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1// NOTE: Assertions have been autogenerated by utils/update_cc_test_checks.py UTC_ARGS: --version 62// RUN: %clang_cc1 -fenable-matrix -triple arm64-apple-macosx %s -emit-llvm -disable-llvm-passes -o - | FileCheck %s3 4typedef float float3 __attribute__((ext_vector_type(3)));5struct Vec3 {6  union {7    struct {8      float x;9      float y;10      float z;11    };12    float vec __attribute__((ext_vector_type(3)));13  };14};15 16// CHECK-LABEL: define i128 @add(17// CHECK-SAME: i128 [[A_COERCE:%.*]]) #[[ATTR0:[0-9]+]] {18// CHECK-NEXT:  [[ENTRY:.*:]]19// CHECK-NEXT:    [[RETVAL:%.*]] = alloca [[STRUCT_VEC3:%.*]], align 1620// CHECK-NEXT:    [[A:%.*]] = alloca [[STRUCT_VEC3]], align 1621// CHECK-NEXT:    [[COERCE_DIVE:%.*]] = getelementptr inbounds nuw [[STRUCT_VEC3]], ptr [[A]], i32 0, i32 022// CHECK-NEXT:    store i128 [[A_COERCE]], ptr [[COERCE_DIVE]], align 1623// CHECK-NEXT:    [[TMP0:%.*]] = getelementptr inbounds nuw [[STRUCT_VEC3]], ptr [[A]], i32 0, i32 024// CHECK-NEXT:    [[LOADVECN:%.*]] = load <4 x float>, ptr [[TMP0]], align 1625// CHECK-NEXT:    [[EXTRACTVEC:%.*]] = shufflevector <4 x float> [[LOADVECN]], <4 x float> poison, <3 x i32> <i32 0, i32 1, i32 2>26// CHECK-NEXT:    [[TMP1:%.*]] = getelementptr inbounds nuw [[STRUCT_VEC3]], ptr [[A]], i32 0, i32 027// CHECK-NEXT:    [[LOADVECN1:%.*]] = load <4 x float>, ptr [[TMP1]], align 1628// CHECK-NEXT:    [[EXTRACTVEC2:%.*]] = shufflevector <4 x float> [[LOADVECN1]], <4 x float> poison, <3 x i32> <i32 0, i32 1, i32 2>29// CHECK-NEXT:    [[ADD:%.*]] = fadd <3 x float> [[EXTRACTVEC]], [[EXTRACTVEC2]]30// CHECK-NEXT:    [[TMP2:%.*]] = getelementptr inbounds nuw [[STRUCT_VEC3]], ptr [[RETVAL]], i32 0, i32 031// CHECK-NEXT:    [[EXTRACTVEC3:%.*]] = shufflevector <3 x float> [[ADD]], <3 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>32// CHECK-NEXT:    store <4 x float> [[EXTRACTVEC3]], ptr [[TMP2]], align 1633// CHECK-NEXT:    [[COERCE_DIVE4:%.*]] = getelementptr inbounds nuw [[STRUCT_VEC3]], ptr [[RETVAL]], i32 0, i32 034// CHECK-NEXT:    [[TMP3:%.*]] = load i128, ptr [[COERCE_DIVE4]], align 1635// CHECK-NEXT:    ret i128 [[TMP3]]36//37struct Vec3 add(struct Vec3 a) {38  struct Vec3 res;39  res.vec = a.vec + a.vec;40  return res;41}42 43