buffer, set_vb_size);1077 1078	vmw_cmd_commit(ctx->dev_priv, cmd_size);1079	bitmap_clear(cbs->dirty_vb,1080		     cbs->bind_first_slot, cbs->bind_cmd_count);1081 1082	return 0;1083}1084 1085static int vmw_emit_set_uav(struct vmw_ctx_binding_state *cbs)1086{1087	const struct vmw_ctx_bindinfo_view *loc = &cbs->ua_views[0].views[0];1088	struct {1089		SVGA3dCmdHeader header;1090		SVGA3dCmdDXSetUAViews body;1091	} *cmd;1092	size_t cmd_size, view_id_size;1093	const struct vmw_resource *ctx = vmw_cbs_context(cbs);1094 1095	vmw_collect_view_ids(cbs, loc, vmw_max_num_uavs(cbs->dev_priv));1096	view_id_size = cbs->bind_cmd_count*sizeof(uint32);1097	cmd_size = sizeof(*cmd) + view_id_size;1098	cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);1099	if (!cmd)1100		return -ENOMEM;1101 1102	cmd->header.id = SVGA_3D_CMD_DX_SET_UA_VIEWS;1103	cmd->header.size = sizeof(cmd->body) + view_id_size;1104 1105	/* Splice index is specified user-space   */1106	cmd->body.uavSpliceIndex = cbs->ua_views[0].index;1107 1108	memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);1109 1110	vmw_cmd_commit(ctx->dev_priv, cmd_size);1111 1112	return 0;1113}1114 1115static int vmw_emit_set_cs_uav(struct vmw_ctx_binding_state *cbs)1116{1117	const struct vmw_ctx_bindinfo_view *loc = &cbs->ua_views[1].views[0];1118	struct {1119		SVGA3dCmdHeader header;1120		SVGA3dCmdDXSetCSUAViews body;1121	} *cmd;1122	size_t cmd_size, view_id_size;1123	const struct vmw_resource *ctx = vmw_cbs_context(cbs);1124 1125	vmw_collect_view_ids(cbs, loc, vmw_max_num_uavs(cbs->dev_priv));1126	view_id_size = cbs->bind_cmd_count*sizeof(uint32);1127	cmd_size = sizeof(*cmd) + view_id_size;1128	cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);1129	if (!cmd)1130		return -ENOMEM;1131 1132	cmd->header.id = SVGA_3D_CMD_DX_SET_CS_UA_VIEWS;1133	cmd->header.size = sizeof(cmd->body) + view_id_size;1134 1135	/* Start index is specified user-space */1136	cmd->body.startIndex = cbs->ua_views[1].index;1137 1138	memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);1139 1140	vmw_cmd_commit(ctx->dev_priv, cmd_size);1141 1142	return 0;1143}1144 1145/**1146 * vmw_binding_emit_dirty - Issue delayed binding commands1147 *1148 * @cbs: Pointer to the context's struct vmw_ctx_binding_state1149 *1150 * This function issues the delayed binding commands that arise from1151 * previous scrub / unscrub calls. These binding commands are typically1152 * commands that batch a number of bindings and therefore it makes sense1153 * to delay them.1154 */1155static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs)1156{1157	int ret = 0;1158	unsigned long hit = 0;1159 1160	while ((hit = find_next_bit(&cbs->dirty, VMW_BINDING_NUM_BITS, hit))1161	      < VMW_BINDING_NUM_BITS) {1162 1163		switch (hit) {1164		case VMW_BINDING_RT_BIT:1165			ret = vmw_emit_set_rt(cbs);1166			break;1167		case VMW_BINDING_PS_BIT:1168			ret = vmw_binding_emit_dirty_ps(cbs);1169			break;1170		case VMW_BINDING_SO_T_BIT:1171			ret = vmw_emit_set_so_target(cbs);1172			break;1173		case VMW_BINDING_VB_BIT:1174			ret = vmw_emit_set_vb(cbs);1175			break;1176		case VMW_BINDING_UAV_BIT:1177			ret = vmw_emit_set_uav(cbs);1178			break;1179		case VMW_BINDING_CS_UAV_BIT:1180			ret = vmw_emit_set_cs_uav(cbs);1181			break;1182		default:1183			BUG();1184		}1185		if (ret)1186			return ret;1187 1188		__clear_bit(hit, &cbs->dirty);1189		hit++;1190	}1191 1192	return 0;1193}1194 1195/**1196 * vmw_binding_scrub_sr - Schedule a dx shaderresource binding1197 * scrub from a context1198 *1199 * @bi: single binding information.1200 * @rebind: Whether to issue a bind instead of scrub command.1201 */1202static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind)1203{1204	struct vmw_ctx_bindinfo_view *biv =1205		container_of(bi, struct vmw_ctx_bindinfo_view, bi);1206	struct vmw_ctx_binding_state *cbs =1207		vmw_context_binding_state(bi->ctx);1208 1209	__set_bit(biv->slot, cbs->per_shader[biv->shader_slot].dirty_sr);1210	__set_bit(VMW_BINDING_PS_SR_BIT,1211		  &cbs->per_shader[biv->shader_slot].dirty);1212	__set_bit(VMW_BINDING_PS_BIT, &cbs->dirty);1213 1214	return 0;1215}1216 1217/**1218 * vmw_binding_scrub_dx_rt - Schedule a dx rendertarget binding1219 * scrub from a context1220 *1221 * @bi: single binding information.1222 * @rebind: Whether to issue a bind instead of scrub command.1223 */1224static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind)1225{1226	struct vmw_ctx_binding_state *cbs =1227		vmw_context_binding_state(bi->ctx);1228 1229	__set_bit(VMW_BINDING_RT_BIT, &cbs->dirty);1230 1231	return 0;1232}1233 1234/**1235 * vmw_binding_scrub_so_target - Schedule a dx streamoutput buffer binding1236 * scrub from a context1237 *1238 * @bi: single binding information.1239 * @rebind: Whether to issue a bind instead of scrub command.1240 */1241static int vmw_binding_scrub_so_target(struct vmw_ctx_bindinfo *bi, bool rebind)1242{1243	struct vmw_ctx_binding_state *cbs =1244		vmw_context_binding_state(bi->ctx);1245 1246	__set_bit(VMW_BINDING_SO_T_BIT, &cbs->dirty);1247 1248	return 0;1249}1250 1251/**1252 * vmw_binding_scrub_vb - Schedule a dx vertex buffer binding1253 * scrub from a context1254 *1255 * @bi: single binding information.1256 * @rebind: Whether to issue a bind instead of scrub command.1257 */1258static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind)1259{1260	struct vmw_ctx_bindinfo_vb *bivb =1261		container_of(bi, struct vmw_ctx_bindinfo_vb, bi);1262	struct vmw_ctx_binding_state *cbs =1263		vmw_context_binding_state(bi->ctx);1264 1265	__set_bit(bivb->slot, cbs->dirty_vb);1266	__set_bit(VMW_BINDING_VB_BIT, &cbs->dirty);1267 1268	return 0;1269}1270 1271/**1272 * vmw_binding_scrub_ib - scrub a dx index buffer binding from a context1273 *1274 * @bi: single binding information.1275 * @rebind: Whether to issue a bind instead of scrub command.1276 */1277static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind)1278{1279	struct vmw_ctx_bindinfo_ib *binding =1280		container_of(bi, typeof(*binding), bi);1281	struct vmw_private *dev_priv = bi->ctx->dev_priv;1282	struct {1283		SVGA3dCmdHeader header;1284		SVGA3dCmdDXSetIndexBuffer body;1285	} *cmd;1286 1287	cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);1288	if (unlikely(cmd == NULL))1289		return -ENOMEM;1290 1291	cmd->header.id = SVGA_3D_CMD_DX_SET_INDEX_BUFFER;1292	cmd->header.size = sizeof(cmd->body);1293	if (rebind) {1294		cmd->body.sid = bi->res->id;1295		cmd->body.format = binding->format;1296		cmd->body.offset = binding->offset;1297	} else {1298		cmd->body.sid = SVGA3D_INVALID_ID;1299		cmd->body.format = 0;1300		cmd->body.offset = 0;1301	}1302 1303	vmw_cmd_commit(dev_priv, sizeof(*cmd));1304 1305	return 0;1306}1307 1308static int vmw_binding_scrub_uav(struct vmw_ctx_bindinfo *bi, bool rebind)1309{1310	struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx);1311 1312	__set_bit(VMW_BINDING_UAV_BIT, &cbs->dirty);1313	return 0;1314}1315 1316static int vmw_binding_scrub_cs_uav(struct vmw_ctx_bindinfo *bi, bool rebind)1317{1318	struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx);1319 1320	__set_bit(VMW_BINDING_CS_UAV_BIT, &cbs->dirty);1321	return 0;1322}1323 1324/**1325 * vmw_binding_scrub_so - Scrub a streamoutput binding from context.1326 * @bi: Single binding information.1327 * @rebind: Whether to issue a bind instead of scrub command.1328 */1329static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind)1330{1331	struct vmw_ctx_bindinfo_so *binding =1332		container_of(bi, typeof(*binding), bi);1333	struct vmw_private *dev_priv = bi->ctx->dev_priv;1334	struct {1335		SVGA3dCmdHeader header;1336		SVGA3dCmdDXSetStreamOutput body;1337	} *cmd;1338 1339	cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);1340	if (!cmd)1341		return -ENOMEM;1342 1343	cmd->header.id = SVGA_3D_CMD_DX_SET_STREAMOUTPUT;1344	cmd->header.size = sizeof(cmd->body);1345	cmd->body.soid = rebind ? bi->res->id : SVGA3D_INVALID_ID;1346	vmw_cmd_commit(dev_priv, sizeof(*cmd));1347 1348	return 0;1349}1350 1351/**1352 * vmw_binding_state_alloc - Allocate a struct vmw_ctx_binding_state.1353 *1354 * @dev_priv: Pointer to a device private structure.1355 *1356 * Returns a pointer to a newly allocated struct or an error pointer on error.1357 */1358struct vmw_ctx_binding_state *1359vmw_binding_state_alloc(struct vmw_private *dev_priv)1360{1361	struct vmw_ctx_binding_state *cbs;1362 1363	cbs = vzalloc(sizeof(*cbs));1364	if (!cbs) {1365		return ERR_PTR(-ENOMEM);1366	}1367 1368	cbs->dev_priv = dev_priv;1369	INIT_LIST_HEAD(&cbs->list);1370 1371	return cbs;1372}1373 1374/**1375 * vmw_binding_state_free - Free a struct vmw_ctx_binding_state.1376 *1377 * @cbs: Pointer to the struct vmw_ctx_binding_state to be freed.1378 */1379void vmw_binding_state_free(struct vmw_ctx_binding_state *cbs)1380{1381	vfree(cbs);1382}1383 1384/**1385 * vmw_binding_state_list - Get the binding list of a1386 * struct vmw_ctx_binding_state1387 *1388 * @cbs: Pointer to the struct vmw_ctx_binding_state1389 *1390 * Returns the binding list which can be used to traverse through the bindings1391 * and access the resource information of all bindings.1392 */1393struct list_head *vmw_binding_state_list(struct vmw_ctx_binding_state *cbs)1394{1395	return &cbs->list;1396}1397 1398/**1399 * vmw_binding_state_reset - clear a struct vmw_ctx_binding_state1400 *1401 * @cbs: Pointer to the struct vmw_ctx_binding_state to be cleared1402 *1403 * Drops all bindings registered in @cbs. No device binding actions are1404 * performed.1405 */1406void vmw_binding_state_reset(struct vmw_ctx_binding_state *cbs)1407{1408	struct vmw_ctx_bindinfo *entry, *next;1409 1410	list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)1411		vmw_binding_drop(entry);1412}1413 1414/**1415 * vmw_binding_dirtying - Return whether a binding type is dirtying its resource1416 * @binding_type: The binding type1417 *1418 * Each time a resource is put on the validation list as the result of a1419 * context binding referencing it, we need to determine whether that resource1420 * will be dirtied (written to by the GPU) as a result of the corresponding1421 * GPU operation. Currently rendertarget-, depth-stencil-, stream-output-target1422 * and unordered access view bindings are capable of dirtying its resource.1423 *1424 * Return: Whether the binding type dirties the resource its binding points to.1425 */1426u32 vmw_binding_dirtying(enum vmw_ctx_binding_type binding_type)1427{1428	static u32 is_binding_dirtying[vmw_ctx_binding_max] = {1429		[vmw_ctx_binding_rt] = VMW_RES_DIRTY_SET,1430		[vmw_ctx_binding_dx_rt] = VMW_RES_DIRTY_SET,1431		[vmw_ctx_binding_ds] = VMW_RES_DIRTY_SET,1432		[vmw_ctx_binding_so_target] = VMW_RES_DIRTY_SET,1433		[vmw_ctx_binding_uav] = VMW_RES_DIRTY_SET,1434		[vmw_ctx_binding_cs_uav] = VMW_RES_DIRTY_SET,1435	};1436 1437	/* Review this function as new bindings are added. */1438	BUILD_BUG_ON(vmw_ctx_binding_max != 14);1439	return is_binding_dirtying[binding_type];1440}1441 1442/*1443 * This function is unused at run-time, and only used to hold various build1444 * asserts important for code optimization assumptions.1445 */1446static void vmw_binding_build_asserts(void)1447{1448	BUILD_BUG_ON(SVGA3D_NUM_SHADERTYPE_DX10 != 3);1449	BUILD_BUG_ON(SVGA3D_DX_MAX_RENDER_TARGETS > SVGA3D_RT_MAX);1450	BUILD_BUG_ON(sizeof(uint32) != sizeof(u32));1451 1452	/*1453	 * struct vmw_ctx_binding_state::bind_cmd_buffer is used for various1454	 * view id arrays.1455	 */1456	BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_RT_MAX);1457	BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_SRVIEWS);1458	BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_CONSTBUFFERS);1459 1460	/*1461	 * struct vmw_ctx_binding_state::bind_cmd_buffer is used for1462	 * u32 view ids, SVGA3dSoTargets and SVGA3dVertexBuffers1463	 */1464	BUILD_BUG_ON(SVGA3D_DX_MAX_SOTARGETS*sizeof(SVGA3dSoTarget) >1465		     VMW_MAX_VIEW_BINDINGS*sizeof(u32));1466	BUILD_BUG_ON(SVGA3D_DX_MAX_VERTEXBUFFERS*sizeof(SVGA3dVertexBuffer) >1467		     VMW_MAX_VIEW_BINDINGS*sizeof(u32));1468}1469