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1//===- RegisterScavenging.cpp - Machine register scavenging ---------------===//2//3// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.4// See https://llvm.org/LICENSE.txt for license information.5// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception6//7//===----------------------------------------------------------------------===//8//9/// \file10/// This file implements the machine register scavenger. It can provide11/// information, such as unused registers, at any point in a machine basic12/// block. It also provides a mechanism to make registers available by evicting13/// them to spill slots.14//15//===----------------------------------------------------------------------===//16 17#include "llvm/CodeGen/RegisterScavenging.h"18#include "llvm/ADT/ArrayRef.h"19#include "llvm/ADT/BitVector.h"20#include "llvm/ADT/SmallVector.h"21#include "llvm/ADT/Statistic.h"22#include "llvm/CodeGen/LiveRegUnits.h"23#include "llvm/CodeGen/MachineBasicBlock.h"24#include "llvm/CodeGen/MachineFrameInfo.h"25#include "llvm/CodeGen/MachineFunction.h"26#include "llvm/CodeGen/MachineFunctionPass.h"27#include "llvm/CodeGen/MachineInstr.h"28#include "llvm/CodeGen/MachineOperand.h"29#include "llvm/CodeGen/MachineRegisterInfo.h"30#include "llvm/CodeGen/TargetFrameLowering.h"31#include "llvm/CodeGen/TargetInstrInfo.h"32#include "llvm/CodeGen/TargetRegisterInfo.h"33#include "llvm/CodeGen/TargetSubtargetInfo.h"34#include "llvm/InitializePasses.h"35#include "llvm/Pass.h"36#include "llvm/Support/Debug.h"37#include "llvm/Support/ErrorHandling.h"38#include "llvm/Support/raw_ostream.h"39#include <cassert>40#include <iterator>41#include <limits>42#include <utility>43 44using namespace llvm;45 46#define DEBUG_TYPE "reg-scavenging"47 48STATISTIC(NumScavengedRegs, "Number of frame index regs scavenged");49 50void RegScavenger::setRegUsed(Register Reg, LaneBitmask LaneMask) {51  LiveUnits.addRegMasked(Reg, LaneMask);52}53 54void RegScavenger::init(MachineBasicBlock &MBB) {55  MachineFunction &MF = *MBB.getParent();56  TII = MF.getSubtarget().getInstrInfo();57  TRI = MF.getSubtarget().getRegisterInfo();58  MRI = &MF.getRegInfo();59  LiveUnits.init(*TRI);60 61  this->MBB = &MBB;62 63  for (ScavengedInfo &SI : Scavenged) {64    SI.Reg = 0;65    SI.Restore = nullptr;66  }67}68 69void RegScavenger::enterBasicBlock(MachineBasicBlock &MBB) {70  init(MBB);71  LiveUnits.addLiveIns(MBB);72  MBBI = MBB.begin();73}74 75void RegScavenger::enterBasicBlockEnd(MachineBasicBlock &MBB) {76  init(MBB);77  LiveUnits.addLiveOuts(MBB);78  MBBI = MBB.end();79}80 81void RegScavenger::backward() {82  const MachineInstr &MI = *--MBBI;83  LiveUnits.stepBackward(MI);84 85  // Expire scavenge spill frameindex uses.86  for (ScavengedInfo &I : Scavenged) {87    if (I.Restore == &MI) {88      I.Reg = 0;89      I.Restore = nullptr;90    }91  }92}93 94bool RegScavenger::isRegUsed(Register Reg, bool includeReserved) const {95  if (isReserved(Reg))96    return includeReserved;97  return !LiveUnits.available(Reg);98}99 100Register RegScavenger::FindUnusedReg(const TargetRegisterClass *RC) const {101  for (Register Reg : *RC) {102    if (!isRegUsed(Reg)) {103      LLVM_DEBUG(dbgs() << "Scavenger found unused reg: " << printReg(Reg, TRI)104                        << "\n");105      return Reg;106    }107  }108  return 0;109}110 111BitVector RegScavenger::getRegsAvailable(const TargetRegisterClass *RC) {112  BitVector Mask(TRI->getNumRegs());113  for (Register Reg : *RC)114    if (!isRegUsed(Reg))115      Mask.set(Reg.id());116  return Mask;117}118 119/// Given the bitvector \p Available of free register units at position120/// \p From. Search backwards to find a register that is part of \p121/// Candidates and not used/clobbered until the point \p To. If there is122/// multiple candidates continue searching and pick the one that is not used/123/// clobbered for the longest time.124/// Returns the register and the earliest position we know it to be free or125/// the position MBB.end() if no register is available.126static std::pair<MCPhysReg, MachineBasicBlock::iterator>127findSurvivorBackwards(const MachineRegisterInfo &MRI,128    MachineBasicBlock::iterator From, MachineBasicBlock::iterator To,129    const LiveRegUnits &LiveOut, ArrayRef<MCPhysReg> AllocationOrder,130    bool RestoreAfter) {131  bool FoundTo = false;132  MCPhysReg Survivor = 0;133  MachineBasicBlock::iterator Pos;134  MachineBasicBlock &MBB = *From->getParent();135  unsigned InstrLimit = 25;136  unsigned InstrCountDown = InstrLimit;137  const TargetRegisterInfo &TRI = *MRI.getTargetRegisterInfo();138  LiveRegUnits Used(TRI);139 140  assert(From->getParent() == To->getParent() &&141         "Target instruction is in other than current basic block, use "142         "enterBasicBlockEnd first");143 144  for (MachineBasicBlock::iterator I = From;; --I) {145    const MachineInstr &MI = *I;146 147    Used.accumulate(MI);148 149    if (I == To) {150      // See if one of the registers in RC wasn't used so far.151      for (MCPhysReg Reg : AllocationOrder) {152        if (!MRI.isReserved(Reg) && Used.available(Reg) &&153            LiveOut.available(Reg))154          return std::make_pair(Reg, MBB.end());155      }156      // Otherwise we will continue up to InstrLimit instructions to find157      // the register which is not defined/used for the longest time.158      FoundTo = true;159      Pos = To;160      // Note: It was fine so far to start our search at From, however now that161      // we have to spill, and can only place the restore after From then162      // add the regs used/defed by std::next(From) to the set.163      if (RestoreAfter)164        Used.accumulate(*std::next(From));165    }166    if (FoundTo) {167      // Don't search to FrameSetup instructions if we were searching from168      // Non-FrameSetup instructions. Otherwise, the spill position may point169      // before FrameSetup instructions.170      if (!From->getFlag(MachineInstr::FrameSetup) &&171          MI.getFlag(MachineInstr::FrameSetup))172        break;173 174      if (Survivor == 0 || !Used.available(Survivor)) {175        MCPhysReg AvilableReg = 0;176        for (MCPhysReg Reg : AllocationOrder) {177          if (!MRI.isReserved(Reg) && Used.available(Reg)) {178            AvilableReg = Reg;179            break;180          }181        }182        if (AvilableReg == 0)183          break;184        Survivor = AvilableReg;185      }186      if (--InstrCountDown == 0)187        break;188 189      // Keep searching when we find a vreg since the spilled register will190      // be usefull for this other vreg as well later.191      bool FoundVReg = false;192      for (const MachineOperand &MO : MI.operands()) {193        if (MO.isReg() && MO.getReg().isVirtual()) {194          FoundVReg = true;195          break;196        }197      }198      if (FoundVReg) {199        InstrCountDown = InstrLimit;200        Pos = I;201      }202      if (I == MBB.begin())203        break;204    }205    assert(I != MBB.begin() && "Did not find target instruction while "206                               "iterating backwards");207  }208 209  return std::make_pair(Survivor, Pos);210}211 212static unsigned getFrameIndexOperandNum(MachineInstr &MI) {213  unsigned i = 0;214  while (!MI.getOperand(i).isFI()) {215    ++i;216    assert(i < MI.getNumOperands() && "Instr doesn't have FrameIndex operand!");217  }218  return i;219}220 221RegScavenger::ScavengedInfo &222RegScavenger::spill(Register Reg, const TargetRegisterClass &RC, int SPAdj,223                    MachineBasicBlock::iterator Before,224                    MachineBasicBlock::iterator &UseMI) {225  // Find an available scavenging slot with size and alignment matching226  // the requirements of the class RC.227  const MachineFunction &MF = *Before->getMF();228  const MachineFrameInfo &MFI = MF.getFrameInfo();229  unsigned NeedSize = TRI->getSpillSize(RC);230  Align NeedAlign = TRI->getSpillAlign(RC);231 232  unsigned SI = Scavenged.size(), Diff = std::numeric_limits<unsigned>::max();233  int FIB = MFI.getObjectIndexBegin(), FIE = MFI.getObjectIndexEnd();234  for (unsigned I = 0; I < Scavenged.size(); ++I) {235    if (Scavenged[I].Reg != 0)236      continue;237    // Verify that this slot is valid for this register.238    int FI = Scavenged[I].FrameIndex;239    if (FI < FIB || FI >= FIE)240      continue;241    unsigned S = MFI.getObjectSize(FI);242    Align A = MFI.getObjectAlign(FI);243    if (NeedSize > S || NeedAlign > A)244      continue;245    // Avoid wasting slots with large size and/or large alignment. Pick one246    // that is the best fit for this register class (in street metric).247    // Picking a larger slot than necessary could happen if a slot for a248    // larger register is reserved before a slot for a smaller one. When249    // trying to spill a smaller register, the large slot would be found250    // first, thus making it impossible to spill the larger register later.251    unsigned D = (S - NeedSize) + (A.value() - NeedAlign.value());252    if (D < Diff) {253      SI = I;254      Diff = D;255    }256  }257 258  if (SI == Scavenged.size()) {259    // We need to scavenge a register but have no spill slot, the target260    // must know how to do it (if not, we'll assert below).261    Scavenged.push_back(ScavengedInfo(FIE));262  }263 264  // Avoid infinite regress265  Scavenged[SI].Reg = Reg;266 267  // If the target knows how to save/restore the register, let it do so;268  // otherwise, use the emergency stack spill slot.269  if (!TRI->saveScavengerRegister(*MBB, Before, UseMI, &RC, Reg)) {270    // Spill the scavenged register before \p Before.271    int FI = Scavenged[SI].FrameIndex;272    if (FI < FIB || FI >= FIE) {273      report_fatal_error(Twine("Error while trying to spill ") +274                         TRI->getName(Reg) + " from class " +275                         TRI->getRegClassName(&RC) +276                         ": Cannot scavenge register without an emergency "277                         "spill slot!");278    }279    TII->storeRegToStackSlot(*MBB, Before, Reg, true, FI, &RC, Register());280    MachineBasicBlock::iterator II = std::prev(Before);281 282    unsigned FIOperandNum = getFrameIndexOperandNum(*II);283    TRI->eliminateFrameIndex(II, SPAdj, FIOperandNum, this);284 285    // Restore the scavenged register before its use (or first terminator).286    TII->loadRegFromStackSlot(*MBB, UseMI, Reg, FI, &RC, Register());287    II = std::prev(UseMI);288 289    FIOperandNum = getFrameIndexOperandNum(*II);290    TRI->eliminateFrameIndex(II, SPAdj, FIOperandNum, this);291  }292  return Scavenged[SI];293}294 295Register RegScavenger::scavengeRegisterBackwards(const TargetRegisterClass &RC,296                                                 MachineBasicBlock::iterator To,297                                                 bool RestoreAfter, int SPAdj,298                                                 bool AllowSpill) {299  const MachineBasicBlock &MBB = *To->getParent();300  const MachineFunction &MF = *MBB.getParent();301 302  // Find the register whose use is furthest away.303  MachineBasicBlock::iterator UseMI;304  ArrayRef<MCPhysReg> AllocationOrder = RC.getRawAllocationOrder(MF);305  std::pair<MCPhysReg, MachineBasicBlock::iterator> P = findSurvivorBackwards(306      *MRI, std::prev(MBBI), To, LiveUnits, AllocationOrder, RestoreAfter);307  MCPhysReg Reg = P.first;308  MachineBasicBlock::iterator SpillBefore = P.second;309  // Found an available register?310  if (Reg != 0 && SpillBefore == MBB.end()) {311    LLVM_DEBUG(dbgs() << "Scavenged free register: " << printReg(Reg, TRI)312               << '\n');313    return Reg;314  }315 316  if (!AllowSpill)317    return 0;318 319  assert(Reg != 0 && "No register left to scavenge!");320 321  MachineBasicBlock::iterator ReloadBefore =322      RestoreAfter ? std::next(MBBI) : MBBI;323  if (ReloadBefore != MBB.end())324    LLVM_DEBUG(dbgs() << "Reload before: " << *ReloadBefore << '\n');325  ScavengedInfo &Scavenged = spill(Reg, RC, SPAdj, SpillBefore, ReloadBefore);326  Scavenged.Restore = &*std::prev(SpillBefore);327  LiveUnits.removeReg(Reg);328  LLVM_DEBUG(dbgs() << "Scavenged register with spill: " << printReg(Reg, TRI)329             << " until " << *SpillBefore);330  return Reg;331}332 333/// Allocate a register for the virtual register \p VReg. The last use of334/// \p VReg is around the current position of the register scavenger \p RS.335/// \p ReserveAfter controls whether the scavenged register needs to be reserved336/// after the current instruction, otherwise it will only be reserved before the337/// current instruction.338static Register scavengeVReg(MachineRegisterInfo &MRI, RegScavenger &RS,339                             Register VReg, bool ReserveAfter) {340  const TargetRegisterInfo &TRI = *MRI.getTargetRegisterInfo();341#ifndef NDEBUG342  // Verify that all definitions and uses are in the same basic block.343  const MachineBasicBlock *CommonMBB = nullptr;344  // Real definition for the reg, re-definitions are not considered.345  const MachineInstr *RealDef = nullptr;346  for (MachineOperand &MO : MRI.reg_nodbg_operands(VReg)) {347    MachineBasicBlock *MBB = MO.getParent()->getParent();348    if (CommonMBB == nullptr)349      CommonMBB = MBB;350    assert(MBB == CommonMBB && "All defs+uses must be in the same basic block");351    if (MO.isDef()) {352      const MachineInstr &MI = *MO.getParent();353      if (!MI.readsRegister(VReg, &TRI)) {354        assert((!RealDef || RealDef == &MI) &&355               "Can have at most one definition which is not a redefinition");356        RealDef = &MI;357      }358    }359  }360  assert(RealDef != nullptr && "Must have at least 1 Def");361#endif362 363  // We should only have one definition of the register. However to accommodate364  // the requirements of two address code we also allow definitions in365  // subsequent instructions provided they also read the register. That way366  // we get a single contiguous lifetime.367  //368  // Definitions in MRI.def_begin() are unordered, search for the first.369  MachineRegisterInfo::def_iterator FirstDef = llvm::find_if(370      MRI.def_operands(VReg), [VReg, &TRI](const MachineOperand &MO) {371        return !MO.getParent()->readsRegister(VReg, &TRI);372      });373  assert(FirstDef != MRI.def_end() &&374         "Must have one definition that does not redefine vreg");375  MachineInstr &DefMI = *FirstDef->getParent();376 377  // The register scavenger will report a free register inserting an emergency378  // spill/reload if necessary.379  int SPAdj = 0;380  const TargetRegisterClass &RC = *MRI.getRegClass(VReg);381  Register SReg = RS.scavengeRegisterBackwards(RC, DefMI.getIterator(),382                                               ReserveAfter, SPAdj);383  MRI.replaceRegWith(VReg, SReg);384  ++NumScavengedRegs;385  return SReg;386}387 388/// Allocate (scavenge) vregs inside a single basic block.389/// Returns true if the target spill callback created new vregs and a 2nd pass390/// is necessary.391static bool scavengeFrameVirtualRegsInBlock(MachineRegisterInfo &MRI,392                                            RegScavenger &RS,393                                            MachineBasicBlock &MBB) {394  const TargetRegisterInfo &TRI = *MRI.getTargetRegisterInfo();395  RS.enterBasicBlockEnd(MBB);396 397  unsigned InitialNumVirtRegs = MRI.getNumVirtRegs();398  bool NextInstructionReadsVReg = false;399  for (MachineBasicBlock::iterator I = MBB.end(); I != MBB.begin(); ) {400    // Move RegScavenger to the position between *std::prev(I) and *I.401    RS.backward(I);402    --I;403 404    // Look for unassigned vregs in the uses of *std::next(I).405    if (NextInstructionReadsVReg) {406      MachineBasicBlock::iterator N = std::next(I);407      const MachineInstr &NMI = *N;408      for (const MachineOperand &MO : NMI.operands()) {409        if (!MO.isReg())410          continue;411        Register Reg = MO.getReg();412        // We only care about virtual registers and ignore virtual registers413        // created by the target callbacks in the process (those will be handled414        // in a scavenging round).415        if (!Reg.isVirtual() || Reg.virtRegIndex() >= InitialNumVirtRegs)416          continue;417        if (!MO.readsReg())418          continue;419 420        Register SReg = scavengeVReg(MRI, RS, Reg, true);421        N->addRegisterKilled(SReg, &TRI, false);422        RS.setRegUsed(SReg);423      }424    }425 426    // Look for unassigned vregs in the defs of *I.427    NextInstructionReadsVReg = false;428    const MachineInstr &MI = *I;429    for (const MachineOperand &MO : MI.operands()) {430      if (!MO.isReg())431        continue;432      Register Reg = MO.getReg();433      // Only vregs, no newly created vregs (see above).434      if (!Reg.isVirtual() || Reg.virtRegIndex() >= InitialNumVirtRegs)435        continue;436      // We have to look at all operands anyway so we can precalculate here437      // whether there is a reading operand. This allows use to skip the use438      // step in the next iteration if there was none.439      assert(!MO.isInternalRead() && "Cannot assign inside bundles");440      assert((!MO.isUndef() || MO.isDef()) && "Cannot handle undef uses");441      if (MO.readsReg()) {442        NextInstructionReadsVReg = true;443      }444      if (MO.isDef()) {445        Register SReg = scavengeVReg(MRI, RS, Reg, false);446        I->addRegisterDead(SReg, &TRI, false);447      }448    }449  }450#ifndef NDEBUG451  for (const MachineOperand &MO : MBB.front().operands()) {452    if (!MO.isReg() || !MO.getReg().isVirtual())453      continue;454    assert(!MO.isInternalRead() && "Cannot assign inside bundles");455    assert((!MO.isUndef() || MO.isDef()) && "Cannot handle undef uses");456    assert(!MO.readsReg() && "Vreg use in first instruction not allowed");457  }458#endif459 460  return MRI.getNumVirtRegs() != InitialNumVirtRegs;461}462 463void llvm::scavengeFrameVirtualRegs(MachineFunction &MF, RegScavenger &RS) {464  // FIXME: Iterating over the instruction stream is unnecessary. We can simply465  // iterate over the vreg use list, which at this point only contains machine466  // operands for which eliminateFrameIndex need a new scratch reg.467  MachineRegisterInfo &MRI = MF.getRegInfo();468  // Shortcut.469  if (MRI.getNumVirtRegs() == 0) {470    MF.getProperties().setNoVRegs();471    return;472  }473 474  // Run through the instructions and find any virtual registers.475  for (MachineBasicBlock &MBB : MF) {476    if (MBB.empty())477      continue;478 479    bool Again = scavengeFrameVirtualRegsInBlock(MRI, RS, MBB);480    if (Again) {481      LLVM_DEBUG(dbgs() << "Warning: Required two scavenging passes for block "482                        << MBB.getName() << '\n');483      Again = scavengeFrameVirtualRegsInBlock(MRI, RS, MBB);484      // The target required a 2nd run (because it created new vregs while485      // spilling). Refuse to do another pass to keep compiletime in check.486      if (Again)487        report_fatal_error("Incomplete scavenging after 2nd pass");488    }489  }490 491  MRI.clearVirtRegs();492  MF.getProperties().setNoVRegs();493}494 495namespace {496 497/// This class runs register scavenging independ of the PrologEpilogInserter.498/// This is used in for testing.499class ScavengerTest : public MachineFunctionPass {500public:501  static char ID;502 503  ScavengerTest() : MachineFunctionPass(ID) {}504 505  bool runOnMachineFunction(MachineFunction &MF) override {506    const TargetSubtargetInfo &STI = MF.getSubtarget();507    const TargetFrameLowering &TFL = *STI.getFrameLowering();508 509    RegScavenger RS;510    // Let's hope that calling those outside of PrologEpilogueInserter works511    // well enough to initialize the scavenger with some emergency spillslots512    // for the target.513    BitVector SavedRegs;514    TFL.determineCalleeSaves(MF, SavedRegs, &RS);515    TFL.processFunctionBeforeFrameFinalized(MF, &RS);516 517    // Let's scavenge the current function518    scavengeFrameVirtualRegs(MF, RS);519    return true;520  }521};522 523} // end anonymous namespace524 525char ScavengerTest::ID;526 527INITIALIZE_PASS(ScavengerTest, "scavenger-test",528                "Scavenge virtual registers inside basic blocks", false, false)529