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1// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.3-library -x hlsl -finclude-default-header -emit-pch -o %t %S/Inputs/pch.hlsl2// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.3-library -x hlsl -finclude-default-header -include-pch %t -ast-dump-all %s | FileCheck %s3 4// Make sure PCH works by using function declared in PCH header and declare a RWBuffer in current file.5// CHECK:FunctionDecl 0x[[FOO:[0-9a-f]+]] <{{.*}}:2:1, line:4:1> line:2:8 imported used foo 'float2 (float2, float2)'6// CHECK:VarDecl 0x{{[0-9a-f]+}} <{{.*}}:{{[0-9]+}}:1, col:23> col:23 Buffer 'hlsl::RWBuffer<float>'7hlsl::RWBuffer<float> Buffer;8 9float2 bar(float2 a, float2 b) {10// CHECK:CallExpr 0x{{[0-9a-f]+}} <col:10, col:18> 'float2':'vector<float, 2>'11// CHECK-NEXT:ImplicitCastExpr 0x{{[0-9a-f]+}} <col:10> 'float2 (*)(float2, float2)' <FunctionToPointerDecay>12// CHECK-NEXT:`-DeclRefExpr 0x{{[0-9a-f]+}} <col:10> 'float2 (float2, float2)' lvalue Function 0x[[FOO]] 'foo' 'float2 (float2, float2)'13 return foo(a, b);14}15