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1// RUN: %clang_cc1 -std=hlsl2021 -finclude-default-header -x hlsl -std=hlsl202x -triple \2// RUN:   dxil-pc-shadermodel6.3-library %s -emit-llvm -disable-llvm-passes \3// RUN:   -o - | FileCheck %s4 5// RUN: %clang_cc1 -std=hlsl2021 -finclude-default-header -x hlsl -std=hlsl202x -triple \6// RUN:   dxil-pc-shadermodel6.3-library %s -emit-llvm -disable-llvm-passes \7// RUN:   -o - -fexperimental-new-constant-interpreter | FileCheck %s8 9 10/// This test converts V to a 1-element vector and then .xx to a 2-element vector.11// CHECK-LABEL: ToTwoInts12// CHECK: [[splat:%.*]] = insertelement <1 x i32> poison, i32 {{.*}}, i64 013// CHECK: [[vec2:%.*]] = shufflevector <1 x i32> [[splat]], <1 x i32> poison, <2 x i32> zeroinitializer14// CHECK: ret <2 x i32> [[vec2]]15int2 ToTwoInts(int V){16  return V.xx;17}18 19export void fn() {20  // This compiling successfully verifies that the vector constant expression21  // gets truncated to an integer at compile time for instantiation.22  _Static_assert(((int)1.xxxx) + 0 == 1, "Woo!");23 24  // This compiling successfully verifies that the vector constant expression25  // gets truncated to a float at compile time for instantiation.26  _Static_assert(((float)1.0.xxxx) + 0.0 == 1.0, "Woo!");27 28  // This compiling successfully verifies that a vector can be truncated to a29  // smaller vector, then truncated to a float as a constant expression.30  _Static_assert(((float2)float4(6, 5, 4, 3)).x == 6, "Woo!");31}32 33int4 test_D3DCOLORtoUBYTE4(float4 p1) {34  return D3DCOLORtoUBYTE4(p1);35}36 37int4 test_constant_inputs() {38  return D3DCOLORtoUBYTE4(float4(0, 11.11, -50.5, 100));39}40