brintos

brintos / llvm-project-archived public Read only

0
0
Text · 13.5 KiB · cf50cdd Raw
430 lines · c
1// RUN: %clang_cc1 -triple arm64-apple-ios7 -target-abi darwinpcs -emit-llvm -o - %s | FileCheck %s2// RUN: %clang_cc1 -triple aarch64-linux-android -emit-llvm -o - %s | FileCheck -check-prefix=ANDROID %s3 4#include <stdarg.h>5 6typedef __attribute__(( ext_vector_type(2) ))  char __char2;7typedef __attribute__(( ext_vector_type(3) ))  char __char3;8typedef __attribute__(( ext_vector_type(4) ))  char __char4;9typedef __attribute__(( ext_vector_type(5) ))  char __char5;10typedef __attribute__(( ext_vector_type(9) ))  char __char9;11typedef __attribute__(( ext_vector_type(19) )) char __char19;12typedef __attribute__(( ext_vector_type(3) ))  short __short3;13typedef __attribute__(( ext_vector_type(5) ))  short __short5;14typedef __attribute__(( ext_vector_type(3) ))  int __int3;15typedef __attribute__(( ext_vector_type(5) ))  int __int5;16typedef __attribute__(( ext_vector_type(3) ))  double __double3;17 18// Passing legal vector types as varargs. Check that we've allocated the appropriate size19double varargs_vec_2c(int fixed, ...) {20// ANDROID: varargs_vec_2c21// ANDROID: [[VAR:%.*]] = alloca <2 x i8>, align 222// ANDROID: [[AP_NEXT:%.*]] = getelementptr inbounds i8, ptr [[AP_CUR:%.*]], i64 823  va_list ap;24  double sum = fixed;25  va_start(ap, fixed);26  __char2 c3 = va_arg(ap, __char2);27  sum = sum + c3.x + c3.y;28  va_end(ap);29  return sum;30}31 32double test_2c(__char2 *in) {33// ANDROID: call double (i32, ...) @varargs_vec_2c(i32 noundef 3, i16 noundef {{%.*}})34  return varargs_vec_2c(3, *in);35}36 37double varargs_vec_3c(int fixed, ...) {38// CHECK: varargs_vec_3c39// CHECK: alloca <3 x i8>, align 440// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, ptr [[AP_CUR:%.*]], i64 841  va_list ap;42  double sum = fixed;43  va_start(ap, fixed);44  __char3 c3 = va_arg(ap, __char3);45  sum = sum + c3.x + c3.y;46  va_end(ap);47  return sum;48}49 50double test_3c(__char3 *in) {51// CHECK: test_3c52// CHECK: call double (i32, ...) @varargs_vec_3c(i32 noundef 3, i32 {{%.*}})53  return varargs_vec_3c(3, *in);54}55 56double varargs_vec_4c(int fixed, ...) {57// CHECK: varargs_vec_4c58// CHECK: alloca <4 x i8>, align 459// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, ptr [[AP_CUR:%.*]], i64 860  va_list ap;61  double sum = fixed;62  va_start(ap, fixed);63  __char4 c4 = va_arg(ap, __char4);64  sum = sum + c4.x + c4.y;65  va_end(ap);66  return sum;67}68 69double test_4c(__char4 *in) {70// CHECK: test_4c71// CHECK: call double (i32, ...) @varargs_vec_4c(i32 noundef 4, i32 noundef {{%.*}})72  return varargs_vec_4c(4, *in);73}74 75double varargs_vec_5c(int fixed, ...) {76// CHECK: varargs_vec_5c77// CHECK: alloca <5 x i8>, align 878// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, ptr [[AP_CUR:%.*]], i64 879  va_list ap;80  double sum = fixed;81  va_start(ap, fixed);82  __char5 c5 = va_arg(ap, __char5);83  sum = sum + c5.x + c5.y;84  va_end(ap);85  return sum;86}87 88double test_5c(__char5 *in) {89// CHECK: test_5c90// CHECK: call double (i32, ...) @varargs_vec_5c(i32 noundef 5, <2 x i32> {{%.*}})91  return varargs_vec_5c(5, *in);92}93 94double varargs_vec_9c(int fixed, ...) {95// CHECK: varargs_vec_9c96// CHECK: alloca <9 x i8>, align 1697// CHECK: [[AP:%.*]] = load ptr, ptr %ap, align 898// CHECK: [[AP_ADD:%.*]] = getelementptr inbounds i8, ptr [[AP]], i32 1599// CHECK: [[AP_ALIGN:%.*]] = call ptr @llvm.ptrmask.p0.i64(ptr [[AP_ADD]], i64 -16)100// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, ptr [[AP_ALIGN]], i64 16101  va_list ap;102  double sum = fixed;103  va_start(ap, fixed);104  __char9 c9 = va_arg(ap, __char9);105  sum = sum + c9.x + c9.y;106  va_end(ap);107  return sum;108}109 110double test_9c(__char9 *in) {111// CHECK: test_9c112// CHECK: call double (i32, ...) @varargs_vec_9c(i32 noundef 9, <4 x i32> {{%.*}})113  return varargs_vec_9c(9, *in);114}115 116double varargs_vec_19c(int fixed, ...) {117// CHECK: varargs_vec_19c118// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, ptr [[AP_CUR:%.*]], i64 8119// CHECK: [[VAR2:%.*]] = load ptr, ptr [[AP_CUR]]120  va_list ap;121  double sum = fixed;122  va_start(ap, fixed);123  __char19 c19 = va_arg(ap, __char19);124  sum = sum + c19.x + c19.y;125  va_end(ap);126  return sum;127}128 129double test_19c(__char19 *in) {130// CHECK: test_19c131// CHECK: call double (i32, ...) @varargs_vec_19c(i32 noundef 19, ptr dead_on_return noundef {{%.*}})132  return varargs_vec_19c(19, *in);133}134 135double varargs_vec_3s(int fixed, ...) {136// CHECK: varargs_vec_3s137// CHECK: alloca <3 x i16>, align 8138// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, ptr [[AP_CUR:%.*]], i64 8139  va_list ap;140  double sum = fixed;141  va_start(ap, fixed);142  __short3 c3 = va_arg(ap, __short3);143  sum = sum + c3.x + c3.y;144  va_end(ap);145  return sum;146}147 148double test_3s(__short3 *in) {149// CHECK: test_3s150// CHECK: call double (i32, ...) @varargs_vec_3s(i32 noundef 3, <2 x i32> {{%.*}})151  return varargs_vec_3s(3, *in);152}153 154double varargs_vec_5s(int fixed, ...) {155// CHECK: varargs_vec_5s156// CHECK: alloca <5 x i16>, align 16157// CHECK: [[AP:%.*]] = load ptr, ptr %ap, align 8158// CHECK: [[AP_ADD:%.*]] = getelementptr inbounds i8, ptr [[AP]], i32 15159// CHECK: [[AP_ALIGN:%.*]] = call ptr @llvm.ptrmask.p0.i64(ptr [[AP_ADD]], i64 -16)160// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, ptr [[AP_ALIGN]], i64 16161  va_list ap;162  double sum = fixed;163  va_start(ap, fixed);164  __short5 c5 = va_arg(ap, __short5);165  sum = sum + c5.x + c5.y;166  va_end(ap);167  return sum;168}169 170double test_5s(__short5 *in) {171// CHECK: test_5s172// CHECK: call double (i32, ...) @varargs_vec_5s(i32 noundef 5, <4 x i32> {{%.*}})173  return varargs_vec_5s(5, *in);174}175 176double varargs_vec_3i(int fixed, ...) {177// CHECK: varargs_vec_3i178// CHECK: alloca <3 x i32>, align 16179// CHECK: [[AP:%.*]] = load ptr, ptr %ap, align 8180// CHECK: [[AP_ADD:%.*]] = getelementptr inbounds i8, ptr [[AP]], i32 15181// CHECK: [[AP_ALIGN:%.*]] = call ptr @llvm.ptrmask.p0.i64(ptr [[AP_ADD]], i64 -16)182// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, ptr [[AP_ALIGN]], i64 16183  va_list ap;184  double sum = fixed;185  va_start(ap, fixed);186  __int3 c3 = va_arg(ap, __int3);187  sum = sum + c3.x + c3.y;188  va_end(ap);189  return sum;190}191 192double test_3i(__int3 *in) {193// CHECK: test_3i194// CHECK: call double (i32, ...) @varargs_vec_3i(i32 noundef 3, <4 x i32> {{%.*}})195  return varargs_vec_3i(3, *in);196}197 198double varargs_vec_5i(int fixed, ...) {199// CHECK: varargs_vec_5i200// CHECK: alloca <5 x i32>, align 16201// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, ptr [[AP_CUR:%.*]], i64 8202// CHECK: [[VAR2:%.*]] = load ptr, ptr [[AP_CUR]]203  va_list ap;204  double sum = fixed;205  va_start(ap, fixed);206  __int5 c5 = va_arg(ap, __int5);207  sum = sum + c5.x + c5.y;208  va_end(ap);209  return sum;210}211 212double test_5i(__int5 *in) {213// CHECK: test_5i214// CHECK: call double (i32, ...) @varargs_vec_5i(i32 noundef 5, ptr dead_on_return noundef {{%.*}})215  return varargs_vec_5i(5, *in);216}217 218double varargs_vec_3d(int fixed, ...) {219// CHECK: varargs_vec_3d220// CHECK: alloca <3 x double>, align 16221// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, ptr [[AP_CUR:%.*]], i64 8222// CHECK: [[VAR2:%.*]] = load ptr, ptr [[AP_CUR]]223  va_list ap;224  double sum = fixed;225  va_start(ap, fixed);226  __double3 c3 = va_arg(ap, __double3);227  sum = sum + c3.x + c3.y;228  va_end(ap);229  return sum;230}231 232double test_3d(__double3 *in) {233// CHECK: test_3d234// CHECK: call double (i32, ...) @varargs_vec_3d(i32 noundef 3, ptr dead_on_return noundef {{%.*}})235  return varargs_vec_3d(3, *in);236}237 238double varargs_vec(int fixed, ...) {239// CHECK: varargs_vec240  va_list ap;241  double sum = fixed;242  va_start(ap, fixed);243  __char3 c3 = va_arg(ap, __char3);244// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, ptr [[AP_CUR:%.*]], i64 8245  sum = sum + c3.x + c3.y;246  __char5 c5 = va_arg(ap, __char5);247// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, ptr [[AP_CUR:%.*]], i64 8248  sum = sum + c5.x + c5.y;249  __char9 c9 = va_arg(ap, __char9);250 251 252// CHECK: [[AP:%.*]] = load ptr, ptr %ap, align 8253// CHECK: [[AP_ADD:%.*]] = getelementptr inbounds i8, ptr [[AP]], i32 15254// CHECK: [[AP_ALIGN:%.*]] = call ptr @llvm.ptrmask.p0.i64(ptr [[AP_ADD]], i64 -16)255// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, ptr [[AP_ALIGN]], i64 16256  sum = sum + c9.x + c9.y;257  __char19 c19 = va_arg(ap, __char19);258// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, ptr [[AP_CUR:%.*]], i64 8259// CHECK: [[VAR2:%.*]] = load ptr, ptr [[AP_CUR]]260  sum = sum + c19.x + c19.y;261  __short3 s3 = va_arg(ap, __short3);262// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, ptr [[AP_CUR:%.*]], i64 8263  sum = sum + s3.x + s3.y;264  __short5 s5 = va_arg(ap, __short5);265 266// CHECK: [[AP:%.*]] = load ptr, ptr %ap, align 8267// CHECK: [[AP_ADD:%.*]] = getelementptr inbounds i8, ptr [[AP]], i32 15268// CHECK: [[AP_ALIGN:%.*]] = call ptr @llvm.ptrmask.p0.i64(ptr [[AP_ADD]], i64 -16)269// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, ptr [[AP_ALIGN]], i64 16270  sum = sum + s5.x + s5.y;271  __int3 i3 = va_arg(ap, __int3);272 273// CHECK: [[AP:%.*]] = load ptr, ptr %ap, align 8274// CHECK: [[AP_ADD:%.*]] = getelementptr inbounds i8, ptr [[AP]], i32 15275// CHECK: [[AP_ALIGN:%.*]] = call ptr @llvm.ptrmask.p0.i64(ptr [[AP_ADD]], i64 -16)276// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, ptr [[AP_ALIGN]], i64 16277  sum = sum + i3.x + i3.y;278  __int5 i5 = va_arg(ap, __int5);279// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, ptr [[AP_CUR:%.*]], i64 8280// CHECK: [[VAR2:%.*]] = load ptr, ptr [[AP_CUR]]281  sum = sum + i5.x + i5.y;282  __double3 d3 = va_arg(ap, __double3);283// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, ptr [[AP_CUR:%.*]], i64 8284// CHECK: [[VAR2:%.*]] = load ptr, ptr [[AP_CUR]]285  sum = sum + d3.x + d3.y;286  va_end(ap);287  return sum;288}289 290double test(__char3 *c3, __char5 *c5, __char9 *c9, __char19 *c19,291            __short3 *s3, __short5 *s5, __int3 *i3, __int5 *i5,292            __double3 *d3) {293  double ret = varargs_vec(3, *c3, *c5, *c9, *c19, *s3, *s5, *i3, *i5, *d3);294// CHECK: call double (i32, ...) @varargs_vec(i32 noundef 3, i32 {{%.*}}, <2 x i32> {{%.*}}, <4 x i32> {{%.*}}, ptr dead_on_return noundef {{%.*}}, <2 x i32> {{%.*}}, <4 x i32> {{%.*}}, <4 x i32> {{%.*}}, ptr dead_on_return noundef {{%.*}}, ptr dead_on_return noundef {{%.*}})295  return ret;296}297 298__attribute__((noinline)) double args_vec_3c(int fixed, __char3 c3) {299// CHECK: args_vec_3c300// CHECK: [[C3:%.*]] = alloca <3 x i8>, align 4301// CHECK: store i32 {{%.*}}, ptr [[C3]]302  double sum = fixed;303  sum = sum + c3.x + c3.y;304  return sum;305}306 307double fixed_3c(__char3 *in) {308// CHECK: fixed_3c309// CHECK: call double @args_vec_3c(i32 noundef 3, i32 {{%.*}})310  return args_vec_3c(3, *in);311}312 313__attribute__((noinline)) double args_vec_5c(int fixed, __char5 c5) {314// CHECK: args_vec_5c315// CHECK: [[C5:%.*]] = alloca <5 x i8>, align 8316// CHECK: store <2 x i32> {{%.*}}, ptr [[C5]], align 8317  double sum = fixed;318  sum = sum + c5.x + c5.y;319  return sum;320}321 322double fixed_5c(__char5 *in) {323// CHECK: fixed_5c324// CHECK: call double @args_vec_5c(i32 noundef 5, <2 x i32> {{%.*}})325  return args_vec_5c(5, *in);326}327 328__attribute__((noinline)) double args_vec_9c(int fixed, __char9 c9) {329// CHECK: args_vec_9c330// CHECK: [[C9:%.*]] = alloca <9 x i8>, align 16331// CHECK: store <4 x i32> {{%.*}}, ptr [[C9]], align 16332  double sum = fixed;333  sum = sum + c9.x + c9.y;334  return sum;335}336 337double fixed_9c(__char9 *in) {338// CHECK: fixed_9c339// CHECK: call double @args_vec_9c(i32 noundef 9, <4 x i32> {{%.*}})340  return args_vec_9c(9, *in);341}342 343__attribute__((noinline)) double args_vec_19c(int fixed, __char19 c19) {344// CHECK: args_vec_19c345// CHECK: [[C19:%.*]] = load <19 x i8>, ptr {{.*}}, align 16346  double sum = fixed;347  sum = sum + c19.x + c19.y;348  return sum;349}350 351double fixed_19c(__char19 *in) {352// CHECK: fixed_19c353// CHECK: call double @args_vec_19c(i32 noundef 19, ptr dead_on_return noundef {{%.*}})354  return args_vec_19c(19, *in);355}356 357__attribute__((noinline)) double args_vec_3s(int fixed, __short3 c3) {358// CHECK: args_vec_3s359// CHECK: [[C3:%.*]] = alloca <3 x i16>, align 8360// CHECK: store <2 x i32> {{%.*}}, ptr [[C3]], align 8361  double sum = fixed;362  sum = sum + c3.x + c3.y;363  return sum;364}365 366double fixed_3s(__short3 *in) {367// CHECK: fixed_3s368// CHECK: call double @args_vec_3s(i32 noundef 3, <2 x i32> {{%.*}})369  return args_vec_3s(3, *in);370}371 372__attribute__((noinline)) double args_vec_5s(int fixed, __short5 c5) {373// CHECK: args_vec_5s374// CHECK: [[C5:%.*]] = alloca <5 x i16>, align 16375// CHECK: store <4 x i32> {{%.*}}, ptr [[C5]], align 16376  double sum = fixed;377  sum = sum + c5.x + c5.y;378  return sum;379}380 381double fixed_5s(__short5 *in) {382// CHECK: fixed_5s383// CHECK: call double @args_vec_5s(i32 noundef 5, <4 x i32> {{%.*}})384  return args_vec_5s(5, *in);385}386 387__attribute__((noinline)) double args_vec_3i(int fixed, __int3 c3) {388// CHECK: args_vec_3i389// CHECK: [[C3:%.*]] = alloca <3 x i32>, align 16390// CHECK: store <4 x i32> {{%.*}}, ptr [[C3]], align 16391  double sum = fixed;392  sum = sum + c3.x + c3.y;393  return sum;394}395 396double fixed_3i(__int3 *in) {397// CHECK: fixed_3i398// CHECK: call double @args_vec_3i(i32 noundef 3, <4 x i32> {{%.*}})399  return args_vec_3i(3, *in);400}401 402__attribute__((noinline)) double args_vec_5i(int fixed, __int5 c5) {403// CHECK: args_vec_5i404// CHECK: [[C5:%.*]] = load <5 x i32>, ptr {{%.*}}, align 16405  double sum = fixed;406  sum = sum + c5.x + c5.y;407  return sum;408}409 410double fixed_5i(__int5 *in) {411// CHECK: fixed_5i412// CHECK: call double @args_vec_5i(i32 noundef 5, ptr dead_on_return noundef {{%.*}})413  return args_vec_5i(5, *in);414}415 416__attribute__((noinline)) double args_vec_3d(int fixed, __double3 c3) {417  // CHECK: args_vec_3d418  // CHECK: [[LOAD:%.*]] = load <4 x double>, ptr {{%.*}}419  // CHECK: shufflevector <4 x double> [[LOAD]], <4 x double> poison, <3 x i32> <i32 0, i32 1, i32 2>420  double sum = fixed;421  sum = sum + c3.x + c3.y;422  return sum;423}424 425double fixed_3d(__double3 *in) {426// CHECK: fixed_3d427// CHECK: call double @args_vec_3d(i32 noundef 3, ptr dead_on_return noundef {{%.*}})428  return args_vec_3d(3, *in);429}430