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1//=-- ExprEngineObjC.cpp - ExprEngine support for Objective-C ---*- C++ -*-===//2//3// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.4// See https://llvm.org/LICENSE.txt for license information.5// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception6//7//===----------------------------------------------------------------------===//8//9//  This file defines ExprEngine's support for Objective-C expressions.10//11//===----------------------------------------------------------------------===//12 13#include "clang/AST/StmtObjC.h"14#include "clang/StaticAnalyzer/Core/CheckerManager.h"15#include "clang/StaticAnalyzer/Core/PathSensitive/CallEvent.h"16#include "clang/StaticAnalyzer/Core/PathSensitive/ExprEngine.h"17 18using namespace clang;19using namespace ento;20 21void ExprEngine::VisitLvalObjCIvarRefExpr(const ObjCIvarRefExpr *Ex,22                                          ExplodedNode *Pred,23                                          ExplodedNodeSet &Dst) {24  ProgramStateRef state = Pred->getState();25  const LocationContext *LCtx = Pred->getLocationContext();26  SVal baseVal = state->getSVal(Ex->getBase(), LCtx);27  SVal location = state->getLValue(Ex->getDecl(), baseVal);28 29  ExplodedNodeSet dstIvar;30  StmtNodeBuilder Bldr(Pred, dstIvar, *currBldrCtx);31  Bldr.generateNode(Ex, Pred, state->BindExpr(Ex, LCtx, location));32 33  // Perform the post-condition check of the ObjCIvarRefExpr and store34  // the created nodes in 'Dst'.35  getCheckerManager().runCheckersForPostStmt(Dst, dstIvar, Ex, *this);36}37 38void ExprEngine::VisitObjCAtSynchronizedStmt(const ObjCAtSynchronizedStmt *S,39                                             ExplodedNode *Pred,40                                             ExplodedNodeSet &Dst) {41  getCheckerManager().runCheckersForPreStmt(Dst, Pred, S, *this);42}43 44/// Generate a node in \p Bldr for an iteration statement using ObjC45/// for-loop iterator.46static void populateObjCForDestinationSet(47    ExplodedNodeSet &dstLocation, SValBuilder &svalBuilder,48    const ObjCForCollectionStmt *S, ConstCFGElementRef elem, SVal elementV,49    SymbolManager &SymMgr, const NodeBuilderContext *currBldrCtx,50    StmtNodeBuilder &Bldr, bool hasElements) {51 52  for (ExplodedNode *Pred : dstLocation) {53    ProgramStateRef state = Pred->getState();54    const LocationContext *LCtx = Pred->getLocationContext();55 56    ProgramStateRef nextState =57        ExprEngine::setWhetherHasMoreIteration(state, S, LCtx, hasElements);58 59    if (auto MV = elementV.getAs<loc::MemRegionVal>())60      if (const auto *R = dyn_cast<TypedValueRegion>(MV->getRegion())) {61        // FIXME: The proper thing to do is to really iterate over the62        //  container.  We will do this with dispatch logic to the store.63        //  For now, just 'conjure' up a symbolic value.64        QualType T = R->getValueType();65        assert(Loc::isLocType(T));66 67        SVal V;68        if (hasElements) {69          SymbolRef Sym =70              SymMgr.conjureSymbol(elem, LCtx, T, currBldrCtx->blockCount());71          V = svalBuilder.makeLoc(Sym);72        } else {73          V = svalBuilder.makeIntVal(0, T);74        }75 76        nextState = nextState->bindLoc(elementV, V, LCtx);77      }78 79    Bldr.generateNode(S, Pred, nextState);80  }81}82 83void ExprEngine::VisitObjCForCollectionStmt(const ObjCForCollectionStmt *S,84                                            ExplodedNode *Pred,85                                            ExplodedNodeSet &Dst) {86 87  // ObjCForCollectionStmts are processed in two places.  This method88  // handles the case where an ObjCForCollectionStmt* occurs as one of the89  // statements within a basic block.  This transfer function does two things:90  //91  //  (1) binds the next container value to 'element'.  This creates a new92  //      node in the ExplodedGraph.93  //94  //  (2) note whether the collection has any more elements (or in other words,95  //      whether the loop has more iterations). This will be tested in96  //      processBranch.97  //98  // FIXME: Eventually this logic should actually do dispatches to99  //   'countByEnumeratingWithState:objects:count:' (NSFastEnumeration).100  //   This will require simulating a temporary NSFastEnumerationState, either101  //   through an SVal or through the use of MemRegions.  This value can102  //   be affixed to the ObjCForCollectionStmt* instead of 0/1; when the loop103  //   terminates we reclaim the temporary (it goes out of scope) and we104  //   we can test if the SVal is 0 or if the MemRegion is null (depending105  //   on what approach we take).106  //107  //  For now: simulate (1) by assigning either a symbol or nil if the108  //    container is empty.  Thus this transfer function will by default109  //    result in state splitting.110 111  const Stmt *elem = S->getElement();112  const Stmt *collection = S->getCollection();113  const ConstCFGElementRef &elemRef = getCFGElementRef();114  ProgramStateRef state = Pred->getState();115  SVal collectionV = state->getSVal(collection, Pred->getLocationContext());116 117  SVal elementV;118  if (const auto *DS = dyn_cast<DeclStmt>(elem)) {119    const VarDecl *elemD = cast<VarDecl>(DS->getSingleDecl());120    assert(elemD->getInit() == nullptr);121    elementV = state->getLValue(elemD, Pred->getLocationContext());122  } else {123    elementV = state->getSVal(elem, Pred->getLocationContext());124  }125 126  bool isContainerNull = state->isNull(collectionV).isConstrainedTrue();127 128  ExplodedNodeSet DstLocation; // states in `DstLocation` may differ from `Pred`129  evalLocation(DstLocation, S, elem, Pred, state, elementV, false);130 131  for (ExplodedNode *dstLocation : DstLocation) {132    ExplodedNodeSet DstLocationSingleton{dstLocation}, Tmp;133    StmtNodeBuilder Bldr(dstLocation, Tmp, *currBldrCtx);134 135    if (!isContainerNull)136      populateObjCForDestinationSet(DstLocationSingleton, svalBuilder, S,137                                    elemRef, elementV, SymMgr, currBldrCtx,138                                    Bldr,139                                    /*hasElements=*/true);140 141    populateObjCForDestinationSet(DstLocationSingleton, svalBuilder, S, elemRef,142                                  elementV, SymMgr, currBldrCtx, Bldr,143                                  /*hasElements=*/false);144 145    // Finally, run any custom checkers.146    // FIXME: Eventually all pre- and post-checks should live in VisitStmt.147    getCheckerManager().runCheckersForPostStmt(Dst, Tmp, S, *this);148  }149}150 151void ExprEngine::VisitObjCMessage(const ObjCMessageExpr *ME,152                                  ExplodedNode *Pred,153                                  ExplodedNodeSet &Dst) {154  CallEventManager &CEMgr = getStateManager().getCallEventManager();155  CallEventRef<ObjCMethodCall> Msg = CEMgr.getObjCMethodCall(156      ME, Pred->getState(), Pred->getLocationContext(), getCFGElementRef());157 158  // There are three cases for the receiver:159  //   (1) it is definitely nil,160  //   (2) it is definitely non-nil, and161  //   (3) we don't know.162  //163  // If the receiver is definitely nil, we skip the pre/post callbacks and164  // instead call the ObjCMessageNil callbacks and return.165  //166  // If the receiver is definitely non-nil, we call the pre- callbacks,167  // evaluate the call, and call the post- callbacks.168  //169  // If we don't know, we drop the potential nil flow and instead170  // continue from the assumed non-nil state as in (2). This approach171  // intentionally drops coverage in order to prevent false alarms172  // in the following scenario:173  //174  //   id result = [o someMethod]175  //   if (result) {176  //     if (!o) {177  //       // <-- This program point should be unreachable because if o is nil178  //       // it must the case that result is nil as well.179  //     }180  //   }181  //182  // However, it also loses coverage of the nil path prematurely,183  // leading to missed reports.184  //185  // It's possible to handle this by performing a state split on every call:186  // explore the state where the receiver is non-nil, and independently187  // explore the state where it's nil. But this is not only slow, but188  // completely unwarranted. The mere presence of the message syntax in the code189  // isn't sufficient evidence that nil is a realistic possibility.190  //191  // An ideal solution would be to add the following constraint that captures192  // both possibilities without splitting the state:193  //194  //   ($x == 0) => ($y == 0)                                                (1)195  //196  // where in our case '$x' is the receiver symbol, '$y' is the returned symbol,197  // and '=>' is logical implication. But RangeConstraintManager can't handle198  // such constraints yet, so for now we go with a simpler, more restrictive199  // constraint: $x != 0, from which (1) follows as a vacuous truth.200  if (Msg->isInstanceMessage()) {201    SVal recVal = Msg->getReceiverSVal();202    if (!recVal.isUndef()) {203      // Bifurcate the state into nil and non-nil ones.204      DefinedOrUnknownSVal receiverVal =205          recVal.castAs<DefinedOrUnknownSVal>();206      ProgramStateRef State = Pred->getState();207 208      ProgramStateRef notNilState, nilState;209      std::tie(notNilState, nilState) = State->assume(receiverVal);210 211      // Receiver is definitely nil, so run ObjCMessageNil callbacks and return.212      if (nilState && !notNilState) {213        ExplodedNodeSet dstNil;214        StmtNodeBuilder Bldr(Pred, dstNil, *currBldrCtx);215        bool HasTag = Pred->getLocation().getTag();216        Pred = Bldr.generateNode(ME, Pred, nilState, nullptr,217                                 ProgramPoint::PreStmtKind);218        assert((Pred || HasTag) && "Should have cached out already!");219        (void)HasTag;220        if (!Pred)221          return;222 223        ExplodedNodeSet dstPostCheckers;224        getCheckerManager().runCheckersForObjCMessageNil(dstPostCheckers, Pred,225                                                         *Msg, *this);226        for (auto *I : dstPostCheckers)227          finishArgumentConstruction(Dst, I, *Msg);228        return;229      }230 231      ExplodedNodeSet dstNonNil;232      StmtNodeBuilder Bldr(Pred, dstNonNil, *currBldrCtx);233      // Generate a transition to the non-nil state, dropping any potential234      // nil flow.235      if (notNilState != State) {236        bool HasTag = Pred->getLocation().getTag();237        Pred = Bldr.generateNode(ME, Pred, notNilState);238        assert((Pred || HasTag) && "Should have cached out already!");239        (void)HasTag;240        if (!Pred)241          return;242      }243    }244  }245 246  // Handle the previsits checks.247  ExplodedNodeSet dstPrevisit;248  getCheckerManager().runCheckersForPreObjCMessage(dstPrevisit, Pred,249                                                   *Msg, *this);250  ExplodedNodeSet dstGenericPrevisit;251  getCheckerManager().runCheckersForPreCall(dstGenericPrevisit, dstPrevisit,252                                            *Msg, *this);253 254  // Proceed with evaluate the message expression.255  ExplodedNodeSet dstEval;256  StmtNodeBuilder Bldr(dstGenericPrevisit, dstEval, *currBldrCtx);257 258  for (ExplodedNodeSet::iterator DI = dstGenericPrevisit.begin(),259       DE = dstGenericPrevisit.end(); DI != DE; ++DI) {260    ExplodedNode *Pred = *DI;261    ProgramStateRef State = Pred->getState();262    CallEventRef<ObjCMethodCall> UpdatedMsg = Msg.cloneWithState(State);263 264    if (UpdatedMsg->isInstanceMessage()) {265      SVal recVal = UpdatedMsg->getReceiverSVal();266      if (!recVal.isUndef()) {267        if (ObjCNoRet.isImplicitNoReturn(ME)) {268          // If we raise an exception, for now treat it as a sink.269          // Eventually we will want to handle exceptions properly.270          Bldr.generateSink(ME, Pred, State);271          continue;272        }273      }274    } else {275      // Check for special class methods that are known to not return276      // and that we should treat as a sink.277      if (ObjCNoRet.isImplicitNoReturn(ME)) {278        // If we raise an exception, for now treat it as a sink.279        // Eventually we will want to handle exceptions properly.280        Bldr.generateSink(ME, Pred, Pred->getState());281        continue;282      }283    }284 285    defaultEvalCall(Bldr, Pred, *UpdatedMsg);286  }287 288  // If there were constructors called for object-type arguments, clean them up.289  ExplodedNodeSet dstArgCleanup;290  for (auto *I : dstEval)291    finishArgumentConstruction(dstArgCleanup, I, *Msg);292 293  ExplodedNodeSet dstPostvisit;294  getCheckerManager().runCheckersForPostCall(dstPostvisit, dstArgCleanup,295                                             *Msg, *this);296 297  // Finally, perform the post-condition check of the ObjCMessageExpr and store298  // the created nodes in 'Dst'.299  getCheckerManager().runCheckersForPostObjCMessage(Dst, dstPostvisit,300                                                    *Msg, *this);301}302