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1 /***************************************************************************\2|*                                                                           *|3|*       Copyright 1993-2003 NVIDIA, Corporation.  All rights reserved.      *|4|*                                                                           *|5|*     NOTICE TO USER:   The source code  is copyrighted under  U.S. and     *|6|*     international laws.  Users and possessors of this source code are     *|7|*     hereby granted a nonexclusive,  royalty-free copyright license to     *|8|*     use this code in individual and commercial software.                  *|9|*                                                                           *|10|*     Any use of this source code must include,  in the user documenta-     *|11|*     tion and  internal comments to the code,  notices to the end user     *|12|*     as follows:                                                           *|13|*                                                                           *|14|*       Copyright 1993-2003 NVIDIA, Corporation.  All rights reserved.      *|15|*                                                                           *|16|*     NVIDIA, CORPORATION MAKES NO REPRESENTATION ABOUT THE SUITABILITY     *|17|*     OF  THIS SOURCE  CODE  FOR ANY PURPOSE.  IT IS  PROVIDED  "AS IS"     *|18|*     WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND.  NVIDIA, CORPOR-     *|19|*     ATION DISCLAIMS ALL WARRANTIES  WITH REGARD  TO THIS SOURCE CODE,     *|20|*     INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGE-     *|21|*     MENT,  AND FITNESS  FOR A PARTICULAR PURPOSE.   IN NO EVENT SHALL     *|22|*     NVIDIA, CORPORATION  BE LIABLE FOR ANY SPECIAL,  INDIRECT,  INCI-     *|23|*     DENTAL, OR CONSEQUENTIAL DAMAGES,  OR ANY DAMAGES  WHATSOEVER RE-     *|24|*     SULTING FROM LOSS OF USE,  DATA OR PROFITS,  WHETHER IN AN ACTION     *|25|*     OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,  ARISING OUT OF     *|26|*     OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE.     *|27|*                                                                           *|28|*     U.S. Government  End  Users.   This source code  is a "commercial     *|29|*     item,"  as that  term is  defined at  48 C.F.R. 2.101 (OCT 1995),     *|30|*     consisting  of "commercial  computer  software"  and  "commercial     *|31|*     computer  software  documentation,"  as such  terms  are  used in     *|32|*     48 C.F.R. 12.212 (SEPT 1995)  and is provided to the U.S. Govern-     *|33|*     ment only as  a commercial end item.   Consistent with  48 C.F.R.     *|34|*     12.212 and  48 C.F.R. 227.7202-1 through  227.7202-4 (JUNE 1995),     *|35|*     all U.S. Government End Users  acquire the source code  with only     *|36|*     those rights set forth herein.                                        *|37|*                                                                           *|38 \***************************************************************************/39 40/*41 * GPL Licensing Note - According to Mark Vojkovich, author of the Xorg/42 * XFree86 'nv' driver, this source code is provided under MIT-style licensing43 * where the source code is provided "as is" without warranty of any kind.44 * The only usage restriction is for the copyright notices to be retained45 * whenever code is used.46 *47 * Antonino Daplas <adaplas@pol.net> 2005-03-1148 */49 50#include <linux/fb.h>51#include <linux/nmi.h>52 53#include "nv_type.h"54#include "nv_proto.h"55#include "nv_dma.h"56#include "nv_local.h"57 58/* There is a HW race condition with videoram command buffers.59   You can't jump to the location of your put offset.  We write put60   at the jump offset + SKIPS dwords with noop padding in between61   to solve this problem */62#define SKIPS  863 64static const int NVCopyROP[16] = {65	0xCC,			/* copy   */66	0x55			/* invert */67};68 69static const int NVCopyROP_PM[16] = {70	0xCA,			/* copy  */71	0x5A,			/* invert */72};73 74static inline void nvidiafb_safe_mode(struct fb_info *info)75{76	struct nvidia_par *par = info->par;77 78	touch_softlockup_watchdog();79	info->pixmap.scan_align = 1;80	par->lockup = 1;81}82 83static inline void NVFlush(struct fb_info *info)84{85	struct nvidia_par *par = info->par;86	int count = 1000000000;87 88	while (--count && READ_GET(par) != par->dmaPut) ;89 90	if (!count) {91		printk("nvidiafb: DMA Flush lockup\n");92		nvidiafb_safe_mode(info);93	}94}95 96static inline void NVSync(struct fb_info *info)97{98	struct nvidia_par *par = info->par;99	int count = 1000000000;100 101	while (--count && NV_RD32(par->PGRAPH, 0x0700)) ;102 103	if (!count) {104		printk("nvidiafb: DMA Sync lockup\n");105		nvidiafb_safe_mode(info);106	}107}108 109static void NVDmaKickoff(struct nvidia_par *par)110{111	if (par->dmaCurrent != par->dmaPut) {112		par->dmaPut = par->dmaCurrent;113		WRITE_PUT(par, par->dmaPut);114	}115}116 117static void NVDmaWait(struct fb_info *info, int size)118{119	struct nvidia_par *par = info->par;120	int dmaGet;121	int count = 1000000000, cnt;122	size++;123 124	while (par->dmaFree < size && --count && !par->lockup) {125		dmaGet = READ_GET(par);126 127		if (par->dmaPut >= dmaGet) {128			par->dmaFree = par->dmaMax - par->dmaCurrent;129			if (par->dmaFree < size) {130				NVDmaNext(par, 0x20000000);131				if (dmaGet <= SKIPS) {132					if (par->dmaPut <= SKIPS)133						WRITE_PUT(par, SKIPS + 1);134					cnt = 1000000000;135					do {136						dmaGet = READ_GET(par);137					} while (--cnt && dmaGet <= SKIPS);138					if (!cnt) {139						printk("DMA Get lockup\n");140						par->lockup = 1;141					}142				}143				WRITE_PUT(par, SKIPS);144				par->dmaCurrent = par->dmaPut = SKIPS;145				par->dmaFree = dmaGet - (SKIPS + 1);146			}147		} else148			par->dmaFree = dmaGet - par->dmaCurrent - 1;149	}150 151	if (!count) {152		printk("nvidiafb: DMA Wait Lockup\n");153		nvidiafb_safe_mode(info);154	}155}156 157static void NVSetPattern(struct fb_info *info, u32 clr0, u32 clr1,158			 u32 pat0, u32 pat1)159{160	struct nvidia_par *par = info->par;161 162	NVDmaStart(info, par, PATTERN_COLOR_0, 4);163	NVDmaNext(par, clr0);164	NVDmaNext(par, clr1);165	NVDmaNext(par, pat0);166	NVDmaNext(par, pat1);167}168 169static void NVSetRopSolid(struct fb_info *info, u32 rop, u32 planemask)170{171	struct nvidia_par *par = info->par;172 173	if (planemask != ~0) {174		NVSetPattern(info, 0, planemask, ~0, ~0);175		if (par->currentRop != (rop + 32)) {176			NVDmaStart(info, par, ROP_SET, 1);177			NVDmaNext(par, NVCopyROP_PM[rop]);178			par->currentRop = rop + 32;179		}180	} else if (par->currentRop != rop) {181		if (par->currentRop >= 16)182			NVSetPattern(info, ~0, ~0, ~0, ~0);183		NVDmaStart(info, par, ROP_SET, 1);184		NVDmaNext(par, NVCopyROP[rop]);185		par->currentRop = rop;186	}187}188 189static void NVSetClippingRectangle(struct fb_info *info, int x1, int y1,190				   int x2, int y2)191{192	struct nvidia_par *par = info->par;193	int h = y2 - y1 + 1;194	int w = x2 - x1 + 1;195 196	NVDmaStart(info, par, CLIP_POINT, 2);197	NVDmaNext(par, (y1 << 16) | x1);198	NVDmaNext(par, (h << 16) | w);199}200 201void NVResetGraphics(struct fb_info *info)202{203	struct nvidia_par *par = info->par;204	u32 surfaceFormat, patternFormat, rectFormat, lineFormat;205	int pitch, i;206 207	pitch = info->fix.line_length;208 209	par->dmaBase = (u32 __iomem *) (&par->FbStart[par->FbUsableSize]);210 211	for (i = 0; i < SKIPS; i++)212		NV_WR32(&par->dmaBase[i], 0, 0x00000000);213 214	NV_WR32(&par->dmaBase[0x0 + SKIPS], 0, 0x00040000);215	NV_WR32(&par->dmaBase[0x1 + SKIPS], 0, 0x80000010);216	NV_WR32(&par->dmaBase[0x2 + SKIPS], 0, 0x00042000);217	NV_WR32(&par->dmaBase[0x3 + SKIPS], 0, 0x80000011);218	NV_WR32(&par->dmaBase[0x4 + SKIPS], 0, 0x00044000);219	NV_WR32(&par->dmaBase[0x5 + SKIPS], 0, 0x80000012);220	NV_WR32(&par->dmaBase[0x6 + SKIPS], 0, 0x00046000);221	NV_WR32(&par->dmaBase[0x7 + SKIPS], 0, 0x80000013);222	NV_WR32(&par->dmaBase[0x8 + SKIPS], 0, 0x00048000);223	NV_WR32(&par->dmaBase[0x9 + SKIPS], 0, 0x80000014);224	NV_WR32(&par->dmaBase[0xA + SKIPS], 0, 0x0004A000);225	NV_WR32(&par->dmaBase[0xB + SKIPS], 0, 0x80000015);226	NV_WR32(&par->dmaBase[0xC + SKIPS], 0, 0x0004C000);227	NV_WR32(&par->dmaBase[0xD + SKIPS], 0, 0x80000016);228	NV_WR32(&par->dmaBase[0xE + SKIPS], 0, 0x0004E000);229	NV_WR32(&par->dmaBase[0xF + SKIPS], 0, 0x80000017);230 231	par->dmaPut = 0;232	par->dmaCurrent = 16 + SKIPS;233	par->dmaMax = 8191;234	par->dmaFree = par->dmaMax - par->dmaCurrent;235 236	switch (info->var.bits_per_pixel) {237	case 32:238	case 24:239		surfaceFormat = SURFACE_FORMAT_DEPTH24;240		patternFormat = PATTERN_FORMAT_DEPTH24;241		rectFormat = RECT_FORMAT_DEPTH24;242		lineFormat = LINE_FORMAT_DEPTH24;243		break;244	case 16:245		surfaceFormat = SURFACE_FORMAT_DEPTH16;246		patternFormat = PATTERN_FORMAT_DEPTH16;247		rectFormat = RECT_FORMAT_DEPTH16;248		lineFormat = LINE_FORMAT_DEPTH16;249		break;250	default:251		surfaceFormat = SURFACE_FORMAT_DEPTH8;252		patternFormat = PATTERN_FORMAT_DEPTH8;253		rectFormat = RECT_FORMAT_DEPTH8;254		lineFormat = LINE_FORMAT_DEPTH8;255		break;256	}257 258	NVDmaStart(info, par, SURFACE_FORMAT, 4);259	NVDmaNext(par, surfaceFormat);260	NVDmaNext(par, pitch | (pitch << 16));261	NVDmaNext(par, 0);262	NVDmaNext(par, 0);263 264	NVDmaStart(info, par, PATTERN_FORMAT, 1);265	NVDmaNext(par, patternFormat);266 267	NVDmaStart(info, par, RECT_FORMAT, 1);268	NVDmaNext(par, rectFormat);269 270	NVDmaStart(info, par, LINE_FORMAT, 1);271	NVDmaNext(par, lineFormat);272 273	par->currentRop = ~0;	/* set to something invalid */274	NVSetRopSolid(info, ROP_COPY, ~0);275 276	NVSetClippingRectangle(info, 0, 0, info->var.xres_virtual,277			       info->var.yres_virtual);278 279	NVDmaKickoff(par);280}281 282int nvidiafb_sync(struct fb_info *info)283{284	struct nvidia_par *par = info->par;285 286	if (info->state != FBINFO_STATE_RUNNING)287		return 0;288 289	if (!par->lockup)290		NVFlush(info);291 292	if (!par->lockup)293		NVSync(info);294 295	return 0;296}297 298void nvidiafb_copyarea(struct fb_info *info, const struct fb_copyarea *region)299{300	struct nvidia_par *par = info->par;301 302	if (info->state != FBINFO_STATE_RUNNING)303		return;304 305	if (par->lockup) {306		cfb_copyarea(info, region);307		return;308	}309 310	NVDmaStart(info, par, BLIT_POINT_SRC, 3);311	NVDmaNext(par, (region->sy << 16) | region->sx);312	NVDmaNext(par, (region->dy << 16) | region->dx);313	NVDmaNext(par, (region->height << 16) | region->width);314 315	NVDmaKickoff(par);316}317 318void nvidiafb_fillrect(struct fb_info *info, const struct fb_fillrect *rect)319{320	struct nvidia_par *par = info->par;321	u32 color;322 323	if (info->state != FBINFO_STATE_RUNNING)324		return;325 326	if (par->lockup) {327		cfb_fillrect(info, rect);328		return;329	}330 331	if (info->var.bits_per_pixel == 8)332		color = rect->color;333	else334		color = ((u32 *) info->pseudo_palette)[rect->color];335 336	if (rect->rop != ROP_COPY)337		NVSetRopSolid(info, rect->rop, ~0);338 339	NVDmaStart(info, par, RECT_SOLID_COLOR, 1);340	NVDmaNext(par, color);341 342	NVDmaStart(info, par, RECT_SOLID_RECTS(0), 2);343	NVDmaNext(par, (rect->dx << 16) | rect->dy);344	NVDmaNext(par, (rect->width << 16) | rect->height);345 346	NVDmaKickoff(par);347 348	if (rect->rop != ROP_COPY)349		NVSetRopSolid(info, ROP_COPY, ~0);350}351 352static void nvidiafb_mono_color_expand(struct fb_info *info,353				       const struct fb_image *image)354{355	struct nvidia_par *par = info->par;356	u32 fg, bg, mask = ~(~0 >> (32 - info->var.bits_per_pixel));357	u32 dsize, width, *data = (u32 *) image->data, tmp;358	int j, k = 0;359 360	width = (image->width + 31) & ~31;361	dsize = (width * image->height) >> 5;362 363	if (info->var.bits_per_pixel == 8) {364		fg = image->fg_color | mask;365		bg = image->bg_color | mask;366	} else {367		fg = ((u32 *) info->pseudo_palette)[image->fg_color] | mask;368		bg = ((u32 *) info->pseudo_palette)[image->bg_color] | mask;369	}370 371	NVDmaStart(info, par, RECT_EXPAND_TWO_COLOR_CLIP, 7);372	NVDmaNext(par, (image->dy << 16) | (image->dx & 0xffff));373	NVDmaNext(par, ((image->dy + image->height) << 16) |374		  ((image->dx + image->width) & 0xffff));375	NVDmaNext(par, bg);376	NVDmaNext(par, fg);377	NVDmaNext(par, (image->height << 16) | width);378	NVDmaNext(par, (image->height << 16) | width);379	NVDmaNext(par, (image->dy << 16) | (image->dx & 0xffff));380 381	while (dsize >= RECT_EXPAND_TWO_COLOR_DATA_MAX_DWORDS) {382		NVDmaStart(info, par, RECT_EXPAND_TWO_COLOR_DATA(0),383			   RECT_EXPAND_TWO_COLOR_DATA_MAX_DWORDS);384 385		for (j = RECT_EXPAND_TWO_COLOR_DATA_MAX_DWORDS; j--;) {386			tmp = data[k++];387			reverse_order(&tmp);388			NVDmaNext(par, tmp);389		}390 391		dsize -= RECT_EXPAND_TWO_COLOR_DATA_MAX_DWORDS;392	}393 394	if (dsize) {395		NVDmaStart(info, par, RECT_EXPAND_TWO_COLOR_DATA(0), dsize);396 397		for (j = dsize; j--;) {398			tmp = data[k++];399			reverse_order(&tmp);400			NVDmaNext(par, tmp);401		}402	}403 404	NVDmaKickoff(par);405}406 407void nvidiafb_imageblit(struct fb_info *info, const struct fb_image *image)408{409	struct nvidia_par *par = info->par;410 411	if (info->state != FBINFO_STATE_RUNNING)412		return;413 414	if (image->depth == 1 && !par->lockup)415		nvidiafb_mono_color_expand(info, image);416	else417		cfb_imageblit(info, image);418}419