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1//===---- LatencyPriorityQueue.cpp - A latency-oriented priority queue ----===//2//3// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.4// See https://llvm.org/LICENSE.txt for license information.5// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception6//7//===----------------------------------------------------------------------===//8//9// This file implements the LatencyPriorityQueue class, which is a10// SchedulingPriorityQueue that schedules using latency information to11// reduce the length of the critical path through the basic block.12//13//===----------------------------------------------------------------------===//14 15#include "llvm/CodeGen/LatencyPriorityQueue.h"16#include "llvm/Config/llvm-config.h"17#include "llvm/Support/Debug.h"18#include "llvm/Support/raw_ostream.h"19using namespace llvm;20 21#define DEBUG_TYPE "scheduler"22 23bool latency_sort::operator()(const SUnit *LHS, const SUnit *RHS) const {24  // The isScheduleHigh flag allows nodes with wraparound dependencies that25  // cannot easily be modeled as edges with latencies to be scheduled as26  // soon as possible in a top-down schedule.27  if (LHS->isScheduleHigh && !RHS->isScheduleHigh)28    return false;29  if (!LHS->isScheduleHigh && RHS->isScheduleHigh)30    return true;31 32  unsigned LHSNum = LHS->NodeNum;33  unsigned RHSNum = RHS->NodeNum;34 35  // The most important heuristic is scheduling the critical path.36  unsigned LHSLatency = PQ->getLatency(LHSNum);37  unsigned RHSLatency = PQ->getLatency(RHSNum);38  if (LHSLatency < RHSLatency) return true;39  if (LHSLatency > RHSLatency) return false;40 41  // After that, if two nodes have identical latencies, look to see if one will42  // unblock more other nodes than the other.43  unsigned LHSBlocked = PQ->getNumSolelyBlockNodes(LHSNum);44  unsigned RHSBlocked = PQ->getNumSolelyBlockNodes(RHSNum);45  if (LHSBlocked < RHSBlocked) return true;46  if (LHSBlocked > RHSBlocked) return false;47 48  // Finally, just to provide a stable ordering, use the node number as a49  // deciding factor.50  return RHSNum < LHSNum;51}52 53 54/// getSingleUnscheduledPred - If there is exactly one unscheduled predecessor55/// of SU, return it, otherwise return null.56SUnit *LatencyPriorityQueue::getSingleUnscheduledPred(SUnit *SU) {57  SUnit *OnlyAvailablePred = nullptr;58  for (const SDep &P : SU->Preds) {59    SUnit &Pred = *P.getSUnit();60    if (!Pred.isScheduled) {61      // We found an available, but not scheduled, predecessor.  If it's the62      // only one we have found, keep track of it... otherwise give up.63      if (OnlyAvailablePred && OnlyAvailablePred != &Pred)64        return nullptr;65      OnlyAvailablePred = &Pred;66    }67  }68 69  return OnlyAvailablePred;70}71 72void LatencyPriorityQueue::push(SUnit *SU) {73  // Look at all of the successors of this node.  Count the number of nodes that74  // this node is the sole unscheduled node for.75  unsigned NumNodesBlocking = 0;76  for (const SDep &Succ : SU->Succs)77    if (getSingleUnscheduledPred(Succ.getSUnit()) == SU)78      ++NumNodesBlocking;79  NumNodesSolelyBlocking[SU->NodeNum] = NumNodesBlocking;80 81  Queue.push_back(SU);82}83 84 85// scheduledNode - As nodes are scheduled, we look to see if there are any86// successor nodes that have a single unscheduled predecessor.  If so, that87// single predecessor has a higher priority, since scheduling it will make88// the node available.89void LatencyPriorityQueue::scheduledNode(SUnit *SU) {90  for (const SDep &Succ : SU->Succs)91    AdjustPriorityOfUnscheduledPreds(Succ.getSUnit());92}93 94/// AdjustPriorityOfUnscheduledPreds - One of the predecessors of SU was just95/// scheduled.  If SU is not itself available, then there is at least one96/// predecessor node that has not been scheduled yet.  If SU has exactly ONE97/// unscheduled predecessor, we want to increase its priority: it getting98/// scheduled will make this node available, so it is better than some other99/// node of the same priority that will not make a node available.100void LatencyPriorityQueue::AdjustPriorityOfUnscheduledPreds(SUnit *SU) {101  if (SU->isAvailable) return;  // All preds scheduled.102 103  SUnit *OnlyAvailablePred = getSingleUnscheduledPred(SU);104  if (!OnlyAvailablePred || !OnlyAvailablePred->isAvailable) return;105 106  // Okay, we found a single predecessor that is available, but not scheduled.107  // Since it is available, it must be in the priority queue.  First remove it.108  remove(OnlyAvailablePred);109 110  // Reinsert the node into the priority queue, which recomputes its111  // NumNodesSolelyBlocking value.112  push(OnlyAvailablePred);113}114 115SUnit *LatencyPriorityQueue::pop() {116  if (empty()) return nullptr;117  std::vector<SUnit *>::iterator Best = Queue.begin();118  for (std::vector<SUnit *>::iterator I = std::next(Queue.begin()),119       E = Queue.end(); I != E; ++I)120    if (Picker(*Best, *I))121      Best = I;122  SUnit *V = *Best;123  if (Best != std::prev(Queue.end()))124    std::swap(*Best, Queue.back());125  Queue.pop_back();126  return V;127}128 129void LatencyPriorityQueue::remove(SUnit *SU) {130  assert(!Queue.empty() && "Queue is empty!");131  std::vector<SUnit *>::iterator I = find(Queue, SU);132  assert(I != Queue.end() && "Queue doesn't contain the SU being removed!");133  if (I != std::prev(Queue.end()))134    std::swap(*I, Queue.back());135  Queue.pop_back();136}137 138#if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)139LLVM_DUMP_METHOD void LatencyPriorityQueue::dump(ScheduleDAG *DAG) const {140  dbgs() << "Latency Priority Queue\n";141  dbgs() << "  Number of Queue Entries: " << Queue.size() << "\n";142  for (const SUnit *SU : Queue) {143    dbgs() << "    ";144    DAG->dumpNode(*SU);145  }146}147#endif148