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1/// PS4 and PS5 use the same SDK layout, so use the same tree for both.2// RUN: env SCE_ORBIS_SDK_DIR=%S/Inputs/scei-ps4_tree %clang -target x86_64-scei-ps4 -E -v %s 2>&1 | FileCheck %s --check-prefix=ENVPS43// RUN: env SCE_PROSPERO_SDK_DIR=%S/Inputs/scei-ps4_tree %clang -target x86_64-sie-ps5 -E -v %s 2>&1 | FileCheck %s --check-prefix=ENVPS44// ENVPS4: Inputs/scei-ps4_tree/target/include5// ENVPS4: Inputs/scei-ps4_tree/target/include_common6// ENVPS4-NOT: /usr/include7 8// RUN: %clang -isysroot %S/Inputs/scei-ps4_tree -target x86_64-scei-ps4 -E -v %s 2>&1 | FileCheck %s --check-prefix=SYSROOTPS49// RUN: %clang -isysroot %S/Inputs/scei-ps4_tree -target x86_64-sie-ps5 -E -v %s 2>&1 | FileCheck %s --check-prefix=SYSROOTPS410// SYSROOTPS4: "{{[^"]*}}clang{{[^"]*}}"11// SYSROOTPS4: Inputs/scei-ps4_tree/target/include12// SYSROOTPS4: Inputs/scei-ps4_tree/target/include_common13// SYSROOTPS4-NOT: /usr/include14