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1// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.3-library -x hlsl -emit-llvm -finclude-default-header -disable-llvm-passes -o - %s | FileCheck %s --check-prefixes=CHECK,CHECK-DXIL -DTARGET=dx2// RUN: %clang_cc1 -triple spirv-linux-vulkan-library -x hlsl -emit-llvm -finclude-default-header -disable-llvm-passes -o - %s | FileCheck %s --check-prefixes=CHECK,CHECK-SPIRV -DTARGET=spv3 4// Make sure SV_GroupThreadID translated into dx.thread.id.in.group for directx target and spv.thread.id.in.group for spirv target.5 6// CHECK: define void @foo()7// CHECK-DXIL: %[[#ID:]] = call i32 @llvm.[[TARGET]].thread.id.in.group(i32 0)8// CHECK-SPIRV: %[[#ID:]] = call i32 @llvm.[[TARGET]].thread.id.in.group.i32(i32 0)9// CHECK-DXIL: call void @{{.*}}foo{{.*}}(i32 %[[#ID]])10// CHECK-SPIRV: call spir_func void @{{.*}}foo{{.*}}(i32 %[[#ID]])11[shader("compute")]12[numthreads(8,8,1)]13void foo(uint Idx : SV_GroupThreadID) {}14 15// CHECK: define void @bar()16// CHECK-DXIL: %[[#ID_X:]] = call i32 @llvm.[[TARGET]].thread.id.in.group(i32 0)17// CHECK-SPIRV: %[[#ID_X:]] = call i32 @llvm.[[TARGET]].thread.id.in.group.i32(i32 0)18// CHECK: %[[#ID_X_:]] = insertelement <2 x i32> poison, i32 %[[#ID_X]], i64 019// CHECK-DXIL: %[[#ID_Y:]] = call i32 @llvm.[[TARGET]].thread.id.in.group(i32 1)20// CHECK-SPIRV: %[[#ID_Y:]] = call i32 @llvm.[[TARGET]].thread.id.in.group.i32(i32 1)21// CHECK: %[[#ID_XY:]] = insertelement <2 x i32> %[[#ID_X_]], i32 %[[#ID_Y]], i64 122// CHECK-DXIL: call void @{{.*}}bar{{.*}}(<2 x i32> %[[#ID_XY]])23// CHECK-SPIRV: call spir_func void @{{.*}}bar{{.*}}(<2 x i32> %[[#ID_XY]])24[shader("compute")]25[numthreads(8,8,1)]26void bar(uint2 Idx : SV_GroupThreadID) {}27 28// CHECK: define void @test()29// CHECK-DXIL: %[[#ID_X:]] = call i32 @llvm.[[TARGET]].thread.id.in.group(i32 0)30// CHECK-SPIRV: %[[#ID_X:]] = call i32 @llvm.[[TARGET]].thread.id.in.group.i32(i32 0)31// CHECK: %[[#ID_X_:]] = insertelement <3 x i32> poison, i32 %[[#ID_X]], i64 032// CHECK-DXIL: %[[#ID_Y:]] = call i32 @llvm.[[TARGET]].thread.id.in.group(i32 1)33// CHECK-SPIRV: %[[#ID_Y:]] = call i32 @llvm.[[TARGET]].thread.id.in.group.i32(i32 1)34// CHECK: %[[#ID_XY:]] = insertelement <3 x i32> %[[#ID_X_]], i32 %[[#ID_Y]], i64 135// CHECK-DXIL: %[[#ID_Z:]] = call i32 @llvm.[[TARGET]].thread.id.in.group(i32 2)36// CHECK-SPIRV: %[[#ID_Z:]] = call i32 @llvm.[[TARGET]].thread.id.in.group.i32(i32 2)37// CHECK: %[[#ID_XYZ:]] = insertelement <3 x i32> %[[#ID_XY]], i32 %[[#ID_Z]], i64 238// CHECK-DXIL: call void @{{.*}}test{{.*}}(<3 x i32> %[[#ID_XYZ]])39// CHECK-SPIRV: call spir_func void @{{.*}}test{{.*}}(<3 x i32> %[[#ID_XYZ]])40[shader("compute")]41[numthreads(8,8,1)]42void test(uint3 Idx : SV_GroupThreadID) {}43