29 lines · plain
1 2// RUN: %clang_cc1 -finclude-default-header -triple dxil-pc-shadermodel6.6-library %s -fnative-half-type -fnative-int16-type -emit-llvm-only -disable-llvm-passes -verify3 4float test_too_few_arg() {5 return __builtin_hlsl_elementwise_frac();6 // expected-error@-1 {{too few arguments to function call, expected 1, have 0}}7}8 9float2 test_too_many_arg(float2 p0) {10 return __builtin_hlsl_elementwise_frac(p0, p0);11 // expected-error@-1 {{too many arguments to function call, expected 1, have 2}}12}13 14float builtin_bool_to_float_type_promotion(bool p1) {15 return __builtin_hlsl_elementwise_frac(p1);16 // expected-error@-1 {{1st argument must be a scalar or vector of 16 or 32 bit floating-point types (was 'bool')}}17}18 19float builtin_frac_int_to_float_promotion(int p1) {20 return __builtin_hlsl_elementwise_frac(p1);21 // expected-error@-1 {{1st argument must be a scalar or vector of 16 or 32 bit floating-point types (was 'int')}}22}23 24float2 builtin_frac_int2_to_float2_promotion(int2 p1) {25 return __builtin_hlsl_elementwise_frac(p1);26 // expected-error@-1 {{1st argument must be a scalar or vector of 16 or 32 bit floating-point types (was 'int2' (aka 'vector<int, 2>'))}}27}28 29