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1/* SPDX-License-Identifier: GPL-2.0 WITH Linux-syscall-note */2#ifndef _UAPI_LINUX_FB_H3#define _UAPI_LINUX_FB_H4 5#include <linux/types.h>6#include <linux/i2c.h>7#include <linux/vesa.h>8 9/* Definitions of frame buffers						*/10 11#define FB_MAX			32	/* sufficient for now */12 13/* ioctls14   0x46 is 'F'								*/15#define FBIOGET_VSCREENINFO	0x460016#define FBIOPUT_VSCREENINFO	0x460117#define FBIOGET_FSCREENINFO	0x460218#define FBIOGETCMAP		0x460419#define FBIOPUTCMAP		0x460520#define FBIOPAN_DISPLAY		0x460621#ifndef __KERNEL__22#define FBIO_CURSOR            _IOWR('F', 0x08, struct fb_cursor)23#endif24/* 0x4607-0x460B are defined below */25/* #define FBIOGET_MONITORSPEC	0x460C */26/* #define FBIOPUT_MONITORSPEC	0x460D */27/* #define FBIOSWITCH_MONIBIT	0x460E */28#define FBIOGET_CON2FBMAP	0x460F29#define FBIOPUT_CON2FBMAP	0x461030#define FBIOBLANK		0x4611		/* arg: 0 or vesa level + 1 */31#define FBIOGET_VBLANK		_IOR('F', 0x12, struct fb_vblank)32#define FBIO_ALLOC              0x461333#define FBIO_FREE               0x461434#define FBIOGET_GLYPH           0x461535#define FBIOGET_HWCINFO         0x461636#define FBIOPUT_MODEINFO        0x461737#define FBIOGET_DISPINFO        0x461838#define FBIO_WAITFORVSYNC	_IOW('F', 0x20, __u32)39 40#define FB_TYPE_PACKED_PIXELS		0	/* Packed Pixels	*/41#define FB_TYPE_PLANES			1	/* Non interleaved planes */42#define FB_TYPE_INTERLEAVED_PLANES	2	/* Interleaved planes	*/43#define FB_TYPE_TEXT			3	/* Text/attributes	*/44#define FB_TYPE_VGA_PLANES		4	/* EGA/VGA planes	*/45#define FB_TYPE_FOURCC			5	/* Type identified by a V4L2 FOURCC */46 47#define FB_AUX_TEXT_MDA		0	/* Monochrome text */48#define FB_AUX_TEXT_CGA		1	/* CGA/EGA/VGA Color text */49#define FB_AUX_TEXT_S3_MMIO	2	/* S3 MMIO fasttext */50#define FB_AUX_TEXT_MGA_STEP16	3	/* MGA Millenium I: text, attr, 14 reserved bytes */51#define FB_AUX_TEXT_MGA_STEP8	4	/* other MGAs:      text, attr,  6 reserved bytes */52#define FB_AUX_TEXT_SVGA_GROUP	8	/* 8-15: SVGA tileblit compatible modes */53#define FB_AUX_TEXT_SVGA_MASK	7	/* lower three bits says step */54#define FB_AUX_TEXT_SVGA_STEP2	8	/* SVGA text mode:  text, attr */55#define FB_AUX_TEXT_SVGA_STEP4	9	/* SVGA text mode:  text, attr,  2 reserved bytes */56#define FB_AUX_TEXT_SVGA_STEP8	10	/* SVGA text mode:  text, attr,  6 reserved bytes */57#define FB_AUX_TEXT_SVGA_STEP16	11	/* SVGA text mode:  text, attr, 14 reserved bytes */58#define FB_AUX_TEXT_SVGA_LAST	15	/* reserved up to 15 */59 60#define FB_AUX_VGA_PLANES_VGA4		0	/* 16 color planes (EGA/VGA) */61#define FB_AUX_VGA_PLANES_CFB4		1	/* CFB4 in planes (VGA) */62#define FB_AUX_VGA_PLANES_CFB8		2	/* CFB8 in planes (VGA) */63 64#define FB_VISUAL_MONO01		0	/* Monochr. 1=Black 0=White */65#define FB_VISUAL_MONO10		1	/* Monochr. 1=White 0=Black */66#define FB_VISUAL_TRUECOLOR		2	/* True color	*/67#define FB_VISUAL_PSEUDOCOLOR		3	/* Pseudo color (like atari) */68#define FB_VISUAL_DIRECTCOLOR		4	/* Direct color */69#define FB_VISUAL_STATIC_PSEUDOCOLOR	5	/* Pseudo color readonly */70#define FB_VISUAL_FOURCC		6	/* Visual identified by a V4L2 FOURCC */71 72#define FB_ACCEL_NONE		0	/* no hardware accelerator	*/73#define FB_ACCEL_ATARIBLITT	1	/* Atari Blitter		*/74#define FB_ACCEL_AMIGABLITT	2	/* Amiga Blitter                */75#define FB_ACCEL_S3_TRIO64	3	/* Cybervision64 (S3 Trio64)    */76#define FB_ACCEL_NCR_77C32BLT	4	/* RetinaZ3 (NCR 77C32BLT)      */77#define FB_ACCEL_S3_VIRGE	5	/* Cybervision64/3D (S3 ViRGE)	*/78#define FB_ACCEL_ATI_MACH64GX	6	/* ATI Mach 64GX family		*/79#define FB_ACCEL_DEC_TGA	7	/* DEC 21030 TGA		*/80#define FB_ACCEL_ATI_MACH64CT	8	/* ATI Mach 64CT family		*/81#define FB_ACCEL_ATI_MACH64VT	9	/* ATI Mach 64CT family VT class */82#define FB_ACCEL_ATI_MACH64GT	10	/* ATI Mach 64CT family GT class */83#define FB_ACCEL_SUN_CREATOR	11	/* Sun Creator/Creator3D	*/84#define FB_ACCEL_SUN_CGSIX	12	/* Sun cg6			*/85#define FB_ACCEL_SUN_LEO	13	/* Sun leo/zx			*/86#define FB_ACCEL_IMS_TWINTURBO	14	/* IMS Twin Turbo		*/87#define FB_ACCEL_3DLABS_PERMEDIA2 15	/* 3Dlabs Permedia 2		*/88#define FB_ACCEL_MATROX_MGA2064W 16	/* Matrox MGA2064W (Millenium)	*/89#define FB_ACCEL_MATROX_MGA1064SG 17	/* Matrox MGA1064SG (Mystique)	*/90#define FB_ACCEL_MATROX_MGA2164W 18	/* Matrox MGA2164W (Millenium II) */91#define FB_ACCEL_MATROX_MGA2164W_AGP 19	/* Matrox MGA2164W (Millenium II) */92#define FB_ACCEL_MATROX_MGAG100	20	/* Matrox G100 (Productiva G100) */93#define FB_ACCEL_MATROX_MGAG200	21	/* Matrox G200 (Myst, Mill, ...) */94#define FB_ACCEL_SUN_CG14	22	/* Sun cgfourteen		 */95#define FB_ACCEL_SUN_BWTWO	23	/* Sun bwtwo			*/96#define FB_ACCEL_SUN_CGTHREE	24	/* Sun cgthree			*/97#define FB_ACCEL_SUN_TCX	25	/* Sun tcx			*/98#define FB_ACCEL_MATROX_MGAG400	26	/* Matrox G400			*/99#define FB_ACCEL_NV3		27	/* nVidia RIVA 128              */100#define FB_ACCEL_NV4		28	/* nVidia RIVA TNT		*/101#define FB_ACCEL_NV5		29	/* nVidia RIVA TNT2		*/102#define FB_ACCEL_CT_6555x	30	/* C&T 6555x			*/103#define FB_ACCEL_3DFX_BANSHEE	31	/* 3Dfx Banshee			*/104#define FB_ACCEL_ATI_RAGE128	32	/* ATI Rage128 family		*/105#define FB_ACCEL_IGS_CYBER2000	33	/* CyberPro 2000		*/106#define FB_ACCEL_IGS_CYBER2010	34	/* CyberPro 2010		*/107#define FB_ACCEL_IGS_CYBER5000	35	/* CyberPro 5000		*/108#define FB_ACCEL_SIS_GLAMOUR    36	/* SiS 300/630/540              */109#define FB_ACCEL_3DLABS_PERMEDIA3 37	/* 3Dlabs Permedia 3		*/110#define FB_ACCEL_ATI_RADEON	38	/* ATI Radeon family		*/111#define FB_ACCEL_I810           39      /* Intel 810/815                */112#define FB_ACCEL_SIS_GLAMOUR_2  40	/* SiS 315, 650, 740		*/113#define FB_ACCEL_SIS_XABRE      41	/* SiS 330 ("Xabre")		*/114#define FB_ACCEL_I830           42      /* Intel 830M/845G/85x/865G     */115#define FB_ACCEL_NV_10          43      /* nVidia Arch 10               */116#define FB_ACCEL_NV_20          44      /* nVidia Arch 20               */117#define FB_ACCEL_NV_30          45      /* nVidia Arch 30               */118#define FB_ACCEL_NV_40          46      /* nVidia Arch 40               */119#define FB_ACCEL_XGI_VOLARI_V	47	/* XGI Volari V3XT, V5, V8      */120#define FB_ACCEL_XGI_VOLARI_Z	48	/* XGI Volari Z7                */121#define FB_ACCEL_OMAP1610	49	/* TI OMAP16xx                  */122#define FB_ACCEL_TRIDENT_TGUI	50	/* Trident TGUI			*/123#define FB_ACCEL_TRIDENT_3DIMAGE 51	/* Trident 3DImage		*/124#define FB_ACCEL_TRIDENT_BLADE3D 52	/* Trident Blade3D		*/125#define FB_ACCEL_TRIDENT_BLADEXP 53	/* Trident BladeXP		*/126#define FB_ACCEL_CIRRUS_ALPINE   53	/* Cirrus Logic 543x/544x/5480	*/127#define FB_ACCEL_NEOMAGIC_NM2070 90	/* NeoMagic NM2070              */128#define FB_ACCEL_NEOMAGIC_NM2090 91	/* NeoMagic NM2090              */129#define FB_ACCEL_NEOMAGIC_NM2093 92	/* NeoMagic NM2093              */130#define FB_ACCEL_NEOMAGIC_NM2097 93	/* NeoMagic NM2097              */131#define FB_ACCEL_NEOMAGIC_NM2160 94	/* NeoMagic NM2160              */132#define FB_ACCEL_NEOMAGIC_NM2200 95	/* NeoMagic NM2200              */133#define FB_ACCEL_NEOMAGIC_NM2230 96	/* NeoMagic NM2230              */134#define FB_ACCEL_NEOMAGIC_NM2360 97	/* NeoMagic NM2360              */135#define FB_ACCEL_NEOMAGIC_NM2380 98	/* NeoMagic NM2380              */136#define FB_ACCEL_PXA3XX		 99	/* PXA3xx			*/137 138#define FB_ACCEL_SAVAGE4        0x80	/* S3 Savage4                   */139#define FB_ACCEL_SAVAGE3D       0x81	/* S3 Savage3D                  */140#define FB_ACCEL_SAVAGE3D_MV    0x82	/* S3 Savage3D-MV               */141#define FB_ACCEL_SAVAGE2000     0x83	/* S3 Savage2000                */142#define FB_ACCEL_SAVAGE_MX_MV   0x84	/* S3 Savage/MX-MV              */143#define FB_ACCEL_SAVAGE_MX      0x85	/* S3 Savage/MX                 */144#define FB_ACCEL_SAVAGE_IX_MV   0x86	/* S3 Savage/IX-MV              */145#define FB_ACCEL_SAVAGE_IX      0x87	/* S3 Savage/IX                 */146#define FB_ACCEL_PROSAVAGE_PM   0x88	/* S3 ProSavage PM133           */147#define FB_ACCEL_PROSAVAGE_KM   0x89	/* S3 ProSavage KM133           */148#define FB_ACCEL_S3TWISTER_P    0x8a	/* S3 Twister                   */149#define FB_ACCEL_S3TWISTER_K    0x8b	/* S3 TwisterK                  */150#define FB_ACCEL_SUPERSAVAGE    0x8c    /* S3 Supersavage               */151#define FB_ACCEL_PROSAVAGE_DDR  0x8d	/* S3 ProSavage DDR             */152#define FB_ACCEL_PROSAVAGE_DDRK 0x8e	/* S3 ProSavage DDR-K           */153 154#define FB_ACCEL_PUV3_UNIGFX	0xa0	/* PKUnity-v3 Unigfx		*/155 156#define FB_CAP_FOURCC		1	/* Device supports FOURCC-based formats */157 158struct fb_fix_screeninfo {159	char id[16];			/* identification string eg "TT Builtin" */160	unsigned long smem_start;	/* Start of frame buffer mem */161					/* (physical address) */162	__u32 smem_len;			/* Length of frame buffer mem */163	__u32 type;			/* see FB_TYPE_*		*/164	__u32 type_aux;			/* Interleave for interleaved Planes */165	__u32 visual;			/* see FB_VISUAL_*		*/ 166	__u16 xpanstep;			/* zero if no hardware panning  */167	__u16 ypanstep;			/* zero if no hardware panning  */168	__u16 ywrapstep;		/* zero if no hardware ywrap    */169	__u32 line_length;		/* length of a line in bytes    */170	unsigned long mmio_start;	/* Start of Memory Mapped I/O   */171					/* (physical address) */172	__u32 mmio_len;			/* Length of Memory Mapped I/O  */173	__u32 accel;			/* Indicate to driver which	*/174					/*  specific chip/card we have	*/175	__u16 capabilities;		/* see FB_CAP_*			*/176	__u16 reserved[2];		/* Reserved for future compatibility */177};178 179/* Interpretation of offset for color fields: All offsets are from the right,180 * inside a "pixel" value, which is exactly 'bits_per_pixel' wide (means: you181 * can use the offset as right argument to <<). A pixel afterwards is a bit182 * stream and is written to video memory as that unmodified.183 *184 * For pseudocolor: offset and length should be the same for all color185 * components. Offset specifies the position of the least significant bit186 * of the palette index in a pixel value. Length indicates the number187 * of available palette entries (i.e. # of entries = 1 << length).188 */189struct fb_bitfield {190	__u32 offset;			/* beginning of bitfield	*/191	__u32 length;			/* length of bitfield		*/192	__u32 msb_right;		/* != 0 : Most significant bit is */ 193					/* right */ 194};195 196#define FB_NONSTD_HAM		1	/* Hold-And-Modify (HAM)        */197#define FB_NONSTD_REV_PIX_IN_B	2	/* order of pixels in each byte is reversed */198 199#define FB_ACTIVATE_NOW		0	/* set values immediately (or vbl)*/200#define FB_ACTIVATE_NXTOPEN	1	/* activate on next open	*/201#define FB_ACTIVATE_TEST	2	/* don't set, round up impossible */202#define FB_ACTIVATE_MASK       15203					/* values			*/204#define FB_ACTIVATE_VBL	       16	/* activate values on next vbl  */205#define FB_CHANGE_CMAP_VBL     32	/* change colormap on vbl	*/206#define FB_ACTIVATE_ALL	       64	/* change all VCs on this fb	*/207#define FB_ACTIVATE_FORCE     128	/* force apply even when no change*/208#define FB_ACTIVATE_INV_MODE  256       /* invalidate videomode */209#define FB_ACTIVATE_KD_TEXT   512       /* for KDSET vt ioctl */210 211#define FB_ACCELF_TEXT		1	/* (OBSOLETE) see fb_info.flags and vc_mode */212 213#define FB_SYNC_HOR_HIGH_ACT	1	/* horizontal sync high active	*/214#define FB_SYNC_VERT_HIGH_ACT	2	/* vertical sync high active	*/215#define FB_SYNC_EXT		4	/* external sync		*/216#define FB_SYNC_COMP_HIGH_ACT	8	/* composite sync high active   */217#define FB_SYNC_BROADCAST	16	/* broadcast video timings      */218					/* vtotal = 144d/288n/576i => PAL  */219					/* vtotal = 121d/242n/484i => NTSC */220#define FB_SYNC_ON_GREEN	32	/* sync on green */221 222#define FB_VMODE_NONINTERLACED  0	/* non interlaced */223#define FB_VMODE_INTERLACED	1	/* interlaced	*/224#define FB_VMODE_DOUBLE		2	/* double scan */225#define FB_VMODE_ODD_FLD_FIRST	4	/* interlaced: top line first */226#define FB_VMODE_MASK		255227 228#define FB_VMODE_YWRAP		256	/* ywrap instead of panning     */229#define FB_VMODE_SMOOTH_XPAN	512	/* smooth xpan possible (internally used) */230#define FB_VMODE_CONUPDATE	512	/* don't update x/yoffset	*/231 232/*233 * Display rotation support234 */235#define FB_ROTATE_UR      0236#define FB_ROTATE_CW      1237#define FB_ROTATE_UD      2238#define FB_ROTATE_CCW     3239 240#define PICOS2KHZ(a) (1000000000UL/(a))241#define KHZ2PICOS(a) (1000000000UL/(a))242 243struct fb_var_screeninfo {244	__u32 xres;			/* visible resolution		*/245	__u32 yres;246	__u32 xres_virtual;		/* virtual resolution		*/247	__u32 yres_virtual;248	__u32 xoffset;			/* offset from virtual to visible */249	__u32 yoffset;			/* resolution			*/250 251	__u32 bits_per_pixel;		/* guess what			*/252	__u32 grayscale;		/* 0 = color, 1 = grayscale,	*/253					/* >1 = FOURCC			*/254	struct fb_bitfield red;		/* bitfield in fb mem if true color, */255	struct fb_bitfield green;	/* else only length is significant */256	struct fb_bitfield blue;257	struct fb_bitfield transp;	/* transparency			*/	258 259	__u32 nonstd;			/* != 0 Non standard pixel format */260 261	__u32 activate;			/* see FB_ACTIVATE_*		*/262 263	__u32 height;			/* height of picture in mm    */264	__u32 width;			/* width of picture in mm     */265 266	__u32 accel_flags;		/* (OBSOLETE) see fb_info.flags */267 268	/* Timing: All values in pixclocks, except pixclock (of course) */269	__u32 pixclock;			/* pixel clock in ps (pico seconds) */270	__u32 left_margin;		/* time from sync to picture	*/271	__u32 right_margin;		/* time from picture to sync	*/272	__u32 upper_margin;		/* time from sync to picture	*/273	__u32 lower_margin;274	__u32 hsync_len;		/* length of horizontal sync	*/275	__u32 vsync_len;		/* length of vertical sync	*/276	__u32 sync;			/* see FB_SYNC_*		*/277	__u32 vmode;			/* see FB_VMODE_*		*/278	__u32 rotate;			/* angle we rotate counter clockwise */279	__u32 colorspace;		/* colorspace for FOURCC-based modes */280	__u32 reserved[4];		/* Reserved for future compatibility */281};282 283struct fb_cmap {284	__u32 start;			/* First entry	*/285	__u32 len;			/* Number of entries */286	__u16 *red;			/* Red values	*/287	__u16 *green;288	__u16 *blue;289	__u16 *transp;			/* transparency, can be NULL */290};291 292struct fb_con2fbmap {293	__u32 console;294	__u32 framebuffer;295};296 297enum {298	/* screen: unblanked, hsync: on,  vsync: on */299	FB_BLANK_UNBLANK       = VESA_NO_BLANKING,300 301	/* screen: blanked,   hsync: on,  vsync: on */302	FB_BLANK_NORMAL        = VESA_NO_BLANKING + 1,303 304	/* screen: blanked,   hsync: on,  vsync: off */305	FB_BLANK_VSYNC_SUSPEND = VESA_VSYNC_SUSPEND + 1,306 307	/* screen: blanked,   hsync: off, vsync: on */308	FB_BLANK_HSYNC_SUSPEND = VESA_HSYNC_SUSPEND + 1,309 310	/* screen: blanked,   hsync: off, vsync: off */311	FB_BLANK_POWERDOWN     = VESA_POWERDOWN + 1312};313 314#define FB_VBLANK_VBLANKING	0x001	/* currently in a vertical blank */315#define FB_VBLANK_HBLANKING	0x002	/* currently in a horizontal blank */316#define FB_VBLANK_HAVE_VBLANK	0x004	/* vertical blanks can be detected */317#define FB_VBLANK_HAVE_HBLANK	0x008	/* horizontal blanks can be detected */318#define FB_VBLANK_HAVE_COUNT	0x010	/* global retrace counter is available */319#define FB_VBLANK_HAVE_VCOUNT	0x020	/* the vcount field is valid */320#define FB_VBLANK_HAVE_HCOUNT	0x040	/* the hcount field is valid */321#define FB_VBLANK_VSYNCING	0x080	/* currently in a vsync */322#define FB_VBLANK_HAVE_VSYNC	0x100	/* verical syncs can be detected */323 324struct fb_vblank {325	__u32 flags;			/* FB_VBLANK flags */326	__u32 count;			/* counter of retraces since boot */327	__u32 vcount;			/* current scanline position */328	__u32 hcount;			/* current scandot position */329	__u32 reserved[4];		/* reserved for future compatibility */330};331 332/* Internal HW accel */333#define ROP_COPY 0334#define ROP_XOR  1335 336struct fb_copyarea {337	__u32 dx;338	__u32 dy;339	__u32 width;340	__u32 height;341	__u32 sx;342	__u32 sy;343};344 345struct fb_fillrect {346	__u32 dx;	/* screen-relative */347	__u32 dy;348	__u32 width;349	__u32 height;350	__u32 color;351	__u32 rop;352};353 354struct fb_image {355	__u32 dx;		/* Where to place image */356	__u32 dy;357	__u32 width;		/* Size of image */358	__u32 height;359	__u32 fg_color;		/* Only used when a mono bitmap */360	__u32 bg_color;361	__u8  depth;		/* Depth of the image */362	const char *data;	/* Pointer to image data */363	struct fb_cmap cmap;	/* color map info */364};365 366/*367 * hardware cursor control368 */369 370#define FB_CUR_SETIMAGE 0x01371#define FB_CUR_SETPOS   0x02372#define FB_CUR_SETHOT   0x04373#define FB_CUR_SETCMAP  0x08374#define FB_CUR_SETSHAPE 0x10375#define FB_CUR_SETSIZE	0x20376#define FB_CUR_SETALL   0xFF377 378struct fbcurpos {379	__u16 x, y;380};381 382struct fb_cursor {383	__u16 set;		/* what to set */384	__u16 enable;		/* cursor on/off */385	__u16 rop;		/* bitop operation */386	const char *mask;	/* cursor mask bits */387	struct fbcurpos hot;	/* cursor hot spot */388	struct fb_image	image;	/* Cursor image */389};390 391/* Settings for the generic backlight code */392#define FB_BACKLIGHT_LEVELS	128393#define FB_BACKLIGHT_MAX	0xFF394 395 396#endif /* _UAPI_LINUX_FB_H */397