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1// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.6-compute -finclude-default-header \2// RUN: -emit-llvm -disable-llvm-passes -o - %s | llvm-cxxfilt | FileCheck %s3 4// CHECK: @[[BufA:.*]] = private unnamed_addr constant [2 x i8] c"A\00", align 15 6RWBuffer<float> A[4][3] : register(u2);7RWStructuredBuffer<float> Out;8 9// Make sure A[GI.x][GI.y] is translated to a RWBuffer<float>::__createFromBinding call10// with range 12 and dynamically calculated index11 12// CHECK: define internal void @main(unsigned int vector[3])(<3 x i32> noundef %GI)13// CHECK: %[[GI_alloca:.*]] = alloca <3 x i32>, align 1614// CHECK: %[[Tmp0:.*]] = alloca %"class.hlsl::RWBuffer15// CHECK: store <3 x i32> %GI, ptr %[[GI_alloca]]16 17// CHECK: %[[GI:.*]] = load <3 x i32>, ptr %[[GI_alloca]], align 1618// CHECK: %[[GI_y:.*]] = extractelement <3 x i32> %[[GI]], i32 119// CHECK: %[[GI:.*]] = load <3 x i32>, ptr %[[GI_alloca]], align 1620// CHECK: %[[GI_x:.*]] = extractelement <3 x i32> %[[GI]], i32 021// CHECK: %[[Tmp1:.*]] = mul i32 %[[GI_x]], 322// CHECK: %[[Index:.*]] = add i32 %[[GI_y]], %[[Tmp1]]23// CHECK: call void @hlsl::RWBuffer<float>::__createFromBinding(unsigned int, unsigned int, int, unsigned int, char const*)24// CHECK-SAME: (ptr {{.*}} sret(%"class.hlsl::RWBuffer") align 4 %[[Tmp0]],25// CHECK-SAME: i32 noundef 2, i32 noundef 0, i32 noundef 12, i32 noundef %[[Index]], ptr noundef @A.str)26[numthreads(4,1,1)]27void main(uint3 GI : SV_GroupThreadID) {28 Out[0] = A[GI.x][GI.y][0];29}30