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1template <typename SBClass> void PushSBClass(lua_State *L, SBClass *obj);2 3void PushSBClass(lua_State *L, lldb::SBFrame *frame_sb) {4 SWIG_NewPointerObj(L, frame_sb, SWIGTYPE_p_lldb__SBFrame, 0);5}6 7void PushSBClass(lua_State *L,8 lldb::SBBreakpointLocation *breakpoint_location_sb) {9 SWIG_NewPointerObj(L, breakpoint_location_sb,10 SWIGTYPE_p_lldb__SBBreakpointLocation, 0);11}12 13void PushSBClass(lua_State *L, lldb::SBWatchpoint *watchpoint_sb) {14 SWIG_NewPointerObj(L, watchpoint_sb, SWIGTYPE_p_lldb__SBWatchpoint, 0);15}16 17void PushSBClass(lua_State *L, lldb::SBStructuredData *structured_data_sb) {18 SWIG_NewPointerObj(L, structured_data_sb, SWIGTYPE_p_lldb__SBStructuredData,19 0);20}21