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1// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-compute -x hlsl -o - %s -verify2 3// expected-error@+1{{'hlsl::resource_class' attribute cannot be applied to a declaration}}4[[hlsl::resource_class(UAV)]] __hlsl_resource_t e0;5 6// expected-error@+1{{'hlsl::resource_class' attribute takes one argument}}7__hlsl_resource_t [[hlsl::resource_class()]] e1;8 9// expected-warning@+1{{ResourceClass attribute argument not supported: gibberish}}10__hlsl_resource_t [[hlsl::resource_class(gibberish)]] e2;11 12// expected-warning@+1{{attribute 'hlsl::resource_class' is already applied with different arguments}}13__hlsl_resource_t [[hlsl::resource_class(SRV)]] [[hlsl::resource_class(UAV)]] e3;14 15// expected-warning@+1{{attribute 'hlsl::resource_class' is already applied}}16__hlsl_resource_t [[hlsl::resource_class(SRV)]] [[hlsl::resource_class(SRV)]] e4;17 18// expected-error@+1{{'hlsl::resource_class' attribute takes one argument}}19__hlsl_resource_t [[hlsl::resource_class(SRV, "aa")]] e5;20 21// expected-error@+1{{attribute 'hlsl::resource_class' can be used only on HLSL intangible type '__hlsl_resource_t'}}22float [[hlsl::resource_class(UAV)]] e6;23