42 lines · c
1// SPDX-License-Identifier: GPL-2.02/* Copyright (c) 2020 Facebook */3 4#include <test_progs.h>5#include <time.h>6#include "test_autoload.skel.h"7 8void test_autoload(void)9{10 int duration = 0, err;11 struct test_autoload* skel;12 13 skel = test_autoload__open_and_load();14 /* prog3 should be broken */15 if (CHECK(skel, "skel_open_and_load", "unexpected success\n"))16 goto cleanup;17 18 skel = test_autoload__open();19 if (CHECK(!skel, "skel_open", "failed to open skeleton\n"))20 goto cleanup;21 22 /* don't load prog3 */23 bpf_program__set_autoload(skel->progs.prog3, false);24 25 err = test_autoload__load(skel);26 if (CHECK(err, "skel_load", "failed to load skeleton: %d\n", err))27 goto cleanup;28 29 err = test_autoload__attach(skel);30 if (CHECK(err, "skel_attach", "skeleton attach failed: %d\n", err))31 goto cleanup;32 33 usleep(1);34 35 CHECK(!skel->bss->prog1_called, "prog1", "not called\n");36 CHECK(!skel->bss->prog2_called, "prog2", "not called\n");37 CHECK(skel->bss->prog3_called, "prog3", "called?!\n");38 39cleanup:40 test_autoload__destroy(skel);41}42