55 lines · c
1// RUN: %clang_cc1 -target-feature +altivec -triple powerpc-unknown-unknown -emit-llvm %s -o - | FileCheck %s --check-prefixes=CHECK,CHECK-BE2// RUN: %clang_cc1 -target-feature +altivec -triple powerpcle-unknown-unknown -emit-llvm %s -o - | FileCheck %s --check-prefixes=CHECK,CHECK-LE3// RUN: %clang_cc1 -target-feature +altivec -triple powerpc64-unknown-unknown -emit-llvm %s -o - | FileCheck %s --check-prefixes=CHECK,CHECK-BE4// RUN: %clang_cc1 -target-feature +altivec -triple powerpc64le-unknown-unknown -emit-llvm %s -o - | FileCheck %s --check-prefixes=CHECK,CHECK-LE5// RUN: %clang_cc1 -target-feature +altivec -mabi=vec-extabi -target-cpu pwr8 -triple powerpc-unknown-aix -emit-llvm %s -o - | FileCheck %s --check-prefixes=CHECK,CHECK-BE6// RUN: %clang_cc1 -target-feature +altivec -mabi=vec-extabi -target-cpu pwr8 -triple powerpc64-unknown-aix -emit-llvm %s -o - | FileCheck %s --check-prefixes=CHECK,CHECK-BE7// RUN: %clang_cc1 -target-feature +altivec -target-cpu pwr8 -triple powerpc-unknown-aix -emit-llvm %s -o - | FileCheck %s --check-prefixes=CHECK,CHECK-BE8// RUN: %clang_cc1 -target-feature +altivec -target-cpu pwr8 -triple powerpc64-unknown-aix -emit-llvm %s -o - | FileCheck %s --check-prefixes=CHECK,CHECK-BE9// RUN: %clang -S -emit-llvm -maltivec -mabi=vec-extabi -mcpu=pwr8 --target=powerpc-unknown-aix %s -o - | FileCheck %s --check-prefixes=CHECK,CHECK-BE10// RUN: %clang -S -emit-llvm -maltivec -mabi=vec-extabi -mcpu=pwr8 --target=powerpc64-unknown-aix %s -o - | FileCheck %s --check-prefixes=CHECK,CHECK-BE11// RUN: %clang -S -emit-llvm -maltivec -mabi=vec-default -mcpu=pwr8 --target=powerpc-unknown-aix -emit-llvm %s -o - | FileCheck %s --check-prefixes=CHECK,CHECK-BE12// RUN: %clang -S -emit-llvm -maltivec -mabi=vec-default -mcpu=pwr8 --target=powerpc64-unknown-aix -emit-llvm %s -o - | FileCheck %s --check-prefixes=CHECK,CHECK-BE13// Check initialization14 15vector int test0 = (vector int)(1); // CHECK: @test0 ={{.*}} global <4 x i32> splat (i32 1)16vector float test1 = (vector float)(1.0); // CHECK: @test1 ={{.*}} global <4 x float> splat (float 1.000000e+{{0+}})17 18// CHECK-BE: @v1 ={{.*}} global <16 x i8> <i8 0, i8 0, i8 0, i8 1, i8 0, i8 0, i8 0, i8 2, i8 0, i8 0, i8 0, i8 3, i8 0, i8 0, i8 0, i8 4>19// CHECK-LE: @v1 ={{.*}} global <16 x i8> <i8 1, i8 0, i8 0, i8 0, i8 2, i8 0, i8 0, i8 0, i8 3, i8 0, i8 0, i8 0, i8 4, i8 0, i8 0, i8 0>20vector char v1 = (vector char)((vector int)(1, 2, 3, 4));21// CHECK-BE: @v2 ={{.*}} global <16 x i8> <i8 63, i8 -128, i8 0, i8 0, i8 64, i8 0, i8 0, i8 0, i8 64, i8 64, i8 0, i8 0, i8 64, i8 -128, i8 0, i8 0>22// CHECK-LE: @v2 ={{.*}} global <16 x i8> <i8 0, i8 0, i8 -128, i8 63, i8 0, i8 0, i8 0, i8 64, i8 0, i8 0, i8 64, i8 64, i8 0, i8 0, i8 -128, i8 64>23vector char v2 = (vector char)((vector float)(1.0f, 2.0f, 3.0f, 4.0f));24// CHECK-BE: @v3 ={{.*}} global <16 x i8> <i8 0, i8 0, i8 0, i8 97, i8 0, i8 0, i8 0, i8 98, i8 0, i8 0, i8 0, i8 99, i8 0, i8 0, i8 0, i8 100>25// CHECK-LE: @v3 ={{.*}} global <16 x i8> <i8 97, i8 0, i8 0, i8 0, i8 98, i8 0, i8 0, i8 0, i8 99, i8 0, i8 0, i8 0, i8 100, i8 0, i8 0, i8 0>26vector char v3 = (vector char)((vector int)('a', 'b', 'c', 'd'));27// CHECK-BE: @v4 ={{.*}} global <4 x i32> <i32 16909060, i32 0, i32 0, i32 0>28// CHECK-LE: @v4 ={{.*}} global <4 x i32> <i32 67305985, i32 0, i32 0, i32 0>29vector int v4 = (vector char){1, 2, 3, 4};30 31void test2(void)32{33 vector int vi;34 vector float vf;35 vi = (vector int)(1); // CHECK: splat (i32 1)36 vf = (vector float)(1.0); // CHECK: splat (float 1.000000e+{{0+}})37 vi = (vector int)(1, 2, 3, 4); // CHECK: <i32 1, i32 2, i32 3, i32 4>38 vi = (vector int)(1, 2, 3, 4, 5); // CHECK: <i32 1, i32 2, i32 3, i32 4>39 40 vi = (vector int){1}; // CHECK: <i32 1, i32 0, i32 0, i32 0>41 vi = (vector int){1, 2}; // CHECK: <i32 1, i32 2, i32 0, i32 0>42 vi = (vector int){1, 2, 3, 4}; // CHECK: <i32 1, i32 2, i32 3, i32 4>43 44}45 46// Check pre/post increment/decrement47void test3(void) {48 vector int vi;49 vi++; // CHECK: add <4 x i32> {{.*}} splat (i32 1)50 vector unsigned int vui;51 --vui; // CHECK: add <4 x i32> {{.*}} splat (i32 -1)52 vector float vf;53 vf++; // CHECK: fadd <4 x float> {{.*}} splat (float 1.000000e+{{0+}})54}55