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1// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-compute -ast-dump -x hlsl -o - %s | FileCheck %s2 3 4struct MyBitFields {5 // CHECK: FieldDecl 0x{{[0-9a-f]+}} <line:9:3, col:25> col:16 referenced field1 'unsigned int'6 // CHECK:-ConstantExpr 0x{{[0-9a-f]+}} <col:25> 'int'7 // CHECK:-value: Int 38 // CHECK:-IntegerLiteral 0x{{[0-9a-f]+}} <col:25> 'int' 39 unsigned int field1 : 3; // 3 bits for field110 11 // CHECK:FieldDecl 0x{{[0-9a-f]+}} <line:15:3, col:25> col:16 referenced field2 'unsigned int'12 // CHECK:-ConstantExpr 0x{{[0-9a-f]+}} <col:25> 'int'13 // CHECK:-value: Int 414 // CHECK:-IntegerLiteral 0x{{[0-9a-f]+}} <col:25> 'int' 415 unsigned int field2 : 4; // 4 bits for field216 17 // CHECK:FieldDecl 0x{{[0-9a-f]+}} <line:21:3, col:16> col:7 field3 'int'18 // CHECK:-ConstantExpr 0x{{[0-9a-f]+}} <col:16> 'int'19 // CHECK:-value: Int 520 // CHECK:-IntegerLiteral 0x{{[0-9a-f]+}} <col:16> 'int' 521 int field3 : 5; // 5 bits for field3 (signed)22};23 24 25 26[numthreads(1,1,1)]27void main() {28 MyBitFields m;29 m.field1 = 4;30 m.field2 = m.field1*2;31}32