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1// SPDX-License-Identifier: GPL-2.0-or-later2/*3 *  Copyright (c) by Uros Bizjak <uros@kss-loka.si>4 *5 *   OPL2/OPL3/OPL4 FM routines for internal percussion channels6 */7 8#include "opl3_voice.h"9 10static const char snd_opl3_drum_table[47] =11{12	OPL3_BASSDRUM_ON,  OPL3_BASSDRUM_ON,  OPL3_HIHAT_ON,	/* 35 - 37 */13	OPL3_SNAREDRUM_ON, OPL3_HIHAT_ON,     OPL3_SNAREDRUM_ON, /* 38 - 40 */14	OPL3_BASSDRUM_ON,  OPL3_HIHAT_ON,     OPL3_BASSDRUM_ON,	/* 41 - 43 */15	OPL3_HIHAT_ON,     OPL3_TOMTOM_ON,    OPL3_HIHAT_ON,	/* 44 - 46 */16	OPL3_TOMTOM_ON,    OPL3_TOMTOM_ON,    OPL3_CYMBAL_ON,	/* 47 - 49 */17 18	OPL3_TOMTOM_ON,    OPL3_CYMBAL_ON,    OPL3_CYMBAL_ON,	/* 50 - 52 */19	OPL3_CYMBAL_ON,    OPL3_CYMBAL_ON,    OPL3_CYMBAL_ON,	/* 53 - 55 */20	OPL3_HIHAT_ON,     OPL3_CYMBAL_ON,    OPL3_TOMTOM_ON,	/* 56 - 58 */21	OPL3_CYMBAL_ON,    OPL3_TOMTOM_ON,    OPL3_TOMTOM_ON,	/* 59 - 61 */22	OPL3_HIHAT_ON,     OPL3_TOMTOM_ON,    OPL3_TOMTOM_ON,	/* 62 - 64 */23 24	OPL3_TOMTOM_ON,    OPL3_TOMTOM_ON,    OPL3_TOMTOM_ON,	/* 65 - 67 */25	OPL3_TOMTOM_ON,    OPL3_HIHAT_ON,     OPL3_HIHAT_ON,	/* 68 - 70 */26	OPL3_HIHAT_ON,     OPL3_HIHAT_ON,     OPL3_TOMTOM_ON,	/* 71 - 73 */27	OPL3_TOMTOM_ON,    OPL3_TOMTOM_ON,    OPL3_TOMTOM_ON,	/* 74 - 76 */28	OPL3_TOMTOM_ON,    OPL3_TOMTOM_ON,    OPL3_TOMTOM_ON,	/* 77 - 79 */29	OPL3_CYMBAL_ON,    OPL3_CYMBAL_ON			/* 80 - 81 */30};31 32struct snd_opl3_drum_voice {33	int voice;34	int op;35	unsigned char am_vib;36	unsigned char ksl_level;37	unsigned char attack_decay;38	unsigned char sustain_release;39	unsigned char feedback_connection;40	unsigned char wave_select;41};42 43struct snd_opl3_drum_note {44	int voice;45	unsigned char fnum;46	unsigned char octave_f;47	unsigned char feedback_connection;48};49 50static const struct snd_opl3_drum_voice bass_op0 = {6, 0, 0x00, 0x32, 0xf8, 0x66, 0x30, 0x00};51static const struct snd_opl3_drum_voice bass_op1 = {6, 1, 0x00, 0x03, 0xf6, 0x57, 0x30, 0x00};52static const struct snd_opl3_drum_note bass_note = {6, 0x90, 0x09};53 54static const struct snd_opl3_drum_voice hihat = {7, 0, 0x00, 0x03, 0xf0, 0x06, 0x20, 0x00};55 56static const struct snd_opl3_drum_voice snare = {7, 1, 0x00, 0x03, 0xf0, 0x07, 0x20, 0x02};57static const struct snd_opl3_drum_note snare_note = {7, 0xf4, 0x0d};58 59static const struct snd_opl3_drum_voice tomtom = {8, 0, 0x02, 0x03, 0xf0, 0x06, 0x10, 0x00};60static const struct snd_opl3_drum_note tomtom_note = {8, 0xf4, 0x09};61 62static const struct snd_opl3_drum_voice cymbal = {8, 1, 0x04, 0x03, 0xf0, 0x06, 0x10, 0x00};63 64/*65 * set drum voice characteristics66 */67static void snd_opl3_drum_voice_set(struct snd_opl3 *opl3,68				    const struct snd_opl3_drum_voice *data)69{70	unsigned char op_offset = snd_opl3_regmap[data->voice][data->op];71	unsigned char voice_offset = data->voice;72	unsigned short opl3_reg;73	74	/* Set OPL3 AM_VIB register */ 75	opl3_reg = OPL3_LEFT | (OPL3_REG_AM_VIB + op_offset);76	opl3->command(opl3, opl3_reg, data->am_vib);77 78	/* Set OPL3 KSL_LEVEL register */ 79	opl3_reg = OPL3_LEFT | (OPL3_REG_KSL_LEVEL + op_offset);80	opl3->command(opl3, opl3_reg, data->ksl_level);81 82	/* Set OPL3 ATTACK_DECAY register */ 83	opl3_reg = OPL3_LEFT | (OPL3_REG_ATTACK_DECAY + op_offset);84	opl3->command(opl3, opl3_reg, data->attack_decay);85 86	/* Set OPL3 SUSTAIN_RELEASE register */ 87	opl3_reg = OPL3_LEFT | (OPL3_REG_SUSTAIN_RELEASE + op_offset);88	opl3->command(opl3, opl3_reg, data->sustain_release);89 90	/* Set OPL3 FEEDBACK_CONNECTION register */ 91	opl3_reg = OPL3_LEFT | (OPL3_REG_FEEDBACK_CONNECTION + voice_offset);92	opl3->command(opl3, opl3_reg, data->feedback_connection);93 94	/* Select waveform */95	opl3_reg = OPL3_LEFT | (OPL3_REG_WAVE_SELECT + op_offset);96	opl3->command(opl3, opl3_reg, data->wave_select);97}98 99/*100 * Set drum voice pitch101 */102static void snd_opl3_drum_note_set(struct snd_opl3 *opl3,103				   const struct snd_opl3_drum_note *data)104{105	unsigned char voice_offset = data->voice;106	unsigned short opl3_reg;107 108	/* Set OPL3 FNUM_LOW register */ 109	opl3_reg = OPL3_LEFT | (OPL3_REG_FNUM_LOW + voice_offset);110	opl3->command(opl3, opl3_reg, data->fnum);111 112	/* Set OPL3 KEYON_BLOCK register */ 113	opl3_reg = OPL3_LEFT | (OPL3_REG_KEYON_BLOCK + voice_offset);114	opl3->command(opl3, opl3_reg, data->octave_f);115}116 117/*118 * Set drum voice volume and position119 */120static void snd_opl3_drum_vol_set(struct snd_opl3 *opl3,121				  const struct snd_opl3_drum_voice *data,122				  int vel, struct snd_midi_channel *chan)123{124	unsigned char op_offset = snd_opl3_regmap[data->voice][data->op];125	unsigned char voice_offset = data->voice;126	unsigned char reg_val;127	unsigned short opl3_reg;128 129	/* Set OPL3 KSL_LEVEL register */ 130	reg_val = data->ksl_level;131	snd_opl3_calc_volume(&reg_val, vel, chan);132	opl3_reg = OPL3_LEFT | (OPL3_REG_KSL_LEVEL + op_offset);133	opl3->command(opl3, opl3_reg, reg_val);134 135	/* Set OPL3 FEEDBACK_CONNECTION register */ 136	/* Set output voice connection */137	reg_val = data->feedback_connection | OPL3_STEREO_BITS;138	if (chan->gm_pan < 43)139		reg_val &= ~OPL3_VOICE_TO_RIGHT;140	if (chan->gm_pan > 85)141		reg_val &= ~OPL3_VOICE_TO_LEFT;142	opl3_reg = OPL3_LEFT | (OPL3_REG_FEEDBACK_CONNECTION + voice_offset);143	opl3->command(opl3, opl3_reg, reg_val);144}145 146/*147 * Loads drum voices at init time148 */149void snd_opl3_load_drums(struct snd_opl3 *opl3)150{151	snd_opl3_drum_voice_set(opl3, &bass_op0);152	snd_opl3_drum_voice_set(opl3, &bass_op1);153	snd_opl3_drum_note_set(opl3, &bass_note);154 155	snd_opl3_drum_voice_set(opl3, &hihat);156 157	snd_opl3_drum_voice_set(opl3, &snare);158	snd_opl3_drum_note_set(opl3, &snare_note);159 160	snd_opl3_drum_voice_set(opl3, &tomtom);161	snd_opl3_drum_note_set(opl3, &tomtom_note);162 163	snd_opl3_drum_voice_set(opl3, &cymbal);164}165 166/*167 * Switch drum voice on or off168 */169void snd_opl3_drum_switch(struct snd_opl3 *opl3, int note, int vel, int on_off,170			  struct snd_midi_channel *chan)171{172	unsigned char drum_mask;173	const struct snd_opl3_drum_voice *drum_voice;174 175	if (!(opl3->drum_reg & OPL3_PERCUSSION_ENABLE))176		return;177 178	if ((note < 35) || (note > 81))179		return;180	drum_mask = snd_opl3_drum_table[note - 35];181 182	if (on_off) {183		switch (drum_mask) {184		case OPL3_BASSDRUM_ON:185			drum_voice = &bass_op1;186			break;187		case OPL3_HIHAT_ON:188			drum_voice = &hihat;189			break;190		case OPL3_SNAREDRUM_ON:191			drum_voice = &snare;192			break;193		case OPL3_TOMTOM_ON:194			drum_voice = &tomtom;195			break;196		case OPL3_CYMBAL_ON:197			drum_voice = &cymbal;198			break;199		default:200			drum_voice = &tomtom;201		}202 203		snd_opl3_drum_vol_set(opl3, drum_voice, vel, chan);204		opl3->drum_reg |= drum_mask;205	} else {206		opl3->drum_reg &= ~drum_mask;207	}208	opl3->command(opl3, OPL3_LEFT | OPL3_REG_PERCUSSION,209			 opl3->drum_reg);210}211