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1// RUN: %clang_cc1 -triple x86_64-apple-darwin %s -emit-llvm -disable-llvm-passes -o - | FileCheck %s2 3// REQUIRES: aarch64-registered-target4// RUN: %clang_cc1 -O1 -triple aarch64 -target-feature +sve  %s -emit-llvm -disable-llvm-passes -o - | FileCheck --check-prefixes=SVE   %s5 6typedef float float4 __attribute__((ext_vector_type(4)));7typedef short int si8 __attribute__((ext_vector_type(8)));8typedef unsigned int u4 __attribute__((ext_vector_type(4)));9 10__attribute__((address_space(1))) float4 vf1_as_one;11 12void test_builtin_reduce_max(float4 vf1, si8 vi1, u4 vu1) {13  // CHECK-LABEL: define void @test_builtin_reduce_max(14  // CHECK:      [[VF1:%.+]] = load <4 x float>, ptr %vf1.addr, align 1615  // CHECK-NEXT: call float @llvm.vector.reduce.fmax.v4f32(<4 x float> [[VF1]])16  float r1 = __builtin_reduce_max(vf1);17 18  // CHECK:      [[VI1:%.+]] = load <8 x i16>, ptr %vi1.addr, align 1619  // CHECK-NEXT: call i16 @llvm.vector.reduce.smax.v8i16(<8 x i16> [[VI1]])20  short r2 = __builtin_reduce_max(vi1);21 22  // CHECK:      [[VU1:%.+]] = load <4 x i32>, ptr %vu1.addr, align 1623  // CHECK-NEXT: call i32 @llvm.vector.reduce.umax.v4i32(<4 x i32> [[VU1]])24  unsigned r3 = __builtin_reduce_max(vu1);25 26  // CHECK:      [[VF1_AS1:%.+]] = load <4 x float>, ptr addrspace(1) @vf1_as_one, align 1627  // CHECK-NEXT: [[RDX1:%.+]] = call float @llvm.vector.reduce.fmax.v4f32(<4 x float> [[VF1_AS1]])28  // CHECK-NEXT: fpext float [[RDX1]] to double29  const double r4 = __builtin_reduce_max(vf1_as_one);30 31  // CHECK:      [[CVI1:%.+]] = load <8 x i16>, ptr %cvi1, align 1632  // CHECK-NEXT: [[RDX2:%.+]] = call i16 @llvm.vector.reduce.smax.v8i16(<8 x i16> [[CVI1]])33  // CHECK-NEXT: sext i16 [[RDX2]] to i6434  const si8 cvi1 = vi1;35  unsigned long long r5 = __builtin_reduce_max(cvi1);36}37 38void test_builtin_reduce_min(float4 vf1, si8 vi1, u4 vu1) {39  // CHECK-LABEL: define void @test_builtin_reduce_min(40  // CHECK:      [[VF1:%.+]] = load <4 x float>, ptr %vf1.addr, align 1641  // CHECK-NEXT: call float @llvm.vector.reduce.fmin.v4f32(<4 x float> [[VF1]])42  float r1 = __builtin_reduce_min(vf1);43 44  // CHECK:      [[VI1:%.+]] = load <8 x i16>, ptr %vi1.addr, align 1645  // CHECK-NEXT: call i16 @llvm.vector.reduce.smin.v8i16(<8 x i16> [[VI1]])46  short r2 = __builtin_reduce_min(vi1);47 48  // CHECK:      [[VU1:%.+]] = load <4 x i32>, ptr %vu1.addr, align 1649  // CHECK-NEXT: call i32 @llvm.vector.reduce.umin.v4i32(<4 x i32> [[VU1]])50  unsigned r3 = __builtin_reduce_min(vu1);51 52  // CHECK:      [[VF1_AS1:%.+]] = load <4 x float>, ptr addrspace(1) @vf1_as_one, align 1653  // CHECK-NEXT: [[RDX1:%.+]] = call float @llvm.vector.reduce.fmin.v4f32(<4 x float> [[VF1_AS1]])54  // CHECK-NEXT: fpext float [[RDX1]] to double55  const double r4 = __builtin_reduce_min(vf1_as_one);56 57  // CHECK:      [[CVI1:%.+]] = load <8 x i16>, ptr %cvi1, align 1658  // CHECK-NEXT: [[RDX2:%.+]] = call i16 @llvm.vector.reduce.smin.v8i16(<8 x i16> [[CVI1]])59  // CHECK-NEXT: sext i16 [[RDX2]] to i6460  const si8 cvi1 = vi1;61  unsigned long long r5 = __builtin_reduce_min(cvi1);62}63 64void test_builtin_reduce_add(si8 vi1, u4 vu1) {65  // CHECK:      [[VI1:%.+]] = load <8 x i16>, ptr %vi1.addr, align 1666  // CHECK-NEXT: call i16 @llvm.vector.reduce.add.v8i16(<8 x i16> [[VI1]])67  short r2 = __builtin_reduce_add(vi1);68 69  // CHECK:      [[VU1:%.+]] = load <4 x i32>, ptr %vu1.addr, align 1670  // CHECK-NEXT: call i32 @llvm.vector.reduce.add.v4i32(<4 x i32> [[VU1]])71  unsigned r3 = __builtin_reduce_add(vu1);72 73  // CHECK:      [[CVI1:%.+]] = load <8 x i16>, ptr %cvi1, align 1674  // CHECK-NEXT: [[RDX1:%.+]] = call i16 @llvm.vector.reduce.add.v8i16(<8 x i16> [[CVI1]])75  // CHECK-NEXT: sext i16 [[RDX1]] to i3276  const si8 cvi1 = vi1;77  int r4 = __builtin_reduce_add(cvi1);78 79  // CHECK:      [[CVU1:%.+]] = load <4 x i32>, ptr %cvu1, align 1680  // CHECK-NEXT: [[RDX2:%.+]] = call i32 @llvm.vector.reduce.add.v4i32(<4 x i32> [[CVU1]])81  // CHECK-NEXT: zext i32 [[RDX2]] to i6482  const u4 cvu1 = vu1;83  unsigned long long r5 = __builtin_reduce_add(cvu1);84}85 86void test_builtin_reduce_mul(si8 vi1, u4 vu1) {87  // CHECK:      [[VI1:%.+]] = load <8 x i16>, ptr %vi1.addr, align 1688  // CHECK-NEXT: call i16 @llvm.vector.reduce.mul.v8i16(<8 x i16> [[VI1]])89  short r2 = __builtin_reduce_mul(vi1);90 91  // CHECK:      [[VU1:%.+]] = load <4 x i32>, ptr %vu1.addr, align 1692  // CHECK-NEXT: call i32 @llvm.vector.reduce.mul.v4i32(<4 x i32> [[VU1]])93  unsigned r3 = __builtin_reduce_mul(vu1);94 95  // CHECK:      [[CVI1:%.+]] = load <8 x i16>, ptr %cvi1, align 1696  // CHECK-NEXT: [[RDX1:%.+]] = call i16 @llvm.vector.reduce.mul.v8i16(<8 x i16> [[CVI1]])97  // CHECK-NEXT: sext i16 [[RDX1]] to i3298  const si8 cvi1 = vi1;99  int r4 = __builtin_reduce_mul(cvi1);100 101  // CHECK:      [[CVU1:%.+]] = load <4 x i32>, ptr %cvu1, align 16102  // CHECK-NEXT: [[RDX2:%.+]] = call i32 @llvm.vector.reduce.mul.v4i32(<4 x i32> [[CVU1]])103  // CHECK-NEXT: zext i32 [[RDX2]] to i64104  const u4 cvu1 = vu1;105  unsigned long long r5 = __builtin_reduce_mul(cvu1);106}107 108void test_builtin_reduce_xor(si8 vi1, u4 vu1) {109 110  // CHECK:      [[VI1:%.+]] = load <8 x i16>, ptr %vi1.addr, align 16111  // CHECK-NEXT: call i16 @llvm.vector.reduce.xor.v8i16(<8 x i16> [[VI1]])112  short r2 = __builtin_reduce_xor(vi1);113 114  // CHECK:      [[VU1:%.+]] = load <4 x i32>, ptr %vu1.addr, align 16115  // CHECK-NEXT: call i32 @llvm.vector.reduce.xor.v4i32(<4 x i32> [[VU1]])116  unsigned r3 = __builtin_reduce_xor(vu1);117}118 119void test_builtin_reduce_or(si8 vi1, u4 vu1) {120 121  // CHECK:      [[VI1:%.+]] = load <8 x i16>, ptr %vi1.addr, align 16122  // CHECK-NEXT: call i16 @llvm.vector.reduce.or.v8i16(<8 x i16> [[VI1]])123  short r2 = __builtin_reduce_or(vi1);124 125  // CHECK:      [[VU1:%.+]] = load <4 x i32>, ptr %vu1.addr, align 16126  // CHECK-NEXT: call i32 @llvm.vector.reduce.or.v4i32(<4 x i32> [[VU1]])127  unsigned r3 = __builtin_reduce_or(vu1);128}129 130void test_builtin_reduce_and(si8 vi1, u4 vu1) {131 132  // CHECK:      [[VI1:%.+]] = load <8 x i16>, ptr %vi1.addr, align 16133  // CHECK-NEXT: call i16 @llvm.vector.reduce.and.v8i16(<8 x i16> [[VI1]])134  short r2 = __builtin_reduce_and(vi1);135 136  // CHECK:      [[VU1:%.+]] = load <4 x i32>, ptr %vu1.addr, align 16137  // CHECK-NEXT: call i32 @llvm.vector.reduce.and.v4i32(<4 x i32> [[VU1]])138  unsigned r3 = __builtin_reduce_and(vu1);139}140 141void test_builtin_reduce_maximum(float4 vf1) {142  // CHECK-LABEL: define void @test_builtin_reduce_maximum(143  // CHECK:      [[VF1:%.+]] = load <4 x float>, ptr %vf1.addr, align 16144  // CHECK-NEXT: call float @llvm.vector.reduce.fmaximum.v4f32(<4 x float> [[VF1]])145  float r1 = __builtin_reduce_maximum(vf1);146 147  // CHECK:      [[VF1_AS1:%.+]] = load <4 x float>, ptr addrspace(1) @vf1_as_one, align 16148  // CHECK-NEXT: [[RDX1:%.+]] = call float @llvm.vector.reduce.fmaximum.v4f32(<4 x float> [[VF1_AS1]])149  // CHECK-NEXT: fpext float [[RDX1]] to double150  const double r4 = __builtin_reduce_maximum(vf1_as_one);151}152 153void test_builtin_reduce_minimum(float4 vf1) {154  // CHECK-LABEL: define void @test_builtin_reduce_minimum(155  // CHECK:      [[VF1:%.+]] = load <4 x float>, ptr %vf1.addr, align 16156  // CHECK-NEXT: call float @llvm.vector.reduce.fminimum.v4f32(<4 x float> [[VF1]])157  float r1 = __builtin_reduce_minimum(vf1);158 159  // CHECK:      [[VF1_AS1:%.+]] = load <4 x float>, ptr addrspace(1) @vf1_as_one, align 16160  // CHECK-NEXT: [[RDX1:%.+]] = call float @llvm.vector.reduce.fminimum.v4f32(<4 x float> [[VF1_AS1]])161  // CHECK-NEXT: fpext float [[RDX1]] to double162  const double r4 = __builtin_reduce_minimum(vf1_as_one);163}164 165#if defined(__ARM_FEATURE_SVE)166#include <arm_sve.h>167 168void test_builtin_reduce_SVE(int a, unsigned long long b, short c, float d) {169  // SVE-LABEL: void @test_builtin_reduce_SVE(170 171  svint32_t vec_a = svdup_s32(a);172  svuint64_t vec_b = svdup_u64(b);173  svint16_t vec_c1 = svdup_s16(c);174  svuint16_t vec_c2 = svdup_u16(c);175  svfloat32_t vec_d = svdup_f32(d);176 177  // SVE:      [[VF1:%.+]] = load <vscale x 4 x i32>, ptr %vec_a178  // SVE-NEXT: call i32 @llvm.vector.reduce.add.nxv4i32(<vscale x 4 x i32> [[VF1]])179  int r1 = __builtin_reduce_add(vec_a);180 181  // SVE:      [[VF2:%.+]] = load <vscale x 4 x i32>, ptr %vec_a182  // SVE-NEXT: call i32 @llvm.vector.reduce.mul.nxv4i32(<vscale x 4 x i32> [[VF2]])183  int r2 = __builtin_reduce_mul(vec_a);184 185  // SVE:      [[VF3:%.+]] = load <vscale x 2 x i64>, ptr %vec_b186  // SVE-NEXT: call i64 @llvm.vector.reduce.xor.nxv2i64(<vscale x 2 x i64> [[VF3]])187  long long r3 = __builtin_reduce_xor(vec_b);188 189  // SVE:      [[VF4:%.+]] = load <vscale x 2 x i64>, ptr %vec_b190  // SVE-NEXT: call i64 @llvm.vector.reduce.or.nxv2i64(<vscale x 2 x i64> [[VF4]])191  long long r4 = __builtin_reduce_or(vec_b);192 193  // SVE:      [[VF5:%.+]] = load <vscale x 2 x i64>, ptr %vec_b194  // SVE-NEXT: call i64 @llvm.vector.reduce.and.nxv2i64(<vscale x 2 x i64> [[VF5]])195  long long r5 = __builtin_reduce_and(vec_b);196 197  // SVE:      [[VF6:%.+]] = load <vscale x 8 x i16>, ptr %vec_c1198  // SVE-NEXT: call i16 @llvm.vector.reduce.smax.nxv8i16(<vscale x 8 x i16> [[VF6]])199  short r6 = __builtin_reduce_max(vec_c1);200 201  // SVE:      [[VF7:%.+]] = load <vscale x 8 x i16>, ptr %vec_c2202  // SVE-NEXT: call i16 @llvm.vector.reduce.umin.nxv8i16(<vscale x 8 x i16> [[VF7]])203  unsigned short r7 = __builtin_reduce_min(vec_c2);204 205  // SVE:      [[VF8:%.+]] = load <vscale x 4 x float>, ptr %vec_d206  // SVE-NEXT: call float @llvm.vector.reduce.fmax.nxv4f32(<vscale x 4 x float> [[VF8]])207  float r8 = __builtin_reduce_max(vec_d);208 209  // SVE:      [[VF9:%.+]] = load <vscale x 4 x float>, ptr %vec_d210  // SVE-NEXT: call float @llvm.vector.reduce.fmin.nxv4f32(<vscale x 4 x float> [[VF9]])211  float r9 = __builtin_reduce_min(vec_d);212}213#endif214