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1//===--- BackgroundIndexRebuild.h - when to rebuild the bg index--*- C++-*-===//2//3// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.4// See https://llvm.org/LICENSE.txt for license information.5// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception6//7//===----------------------------------------------------------------------===//8//9// This file contains an implementation detail of the background indexer10// (Background.h), which is exposed for testing.11//12//===----------------------------------------------------------------------===//13 14#ifndef LLVM_CLANG_TOOLS_EXTRA_CLANGD_INDEX_BACKGROUNDREBUILD_H15#define LLVM_CLANG_TOOLS_EXTRA_CLANGD_INDEX_BACKGROUNDREBUILD_H16 17#include "index/FileIndex.h"18#include "index/Index.h"19#include <cstddef>20 21namespace clang {22namespace clangd {23 24// The BackgroundIndexRebuilder builds the serving data structures periodically25// in response to events in the background indexer. The goal is to ensure the26// served data stays fairly fresh, without wasting lots of CPU rebuilding it27// often.28//29// The index is always built after a set of shards are loaded from disk.30// This happens when clangd discovers a compilation database that we've31// previously built an index for. It's a fairly fast process that yields lots32// of data, so we wait to get all of it.33//34// The index is built after indexing a few translation units, if it wasn't built35// already. This ensures quick startup if there's no existing index.36// Waiting for a few random TUs yields coverage of the most common headers.37//38// The index is rebuilt every N TUs, to keep if fresh as files are indexed.39//40// The index is rebuilt every time the queue goes idle, if it's stale.41//42// All methods are threadsafe. They're called after FileSymbols is updated43// etc. Without external locking, the rebuilt index may include more updates44// than intended, which is fine.45//46// This class is exposed in the header so it can be tested.47class BackgroundIndexRebuilder {48public:49  BackgroundIndexRebuilder(SwapIndex *Target, FileSymbols *Source,50                           unsigned Threads)51      : TUsBeforeFirstBuild(Threads), Target(Target), Source(Source) {}52 53  // Called to indicate a TU has been indexed.54  // May rebuild, if enough TUs have been indexed.55  void indexedTU();56  // Called to indicate that all worker threads are idle.57  // May reindex, if the index is not up to date.58  void idle();59  // Called to indicate we're going to load a batch of shards from disk.60  // startLoading() and doneLoading() must be paired, but multiple loading61  // sessions may happen concurrently.62  void startLoading();63  // Called to indicate some shards were actually loaded from disk.64  void loadedShard(size_t ShardCount);65  // Called to indicate we're finished loading shards from disk.66  // May rebuild (if any were loaded).67  void doneLoading();68 69  // Ensures we won't start any more rebuilds.70  void shutdown();71 72  // Thresholds for rebuilding as TUs get indexed. Exposed for testing.73  const unsigned TUsBeforeFirstBuild; // Typically one per worker thread.74  const unsigned TUsBeforeRebuild = 100;75 76private:77  // Run Check under the lock, and rebuild if it returns true.78  void maybeRebuild(const char *Reason, std::function<bool()> Check);79  bool enoughTUsToRebuild() const;80 81  // All transient state is guarded by the mutex.82  std::mutex Mu;83  bool ShouldStop = false;84  // Index builds are versioned. ActiveVersion chases StartedVersion.85  unsigned StartedVersion = 0;86  unsigned ActiveVersion = 0;87  // How many TUs have we indexed so far since startup?88  unsigned IndexedTUs = 0;89  unsigned IndexedTUsAtLastRebuild = 0;90  // Are we loading shards? May be multiple concurrent sessions.91  unsigned Loading = 0;92  unsigned LoadedShards; // In the current loading session.93 94  SwapIndex *Target;95  FileSymbols *Source;96};97 98} // namespace clangd99} // namespace clang100 101#endif102