brintos

brintos / llvm-project-archived public Read only

0
0
Text · 5.4 KiB · d205999 Raw
173 lines · plain
1//===----- lib/fp_add_impl.inc - floaing point addition -----------*- C -*-===//2//3// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.4// See https://llvm.org/LICENSE.txt for license information.5// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception6//7//===----------------------------------------------------------------------===//8//9// This file implements soft-float addition with the IEEE-754 default rounding10// (to nearest, ties to even).11//12//===----------------------------------------------------------------------===//13 14#include "fp_lib.h"15#include "fp_mode.h"16 17static __inline fp_t __addXf3__(fp_t a, fp_t b) {18  rep_t aRep = toRep(a);19  rep_t bRep = toRep(b);20  const rep_t aAbs = aRep & absMask;21  const rep_t bAbs = bRep & absMask;22 23  // Detect if a or b is zero, infinity, or NaN.24  if (aAbs - REP_C(1) >= infRep - REP_C(1) ||25      bAbs - REP_C(1) >= infRep - REP_C(1)) {26    // NaN + anything = qNaN27    if (aAbs > infRep)28      return fromRep(toRep(a) | quietBit);29    // anything + NaN = qNaN30    if (bAbs > infRep)31      return fromRep(toRep(b) | quietBit);32 33    if (aAbs == infRep) {34      // +/-infinity + -/+infinity = qNaN35      if ((toRep(a) ^ toRep(b)) == signBit)36        return fromRep(qnanRep);37      // +/-infinity + anything remaining = +/- infinity38      else39        return a;40    }41 42    // anything remaining + +/-infinity = +/-infinity43    if (bAbs == infRep)44      return b;45 46    // zero + anything = anything47    if (!aAbs) {48      // We need to get the sign right for zero + zero.49      if (!bAbs)50        return fromRep(toRep(a) & toRep(b));51      else52        return b;53    }54 55    // anything + zero = anything56    if (!bAbs)57      return a;58  }59 60  // Swap a and b if necessary so that a has the larger absolute value.61  if (bAbs > aAbs) {62    const rep_t temp = aRep;63    aRep = bRep;64    bRep = temp;65  }66 67  // Extract the exponent and significand from the (possibly swapped) a and b.68  int aExponent = aRep >> significandBits & maxExponent;69  int bExponent = bRep >> significandBits & maxExponent;70  rep_t aSignificand = aRep & significandMask;71  rep_t bSignificand = bRep & significandMask;72 73  // Normalize any denormals, and adjust the exponent accordingly.74  if (aExponent == 0)75    aExponent = normalize(&aSignificand);76  if (bExponent == 0)77    bExponent = normalize(&bSignificand);78 79  // The sign of the result is the sign of the larger operand, a.  If they80  // have opposite signs, we are performing a subtraction.  Otherwise, we81  // perform addition.82  const rep_t resultSign = aRep & signBit;83  const bool subtraction = (aRep ^ bRep) & signBit;84 85  // Shift the significands to give us round, guard and sticky, and set the86  // implicit significand bit.  If we fell through from the denormal path it87  // was already set by normalize( ), but setting it twice won't hurt88  // anything.89  aSignificand = (aSignificand | implicitBit) << 3;90  bSignificand = (bSignificand | implicitBit) << 3;91 92  // Shift the significand of b by the difference in exponents, with a sticky93  // bottom bit to get rounding correct.94  const unsigned int align = (unsigned int)(aExponent - bExponent);95  if (align) {96    if (align < typeWidth) {97      const bool sticky = (bSignificand << (typeWidth - align)) != 0;98      bSignificand = bSignificand >> align | sticky;99    } else {100      bSignificand = 1; // Set the sticky bit.  b is known to be non-zero.101    }102  }103  if (subtraction) {104    aSignificand -= bSignificand;105    // If a == -b, return +zero.106    if (aSignificand == 0)107      return fromRep(0);108 109    // If partial cancellation occured, we need to left-shift the result110    // and adjust the exponent.111    if (aSignificand < implicitBit << 3) {112      const int shift = rep_clz(aSignificand) - rep_clz(implicitBit << 3);113      aSignificand <<= shift;114      aExponent -= shift;115    }116  } else /* addition */ {117    aSignificand += bSignificand;118 119    // If the addition carried up, we need to right-shift the result and120    // adjust the exponent.121    if (aSignificand & implicitBit << 4) {122      const bool sticky = aSignificand & 1;123      aSignificand = aSignificand >> 1 | sticky;124      aExponent += 1;125    }126  }127 128  // If we have overflowed the type, return +/- infinity.129  if (aExponent >= maxExponent)130    return fromRep(infRep | resultSign);131 132  if (aExponent <= 0) {133    // The result is denormal before rounding.  The exponent is zero and we134    // need to shift the significand.135    const int shift = 1 - aExponent;136    const bool sticky = (aSignificand << (typeWidth - shift)) != 0;137    aSignificand = aSignificand >> shift | sticky;138    aExponent = 0;139  }140 141  // Low three bits are round, guard, and sticky.142  const int roundGuardSticky = aSignificand & 0x7;143 144  // Shift the significand into place, and mask off the implicit bit.145  rep_t result = aSignificand >> 3 & significandMask;146 147  // Insert the exponent and sign.148  result |= (rep_t)aExponent << significandBits;149  result |= resultSign;150 151  // Perform the final rounding.  The result may overflow to infinity, but152  // that is the correct result in that case.153  switch (__fe_getround()) {154  case CRT_FE_TONEAREST:155    if (roundGuardSticky > 0x4)156      result++;157    if (roundGuardSticky == 0x4)158      result += result & 1;159    break;160  case CRT_FE_DOWNWARD:161    if (resultSign && roundGuardSticky) result++;162    break;163  case CRT_FE_UPWARD:164    if (!resultSign && roundGuardSticky) result++;165    break;166  case CRT_FE_TOWARDZERO:167    break;168  }169  if (roundGuardSticky)170    __fe_raise_inexact();171  return fromRep(result);172}173