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1// RUN: %clang_cc1 -triple dxil-pc-shadermodel5.0-pixel -fsyntax-only -verify %s2 3// Platform shader model, no environment parameter4__attribute__((availability(shadermodel, introduced = 6.0)))5unsigned f1(); // #f16 7__attribute__((availability(shadermodel, introduced = 5.1)))8unsigned f2(); // #f29 10__attribute__((availability(shadermodel, introduced = 5.0)))11unsigned f3();12 13// Platform shader model, environment parameter restricting earlier version,14// available in all environments in higher versions15__attribute__((availability(shadermodel, introduced = 2.0, environment = pixel)))16__attribute__((availability(shadermodel, introduced = 6.0)))17unsigned f4(); // #f418 19__attribute__((availability(shadermodel, introduced = 2.0, environment = pixel)))20__attribute__((availability(shadermodel, introduced = 5.0)))21unsigned f5();22 23// Platform shader model, environment parameter restricting earlier version,24// never available in all environments in higher versions25__attribute__((availability(shadermodel, introduced = 2.0, environment = pixel)))26__attribute__((availability(shadermodel, introduced = 6.0, environment = compute)))27__attribute__((availability(shadermodel, introduced = 5.0, environment = mesh)))28unsigned f6();  // #f629 30__attribute__((availability(shadermodel, introduced = 2.0, environment = pixel)))31__attribute__((availability(shadermodel, introduced = 6.0, environment = mesh)))32unsigned f7(); // #f733 34__attribute__((availability(shadermodel, introduced = 2.0, environment = pixel)))35__attribute__((availability(shadermodel, introduced = 5.0, environment = compute)))36__attribute__((availability(shadermodel, introduced = 6.0, environment = mesh)))37unsigned f8();38 39int main() : A {40    // expected-error@#f1_call {{'f1' is only available on Shader Model 6.0 or newer}}41    // expected-note@#f1 {{'f1' has been marked as being introduced in Shader Model 6.0 here, but the deployment target is Shader Model 5.0}}42    unsigned A = f1(); // #f1_call43 44    // expected-error@#f2_call {{'f2' is only available on Shader Model 5.1 or newer}}45    // expected-note@#f2 {{'f2' has been marked as being introduced in Shader Model 5.1 here, but the deployment target is Shader Model 5.0}}46    unsigned B = f2(); // #f2_call47 48    unsigned C = f3();49 50    unsigned D = f4(); // #f4_call51 52    unsigned E = f5();53 54    unsigned F = f6(); // #f6_call55 56    unsigned G = f7(); // #f7_call57 58    unsigned H = f8();59 60    return 0;61}62