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1======================================================2How to set up LLVM-style RTTI for your class hierarchy3======================================================4 5.. contents::6 7Background8==========9 10LLVM avoids using C++'s built in RTTI. Instead, it  pervasively uses its11own hand-rolled form of RTTI which is much more efficient and flexible,12although it requires a bit more work from you as a class author.13 14A description of how to use LLVM-style RTTI from a client's perspective is15given in the `Programmer's Manual <ProgrammersManual.html#isa>`_. This16document, in contrast, discusses the steps you need to take as a class17hierarchy author to make LLVM-style RTTI available to your clients.18 19Before diving in, make sure that you are familiar with the Object Oriented20Programming concept of "`is-a`_".21 22.. _is-a: http://en.wikipedia.org/wiki/Is-a23 24Basic Setup25===========26 27This section describes how to set up the most basic form of LLVM-style RTTI28(which is sufficient for 99.9% of the cases). We will set up LLVM-style29RTTI for this class hierarchy:30 31.. code-block:: c++32 33   class Shape {34   public:35     Shape() {}36     virtual double computeArea() = 0;37   };38 39   class Square : public Shape {40     double SideLength;41   public:42     Square(double S) : SideLength(S) {}43     double computeArea() override;44   };45 46   class Circle : public Shape {47     double Radius;48   public:49     Circle(double R) : Radius(R) {}50     double computeArea() override;51   };52 53The most basic working setup for LLVM-style RTTI requires the following54steps:55 56#. In the header where you declare ``Shape``, you will want to ``#include57   "llvm/Support/Casting.h"``, which declares LLVM's RTTI templates. That58   way your clients don't even have to think about it.59 60   .. code-block:: c++61 62      #include "llvm/Support/Casting.h"63 64#. In the base class, introduce an enum which discriminates all of the65   different concrete classes in the hierarchy, and stash the enum value66   somewhere in the base class.67 68   Here is the code after introducing this change:69 70   .. code-block:: c++71 72       class Shape {73       public:74      +  /// Discriminator for LLVM-style RTTI (dyn_cast<> et al.)75      +  enum ShapeKind {76      +    SK_Square,77      +    SK_Circle78      +  };79      +private:80      +  const ShapeKind Kind;81      +public:82      +  ShapeKind getKind() const { return Kind; }83      +84         Shape() {}85         virtual double computeArea() = 0;86       };87 88   You will usually want to keep the ``Kind`` member encapsulated and89   private, but let the enum ``ShapeKind`` be public along with providing a90   ``getKind()`` method. This is convenient for clients so that they can do91   a ``switch`` over the enum.92 93   A common naming convention is that these enums are "kind"s, to avoid94   ambiguity with the words "type" or "class" which have overloaded meanings95   in many contexts within LLVM. Sometimes there will be a natural name for96   it, like "opcode". Don't bikeshed over this; when in doubt use ``Kind``.97 98   You might wonder why the ``Kind`` enum doesn't have an entry for99   ``Shape``. The reason for this is that since ``Shape`` is abstract100   (``computeArea() = 0;``), you will never actually have non-derived101   instances of exactly that class (only subclasses). See `Concrete Bases102   and Deeper Hierarchies`_ for information on how to deal with103   non-abstract bases. It's worth mentioning here that unlike104   ``dynamic_cast<>``, LLVM-style RTTI can be used (and is often used) for105   classes that don't have v-tables.106 107#. Next, you need to make sure that the ``Kind`` gets initialized to the108   value corresponding to the dynamic type of the class. Typically, you will109   want to have it be an argument to the constructor of the base class, and110   then pass in the respective ``XXXKind`` from subclass constructors.111 112   Here is the code after that change:113 114   .. code-block:: c++115 116       class Shape {117       public:118         /// Discriminator for LLVM-style RTTI (dyn_cast<> et al.)119         enum ShapeKind {120           SK_Square,121           SK_Circle122         };123       private:124         const ShapeKind Kind;125       public:126         ShapeKind getKind() const { return Kind; }127 128      -  Shape() {}129      +  Shape(ShapeKind K) : Kind(K) {}130         virtual double computeArea() = 0;131       };132 133       class Square : public Shape {134         double SideLength;135       public:136      -  Square(double S) : SideLength(S) {}137      +  Square(double S) : Shape(SK_Square), SideLength(S) {}138         double computeArea() override;139       };140 141       class Circle : public Shape {142         double Radius;143       public:144      -  Circle(double R) : Radius(R) {}145      +  Circle(double R) : Shape(SK_Circle), Radius(R) {}146         double computeArea() override;147       };148 149#. Finally, you need to inform LLVM's RTTI templates how to dynamically150   determine the type of a class (i.e. whether the ``isa<>``/``dyn_cast<>``151   should succeed). The default "99.9% of use cases" way to accomplish this152   is through a small static member function ``classof``. In order to have153   proper context for an explanation, we will display this code first, and154   then below describe each part:155 156   .. code-block:: c++157 158       class Shape {159       public:160         /// Discriminator for LLVM-style RTTI (dyn_cast<> et al.)161         enum ShapeKind {162           SK_Square,163           SK_Circle164         };165       private:166         const ShapeKind Kind;167       public:168         ShapeKind getKind() const { return Kind; }169 170         Shape(ShapeKind K) : Kind(K) {}171         virtual double computeArea() = 0;172       };173 174       class Square : public Shape {175         double SideLength;176       public:177         Square(double S) : Shape(SK_Square), SideLength(S) {}178         double computeArea() override;179      +180      +  static bool classof(const Shape *S) {181      +    return S->getKind() == SK_Square;182      +  }183       };184 185       class Circle : public Shape {186         double Radius;187       public:188         Circle(double R) : Shape(SK_Circle), Radius(R) {}189         double computeArea() override;190      +191      +  static bool classof(const Shape *S) {192      +    return S->getKind() == SK_Circle;193      +  }194       };195 196   The job of ``classof`` is to dynamically determine whether an object of197   a base class is in fact of a particular derived class.  In order to198   downcast a type ``Base`` to a type ``Derived``, there needs to be a199   ``classof`` in ``Derived`` which will accept an object of type ``Base``.200 201   To be concrete, consider the following code:202 203   .. code-block:: c++204 205      Shape *S = ...;206      if (isa<Circle>(S)) {207        /* do something ... */208      }209 210   The code of the ``isa<>`` test in this code will eventually boil211   down---after template instantiation and some other machinery---to a212   check roughly like ``Circle::classof(S)``. For more information, see213   :ref:`classof-contract`.214 215   The argument to ``classof`` should always be an *ancestor* class because216   the implementation has logic to allow and optimize away217   upcasts/up-``isa<>``'s automatically. It is as though every class218   ``Foo`` automatically has a ``classof`` like:219 220   .. code-block:: c++221 222      class Foo {223        [...]224        template <class T>225        static bool classof(const T *,226                            ::std::enable_if<227                              ::std::is_base_of<Foo, T>::value228                            >::type* = 0) { return true; }229        [...]230      };231 232   Note that this is the reason that we did not need to introduce a233   ``classof`` into ``Shape``: all relevant classes derive from ``Shape``,234   and ``Shape`` itself is abstract (has no entry in the ``Kind`` enum),235   so this notional inferred ``classof`` is all we need. See `Concrete236   Bases and Deeper Hierarchies`_ for more information about how to extend237   this example to more general hierarchies.238 239Although for this small example setting up LLVM-style RTTI seems like a lot240of "boilerplate", if your classes are doing anything interesting then this241will end up being a tiny fraction of the code.242 243Concrete Bases and Deeper Hierarchies244=====================================245 246For concrete bases (i.e. non-abstract interior nodes of the inheritance247tree), the ``Kind`` check inside ``classof`` needs to be a bit more248complicated. The situation differs from the example above in that249 250* Since the class is concrete, it must itself have an entry in the ``Kind``251  enum because it is possible to have objects with this class as a dynamic252  type.253 254* Since the class has children, the check inside ``classof`` must take them255  into account.256 257Say that ``SpecialSquare`` and ``OtherSpecialSquare`` derive258from ``Square``, and so ``ShapeKind`` becomes:259 260.. code-block:: c++261 262    enum ShapeKind {263      SK_Square,264   +  SK_SpecialSquare,265   +  SK_OtherSpecialSquare,266      SK_Circle267    }268 269Then in ``Square``, we would need to modify the ``classof`` like so:270 271.. code-block:: c++272 273   -  static bool classof(const Shape *S) {274   -    return S->getKind() == SK_Square;275   -  }276   +  static bool classof(const Shape *S) {277   +    return S->getKind() >= SK_Square &&278   +           S->getKind() <= SK_OtherSpecialSquare;279   +  }280 281The reason that we need to test a range like this instead of just equality282is that both ``SpecialSquare`` and ``OtherSpecialSquare`` "is-a"283``Square``, and so ``classof`` needs to return ``true`` for them.284 285This approach can be made to scale to arbitrarily deep hierarchies. The286trick is that you arrange the enum values so that they correspond to a287preorder traversal of the class hierarchy tree. With that arrangement, all288subclass tests can be done with two comparisons as shown above. If you just289list the class hierarchy like a list of bullet points, you'll get the290ordering right::291 292   | Shape293     | Square294       | SpecialSquare295       | OtherSpecialSquare296     | Circle297 298A Bug to be Aware Of299--------------------300 301The example just given opens the door to bugs where the ``classof``\s are302not updated to match the ``Kind`` enum when adding (or removing) classes to303(from) the hierarchy.304 305Continuing the example above, suppose we add a ``SomewhatSpecialSquare`` as306a subclass of ``Square``, and update the ``ShapeKind`` enum like so:307 308.. code-block:: c++309 310    enum ShapeKind {311      SK_Square,312      SK_SpecialSquare,313      SK_OtherSpecialSquare,314   +  SK_SomewhatSpecialSquare,315      SK_Circle316    }317 318Now, suppose that we forget to update ``Square::classof()``, so it still319looks like:320 321.. code-block:: c++322 323   static bool classof(const Shape *S) {324     // BUG: Returns false when S->getKind() == SK_SomewhatSpecialSquare,325     // even though SomewhatSpecialSquare "is a" Square.326     return S->getKind() >= SK_Square &&327            S->getKind() <= SK_OtherSpecialSquare;328   }329 330As the comment indicates, this code contains a bug. A straightforward and331non-clever way to avoid this is to introduce an explicit ``SK_LastSquare``332entry in the enum when adding the first subclass(es). For example, we could333rewrite the example at the beginning of `Concrete Bases and Deeper334Hierarchies`_ as:335 336.. code-block:: c++337 338    enum ShapeKind {339      SK_Square,340   +  SK_SpecialSquare,341   +  SK_OtherSpecialSquare,342   +  SK_LastSquare,343      SK_Circle344    }345   ...346   // Square::classof()347   -  static bool classof(const Shape *S) {348   -    return S->getKind() == SK_Square;349   -  }350   +  static bool classof(const Shape *S) {351   +    return S->getKind() >= SK_Square &&352   +           S->getKind() <= SK_LastSquare;353   +  }354 355Then, adding new subclasses is easy:356 357.. code-block:: c++358 359    enum ShapeKind {360      SK_Square,361      SK_SpecialSquare,362      SK_OtherSpecialSquare,363   +  SK_SomewhatSpecialSquare,364      SK_LastSquare,365      SK_Circle366    }367 368Notice that ``Square::classof`` does not need to be changed.369 370.. _classof-contract:371 372The Contract of ``classof``373---------------------------374 375To be more precise, let ``classof`` be inside a class ``C``.  Then the376contract for ``classof`` is "return ``true`` if the dynamic type of the377argument is-a ``C``".  As long as your implementation fulfills this378contract, you can tweak and optimize it as much as you want.379 380For example, LLVM-style RTTI can work fine in the presence of381multiple-inheritance by defining an appropriate ``classof``.382An example of this in practice is383`Decl <https://clang.llvm.org/doxygen/classclang_1_1Decl.html>`_ vs.384`DeclContext <https://clang.llvm.org/doxygen/classclang_1_1DeclContext.html>`_385inside Clang.386The ``Decl`` hierarchy is done very similarly to the example setup387demonstrated in this tutorial.388The key part is how to then incorporate ``DeclContext``: all that is needed389is in ``bool DeclContext::classof(const Decl *)``, which asks the question390"Given a ``Decl``, how can I determine if it is-a ``DeclContext``?".391It answers this with a simple switch over the set of ``Decl`` "kinds", and392returning true for ones that are known to be ``DeclContext``'s.393 394.. TODO::395 396   Touch on some of the more advanced features, like ``isa_impl`` and397   ``simplify_type``. However, those two need reference documentation in398   the form of doxygen comments as well. We need the doxygen so that we can399   say "for full details, see https://llvm.org/doxygen/..."400 401Rules of Thumb402==============403 404#. The ``Kind`` enum should have one entry per concrete class, ordered405   according to a preorder traversal of the inheritance tree.406#. The argument to ``classof`` should be a ``const Base *``, where ``Base``407   is some ancestor in the inheritance hierarchy. The argument should408   *never* be a derived class or the class itself: the template machinery409   for ``isa<>`` already handles this case and optimizes it.410#. For each class in the hierarchy that has no children, implement a411   ``classof`` that checks only against its ``Kind``.412#. For each class in the hierarchy that has children, implement a413   ``classof`` that checks a range of the first child's ``Kind`` and the414   last child's ``Kind``.415 416RTTI for Open Class Hierarchies417===============================418 419Sometimes it is not possible to know all types in a hierarchy ahead of time.420For example, in the shapes hierarchy described above the authors may have421wanted their code to work for user defined shapes too. To support use cases422that require open hierarchies LLVM provides the ``RTTIRoot`` and423``RTTIExtends`` utilities.424 425The ``RTTIRoot`` class describes an interface for performing RTTI checks. The426``RTTIExtends`` class template provides an implementation of this interface427for classes derived from ``RTTIRoot``. ``RTTIExtends`` uses the "`Curiously428Recurring Template Idiom`_", taking the class being defined as its first429template argument and the parent class as the second argument. Any class that430uses ``RTTIExtends`` must define a ``static char ID`` member, the address of431which will be used to identify the type.432 433This open-hierarchy RTTI support should only be used if your use case requires434it. Otherwise the standard LLVM RTTI system should be preferred.435 436.. _`Curiously Recurring Template Idiom`:437  https://en.wikipedia.org/wiki/Curiously_recurring_template_pattern438 439E.g.440 441.. code-block:: c++442 443   class Shape : public RTTIExtends<Shape, RTTIRoot> {444   public:445     static char ID;446     virtual double computeArea() = 0;447   };448 449   class Square : public RTTIExtends<Square, Shape> {450     double SideLength;451   public:452     static char ID;453 454     Square(double S) : SideLength(S) {}455     double computeArea() override;456   };457 458   class Circle : public RTTIExtends<Circle, Shape> {459     double Radius;460   public:461     static char ID;462 463     Circle(double R) : Radius(R) {}464     double computeArea() override;465   };466 467   char Shape::ID = 0;468   char Square::ID = 0;469   char Circle::ID = 0;470 471Advanced Use Cases472==================473 474The underlying implementation of isa/cast/dyn_cast is all controlled through a475struct called ``CastInfo``. ``CastInfo`` provides 4 methods, ``isPossible``,476``doCast``, ``castFailed``, and ``doCastIfPossible``. These are for ``isa``,477``cast``, and ``dyn_cast``, in order. You can control the way your cast is478performed by creating a specialization of the ``CastInfo`` struct (to your479desired types) that provides the same static methods as the base ``CastInfo``480struct.481 482This can be a lot of boilerplate, so we also have what we call Cast Traits.483These are structs that provide one or more of the above methods so you can484factor out common casting patterns in your project. We provide a few in the485header file ready to be used, and we'll show a few examples motivating their486usage. These examples are not exhaustive, and adding new cast traits is easy487so users should feel free to add them to their project, or contribute them if488they're particularly useful!489 490Value to value casting491----------------------492In this case, we have a struct that is what we call 'nullable' - i.e. it is493constructible from ``nullptr`` and that results in a value you can tell is494invalid.495 496.. code-block:: c++497 498  class SomeValue {499  public:500    SomeValue(void *ptr) : ptr(ptr) {}501    void *getPointer() const { return ptr; }502    bool isValid() const { return ptr != nullptr; }503  private:504    void *ptr;505  };506 507Given something like this, we want to pass this object around by value, and we508would like to cast from objects of this type to some other set of objects. For509now, we assume that the types we want to cast *to* all provide ``classof``. So510we can use some provided cast traits like so:511 512.. code-block:: c++513 514  template <typename T>515  struct CastInfo<T, SomeValue>516    : CastIsPossible<T, SomeValue>, NullableValueCastFailed<T>,517      DefaultDoCastIfPossible<T, SomeValue, CastInfo<T, SomeValue>> {518    static T doCast(SomeValue v) {519      return T(v.getPointer());520    }521  };522 523Pointer to value casting524------------------------525Now given the value above ``SomeValue``, maybe we'd like to be able to cast to526that type from a char pointer type. So what we would do in that case is:527 528.. code-block:: c++529 530  template <typename T>531  struct CastInfo<SomeValue, T *>532    : NullableValueCastFailed<SomeValue>,533      DefaultDoCastIfPossible<SomeValue, T *, CastInfo<SomeValue, T *>> {534    static bool isPossible(const T *t) {535      return std::is_same<T, char>::value;536    }537    static SomeValue doCast(const T *t) {538      return SomeValue((void *)t);539    }540  };541 542This would enable us to cast from a ``char *`` to a SomeValue, if we wanted to.543 544Optional value casting545----------------------546When your types are not constructible from ``nullptr`` or there isn't a simple547way to tell when an object is invalid, you may want to use ``std::optional``.548In those cases, you probably want something like this:549 550.. code-block:: c++551 552  template <typename T>553  struct CastInfo<T, SomeValue> : OptionalValueCast<T, SomeValue> {};554 555That cast trait requires that ``T`` is constructible from ``const SomeValue &``556but it enables casting like so:557 558.. code-block:: c++559 560  SomeValue someVal = ...;561  std::optional<AnotherValue> valOr = dyn_cast<AnotherValue>(someVal);562 563With the ``_if_present`` variants, you can even do optional chaining like this:564 565.. code-block:: c++566 567  std::optional<SomeValue> someVal = ...;568  std::optional<AnotherValue> valOr = dyn_cast_if_present<AnotherValue>(someVal);569 570and ``valOr`` will be ``std::nullopt`` if either ``someVal`` cannot be converted *or*571if ``someVal`` was also ``std::nullopt``.572