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1/* SPDX-License-Identifier: GPL-2.0-only */2/*3 * Audio support for PS34 * Copyright (C) 2007 Sony Computer Entertainment Inc.5 * Copyright 2006, 2007 Sony Corporation6 * All rights reserved.7 */8 9/*10 * interrupt / configure registers11 */12 13#define PS3_AUDIO_INTR_0                 (0x00000100)14#define PS3_AUDIO_INTR_EN_0              (0x00000140)15#define PS3_AUDIO_CONFIG                 (0x00000200)16 17/*18 * DMAC registers19 * n:0..920 */21#define PS3_AUDIO_DMAC_REGBASE(x)         (0x0000210 + 0x20 * (x))22 23#define PS3_AUDIO_KICK(n)                 (PS3_AUDIO_DMAC_REGBASE(n) + 0x00)24#define PS3_AUDIO_SOURCE(n)               (PS3_AUDIO_DMAC_REGBASE(n) + 0x04)25#define PS3_AUDIO_DEST(n)                 (PS3_AUDIO_DMAC_REGBASE(n) + 0x08)26#define PS3_AUDIO_DMASIZE(n)              (PS3_AUDIO_DMAC_REGBASE(n) + 0x0C)27 28/*29 * mute control30 */31#define PS3_AUDIO_AX_MCTRL                (0x00004000)32#define PS3_AUDIO_AX_ISBP                 (0x00004004)33#define PS3_AUDIO_AX_AOBP                 (0x00004008)34#define PS3_AUDIO_AX_IC                   (0x00004010)35#define PS3_AUDIO_AX_IE                   (0x00004014)36#define PS3_AUDIO_AX_IS                   (0x00004018)37 38/*39 * three wire serial40 * n:0..341 */42#define PS3_AUDIO_AO_MCTRL                (0x00006000)43#define PS3_AUDIO_AO_3WMCTRL              (0x00006004)44 45#define PS3_AUDIO_AO_3WCTRL(n)            (0x00006200 + 0x200 * (n))46 47/*48 * S/PDIF49 * n:0..150 * x:0..1151 * y:0..552 */53#define PS3_AUDIO_AO_SPD_REGBASE(n)       (0x00007200 + 0x200 * (n))54 55#define PS3_AUDIO_AO_SPDCTRL(n) \56	(PS3_AUDIO_AO_SPD_REGBASE(n) + 0x00)57#define PS3_AUDIO_AO_SPDUB(n, x) \58	(PS3_AUDIO_AO_SPD_REGBASE(n) + 0x04 + 0x04 * (x))59#define PS3_AUDIO_AO_SPDCS(n, y) \60	(PS3_AUDIO_AO_SPD_REGBASE(n) + 0x34 + 0x04 * (y))61 62 63/*64  PS3_AUDIO_INTR_0 register tells an interrupt handler which audio65  DMA channel triggered the interrupt.  The interrupt status for a channel66  can be cleared by writing a '1' to the corresponding bit.  A new interrupt67  cannot be generated until the previous interrupt has been cleared.68 69  Note that the status reported by PS3_AUDIO_INTR_0 is independent of the70  value of PS3_AUDIO_INTR_EN_0.71 72 31            24 23           16 15            8 7             073 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+74 |0 0 0 0 0 0 0 0 0 0 0 0 0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C| INTR_075 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+76*/77#define PS3_AUDIO_INTR_0_CHAN(n)	(1 << ((n) * 2))78#define PS3_AUDIO_INTR_0_CHAN9     PS3_AUDIO_INTR_0_CHAN(9)79#define PS3_AUDIO_INTR_0_CHAN8     PS3_AUDIO_INTR_0_CHAN(8)80#define PS3_AUDIO_INTR_0_CHAN7     PS3_AUDIO_INTR_0_CHAN(7)81#define PS3_AUDIO_INTR_0_CHAN6     PS3_AUDIO_INTR_0_CHAN(6)82#define PS3_AUDIO_INTR_0_CHAN5     PS3_AUDIO_INTR_0_CHAN(5)83#define PS3_AUDIO_INTR_0_CHAN4     PS3_AUDIO_INTR_0_CHAN(4)84#define PS3_AUDIO_INTR_0_CHAN3     PS3_AUDIO_INTR_0_CHAN(3)85#define PS3_AUDIO_INTR_0_CHAN2     PS3_AUDIO_INTR_0_CHAN(2)86#define PS3_AUDIO_INTR_0_CHAN1     PS3_AUDIO_INTR_0_CHAN(1)87#define PS3_AUDIO_INTR_0_CHAN0     PS3_AUDIO_INTR_0_CHAN(0)88 89/*90  The PS3_AUDIO_INTR_EN_0 register specifies which DMA channels can generate91  an interrupt to the PU.  Each bit of PS3_AUDIO_INTR_EN_0 is ANDed with the92  corresponding bit in PS3_AUDIO_INTR_0.  The resulting bits are OR'd together93  to generate the Audio interrupt.94 95 31            24 23           16 15            8 7             096 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+97 |0 0 0 0 0 0 0 0 0 0 0 0 0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C| INTR_EN_098 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+99 100  Bit assignments are same as PS3_AUDIO_INTR_0101*/102 103/*104  PS3_AUDIO_CONFIG105  31            24 23           16 15            8 7             0106 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+107 |0 0 0 0 0 0 0 0|0 0 0 0 0 0 0 0|0 0 0 0 0 0 0 C|0 0 0 0 0 0 0 0| CONFIG108 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+109 110*/111 112/* The CLEAR field cancels all pending transfers, and stops any running DMA113   transfers.  Any interrupts associated with the canceled transfers114   will occur as if the transfer had finished.115   Since this bit is designed to recover from DMA related issues116   which are caused by unpredictable situations, it is preferred to wait117   for normal DMA transfer end without using this bit.118*/119#define PS3_AUDIO_CONFIG_CLEAR          (1 << 8)  /* RWIVF */120 121/*122  PS3_AUDIO_AX_MCTRL: Audio Port Mute Control Register123 124 31            24 23           16 15            8 7             0125 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+126 |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0|A|A|A|0 0 0 0 0 0 0|S|S|A|A|A|A| AX_MCTRL127 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+128*/129 130/* 3 Wire Audio Serial Output Channel Mutes (0..3)  */131#define PS3_AUDIO_AX_MCTRL_ASOMT(n)     (1 << (3 - (n)))  /* RWIVF */132#define PS3_AUDIO_AX_MCTRL_ASO3MT       (1 << 0)          /* RWIVF */133#define PS3_AUDIO_AX_MCTRL_ASO2MT       (1 << 1)          /* RWIVF */134#define PS3_AUDIO_AX_MCTRL_ASO1MT       (1 << 2)          /* RWIVF */135#define PS3_AUDIO_AX_MCTRL_ASO0MT       (1 << 3)          /* RWIVF */136 137/* S/PDIF mutes (0,1)*/138#define PS3_AUDIO_AX_MCTRL_SPOMT(n)     (1 << (5 - (n)))  /* RWIVF */139#define PS3_AUDIO_AX_MCTRL_SPO1MT       (1 << 4)          /* RWIVF */140#define PS3_AUDIO_AX_MCTRL_SPO0MT       (1 << 5)          /* RWIVF */141 142/* All 3 Wire Serial Outputs Mute */143#define PS3_AUDIO_AX_MCTRL_AASOMT       (1 << 13)         /* RWIVF */144 145/* All S/PDIF Mute */146#define PS3_AUDIO_AX_MCTRL_ASPOMT       (1 << 14)         /* RWIVF */147 148/* All Audio Outputs Mute */149#define PS3_AUDIO_AX_MCTRL_AAOMT        (1 << 15)         /* RWIVF */150 151/*152  S/PDIF Outputs Buffer Read/Write Pointer Register153 154 31            24 23           16 15            8 7             0155 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+156 |0 0 0 0 0 0 0 0|0|SPO0B|0|SPO1B|0 0 0 0 0 0 0 0|0|SPO0B|0|SPO1B| AX_ISBP157 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+158 159*/160/*161 S/PDIF Output Channel Read Buffer Numbers162 Buffer number is  value of field.163 Indicates current read access buffer ID from Audio Data164 Transfer controller of S/PDIF Output165*/166 167#define PS3_AUDIO_AX_ISBP_SPOBRN_MASK(n) (0x7 << 4 * (1 - (n))) /* R-IUF */168#define PS3_AUDIO_AX_ISBP_SPO1BRN_MASK		(0x7 << 0) /* R-IUF */169#define PS3_AUDIO_AX_ISBP_SPO0BRN_MASK		(0x7 << 4) /* R-IUF */170 171/*172S/PDIF Output Channel Buffer Write Numbers173Indicates current write access buffer ID from bus master.174*/175#define PS3_AUDIO_AX_ISBP_SPOBWN_MASK(n) (0x7 <<  4 * (5 - (n))) /* R-IUF */176#define PS3_AUDIO_AX_ISBP_SPO1BWN_MASK		(0x7 << 16) /* R-IUF */177#define PS3_AUDIO_AX_ISBP_SPO0BWN_MASK		(0x7 << 20) /* R-IUF */178 179/*180  3 Wire Audio Serial Outputs Buffer Read/Write181  Pointer Register182  Buffer number is  value of field183 184 31            24 23           16 15            8 7             0185 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+186 |0|ASO0B|0|ASO1B|0|ASO2B|0|ASO3B|0|ASO0B|0|ASO1B|0|ASO2B|0|ASO3B| AX_AOBP187 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+188*/189 190/*1913 Wire Audio Serial Output Channel Buffer Read Numbers192Indicates current read access buffer Id from Audio Data Transfer193Controller of 3 Wire Audio Serial Output Channels194*/195#define PS3_AUDIO_AX_AOBP_ASOBRN_MASK(n) (0x7 << 4 * (3 - (n))) /* R-IUF */196 197#define PS3_AUDIO_AX_AOBP_ASO3BRN_MASK	(0x7 << 0) /* R-IUF */198#define PS3_AUDIO_AX_AOBP_ASO2BRN_MASK	(0x7 << 4) /* R-IUF */199#define PS3_AUDIO_AX_AOBP_ASO1BRN_MASK	(0x7 << 8) /* R-IUF */200#define PS3_AUDIO_AX_AOBP_ASO0BRN_MASK	(0x7 << 12) /* R-IUF */201 202/*2033 Wire Audio Serial Output Channel Buffer Write Numbers204Indicates current write access buffer ID from bus master.205*/206#define PS3_AUDIO_AX_AOBP_ASOBWN_MASK(n) (0x7 << 4 * (7 - (n))) /* R-IUF */207 208#define PS3_AUDIO_AX_AOBP_ASO3BWN_MASK        (0x7 << 16) /* R-IUF */209#define PS3_AUDIO_AX_AOBP_ASO2BWN_MASK        (0x7 << 20) /* R-IUF */210#define PS3_AUDIO_AX_AOBP_ASO1BWN_MASK        (0x7 << 24) /* R-IUF */211#define PS3_AUDIO_AX_AOBP_ASO0BWN_MASK        (0x7 << 28) /* R-IUF */212 213 214 215/*216Audio Port Interrupt Condition Register217For the fields in this register, the following values apply:2180 = Interrupt is generated every interrupt event.2191 = Interrupt is generated every 2 interrupt events.2202 = Interrupt is generated every 4 interrupt events.2213 = Reserved222 223 224 31            24 23           16 15            8 7             0225 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+226 |0 0 0 0 0 0 0 0|0 0|SPO|0 0|SPO|0 0|AAS|0 0 0 0 0 0 0 0 0 0 0 0| AX_IC227 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+228*/229/*230All 3-Wire Audio Serial Outputs Interrupt Mode231Configures the Interrupt and Signal Notification232condition of all 3-wire Audio Serial Outputs.233*/234#define PS3_AUDIO_AX_IC_AASOIMD_MASK          (0x3 << 12) /* RWIVF */235#define PS3_AUDIO_AX_IC_AASOIMD_EVERY1        (0x0 << 12) /* RWI-V */236#define PS3_AUDIO_AX_IC_AASOIMD_EVERY2        (0x1 << 12) /* RW--V */237#define PS3_AUDIO_AX_IC_AASOIMD_EVERY4        (0x2 << 12) /* RW--V */238 239/*240S/PDIF Output Channel Interrupt Modes241Configures the Interrupt and signal Notification242conditions of S/PDIF output channels.243*/244#define PS3_AUDIO_AX_IC_SPO1IMD_MASK          (0x3 << 16) /* RWIVF */245#define PS3_AUDIO_AX_IC_SPO1IMD_EVERY1        (0x0 << 16) /* RWI-V */246#define PS3_AUDIO_AX_IC_SPO1IMD_EVERY2        (0x1 << 16) /* RW--V */247#define PS3_AUDIO_AX_IC_SPO1IMD_EVERY4        (0x2 << 16) /* RW--V */248 249#define PS3_AUDIO_AX_IC_SPO0IMD_MASK          (0x3 << 20) /* RWIVF */250#define PS3_AUDIO_AX_IC_SPO0IMD_EVERY1        (0x0 << 20) /* RWI-V */251#define PS3_AUDIO_AX_IC_SPO0IMD_EVERY2        (0x1 << 20) /* RW--V */252#define PS3_AUDIO_AX_IC_SPO0IMD_EVERY4        (0x2 << 20) /* RW--V */253 254/*255Audio Port interrupt Enable Register256Configures whether to enable or disable each Interrupt Generation.257 258 259 31            24 23           16 15            8 7             0260 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+261 |0 0 0 0 0 0 0 0|S|S|0 0|A|A|A|A|0 0 0 0|S|S|0 0|S|S|0 0|A|A|A|A| AX_IE262 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+263 264*/265 266/*2673 Wire Audio Serial Output Channel Buffer Underflow268Interrupt Enables269Select enable/disable of Buffer Underflow Interrupts for2703-Wire Audio Serial Output Channels271DISABLED=Interrupt generation disabled.272*/273#define PS3_AUDIO_AX_IE_ASOBUIE(n)      (1 << (3 - (n))) /* RWIVF */274#define PS3_AUDIO_AX_IE_ASO3BUIE        (1 << 0) /* RWIVF */275#define PS3_AUDIO_AX_IE_ASO2BUIE        (1 << 1) /* RWIVF */276#define PS3_AUDIO_AX_IE_ASO1BUIE        (1 << 2) /* RWIVF */277#define PS3_AUDIO_AX_IE_ASO0BUIE        (1 << 3) /* RWIVF */278 279/* S/PDIF Output Channel Buffer Underflow Interrupt Enables */280 281#define PS3_AUDIO_AX_IE_SPOBUIE(n)      (1 << (7 - (n))) /* RWIVF */282#define PS3_AUDIO_AX_IE_SPO1BUIE        (1 << 6) /* RWIVF */283#define PS3_AUDIO_AX_IE_SPO0BUIE        (1 << 7) /* RWIVF */284 285/* S/PDIF Output Channel One Block Transfer Completion Interrupt Enables */286 287#define PS3_AUDIO_AX_IE_SPOBTCIE(n)     (1 << (11 - (n))) /* RWIVF */288#define PS3_AUDIO_AX_IE_SPO1BTCIE       (1 << 10) /* RWIVF */289#define PS3_AUDIO_AX_IE_SPO0BTCIE       (1 << 11) /* RWIVF */290 291/* 3-Wire Audio Serial Output Channel Buffer Empty Interrupt Enables */292 293#define PS3_AUDIO_AX_IE_ASOBEIE(n)      (1 << (19 - (n))) /* RWIVF */294#define PS3_AUDIO_AX_IE_ASO3BEIE        (1 << 16) /* RWIVF */295#define PS3_AUDIO_AX_IE_ASO2BEIE        (1 << 17) /* RWIVF */296#define PS3_AUDIO_AX_IE_ASO1BEIE        (1 << 18) /* RWIVF */297#define PS3_AUDIO_AX_IE_ASO0BEIE        (1 << 19) /* RWIVF */298 299/* S/PDIF Output Channel Buffer Empty Interrupt Enables */300 301#define PS3_AUDIO_AX_IE_SPOBEIE(n)      (1 << (23 - (n))) /* RWIVF */302#define PS3_AUDIO_AX_IE_SPO1BEIE        (1 << 22) /* RWIVF */303#define PS3_AUDIO_AX_IE_SPO0BEIE        (1 << 23) /* RWIVF */304 305/*306Audio Port Interrupt Status Register307Indicates Interrupt status, which interrupt has occurred, and can clear308each interrupt in this register.309Writing 1b to a field containing 1b clears field and de-asserts interrupt.310Writing 0b to a field has no effect.311Field values are the following:3120 - Interrupt hasn't occurred.3131 - Interrupt has occurred.314 315 316 31            24 23           16 15            8 7             0317 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+318 |0 0 0 0 0 0 0 0|S|S|0 0|A|A|A|A|0 0 0 0|S|S|0 0|S|S|0 0|A|A|A|A| AX_IS319 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+320 321 Bit assignment are same as AX_IE322*/323 324/*325Audio Output Master Control Register326Configures Master Clock and other master Audio Output Settings327 328 329 31            24 23           16 15            8 7             0330 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+331 |0|SCKSE|0|SCKSE|  MR0  |  MR1  |MCL|MCL|0 0 0 0|0 0 0 0 0 0 0 0| AO_MCTRL332 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+333*/334 335/*336MCLK Output Control337Controls mclko[1] output.3380 - Disable output (fixed at High)3391 - Output clock produced by clock selected340with scksel1 by mr13412 - Reserved3423 - Reserved343*/344 345#define PS3_AUDIO_AO_MCTRL_MCLKC1_MASK		(0x3 << 12) /* RWIVF */346#define PS3_AUDIO_AO_MCTRL_MCLKC1_DISABLED	(0x0 << 12) /* RWI-V */347#define PS3_AUDIO_AO_MCTRL_MCLKC1_ENABLED	(0x1 << 12) /* RW--V */348#define PS3_AUDIO_AO_MCTRL_MCLKC1_RESVD2	(0x2 << 12) /* RW--V */349#define PS3_AUDIO_AO_MCTRL_MCLKC1_RESVD3	(0x3 << 12) /* RW--V */350 351/*352MCLK Output Control353Controls mclko[0] output.3540 - Disable output (fixed at High)3551 - Output clock produced by clock selected356with SCKSEL0 by MR03572 - Reserved3583 - Reserved359*/360#define PS3_AUDIO_AO_MCTRL_MCLKC0_MASK		(0x3 << 14) /* RWIVF */361#define PS3_AUDIO_AO_MCTRL_MCLKC0_DISABLED	(0x0 << 14) /* RWI-V */362#define PS3_AUDIO_AO_MCTRL_MCLKC0_ENABLED	(0x1 << 14) /* RW--V */363#define PS3_AUDIO_AO_MCTRL_MCLKC0_RESVD2	(0x2 << 14) /* RW--V */364#define PS3_AUDIO_AO_MCTRL_MCLKC0_RESVD3	(0x3 << 14) /* RW--V */365/*366Master Clock Rate 1367Sets the divide ration of Master Clock1 (clock output from368mclko[1] for the input clock selected by scksel1.369*/370#define PS3_AUDIO_AO_MCTRL_MR1_MASK	(0xf << 16)371#define PS3_AUDIO_AO_MCTRL_MR1_DEFAULT	(0x0 << 16) /* RWI-V */372/*373Master Clock Rate 0374Sets the divide ratio of Master Clock0 (clock output from375mclko[0] for the input clock selected by scksel0).376*/377#define PS3_AUDIO_AO_MCTRL_MR0_MASK	(0xf << 20) /* RWIVF */378#define PS3_AUDIO_AO_MCTRL_MR0_DEFAULT	(0x0 << 20) /* RWI-V */379/*380System Clock Select 0/1381Selects the system clock to be used as Master Clock 0/1382Input the system clock that is appropriate for the sampling383rate.384*/385#define PS3_AUDIO_AO_MCTRL_SCKSEL1_MASK		(0x7 << 24) /* RWIVF */386#define PS3_AUDIO_AO_MCTRL_SCKSEL1_DEFAULT	(0x2 << 24) /* RWI-V */387 388#define PS3_AUDIO_AO_MCTRL_SCKSEL0_MASK		(0x7 << 28) /* RWIVF */389#define PS3_AUDIO_AO_MCTRL_SCKSEL0_DEFAULT	(0x2 << 28) /* RWI-V */390 391 392/*3933-Wire Audio Output Master Control Register394Configures clock, 3-Wire Audio Serial Output Enable, and395other 3-Wire Audio Serial Output Master Settings396 397 398 31            24 23           16 15            8 7             0399 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+400 |A|A|A|A|0 0 0|A| ASOSR |0 0 0 0|A|A|A|A|A|A|0|1|0 0 0 0 0 0 0 0| AO_3WMCTRL401 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+402*/403 404 405/*406LRCKO Polarity4070 - Reserved4081 - default409*/410#define PS3_AUDIO_AO_3WMCTRL_ASOPLRCK 		(1 << 8) /* RWIVF */411#define PS3_AUDIO_AO_3WMCTRL_ASOPLRCK_DEFAULT	(1 << 8) /* RW--V */412 413/* LRCK Output Disable */414 415#define PS3_AUDIO_AO_3WMCTRL_ASOLRCKD		(1 << 10) /* RWIVF */416#define PS3_AUDIO_AO_3WMCTRL_ASOLRCKD_ENABLED	(0 << 10) /* RW--V */417#define PS3_AUDIO_AO_3WMCTRL_ASOLRCKD_DISABLED	(1 << 10) /* RWI-V */418 419/* Bit Clock Output Disable */420 421#define PS3_AUDIO_AO_3WMCTRL_ASOBCLKD		(1 << 11) /* RWIVF */422#define PS3_AUDIO_AO_3WMCTRL_ASOBCLKD_ENABLED	(0 << 11) /* RW--V */423#define PS3_AUDIO_AO_3WMCTRL_ASOBCLKD_DISABLED	(1 << 11) /* RWI-V */424 425/*4263-Wire Audio Serial Output Channel 0-3 Operational427Status.  Each bit becomes 1 after each 3-Wire Audio428Serial Output Channel N is in action by setting 1 to429asoen.430Each bit becomes 0 after each 3-Wire Audio Serial Output431Channel N is out of action by setting 0 to asoen.432*/433#define PS3_AUDIO_AO_3WMCTRL_ASORUN(n)		(1 << (15 - (n))) /* R-IVF */434#define PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(n)	(0 << (15 - (n))) /* R-I-V */435#define PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(n)	(1 << (15 - (n))) /* R---V */436#define PS3_AUDIO_AO_3WMCTRL_ASORUN0		\437	PS3_AUDIO_AO_3WMCTRL_ASORUN(0)438#define PS3_AUDIO_AO_3WMCTRL_ASORUN0_STOPPED	\439	PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(0)440#define PS3_AUDIO_AO_3WMCTRL_ASORUN0_RUNNING	\441	PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(0)442#define PS3_AUDIO_AO_3WMCTRL_ASORUN1		\443	PS3_AUDIO_AO_3WMCTRL_ASORUN(1)444#define PS3_AUDIO_AO_3WMCTRL_ASORUN1_STOPPED	\445	PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(1)446#define PS3_AUDIO_AO_3WMCTRL_ASORUN1_RUNNING	\447	PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(1)448#define PS3_AUDIO_AO_3WMCTRL_ASORUN2		\449	PS3_AUDIO_AO_3WMCTRL_ASORUN(2)450#define PS3_AUDIO_AO_3WMCTRL_ASORUN2_STOPPED	\451	PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(2)452#define PS3_AUDIO_AO_3WMCTRL_ASORUN2_RUNNING	\453	PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(2)454#define PS3_AUDIO_AO_3WMCTRL_ASORUN3		\455	PS3_AUDIO_AO_3WMCTRL_ASORUN(3)456#define PS3_AUDIO_AO_3WMCTRL_ASORUN3_STOPPED	\457	PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(3)458#define PS3_AUDIO_AO_3WMCTRL_ASORUN3_RUNNING	\459	PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(3)460 461/*462Sampling Rate463Specifies the divide ratio of the bit clock (clock output464from bclko) used by the 3-wire Audio Output Clock, which465is applied to the master clock selected by mcksel.466Data output is synchronized with this clock.467*/468#define PS3_AUDIO_AO_3WMCTRL_ASOSR_MASK		(0xf << 20) /* RWIVF */469#define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV2		(0x1 << 20) /* RWI-V */470#define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV4		(0x2 << 20) /* RW--V */471#define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV8		(0x4 << 20) /* RW--V */472#define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV12	(0x6 << 20) /* RW--V */473 474/*475Master Clock Select4760 - Master Clock 04771 - Master Clock 1478*/479#define PS3_AUDIO_AO_3WMCTRL_ASOMCKSEL		(1 << 24) /* RWIVF */480#define PS3_AUDIO_AO_3WMCTRL_ASOMCKSEL_CLK0	(0 << 24) /* RWI-V */481#define PS3_AUDIO_AO_3WMCTRL_ASOMCKSEL_CLK1	(1 << 24) /* RW--V */482 483/*484Enables and disables 4ch 3-Wire Audio Serial Output485operation.  Each Bit from 0 to 3 corresponds to an486output channel, which means that each output channel487can be enabled or disabled individually.  When488multiple channels are enabled at the same time, output489operations are performed in synchronization.490Bit 0 - Output Channel 0 (SDOUT[0])491Bit 1 - Output Channel 1 (SDOUT[1])492Bit 2 - Output Channel 2 (SDOUT[2])493Bit 3 - Output Channel 3 (SDOUT[3])494*/495#define PS3_AUDIO_AO_3WMCTRL_ASOEN(n)		(1 << (31 - (n))) /* RWIVF */496#define PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(n)	(0 << (31 - (n))) /* RWI-V */497#define PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(n)	(1 << (31 - (n))) /* RW--V */498 499#define PS3_AUDIO_AO_3WMCTRL_ASOEN0 \500	PS3_AUDIO_AO_3WMCTRL_ASOEN(0) /* RWIVF */501#define PS3_AUDIO_AO_3WMCTRL_ASOEN0_DISABLED \502	PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(0) /* RWI-V */503#define PS3_AUDIO_AO_3WMCTRL_ASOEN0_ENABLED \504	PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(0) /* RW--V */505#define PS3_AUDIO_A1_3WMCTRL_ASOEN0 \506	PS3_AUDIO_AO_3WMCTRL_ASOEN(1) /* RWIVF */507#define PS3_AUDIO_A1_3WMCTRL_ASOEN0_DISABLED \508	PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(1) /* RWI-V */509#define PS3_AUDIO_A1_3WMCTRL_ASOEN0_ENABLED \510	PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(1) /* RW--V */511#define PS3_AUDIO_A2_3WMCTRL_ASOEN0 \512	PS3_AUDIO_AO_3WMCTRL_ASOEN(2) /* RWIVF */513#define PS3_AUDIO_A2_3WMCTRL_ASOEN0_DISABLED \514	PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(2) /* RWI-V */515#define PS3_AUDIO_A2_3WMCTRL_ASOEN0_ENABLED \516	PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(2) /* RW--V */517#define PS3_AUDIO_A3_3WMCTRL_ASOEN0 \518	PS3_AUDIO_AO_3WMCTRL_ASOEN(3) /* RWIVF */519#define PS3_AUDIO_A3_3WMCTRL_ASOEN0_DISABLED \520	PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(3) /* RWI-V */521#define PS3_AUDIO_A3_3WMCTRL_ASOEN0_ENABLED \522	PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(3) /* RW--V */523 524/*5253-Wire Audio Serial output Channel 0-3 Control Register526Configures settings for 3-Wire Serial Audio Output Channel 0-3527 528 529 31            24 23           16 15            8 7             0530 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+531 |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0|A|0 0 0 0|A|0|ASO|0 0 0|0|0|0|0|0| AO_3WCTRL532 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+533 534*/535/*536Data Bit Mode537Specifies the number of data bits5380 - 16 bits5391 - reserved5402 - 20 bits5413 - 24 bits542*/543#define PS3_AUDIO_AO_3WCTRL_ASODB_MASK	(0x3 << 8) /* RWIVF */544#define PS3_AUDIO_AO_3WCTRL_ASODB_16BIT	(0x0 << 8) /* RWI-V */545#define PS3_AUDIO_AO_3WCTRL_ASODB_RESVD	(0x1 << 8) /* RWI-V */546#define PS3_AUDIO_AO_3WCTRL_ASODB_20BIT	(0x2 << 8) /* RW--V */547#define PS3_AUDIO_AO_3WCTRL_ASODB_24BIT	(0x3 << 8) /* RW--V */548/*549Data Format Mode550Specifies the data format where (LSB side or MSB) the data(in 20 bit551or 24 bit resolution mode) is put in a 32 bit field.5520 - Data put on LSB side5531 - Data put on MSB side554*/555#define PS3_AUDIO_AO_3WCTRL_ASODF 	(1 << 11) /* RWIVF */556#define PS3_AUDIO_AO_3WCTRL_ASODF_LSB	(0 << 11) /* RWI-V */557#define PS3_AUDIO_AO_3WCTRL_ASODF_MSB	(1 << 11) /* RW--V */558/*559Buffer Reset560Performs buffer reset.  Writing 1 to this bit initializes the561corresponding 3-Wire Audio Output buffers(both L and R).562*/563#define PS3_AUDIO_AO_3WCTRL_ASOBRST 		(1 << 16) /* CWIVF */564#define PS3_AUDIO_AO_3WCTRL_ASOBRST_IDLE	(0 << 16) /* -WI-V */565#define PS3_AUDIO_AO_3WCTRL_ASOBRST_RESET	(1 << 16) /* -W--T */566 567/*568S/PDIF Audio Output Channel 0/1 Control Register569Configures settings for S/PDIF Audio Output Channel 0/1.570 571 31            24 23           16 15            8 7             0572 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+573 |S|0 0 0|S|0 0|S| SPOSR |0 0|SPO|0 0 0 0|S|0|SPO|0 0 0 0 0 0 0|S| AO_SPDCTRL574 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+575*/576/*577Buffer reset.  Writing 1 to this bit initializes the578corresponding S/PDIF output buffer pointer.579*/580#define PS3_AUDIO_AO_SPDCTRL_SPOBRST		(1 << 0) /* CWIVF */581#define PS3_AUDIO_AO_SPDCTRL_SPOBRST_IDLE	(0 << 0) /* -WI-V */582#define PS3_AUDIO_AO_SPDCTRL_SPOBRST_RESET	(1 << 0) /* -W--T */583 584/*585Data Bit Mode586Specifies number of data bits5870 - 16 bits5881 - Reserved5892 - 20 bits5903 - 24 bits591*/592#define PS3_AUDIO_AO_SPDCTRL_SPODB_MASK		(0x3 << 8) /* RWIVF */593#define PS3_AUDIO_AO_SPDCTRL_SPODB_16BIT	(0x0 << 8) /* RWI-V */594#define PS3_AUDIO_AO_SPDCTRL_SPODB_RESVD	(0x1 << 8) /* RW--V */595#define PS3_AUDIO_AO_SPDCTRL_SPODB_20BIT	(0x2 << 8) /* RW--V */596#define PS3_AUDIO_AO_SPDCTRL_SPODB_24BIT	(0x3 << 8) /* RW--V */597/*598Data format Mode599Specifies the data format, where (LSB side or MSB)600the data(in 20 or 24 bit resolution) is put in the60132 bit field.6020 - LSB Side6031 - MSB Side604*/605#define PS3_AUDIO_AO_SPDCTRL_SPODF	(1 << 11) /* RWIVF */606#define PS3_AUDIO_AO_SPDCTRL_SPODF_LSB	(0 << 11) /* RWI-V */607#define PS3_AUDIO_AO_SPDCTRL_SPODF_MSB	(1 << 11) /* RW--V */608/*609Source Select610Specifies the source of the S/PDIF output.  When 0, output611operation is controlled by 3wen[0] of AO_3WMCTRL register.612The SR must have the same setting as the a0_3wmctrl reg.6130 - 3-Wire Audio OUT Ch0 Buffer6141 - S/PDIF buffer615*/616#define PS3_AUDIO_AO_SPDCTRL_SPOSS_MASK		(0x3 << 16) /* RWIVF */617#define PS3_AUDIO_AO_SPDCTRL_SPOSS_3WEN		(0x0 << 16) /* RWI-V */618#define PS3_AUDIO_AO_SPDCTRL_SPOSS_SPDIF	(0x1 << 16) /* RW--V */619/*620Sampling Rate621Specifies the divide ratio of the bit clock (clock output622from bclko) used by the S/PDIF Output Clock, which623is applied to the master clock selected by mcksel.624*/625#define PS3_AUDIO_AO_SPDCTRL_SPOSR		(0xf << 20) /* RWIVF */626#define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV2		(0x1 << 20) /* RWI-V */627#define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV4		(0x2 << 20) /* RW--V */628#define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV8		(0x4 << 20) /* RW--V */629#define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV12	(0x6 << 20) /* RW--V */630/*631Master Clock Select6320 - Master Clock 06331 - Master Clock 1634*/635#define PS3_AUDIO_AO_SPDCTRL_SPOMCKSEL		(1 << 24) /* RWIVF */636#define PS3_AUDIO_AO_SPDCTRL_SPOMCKSEL_CLK0	(0 << 24) /* RWI-V */637#define PS3_AUDIO_AO_SPDCTRL_SPOMCKSEL_CLK1	(1 << 24) /* RW--V */638 639/*640S/PDIF Output Channel Operational Status641This bit becomes 1 after S/PDIF Output Channel is in642action by setting 1 to spoen.  This bit becomes 0643after S/PDIF Output Channel is out of action by setting6440 to spoen.645*/646#define PS3_AUDIO_AO_SPDCTRL_SPORUN		(1 << 27) /* R-IVF */647#define PS3_AUDIO_AO_SPDCTRL_SPORUN_STOPPED	(0 << 27) /* R-I-V */648#define PS3_AUDIO_AO_SPDCTRL_SPORUN_RUNNING	(1 << 27) /* R---V */649 650/*651S/PDIF Audio Output Channel Output Enable652Enables and disables output operation.  This bit is used653only when sposs = 1654*/655#define PS3_AUDIO_AO_SPDCTRL_SPOEN		(1 << 31) /* RWIVF */656#define PS3_AUDIO_AO_SPDCTRL_SPOEN_DISABLED	(0 << 31) /* RWI-V */657#define PS3_AUDIO_AO_SPDCTRL_SPOEN_ENABLED	(1 << 31) /* RW--V */658 659/*660S/PDIF Audio Output Channel Channel Status661Setting Registers.662Configures channel status bit settings for each block663(192 bits).664Output is performed from the MSB(AO_SPDCS0 register bit 31).665The same value is added for subframes within the same frame.666 31            24 23           16 15            8 7             0667 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+668 |                             SPOCS                             | AO_SPDCS669 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+670 671S/PDIF Audio Output Channel User Bit Setting672Configures user bit settings for each block (384 bits).673Output is performed from the MSB(ao_spdub0 register bit 31).674 675 676 31            24 23           16 15            8 7             0677 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+678 |                             SPOUB                             | AO_SPDUB679 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+680*/681/*****************************************************************************682 *683 * DMAC register684 *685 *****************************************************************************/686/*687The PS3_AUDIO_KICK register is used to initiate a DMA transfer and monitor688its status689 690 31            24 23           16 15            8 7             0691 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+692 |0 0 0 0 0|STATU|0 0 0|  EVENT  |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0|R| KICK693 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+694*/695/*696The REQUEST field is written to ACTIVE to initiate a DMA request when EVENT697occurs.698It will return to the DONE state when the request is completed.699The registers for a DMA channel should only be written if REQUEST is IDLE.700*/701 702#define PS3_AUDIO_KICK_REQUEST                (1 << 0) /* RWIVF */703#define PS3_AUDIO_KICK_REQUEST_IDLE           (0 << 0) /* RWI-V */704#define PS3_AUDIO_KICK_REQUEST_ACTIVE         (1 << 0) /* -W--T */705 706/*707 *The EVENT field is used to set the event in which708 *the DMA request becomes active.709 */710#define PS3_AUDIO_KICK_EVENT_MASK             (0x1f << 16) /* RWIVF */711#define PS3_AUDIO_KICK_EVENT_ALWAYS           (0x00 << 16) /* RWI-V */712#define PS3_AUDIO_KICK_EVENT_SERIALOUT0_EMPTY (0x01 << 16) /* RW--V */713#define PS3_AUDIO_KICK_EVENT_SERIALOUT0_UNDERFLOW	(0x02 << 16) /* RW--V */714#define PS3_AUDIO_KICK_EVENT_SERIALOUT1_EMPTY		(0x03 << 16) /* RW--V */715#define PS3_AUDIO_KICK_EVENT_SERIALOUT1_UNDERFLOW	(0x04 << 16) /* RW--V */716#define PS3_AUDIO_KICK_EVENT_SERIALOUT2_EMPTY		(0x05 << 16) /* RW--V */717#define PS3_AUDIO_KICK_EVENT_SERIALOUT2_UNDERFLOW	(0x06 << 16) /* RW--V */718#define PS3_AUDIO_KICK_EVENT_SERIALOUT3_EMPTY		(0x07 << 16) /* RW--V */719#define PS3_AUDIO_KICK_EVENT_SERIALOUT3_UNDERFLOW	(0x08 << 16) /* RW--V */720#define PS3_AUDIO_KICK_EVENT_SPDIF0_BLOCKTRANSFERCOMPLETE \721	(0x09 << 16) /* RW--V */722#define PS3_AUDIO_KICK_EVENT_SPDIF0_UNDERFLOW		(0x0A << 16) /* RW--V */723#define PS3_AUDIO_KICK_EVENT_SPDIF0_EMPTY		(0x0B << 16) /* RW--V */724#define PS3_AUDIO_KICK_EVENT_SPDIF1_BLOCKTRANSFERCOMPLETE \725	(0x0C << 16) /* RW--V */726#define PS3_AUDIO_KICK_EVENT_SPDIF1_UNDERFLOW		(0x0D << 16) /* RW--V */727#define PS3_AUDIO_KICK_EVENT_SPDIF1_EMPTY		(0x0E << 16) /* RW--V */728 729#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA(n) \730	((0x13 + (n)) << 16) /* RW--V */731#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA0         (0x13 << 16) /* RW--V */732#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA1         (0x14 << 16) /* RW--V */733#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA2         (0x15 << 16) /* RW--V */734#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA3         (0x16 << 16) /* RW--V */735#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA4         (0x17 << 16) /* RW--V */736#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA5         (0x18 << 16) /* RW--V */737#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA6         (0x19 << 16) /* RW--V */738#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA7         (0x1A << 16) /* RW--V */739#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA8         (0x1B << 16) /* RW--V */740#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA9         (0x1C << 16) /* RW--V */741 742/*743The STATUS field can be used to monitor the progress of a DMA request.744DONE indicates the previous request has completed.745EVENT indicates that the DMA engine is waiting for the EVENT to occur.746PENDING indicates that the DMA engine has not started processing this747request, but the EVENT has occurred.748DMA indicates that the data transfer is in progress.749NOTIFY indicates that the notifier signalling end of transfer is being written.750CLEAR indicated that the previous transfer was cleared.751ERROR indicates the previous transfer requested an unsupported752source/destination combination.753*/754 755#define PS3_AUDIO_KICK_STATUS_MASK	(0x7 << 24) /* R-IVF */756#define PS3_AUDIO_KICK_STATUS_DONE	(0x0 << 24) /* R-I-V */757#define PS3_AUDIO_KICK_STATUS_EVENT	(0x1 << 24) /* R---V */758#define PS3_AUDIO_KICK_STATUS_PENDING	(0x2 << 24) /* R---V */759#define PS3_AUDIO_KICK_STATUS_DMA	(0x3 << 24) /* R---V */760#define PS3_AUDIO_KICK_STATUS_NOTIFY	(0x4 << 24) /* R---V */761#define PS3_AUDIO_KICK_STATUS_CLEAR	(0x5 << 24) /* R---V */762#define PS3_AUDIO_KICK_STATUS_ERROR	(0x6 << 24) /* R---V */763 764/*765The PS3_AUDIO_SOURCE register specifies the source address for transfers.766 767 768 31            24 23           16 15            8 7             0769 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+770 |                      START                      |0 0 0 0 0|TAR| SOURCE771 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+772*/773 774/*775The Audio DMA engine uses 128-byte transfers, thus the address must be aligned776to a 128 byte boundary.  The low seven bits are assumed to be 0.777*/778 779#define PS3_AUDIO_SOURCE_START_MASK	(0x01FFFFFF << 7) /* RWIUF */780 781/*782The TARGET field specifies the memory space containing the source address.783*/784 785#define PS3_AUDIO_SOURCE_TARGET_MASK 		(3 << 0) /* RWIVF */786#define PS3_AUDIO_SOURCE_TARGET_SYSTEM_MEMORY	(2 << 0) /* RW--V */787 788/*789The PS3_AUDIO_DEST register specifies the destination address for transfers.790 791 792 31            24 23           16 15            8 7             0793 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+794 |                      START                      |0 0 0 0 0|TAR| DEST795 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+796*/797 798/*799The Audio DMA engine uses 128-byte transfers, thus the address must be aligned800to a 128 byte boundary.  The low seven bits are assumed to be 0.801*/802 803#define PS3_AUDIO_DEST_START_MASK	(0x01FFFFFF << 7) /* RWIUF */804 805/*806The TARGET field specifies the memory space containing the destination address807AUDIOFIFO = Audio WriteData FIFO,808*/809 810#define PS3_AUDIO_DEST_TARGET_MASK		(3 << 0) /* RWIVF */811#define PS3_AUDIO_DEST_TARGET_AUDIOFIFO		(1 << 0) /* RW--V */812 813/*814PS3_AUDIO_DMASIZE specifies the number of 128-byte blocks + 1 to transfer.815So a value of 0 means 128-bytes will get transferred.816 817 818 31            24 23           16 15            8 7             0819 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+820 |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0|   BLOCKS    | DMASIZE821 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+822*/823 824 825#define PS3_AUDIO_DMASIZE_BLOCKS_MASK 	(0x7f << 0) /* RWIUF */826 827/*828 * source/destination address for internal fifos829 */830#define PS3_AUDIO_AO_3W_LDATA(n)	(0x1000 + (0x100 * (n)))831#define PS3_AUDIO_AO_3W_RDATA(n)	(0x1080 + (0x100 * (n)))832 833#define PS3_AUDIO_AO_SPD_DATA(n)	(0x2000 + (0x400 * (n)))834 835 836/*837 * field attiribute838 *839 *	Read840 *	  ' ' = Other Information841 *	  '-' = Field is part of a write-only register842 *	  'C' = Value read is always the same, constant value line follows (C)843 *	  'R' = Value is read844 *845 *	Write846 *	  ' ' = Other Information847 *	  '-' = Must not be written (D), value ignored when written (R,A,F)848 *	  'W' = Can be written849 *850 *	Internal State851 *	  ' ' = Other Information852 *	  '-' = No internal state853 *	  'X' = Internal state, initial value is unknown854 *	  'I' = Internal state, initial value is known and follows (I)855 *856 *	Declaration/Size857 *	  ' ' = Other Information858 *	  '-' = Does Not Apply859 *	  'V' = Type is void860 *	  'U' = Type is unsigned integer861 *	  'S' = Type is signed integer862 *	  'F' = Type is IEEE floating point863 *	  '1' = Byte size (008)864 *	  '2' = Short size (016)865 *	  '3' = Three byte size (024)866 *	  '4' = Word size (032)867 *	  '8' = Double size (064)868 *869 *	Define Indicator870 *	  ' ' = Other Information871 *	  'D' = Device872 *	  'M' = Memory873 *	  'R' = Register874 *	  'A' = Array of Registers875 *	  'F' = Field876 *	  'V' = Value877 *	  'T' = Task878 */879 880