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1/*===-------------------- sm3intrin.h - SM3 intrinsics ---------------------===2 *3 * Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.4 * See https://llvm.org/LICENSE.txt for license information.5 * SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception6 *7 *===-----------------------------------------------------------------------===8 */9 10#ifndef __IMMINTRIN_H11#error "Never use <sm3intrin.h> directly; include <immintrin.h> instead."12#endif // __IMMINTRIN_H13 14#ifndef __SM3INTRIN_H15#define __SM3INTRIN_H16 17#define __DEFAULT_FN_ATTRS128                                                  \18  __attribute__((__always_inline__, __nodebug__, __target__("sm3"),            \19                 __min_vector_width__(128)))20 21/// This intrinisc is one of the two SM3 message scheduling intrinsics. The22///    intrinsic performs an initial calculation for the next four SM3 message23///    words. The calculated results are stored in \a dst.24///25/// \headerfile <immintrin.h>26///27/// \code28/// __m128i _mm_sm3msg1_epi32(__m128i __A, __m128i __B, __m128i __C)29/// \endcode30///31/// This intrinsic corresponds to the \c VSM3MSG1 instruction.32///33/// \param __A34///    A 128-bit vector of [4 x int].35/// \param __B36///    A 128-bit vector of [4 x int].37/// \param __C38///    A 128-bit vector of [4 x int].39/// \returns40///    A 128-bit vector of [4 x int].41///42/// \code{.operation}43/// DEFINE ROL32(dword, n) {44/// 	count := n % 3245/// 	dest := (dword << count) | (dword >> (32 - count))46/// 	RETURN dest47/// }48/// DEFINE P1(x) {49/// 	RETURN x ^ ROL32(x, 15) ^ ROL32(x, 23)50/// }51/// W[0] := __C.dword[0]52/// W[1] := __C.dword[1]53/// W[2] := __C.dword[2]54/// W[3] := __C.dword[3]55/// W[7] := __A.dword[0]56/// W[8] := __A.dword[1]57/// W[9] := __A.dword[2]58/// W[10] := __A.dword[3]59/// W[13] := __B.dword[0]60/// W[14] := __B.dword[1]61/// W[15] := __B.dword[2]62/// TMP0 := W[7] ^ W[0] ^ ROL32(W[13], 15)63/// TMP1 := W[8] ^ W[1] ^ ROL32(W[14], 15)64/// TMP2 := W[9] ^ W[2] ^ ROL32(W[15], 15)65/// TMP3 := W[10] ^ W[3]66/// dst.dword[0] := P1(TMP0)67/// dst.dword[1] := P1(TMP1)68/// dst.dword[2] := P1(TMP2)69/// dst.dword[3] := P1(TMP3)70/// dst[MAX:128] := 071/// \endcode72static __inline__ __m128i __DEFAULT_FN_ATTRS128 _mm_sm3msg1_epi32(__m128i __A,73                                                                  __m128i __B,74                                                                  __m128i __C) {75  return (__m128i)__builtin_ia32_vsm3msg1((__v4su)__A, (__v4su)__B,76                                          (__v4su)__C);77}78 79/// This intrinisc is one of the two SM3 message scheduling intrinsics. The80///    intrinsic performs the final calculation for the next four SM3 message81///    words. The calculated results are stored in \a dst.82///83/// \headerfile <immintrin.h>84///85/// \code86/// __m128i _mm_sm3msg2_epi32(__m128i __A, __m128i __B, __m128i __C)87/// \endcode88///89/// This intrinsic corresponds to the \c VSM3MSG2 instruction.90///91/// \param __A92///    A 128-bit vector of [4 x int].93/// \param __B94///    A 128-bit vector of [4 x int].95/// \param __C96///    A 128-bit vector of [4 x int].97/// \returns98///    A 128-bit vector of [4 x int].99///100/// \code{.operation}101/// DEFINE ROL32(dword, n) {102/// 	count := n % 32103/// 	dest := (dword << count) | (dword >> (32-count))104/// 	RETURN dest105/// }106/// WTMP[0] := __A.dword[0]107/// WTMP[1] := __A.dword[1]108/// WTMP[2] := __A.dword[2]109/// WTMP[3] := __A.dword[3]110/// W[3] := __B.dword[0]111/// W[4] := __B.dword[1]112/// W[5] := __B.dword[2]113/// W[6] := __B.dword[3]114/// W[10] := __C.dword[0]115/// W[11] := __C.dword[1]116/// W[12] := __C.dword[2]117/// W[13] := __C.dword[3]118/// W[16] := ROL32(W[3], 7) ^ W[10] ^ WTMP[0]119/// W[17] := ROL32(W[4], 7) ^ W[11] ^ WTMP[1]120/// W[18] := ROL32(W[5], 7) ^ W[12] ^ WTMP[2]121/// W[19] := ROL32(W[6], 7) ^ W[13] ^ WTMP[3]122/// W[19] := W[19] ^ ROL32(W[16], 6) ^ ROL32(W[16], 15) ^ ROL32(W[16], 30)123/// dst.dword[0] := W[16]124/// dst.dword[1] := W[17]125/// dst.dword[2] := W[18]126/// dst.dword[3] := W[19]127/// dst[MAX:128] := 0128/// \endcode129static __inline__ __m128i __DEFAULT_FN_ATTRS128 _mm_sm3msg2_epi32(__m128i __A,130                                                                  __m128i __B,131                                                                  __m128i __C) {132  return (__m128i)__builtin_ia32_vsm3msg2((__v4su)__A, (__v4su)__B,133                                          (__v4su)__C);134}135 136/// This intrinsic performs two rounds of SM3 operation using initial SM3 state137///    (C, D, G, H) from \a __A, an initial SM3 states (A, B, E, F)138///    from \a __B and a pre-computed words from the \a __C. \a __A with139///    initial SM3 state of (C, D, G, H) assumes input of non-rotated left140///    variables from previous state. The updated SM3 state (A, B, E, F) is141///    written to \a __A. The \a imm8 should contain the even round number142///    for the first of the two rounds computed by this instruction. The143///    computation masks the \a imm8 value by AND’ing it with 0x3E so that only144///    even round numbers from 0 through 62 are used for this operation. The145///    calculated results are stored in \a dst.146///147/// \headerfile <immintrin.h>148///149/// \code150/// __m128i _mm_sm3rnds2_epi32(__m128i __A, __m128i __B, __m128i __C, const int151/// imm8) \endcode152///153/// This intrinsic corresponds to the \c VSM3RNDS2 instruction.154///155/// \param __A156///    A 128-bit vector of [4 x int].157/// \param __B158///    A 128-bit vector of [4 x int].159/// \param __C160///    A 128-bit vector of [4 x int].161/// \param imm8162///    A 8-bit constant integer.163/// \returns164///    A 128-bit vector of [4 x int].165///166/// \code{.operation}167/// DEFINE ROL32(dword, n) {168/// 	count := n % 32169/// 	dest := (dword << count) | (dword >> (32-count))170/// 	RETURN dest171/// }172/// DEFINE P0(dword) {173/// 	RETURN dword ^ ROL32(dword, 9) ^ ROL32(dword, 17)174/// }175/// DEFINE FF(x,y,z, round){176/// 	IF round < 16177/// 		RETURN (x ^ y ^ z)178/// 	ELSE179/// 		RETURN (x & y) | (x & z) | (y & z)180/// 	FI181/// }182/// DEFINE GG(x, y, z, round){183///   IF round < 16184///   	RETURN (x ^ y ^ z)185///   ELSE186///   	RETURN (x & y) | (~x & z)187///   FI188/// }189/// A[0] := __B.dword[3]190/// B[0] := __B.dword[2]191/// C[0] := __A.dword[3]192/// D[0] := __A.dword[2]193/// E[0] := __B.dword[1]194/// F[0] := __B.dword[0]195/// G[0] := __A.dword[1]196/// H[0] := __A.dword[0]197/// W[0] := __C.dword[0]198/// W[1] := __C.dword[1]199/// W[4] := __C.dword[2]200/// W[5] := __C.dword[3]201/// C[0] := ROL32(C[0], 9)202/// D[0] := ROL32(D[0], 9)203/// G[0] := ROL32(G[0], 19)204/// H[0] := ROL32(H[0], 19)205/// ROUND := __D & 0x3E206/// IF ROUND < 16207/// 	CONST := 0x79CC4519208/// ELSE209/// 	CONST := 0x7A879D8A210/// FI211/// CONST := ROL32(CONST,ROUND)212/// FOR i:= 0 to 1213/// 	S1 := ROL32((ROL32(A[i], 12) + E[i] + CONST), 7)214/// 	S2 := S1 ^ ROL32(A[i], 12)215/// 	T1 := FF(A[i], B[i], C[i], ROUND) + D[i] + S2 + (W[i] ^ W[i+4])216/// 	T2 := GG(E[i], F[i], G[i], ROUND) + H[i] + S1 + W[i]217/// 	D[i+1] := C[i]218/// 	C[i+1] := ROL32(B[i],9)219/// 	B[i+1] := A[i]220/// 	A[i+1] := T1221/// 	H[i+1] := G[i]222/// 	G[i+1] := ROL32(F[i], 19)223/// 	F[i+1] := E[i]224/// 	E[i+1] := P0(T2)225/// 	CONST := ROL32(CONST, 1)226/// ENDFOR227/// dst.dword[3] := A[2]228/// dst.dword[2] := B[2]229/// dst.dword[1] := E[2]230/// dst.dword[0] := F[2]231/// dst[MAX:128] := 0232/// \endcode233#define _mm_sm3rnds2_epi32(A, B, C, D)                                         \234  (__m128i) __builtin_ia32_vsm3rnds2((__v4su)A, (__v4su)B, (__v4su)C, (int)D)235 236#undef __DEFAULT_FN_ATTRS128237 238#endif // __SM3INTRIN_H239