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1// RUN: %clang_cc1 -finclude-default-header -x hlsl -triple dxil-pc-shadermodel6.3-library %s -emit-llvm -disable-llvm-passes -o - | FileCheck %s2 3// Make sure cbuffer inside namespace works.4 5// CHECK: %"n0::n1::__cblayout_A" = type <{ float }>6// CHECK: %"n0::__cblayout_B" = type <{ float }>7// CHECK: %"n0::n2::__cblayout_C" = type <{ float, target("dx.Padding", 12), %"n0::Foo" }>8// CHECK: %"n0::Foo" = type <{ float }>9 10// CHECK: @A.cb = global target("dx.CBuffer", %"n0::n1::__cblayout_A")11// CHECK: @_ZN2n02n11aE = external hidden addrspace(2) global float, align 412 13// CHECK: @B.cb = global target("dx.CBuffer", %"n0::__cblayout_B")14// CHECK: @_ZN2n01aE = external hidden addrspace(2) global float, align 415 16// CHECK: @C.cb = global target("dx.CBuffer", %"n0::n2::__cblayout_C")17// CHECK: @_ZN2n02n21aE = external hidden addrspace(2) global float, align 418// CHECK: external hidden addrspace(2) global %"n0::Foo", align 119 20namespace n0 {21  struct Foo {22    float f;23  };24 25  namespace n1 {26    cbuffer A {27      float a;28    }29  }30  cbuffer B {31    float a;32  }33  namespace n2 {34    cbuffer C {35      float a;36      Foo b;37    }38  }39}40 41float foo() {42  // CHECK: load float, ptr addrspace(2) @_ZN2n02n11aE, align 443  // CHECK: load float, ptr addrspace(2) @_ZN2n01aE, align 444  // CHECK: load float, ptr addrspace(2) @_ZN2n02n21aE, align 445  return n0::n1::a + n0::a + n0::n2::a;46}47 48[numthreads(4,1,1)]49void main() {}50 51// CHECK: !hlsl.cbs = !{![[A:[0-9]+]], ![[B:[0-9]+]], ![[C:[0-9]+]]}52// CHECK: [[A]] = !{ptr @A.cb, ptr addrspace(2) @_ZN2n02n11aE}53// CHECK: [[B]] = !{ptr @B.cb, ptr addrspace(2) @_ZN2n01aE}54// CHECK: [[C]] = !{ptr @C.cb, ptr addrspace(2) @_ZN2n02n21aE, ptr addrspace(2) @_ZN2n02n21bE}55