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1// RUN: %clang_cc1 -finclude-default-header -triple dxil-pc-shadermodel6.6-library %s -fnative-half-type -fnative-int16-type -disable-llvm-passes -verify2 3void test_too_few_arg()4{5  return __builtin_hlsl_normalize();6  // expected-error@-1 {{too few arguments to function call, expected 1, have 0}}7}8 9void test_too_many_arg(float2 p0)10{11  return __builtin_hlsl_normalize(p0, p0);12  // expected-error@-1 {{too many arguments to function call, expected 1, have 2}}13}14 15bool builtin_bool_to_float_type_promotion(bool p1)16{17  return __builtin_hlsl_normalize(p1);18  // expected-error@-1 {{1st argument must be a scalar or vector of 16 or 32 bit floating-point types (was 'bool')}}19}20 21bool builtin_normalize_int_to_float_promotion(int p1)22{23  return __builtin_hlsl_normalize(p1);24  // expected-error@-1 {{1st argument must be a scalar or vector of 16 or 32 bit floating-point types (was 'int')}}25}26 27bool2 builtin_normalize_int2_to_float2_promotion(int2 p1)28{29  return __builtin_hlsl_normalize(p1);30  // expected-error@-1 {{1st argument must be a scalar or vector of 16 or 32 bit floating-point types (was 'int2' (aka 'vector<int, 2>'))}}31}32