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1=============2Clang Plugins3=============4 5Clang Plugins make it possible to run extra user defined actions during a6compilation. This document will provide a basic walkthrough of how to write and7run a Clang Plugin.8 9Introduction10============11 12Clang Plugins run FrontendActions over code. See the :doc:`FrontendAction13tutorial <RAVFrontendAction>` on how to write a ``FrontendAction`` using the14``RecursiveASTVisitor``. In this tutorial, we'll demonstrate how to write a15simple clang plugin.16 17Writing a ``PluginASTAction``18=============================19 20The main difference from writing normal ``FrontendActions`` is that you can21handle plugin command line options. The ``PluginASTAction`` base class declares22a ``ParseArgs`` method which you have to implement in your plugin.23 24.. code-block:: c++25 26  bool ParseArgs(const CompilerInstance &CI,27                 const std::vector<std::string>& args) {28    for (unsigned i = 0, e = args.size(); i != e; ++i) {29      if (args[i] == "-some-arg") {30        // Handle the command line argument.31      }32    }33    return true;34  }35 36Registering a plugin37====================38 39A plugin is loaded from a dynamic library at runtime by the compiler. To40register a plugin in a library, use ``FrontendPluginRegistry::Add<>``:41 42.. code-block:: c++43 44  static FrontendPluginRegistry::Add<MyPlugin> X("my-plugin-name", "my plugin description");45 46Defining pragmas47================48 49Plugins can also define pragmas by declaring a ``PragmaHandler`` and50registering it using ``PragmaHandlerRegistry::Add<>``:51 52.. code-block:: c++53 54  // Define a pragma handler for #pragma example_pragma55  class ExamplePragmaHandler : public PragmaHandler {56  public:57    ExamplePragmaHandler() : PragmaHandler("example_pragma") { }58    void HandlePragma(Preprocessor &PP, PragmaIntroducer Introducer,59                      Token &PragmaTok) {60      // Handle the pragma61    }62  };63 64  static PragmaHandlerRegistry::Add<ExamplePragmaHandler> Y("example_pragma","example pragma description");65 66Defining attributes67===================68 69Plugins can define attributes by declaring a ``ParsedAttrInfo`` and registering70it using ``ParsedAttrInfoRegister::Add<>``:71 72.. code-block:: c++73 74  class ExampleAttrInfo : public ParsedAttrInfo {75  public:76    ExampleAttrInfo() {77      Spellings.push_back({ParsedAttr::AS_GNU,"example"});78    }79    AttrHandling handleDeclAttribute(Sema &S, Decl *D,80                                     const ParsedAttr &Attr) const override {81      // Handle the attribute82      return AttributeApplied;83    }84  };85 86  static ParsedAttrInfoRegistry::Add<ExampleAttrInfo> Z("example_attr","example attribute description");87 88The members of ``ParsedAttrInfo`` that a plugin attribute must define are:89 90 * ``Spellings``, which must be populated with every `Spelling91   </doxygen/structclang_1_1ParsedAttrInfo_1_1Spelling.html>`_ of the92   attribute, each of which consists of an attribute syntax and how the93   attribute name is spelled for that syntax. If the syntax allows a scope then94   the spelling must be "scope::attr" if a scope is present or "::attr" if not.95 96The members of ``ParsedAttrInfo`` that may need to be defined, depending on the97attribute, are:98 99 * ``NumArgs`` and ``OptArgs``, which set the number of required and optional100   arguments to the attribute.101 * ``diagAppertainsToDecl``, which checks if the attribute has been used on the102   right kind of declaration and issues a diagnostic if not.103 * ``handleDeclAttribute``, which is the function that applies the attribute to104   a declaration. It is responsible for checking that the attribute's arguments105   are valid, and typically applies the attribute by adding an ``Attr`` to the106   ``Decl``. It returns either ``AttributeApplied``, to indicate that the107   attribute was successfully applied, or ``AttributeNotApplied`` if it wasn't.108 * ``diagAppertainsToStmt``, which checks if the attribute has been used on the109   right kind of statement and issues a diagnostic if not.110 * ``handleStmtAttribute``, which is the function that applies the attribute to111   a statement. It is responsible for checking that the attribute's arguments112   are valid, and typically applies the attribute by adding an ``Attr`` to the113   ``Stmt``. It returns either ``AttributeApplied``, to indicate that the114   attribute was successfully applied, or ``AttributeNotApplied`` if it wasn't.115 * ``diagLangOpts``, which checks if the attribute is permitted for the current116   language mode and issues a diagnostic if not.117 * ``existsInTarget``, which checks if the attribute is permitted for the given118   target.119 120To see a working example of an attribute plugin, see `the Attribute.cpp example121<https://github.com/llvm/llvm-project/blob/main/clang/examples/Attribute/Attribute.cpp>`_.122 123Putting it all together124=======================125 126Let's look at an example plugin that prints top-level function names.  This127example is checked into the clang repository; please take a look at128the `latest version of PrintFunctionNames.cpp129<https://github.com/llvm/llvm-project/blob/main/clang/examples/PrintFunctionNames/PrintFunctionNames.cpp>`_.130 131Running the plugin132==================133 134 135Using the compiler driver136--------------------------137 138The Clang driver accepts the `-fplugin` option to load a plugin.139Clang plugins can receive arguments from the compiler driver command140line via the `fplugin-arg-<plugin name>-<argument>` option. Using this141method, the plugin name cannot contain dashes itself, but the argument142passed to the plugin can.143 144 145.. code-block:: console146 147  $ export BD=/path/to/build/directory148  $ make -C $BD CallSuperAttr149  $ clang++ -fplugin=$BD/lib/CallSuperAttr.so \150            -fplugin-arg-call_super_plugin-help \151            test.cpp152 153If your plugin name contains dashes, either rename the plugin or use the154cc1 command line options listed below.155 156 157Using the cc1 command line158--------------------------159 160To run a plugin, the dynamic library containing the plugin registry must be161loaded via the `-load` command line option. This will load all plugins162that are registered, and you can select the plugins to run by specifying the163`-plugin` option. Additional parameters for the plugins can be passed with164`-plugin-arg-<plugin-name>`.165 166Note that those options must reach clang's cc1 process. There are two167ways to do so:168 169* Directly call the parsing process by using the `-cc1` option; this170  has the downside of not configuring the default header search paths, so171  you'll need to specify the full system path configuration on the command172  line.173* Use clang as usual, but prefix all arguments to the cc1 process with174  `-Xclang`.175 176For example, to run the ``print-function-names`` plugin over a source file in177clang, first build the plugin, and then call clang with the plugin from the178source tree:179 180.. code-block:: console181 182  $ export BD=/path/to/build/directory183  $ (cd $BD && make PrintFunctionNames )184  $ clang++ -D_GNU_SOURCE -D_DEBUG -D__STDC_CONSTANT_MACROS \185            -D__STDC_FORMAT_MACROS -D__STDC_LIMIT_MACROS -D_GNU_SOURCE \186            -I$BD/tools/clang/include -Itools/clang/include -I$BD/include -Iinclude \187            tools/clang/tools/clang-check/ClangCheck.cpp -fsyntax-only \188            -Xclang -load -Xclang $BD/lib/PrintFunctionNames.so -Xclang \189            -plugin -Xclang print-fns190 191Also see the print-function-name plugin example's192`README <https://github.com/llvm/llvm-project/blob/main/clang/examples/PrintFunctionNames/README.txt>`_193 194 195Using the clang command line196----------------------------197 198Using `-fplugin=plugin` on the clang command line passes the plugin199through as an argument to `-load` on the cc1 command line. If the plugin200class implements the ``getActionType`` method then the plugin is run201automatically. For example, to run the plugin automatically after the main AST202action (i.e. the same as using `-add-plugin`):203 204.. code-block:: c++205 206  // Automatically run the plugin after the main AST action207  PluginASTAction::ActionType getActionType() override {208    return AddAfterMainAction;209  }210 211Interaction with ``-clear-ast-before-backend``212----------------------------------------------213 214To reduce peak memory usage of the compiler, plugins are recommended to run215*before* the main action, which is usually code generation. This is because216having any plugins that run after the codegen action automatically turns off217``-clear-ast-before-backend``.  ``-clear-ast-before-backend`` reduces peak218memory by clearing the Clang AST after generating IR and before running IR219optimizations. Use ``CmdlineBeforeMainAction`` or ``AddBeforeMainAction`` as220``getActionType`` to run plugins while still benefitting from221``-clear-ast-before-backend``. Plugins must make sure not to modify the AST,222otherwise they should run after the main action.223 224