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1// SPDX-License-Identifier: GPL-2.0-or-later2/*3 *  Manuel Jander.4 *5 *  Based on the work of:6 *  Vojtech Pavlik7 *  Raymond Ingles8 *9 * Should you need to contact me, the author, you can do so either by10 * e-mail - mail your message to <vojtech@suse.cz>, or by paper mail:11 * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic12 *13 * Based 90% on Vojtech Pavlik pcigame driver.14 * Merged and modified by Manuel Jander, for the OpenVortex15 * driver. (email: mjander@embedded.cl).16 */17 18#include <linux/time.h>19#include <linux/delay.h>20#include <linux/init.h>21#include <sound/core.h>22#include "au88x0.h"23#include <linux/gameport.h>24#include <linux/export.h>25 26#if IS_REACHABLE(CONFIG_GAMEPORT)27 28#define VORTEX_GAME_DWAIT	20	/* 20 ms */29 30static unsigned char vortex_game_read(struct gameport *gameport)31{32	vortex_t *vortex = gameport_get_port_data(gameport);33	return hwread(vortex->mmio, VORTEX_GAME_LEGACY);34}35 36static void vortex_game_trigger(struct gameport *gameport)37{38	vortex_t *vortex = gameport_get_port_data(gameport);39	hwwrite(vortex->mmio, VORTEX_GAME_LEGACY, 0xff);40}41 42static int43vortex_game_cooked_read(struct gameport *gameport, int *axes, int *buttons)44{45	vortex_t *vortex = gameport_get_port_data(gameport);46	int i;47 48	*buttons = (~hwread(vortex->mmio, VORTEX_GAME_LEGACY) >> 4) & 0xf;49 50	for (i = 0; i < 4; i++) {51		axes[i] =52		    hwread(vortex->mmio, VORTEX_GAME_AXIS + (i * AXIS_SIZE));53		if (axes[i] == AXIS_RANGE)54			axes[i] = -1;55	}56	return 0;57}58 59static int vortex_game_open(struct gameport *gameport, int mode)60{61	vortex_t *vortex = gameport_get_port_data(gameport);62 63	switch (mode) {64	case GAMEPORT_MODE_COOKED:65		hwwrite(vortex->mmio, VORTEX_CTRL2,66			hwread(vortex->mmio,67			       VORTEX_CTRL2) | CTRL2_GAME_ADCMODE);68		msleep(VORTEX_GAME_DWAIT);69		return 0;70	case GAMEPORT_MODE_RAW:71		hwwrite(vortex->mmio, VORTEX_CTRL2,72			hwread(vortex->mmio,73			       VORTEX_CTRL2) & ~CTRL2_GAME_ADCMODE);74		return 0;75	default:76		return -1;77	}78 79	return 0;80}81 82static int vortex_gameport_register(vortex_t *vortex)83{84	struct gameport *gp;85 86	vortex->gameport = gp = gameport_allocate_port();87	if (!gp) {88		dev_err(vortex->card->dev,89			"cannot allocate memory for gameport\n");90		return -ENOMEM;91	}92 93	gameport_set_name(gp, "AU88x0 Gameport");94	gameport_set_phys(gp, "pci%s/gameport0", pci_name(vortex->pci_dev));95	gameport_set_dev_parent(gp, &vortex->pci_dev->dev);96 97	gp->read = vortex_game_read;98	gp->trigger = vortex_game_trigger;99	gp->cooked_read = vortex_game_cooked_read;100	gp->open = vortex_game_open;101 102	gameport_set_port_data(gp, vortex);103	gp->fuzz = 64;104 105	gameport_register_port(gp);106 107	return 0;108}109 110static void vortex_gameport_unregister(vortex_t * vortex)111{112	if (vortex->gameport) {113		gameport_unregister_port(vortex->gameport);114		vortex->gameport = NULL;115	}116}117 118#else119static inline int vortex_gameport_register(vortex_t * vortex) { return -ENOSYS; }120static inline void vortex_gameport_unregister(vortex_t * vortex) { }121#endif122