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1//===-- BackgroundQueue.cpp - Task queue for background index -------------===//2//3// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.4// See https://llvm.org/LICENSE.txt for license information.5// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception6//7//===----------------------------------------------------------------------===//8 9#include "index/Background.h"10#include "support/Logger.h"11#include <optional>12 13namespace clang {14namespace clangd {15 16static std::atomic<bool> PreventStarvation = {false};17 18void BackgroundQueue::preventThreadStarvationInTests() {19  PreventStarvation.store(true);20}21 22void BackgroundQueue::work(std::function<void()> OnIdle) {23  while (true) {24    std::optional<Task> Task;25    {26      std::unique_lock<std::mutex> Lock(Mu);27      CV.wait(Lock, [&] { return ShouldStop || !Queue.empty(); });28      if (ShouldStop) {29        Queue.clear();30        CV.notify_all();31        return;32      }33      ++Stat.Active;34      std::pop_heap(Queue.begin(), Queue.end());35      Task = std::move(Queue.back());36      Queue.pop_back();37      notifyProgress();38    }39 40    if (Task->ThreadPri != llvm::ThreadPriority::Default &&41        !PreventStarvation.load())42      llvm::set_thread_priority(Task->ThreadPri);43    Task->Run();44    if (Task->ThreadPri != llvm::ThreadPriority::Default)45      llvm::set_thread_priority(llvm::ThreadPriority::Default);46 47    {48      std::unique_lock<std::mutex> Lock(Mu);49      ++Stat.Completed;50      if (Stat.Active == 1 && Queue.empty()) {51        // We just finished the last item, the queue is going idle.52        assert(ShouldStop || Stat.Completed == Stat.Enqueued);53        Stat.LastIdle = Stat.Completed;54        if (OnIdle) {55          Lock.unlock();56          OnIdle();57          Lock.lock();58        }59      }60      assert(Stat.Active > 0 && "before decrementing");61      --Stat.Active;62      notifyProgress();63    }64    CV.notify_all();65  }66}67 68void BackgroundQueue::stop() {69  {70    std::lock_guard<std::mutex> QueueLock(Mu);71    ShouldStop = true;72  }73  CV.notify_all();74}75 76// Tweaks the priority of a newly-enqueued task, or returns false to cancel it.77bool BackgroundQueue::adjust(Task &T) {78  // It is tempting to drop duplicates of queued tasks, and merely deprioritize79  // duplicates of completed tasks (i.e. reindexing on CDB changes). But:80  //  - the background indexer doesn't support reindexing well, e.g. staleness81  //    is checked at *enqueue* time only, and doesn't account for compile flags82  //  - reindexing on compile flags is often a poor use of CPU in practice83  if (T.Key && !SeenKeys.insert(T.Key).second)84    return false;85  T.QueuePri = std::max(T.QueuePri, Boosts.lookup(T.Tag));86  return true;87}88 89void BackgroundQueue::push(Task T) {90  {91    std::lock_guard<std::mutex> Lock(Mu);92    if (!adjust(T))93      return;94    Queue.push_back(std::move(T));95    std::push_heap(Queue.begin(), Queue.end());96    ++Stat.Enqueued;97    notifyProgress();98  }99  CV.notify_all();100}101 102void BackgroundQueue::append(std::vector<Task> Tasks) {103  {104    std::lock_guard<std::mutex> Lock(Mu);105    for (Task &T : Tasks) {106      if (!adjust(T))107        continue;108      Queue.push_back(std::move(T));109      ++Stat.Enqueued;110    }111    std::make_heap(Queue.begin(), Queue.end());112    notifyProgress();113  }114  CV.notify_all();115}116 117void BackgroundQueue::boost(llvm::StringRef Tag, unsigned NewPriority) {118  std::lock_guard<std::mutex> Lock(Mu);119  unsigned &Boost = Boosts[Tag];120  bool Increase = NewPriority > Boost;121  Boost = NewPriority;122  if (!Increase)123    return; // existing tasks unaffected124 125  unsigned Changes = 0;126  for (Task &T : Queue)127    if (Tag == T.Tag && NewPriority > T.QueuePri) {128      T.QueuePri = NewPriority;129      ++Changes;130    }131  if (Changes)132    std::make_heap(Queue.begin(), Queue.end());133  // No need to signal, only rearranged items in the queue.134}135 136bool BackgroundQueue::blockUntilIdleForTest(137    std::optional<double> TimeoutSeconds) {138  std::unique_lock<std::mutex> Lock(Mu);139  return wait(Lock, CV, timeoutSeconds(TimeoutSeconds),140              [&] { return Queue.empty() && Stat.Active == 0; });141}142 143void BackgroundQueue::notifyProgress() const {144  dlog("Queue: {0}/{1} ({2} active). Last idle at {3}", Stat.Completed,145       Stat.Enqueued, Stat.Active, Stat.LastIdle);146  if (OnProgress)147    OnProgress(Stat);148}149 150} // namespace clangd151} // namespace clang152