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1// RUN: %clang_cc1 -finclude-default-header -triple dxil-pc-shadermodel6.6-library %s -emit-llvm-only -disable-llvm-passes -verify2 3float test_too_few_arg() {4 return __builtin_hlsl_elementwise_degrees();5 // expected-error@-1 {{too few arguments to function call, expected 1, have 0}}6}7 8float2 test_too_many_arg(float2 p0) {9 return __builtin_hlsl_elementwise_degrees(p0, p0);10 // expected-error@-1 {{too many arguments to function call, expected 1, have 2}}11}12 13float builtin_bool_to_float_type_promotion(bool p1) {14 return __builtin_hlsl_elementwise_degrees(p1);15 // expected-error@-1 {{1st argument must be a scalar or vector of 16 or 32 bit floating-point types (was 'bool')}}16}17 18float builtin_degrees_int_to_float_promotion(int p1) {19 return __builtin_hlsl_elementwise_degrees(p1);20 // expected-error@-1 {{1st argument must be a scalar or vector of 16 or 32 bit floating-point types (was 'int')}}21}22 23float2 builtin_degrees_int2_to_float2_promotion(int2 p1) {24 return __builtin_hlsl_elementwise_degrees(p1);25 // expected-error@-1 {{1st argument must be a scalar or vector of 16 or 32 bit floating-point types (was 'int2' (aka 'vector<int, 2>'))}}26}27