brintos

brintos / linux-shallow public Read only

0
0
Text · 16.1 KiB · 9e73071 Raw
598 lines · c
1// SPDX-License-Identifier: GPL-2.0-or-later2/*3  Red Black Trees4  (C) 1999  Andrea Arcangeli <andrea@suse.de>5  (C) 2002  David Woodhouse <dwmw2@infradead.org>6  (C) 2012  Michel Lespinasse <walken@google.com>7 8 9  linux/lib/rbtree.c10*/11 12#include <linux/rbtree_augmented.h>13#include <linux/export.h>14 15/*16 * red-black trees properties:  https://en.wikipedia.org/wiki/Rbtree17 *18 *  1) A node is either red or black19 *  2) The root is black20 *  3) All leaves (NULL) are black21 *  4) Both children of every red node are black22 *  5) Every simple path from root to leaves contains the same number23 *     of black nodes.24 *25 *  4 and 5 give the O(log n) guarantee, since 4 implies you cannot have two26 *  consecutive red nodes in a path and every red node is therefore followed by27 *  a black. So if B is the number of black nodes on every simple path (as per28 *  5), then the longest possible path due to 4 is 2B.29 *30 *  We shall indicate color with case, where black nodes are uppercase and red31 *  nodes will be lowercase. Unknown color nodes shall be drawn as red within32 *  parentheses and have some accompanying text comment.33 */34 35/*36 * Notes on lockless lookups:37 *38 * All stores to the tree structure (rb_left and rb_right) must be done using39 * WRITE_ONCE(). And we must not inadvertently cause (temporary) loops in the40 * tree structure as seen in program order.41 *42 * These two requirements will allow lockless iteration of the tree -- not43 * correct iteration mind you, tree rotations are not atomic so a lookup might44 * miss entire subtrees.45 *46 * But they do guarantee that any such traversal will only see valid elements47 * and that it will indeed complete -- does not get stuck in a loop.48 *49 * It also guarantees that if the lookup returns an element it is the 'correct'50 * one. But not returning an element does _NOT_ mean it's not present.51 *52 * NOTE:53 *54 * Stores to __rb_parent_color are not important for simple lookups so those55 * are left undone as of now. Nor did I check for loops involving parent56 * pointers.57 */58 59static inline void rb_set_black(struct rb_node *rb)60{61	rb->__rb_parent_color += RB_BLACK;62}63 64static inline struct rb_node *rb_red_parent(struct rb_node *red)65{66	return (struct rb_node *)red->__rb_parent_color;67}68 69/*70 * Helper function for rotations:71 * - old's parent and color get assigned to new72 * - old gets assigned new as a parent and 'color' as a color.73 */74static inline void75__rb_rotate_set_parents(struct rb_node *old, struct rb_node *new,76			struct rb_root *root, int color)77{78	struct rb_node *parent = rb_parent(old);79	new->__rb_parent_color = old->__rb_parent_color;80	rb_set_parent_color(old, new, color);81	__rb_change_child(old, new, parent, root);82}83 84static __always_inline void85__rb_insert(struct rb_node *node, struct rb_root *root,86	    void (*augment_rotate)(struct rb_node *old, struct rb_node *new))87{88	struct rb_node *parent = rb_red_parent(node), *gparent, *tmp;89 90	while (true) {91		/*92		 * Loop invariant: node is red.93		 */94		if (unlikely(!parent)) {95			/*96			 * The inserted node is root. Either this is the97			 * first node, or we recursed at Case 1 below and98			 * are no longer violating 4).99			 */100			rb_set_parent_color(node, NULL, RB_BLACK);101			break;102		}103 104		/*105		 * If there is a black parent, we are done.106		 * Otherwise, take some corrective action as,107		 * per 4), we don't want a red root or two108		 * consecutive red nodes.109		 */110		if(rb_is_black(parent))111			break;112 113		gparent = rb_red_parent(parent);114 115		tmp = gparent->rb_right;116		if (parent != tmp) {	/* parent == gparent->rb_left */117			if (tmp && rb_is_red(tmp)) {118				/*119				 * Case 1 - node's uncle is red (color flips).120				 *121				 *       G            g122				 *      / \          / \123				 *     p   u  -->   P   U124				 *    /            /125				 *   n            n126				 *127				 * However, since g's parent might be red, and128				 * 4) does not allow this, we need to recurse129				 * at g.130				 */131				rb_set_parent_color(tmp, gparent, RB_BLACK);132				rb_set_parent_color(parent, gparent, RB_BLACK);133				node = gparent;134				parent = rb_parent(node);135				rb_set_parent_color(node, parent, RB_RED);136				continue;137			}138 139			tmp = parent->rb_right;140			if (node == tmp) {141				/*142				 * Case 2 - node's uncle is black and node is143				 * the parent's right child (left rotate at parent).144				 *145				 *      G             G146				 *     / \           / \147				 *    p   U  -->    n   U148				 *     \           /149				 *      n         p150				 *151				 * This still leaves us in violation of 4), the152				 * continuation into Case 3 will fix that.153				 */154				tmp = node->rb_left;155				WRITE_ONCE(parent->rb_right, tmp);156				WRITE_ONCE(node->rb_left, parent);157				if (tmp)158					rb_set_parent_color(tmp, parent,159							    RB_BLACK);160				rb_set_parent_color(parent, node, RB_RED);161				augment_rotate(parent, node);162				parent = node;163				tmp = node->rb_right;164			}165 166			/*167			 * Case 3 - node's uncle is black and node is168			 * the parent's left child (right rotate at gparent).169			 *170			 *        G           P171			 *       / \         / \172			 *      p   U  -->  n   g173			 *     /                 \174			 *    n                   U175			 */176			WRITE_ONCE(gparent->rb_left, tmp); /* == parent->rb_right */177			WRITE_ONCE(parent->rb_right, gparent);178			if (tmp)179				rb_set_parent_color(tmp, gparent, RB_BLACK);180			__rb_rotate_set_parents(gparent, parent, root, RB_RED);181			augment_rotate(gparent, parent);182			break;183		} else {184			tmp = gparent->rb_left;185			if (tmp && rb_is_red(tmp)) {186				/* Case 1 - color flips */187				rb_set_parent_color(tmp, gparent, RB_BLACK);188				rb_set_parent_color(parent, gparent, RB_BLACK);189				node = gparent;190				parent = rb_parent(node);191				rb_set_parent_color(node, parent, RB_RED);192				continue;193			}194 195			tmp = parent->rb_left;196			if (node == tmp) {197				/* Case 2 - right rotate at parent */198				tmp = node->rb_right;199				WRITE_ONCE(parent->rb_left, tmp);200				WRITE_ONCE(node->rb_right, parent);201				if (tmp)202					rb_set_parent_color(tmp, parent,203							    RB_BLACK);204				rb_set_parent_color(parent, node, RB_RED);205				augment_rotate(parent, node);206				parent = node;207				tmp = node->rb_left;208			}209 210			/* Case 3 - left rotate at gparent */211			WRITE_ONCE(gparent->rb_right, tmp); /* == parent->rb_left */212			WRITE_ONCE(parent->rb_left, gparent);213			if (tmp)214				rb_set_parent_color(tmp, gparent, RB_BLACK);215			__rb_rotate_set_parents(gparent, parent, root, RB_RED);216			augment_rotate(gparent, parent);217			break;218		}219	}220}221 222/*223 * Inline version for rb_erase() use - we want to be able to inline224 * and eliminate the dummy_rotate callback there225 */226static __always_inline void227____rb_erase_color(struct rb_node *parent, struct rb_root *root,228	void (*augment_rotate)(struct rb_node *old, struct rb_node *new))229{230	struct rb_node *node = NULL, *sibling, *tmp1, *tmp2;231 232	while (true) {233		/*234		 * Loop invariants:235		 * - node is black (or NULL on first iteration)236		 * - node is not the root (parent is not NULL)237		 * - All leaf paths going through parent and node have a238		 *   black node count that is 1 lower than other leaf paths.239		 */240		sibling = parent->rb_right;241		if (node != sibling) {	/* node == parent->rb_left */242			if (rb_is_red(sibling)) {243				/*244				 * Case 1 - left rotate at parent245				 *246				 *     P               S247				 *    / \             / \248				 *   N   s    -->    p   Sr249				 *      / \         / \250				 *     Sl  Sr      N   Sl251				 */252				tmp1 = sibling->rb_left;253				WRITE_ONCE(parent->rb_right, tmp1);254				WRITE_ONCE(sibling->rb_left, parent);255				rb_set_parent_color(tmp1, parent, RB_BLACK);256				__rb_rotate_set_parents(parent, sibling, root,257							RB_RED);258				augment_rotate(parent, sibling);259				sibling = tmp1;260			}261			tmp1 = sibling->rb_right;262			if (!tmp1 || rb_is_black(tmp1)) {263				tmp2 = sibling->rb_left;264				if (!tmp2 || rb_is_black(tmp2)) {265					/*266					 * Case 2 - sibling color flip267					 * (p could be either color here)268					 *269					 *    (p)           (p)270					 *    / \           / \271					 *   N   S    -->  N   s272					 *      / \           / \273					 *     Sl  Sr        Sl  Sr274					 *275					 * This leaves us violating 5) which276					 * can be fixed by flipping p to black277					 * if it was red, or by recursing at p.278					 * p is red when coming from Case 1.279					 */280					rb_set_parent_color(sibling, parent,281							    RB_RED);282					if (rb_is_red(parent))283						rb_set_black(parent);284					else {285						node = parent;286						parent = rb_parent(node);287						if (parent)288							continue;289					}290					break;291				}292				/*293				 * Case 3 - right rotate at sibling294				 * (p could be either color here)295				 *296				 *   (p)           (p)297				 *   / \           / \298				 *  N   S    -->  N   sl299				 *     / \             \300				 *    sl  Sr            S301				 *                       \302				 *                        Sr303				 *304				 * Note: p might be red, and then both305				 * p and sl are red after rotation(which306				 * breaks property 4). This is fixed in307				 * Case 4 (in __rb_rotate_set_parents()308				 *         which set sl the color of p309				 *         and set p RB_BLACK)310				 *311				 *   (p)            (sl)312				 *   / \            /  \313				 *  N   sl   -->   P    S314				 *       \        /      \315				 *        S      N        Sr316				 *         \317				 *          Sr318				 */319				tmp1 = tmp2->rb_right;320				WRITE_ONCE(sibling->rb_left, tmp1);321				WRITE_ONCE(tmp2->rb_right, sibling);322				WRITE_ONCE(parent->rb_right, tmp2);323				if (tmp1)324					rb_set_parent_color(tmp1, sibling,325							    RB_BLACK);326				augment_rotate(sibling, tmp2);327				tmp1 = sibling;328				sibling = tmp2;329			}330			/*331			 * Case 4 - left rotate at parent + color flips332			 * (p and sl could be either color here.333			 *  After rotation, p becomes black, s acquires334			 *  p's color, and sl keeps its color)335			 *336			 *      (p)             (s)337			 *      / \             / \338			 *     N   S     -->   P   Sr339			 *        / \         / \340			 *      (sl) sr      N  (sl)341			 */342			tmp2 = sibling->rb_left;343			WRITE_ONCE(parent->rb_right, tmp2);344			WRITE_ONCE(sibling->rb_left, parent);345			rb_set_parent_color(tmp1, sibling, RB_BLACK);346			if (tmp2)347				rb_set_parent(tmp2, parent);348			__rb_rotate_set_parents(parent, sibling, root,349						RB_BLACK);350			augment_rotate(parent, sibling);351			break;352		} else {353			sibling = parent->rb_left;354			if (rb_is_red(sibling)) {355				/* Case 1 - right rotate at parent */356				tmp1 = sibling->rb_right;357				WRITE_ONCE(parent->rb_left, tmp1);358				WRITE_ONCE(sibling->rb_right, parent);359				rb_set_parent_color(tmp1, parent, RB_BLACK);360				__rb_rotate_set_parents(parent, sibling, root,361							RB_RED);362				augment_rotate(parent, sibling);363				sibling = tmp1;364			}365			tmp1 = sibling->rb_left;366			if (!tmp1 || rb_is_black(tmp1)) {367				tmp2 = sibling->rb_right;368				if (!tmp2 || rb_is_black(tmp2)) {369					/* Case 2 - sibling color flip */370					rb_set_parent_color(sibling, parent,371							    RB_RED);372					if (rb_is_red(parent))373						rb_set_black(parent);374					else {375						node = parent;376						parent = rb_parent(node);377						if (parent)378							continue;379					}380					break;381				}382				/* Case 3 - left rotate at sibling */383				tmp1 = tmp2->rb_left;384				WRITE_ONCE(sibling->rb_right, tmp1);385				WRITE_ONCE(tmp2->rb_left, sibling);386				WRITE_ONCE(parent->rb_left, tmp2);387				if (tmp1)388					rb_set_parent_color(tmp1, sibling,389							    RB_BLACK);390				augment_rotate(sibling, tmp2);391				tmp1 = sibling;392				sibling = tmp2;393			}394			/* Case 4 - right rotate at parent + color flips */395			tmp2 = sibling->rb_right;396			WRITE_ONCE(parent->rb_left, tmp2);397			WRITE_ONCE(sibling->rb_right, parent);398			rb_set_parent_color(tmp1, sibling, RB_BLACK);399			if (tmp2)400				rb_set_parent(tmp2, parent);401			__rb_rotate_set_parents(parent, sibling, root,402						RB_BLACK);403			augment_rotate(parent, sibling);404			break;405		}406	}407}408 409/* Non-inline version for rb_erase_augmented() use */410void __rb_erase_color(struct rb_node *parent, struct rb_root *root,411	void (*augment_rotate)(struct rb_node *old, struct rb_node *new))412{413	____rb_erase_color(parent, root, augment_rotate);414}415 416/*417 * Non-augmented rbtree manipulation functions.418 *419 * We use dummy augmented callbacks here, and have the compiler optimize them420 * out of the rb_insert_color() and rb_erase() function definitions.421 */422 423static inline void dummy_propagate(struct rb_node *node, struct rb_node *stop) {}424static inline void dummy_copy(struct rb_node *old, struct rb_node *new) {}425static inline void dummy_rotate(struct rb_node *old, struct rb_node *new) {}426 427static const struct rb_augment_callbacks dummy_callbacks = {428	.propagate = dummy_propagate,429	.copy = dummy_copy,430	.rotate = dummy_rotate431};432 433void rb_insert_color(struct rb_node *node, struct rb_root *root)434{435	__rb_insert(node, root, dummy_rotate);436}437 438void rb_erase(struct rb_node *node, struct rb_root *root)439{440	struct rb_node *rebalance;441	rebalance = __rb_erase_augmented(node, root, &dummy_callbacks);442	if (rebalance)443		____rb_erase_color(rebalance, root, dummy_rotate);444}445 446/*447 * Augmented rbtree manipulation functions.448 *449 * This instantiates the same __always_inline functions as in the non-augmented450 * case, but this time with user-defined callbacks.451 */452 453void __rb_insert_augmented(struct rb_node *node, struct rb_root *root,454	void (*augment_rotate)(struct rb_node *old, struct rb_node *new))455{456	__rb_insert(node, root, augment_rotate);457}458 459/*460 * This function returns the first node (in sort order) of the tree.461 */462struct rb_node *rb_first(const struct rb_root *root)463{464	struct rb_node	*n;465 466	n = root->rb_node;467	if (!n)468		return NULL;469	while (n->rb_left)470		n = n->rb_left;471	return n;472}473 474struct rb_node *rb_last(const struct rb_root *root)475{476	struct rb_node	*n;477 478	n = root->rb_node;479	if (!n)480		return NULL;481	while (n->rb_right)482		n = n->rb_right;483	return n;484}485 486struct rb_node *rb_next(const struct rb_node *node)487{488	struct rb_node *parent;489 490	if (RB_EMPTY_NODE(node))491		return NULL;492 493	/*494	 * If we have a right-hand child, go down and then left as far495	 * as we can.496	 */497	if (node->rb_right) {498		node = node->rb_right;499		while (node->rb_left)500			node = node->rb_left;501		return (struct rb_node *)node;502	}503 504	/*505	 * No right-hand children. Everything down and left is smaller than us,506	 * so any 'next' node must be in the general direction of our parent.507	 * Go up the tree; any time the ancestor is a right-hand child of its508	 * parent, keep going up. First time it's a left-hand child of its509	 * parent, said parent is our 'next' node.510	 */511	while ((parent = rb_parent(node)) && node == parent->rb_right)512		node = parent;513 514	return parent;515}516 517struct rb_node *rb_prev(const struct rb_node *node)518{519	struct rb_node *parent;520 521	if (RB_EMPTY_NODE(node))522		return NULL;523 524	/*525	 * If we have a left-hand child, go down and then right as far526	 * as we can.527	 */528	if (node->rb_left) {529		node = node->rb_left;530		while (node->rb_right)531			node = node->rb_right;532		return (struct rb_node *)node;533	}534 535	/*536	 * No left-hand children. Go up till we find an ancestor which537	 * is a right-hand child of its parent.538	 */539	while ((parent = rb_parent(node)) && node == parent->rb_left)540		node = parent;541 542	return parent;543}544 545void rb_replace_node(struct rb_node *victim, struct rb_node *new,546		     struct rb_root *root)547{548	struct rb_node *parent = rb_parent(victim);549 550	/* Copy the pointers/colour from the victim to the replacement */551	*new = *victim;552 553	/* Set the surrounding nodes to point to the replacement */554	if (victim->rb_left)555		rb_set_parent(victim->rb_left, new);556	if (victim->rb_right)557		rb_set_parent(victim->rb_right, new);558	__rb_change_child(victim, new, parent, root);559}560 561static struct rb_node *rb_left_deepest_node(const struct rb_node *node)562{563	for (;;) {564		if (node->rb_left)565			node = node->rb_left;566		else if (node->rb_right)567			node = node->rb_right;568		else569			return (struct rb_node *)node;570	}571}572 573struct rb_node *rb_next_postorder(const struct rb_node *node)574{575	const struct rb_node *parent;576	if (!node)577		return NULL;578	parent = rb_parent(node);579 580	/* If we're sitting on node, we've already seen our children */581	if (parent && node == parent->rb_left && parent->rb_right) {582		/* If we are the parent's left node, go to the parent's right583		 * node then all the way down to the left */584		return rb_left_deepest_node(parent->rb_right);585	} else586		/* Otherwise we are the parent's right node, and the parent587		 * should be next */588		return (struct rb_node *)parent;589}590 591struct rb_node *rb_first_postorder(const struct rb_root *root)592{593	if (!root->rb_node)594		return NULL;595 596	return rb_left_deepest_node(root->rb_node);597}598