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1//===-- Support/FoldingSet.cpp - Uniquing Hash Set --------------*- C++ -*-===//2//3// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.4// See https://llvm.org/LICENSE.txt for license information.5// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception6//7//===----------------------------------------------------------------------===//8//9// This file implements a hash set that can be used to remove duplication of10// nodes in a graph.11//12//===----------------------------------------------------------------------===//13 14#include "llvm/ADT/FoldingSet.h"15#include "llvm/ADT/StringRef.h"16#include "llvm/Support/Allocator.h"17#include "llvm/Support/ErrorHandling.h"18#include "llvm/Support/MathExtras.h"19#include "llvm/Support/SwapByteOrder.h"20#include <cassert>21#include <cstring>22using namespace llvm;23 24//===----------------------------------------------------------------------===//25// FoldingSetNodeIDRef Implementation26 27bool FoldingSetNodeIDRef::operator==(FoldingSetNodeIDRef RHS) const {28  if (Size != RHS.Size) return false;29  return memcmp(Data, RHS.Data, Size*sizeof(*Data)) == 0;30}31 32/// Used to compare the "ordering" of two nodes as defined by the33/// profiled bits and their ordering defined by memcmp().34bool FoldingSetNodeIDRef::operator<(FoldingSetNodeIDRef RHS) const {35  if (Size != RHS.Size)36    return Size < RHS.Size;37  return memcmp(Data, RHS.Data, Size*sizeof(*Data)) < 0;38}39 40//===----------------------------------------------------------------------===//41// FoldingSetNodeID Implementation42 43/// Add* - Add various data types to Bit data.44///45void FoldingSetNodeID::AddString(StringRef String) {46  unsigned Size =  String.size();47 48  unsigned NumInserts = 1 + divideCeil(Size, 4);49  Bits.reserve(Bits.size() + NumInserts);50 51  Bits.push_back(Size);52  if (!Size) return;53 54  unsigned Units = Size / 4;55  unsigned Pos = 0;56  const unsigned *Base = (const unsigned*) String.data();57 58  // If the string is aligned do a bulk transfer.59  if (!((intptr_t)Base & 3)) {60    Bits.append(Base, Base + Units);61    Pos = (Units + 1) * 4;62  } else {63    // Otherwise do it the hard way.64    // To be compatible with above bulk transfer, we need to take endianness65    // into account.66    static_assert(sys::IsBigEndianHost || sys::IsLittleEndianHost,67                  "Unexpected host endianness");68    if (sys::IsBigEndianHost) {69      for (Pos += 4; Pos <= Size; Pos += 4) {70        unsigned V = ((unsigned char)String[Pos - 4] << 24) |71                     ((unsigned char)String[Pos - 3] << 16) |72                     ((unsigned char)String[Pos - 2] << 8) |73                      (unsigned char)String[Pos - 1];74        Bits.push_back(V);75      }76    } else {  // Little-endian host77      for (Pos += 4; Pos <= Size; Pos += 4) {78        unsigned V = ((unsigned char)String[Pos - 1] << 24) |79                     ((unsigned char)String[Pos - 2] << 16) |80                     ((unsigned char)String[Pos - 3] << 8) |81                      (unsigned char)String[Pos - 4];82        Bits.push_back(V);83      }84    }85  }86 87  // With the leftover bits.88  unsigned V = 0;89  // Pos will have overshot size by 4 - #bytes left over.90  // No need to take endianness into account here - this is always executed.91  switch (Pos - Size) {92  case 1: V = (V << 8) | (unsigned char)String[Size - 3]; [[fallthrough]];93  case 2: V = (V << 8) | (unsigned char)String[Size - 2]; [[fallthrough]];94  case 3: V = (V << 8) | (unsigned char)String[Size - 1]; break;95  default: return; // Nothing left.96  }97 98  Bits.push_back(V);99}100 101// AddNodeID - Adds the Bit data of another ID to *this.102void FoldingSetNodeID::AddNodeID(const FoldingSetNodeID &ID) {103  Bits.append(ID.Bits.begin(), ID.Bits.end());104}105 106/// operator== - Used to compare two nodes to each other.107///108bool FoldingSetNodeID::operator==(const FoldingSetNodeID &RHS) const {109  return *this == FoldingSetNodeIDRef(RHS.Bits.data(), RHS.Bits.size());110}111 112/// operator== - Used to compare two nodes to each other.113///114bool FoldingSetNodeID::operator==(FoldingSetNodeIDRef RHS) const {115  return FoldingSetNodeIDRef(Bits.data(), Bits.size()) == RHS;116}117 118/// Used to compare the "ordering" of two nodes as defined by the119/// profiled bits and their ordering defined by memcmp().120bool FoldingSetNodeID::operator<(const FoldingSetNodeID &RHS) const {121  return *this < FoldingSetNodeIDRef(RHS.Bits.data(), RHS.Bits.size());122}123 124bool FoldingSetNodeID::operator<(FoldingSetNodeIDRef RHS) const {125  return FoldingSetNodeIDRef(Bits.data(), Bits.size()) < RHS;126}127 128/// Intern - Copy this node's data to a memory region allocated from the129/// given allocator and return a FoldingSetNodeIDRef describing the130/// interned data.131FoldingSetNodeIDRef132FoldingSetNodeID::Intern(BumpPtrAllocator &Allocator) const {133  unsigned *New = Allocator.Allocate<unsigned>(Bits.size());134  llvm::uninitialized_copy(Bits, New);135  return FoldingSetNodeIDRef(New, Bits.size());136}137 138//===----------------------------------------------------------------------===//139/// Helper functions for FoldingSetBase.140 141/// GetNextPtr - In order to save space, each bucket is a142/// singly-linked-list. In order to make deletion more efficient, we make143/// the list circular, so we can delete a node without computing its hash.144/// The problem with this is that the start of the hash buckets are not145/// Nodes. If NextInBucketPtr is a bucket pointer, this method returns null:146/// use GetBucketPtr when this happens.147static FoldingSetBase::Node *GetNextPtr(void *NextInBucketPtr) {148  // The low bit is set if this is the pointer back to the bucket.149  if (reinterpret_cast<intptr_t>(NextInBucketPtr) & 1)150    return nullptr;151 152  return static_cast<FoldingSetBase::Node*>(NextInBucketPtr);153}154 155 156/// testing.157static void **GetBucketPtr(void *NextInBucketPtr) {158  intptr_t Ptr = reinterpret_cast<intptr_t>(NextInBucketPtr);159  assert((Ptr & 1) && "Not a bucket pointer");160  return reinterpret_cast<void**>(Ptr & ~intptr_t(1));161}162 163/// GetBucketFor - Hash the specified node ID and return the hash bucket for164/// the specified ID.165static void **GetBucketFor(unsigned Hash, void **Buckets, unsigned NumBuckets) {166  // NumBuckets is always a power of 2.167  unsigned BucketNum = Hash & (NumBuckets-1);168  return Buckets + BucketNum;169}170 171/// AllocateBuckets - Allocated initialized bucket memory.172static void **AllocateBuckets(unsigned NumBuckets) {173  void **Buckets = static_cast<void**>(safe_calloc(NumBuckets + 1,174                                                   sizeof(void*)));175  // Set the very last bucket to be a non-null "pointer".176  Buckets[NumBuckets] = reinterpret_cast<void*>(-1);177  return Buckets;178}179 180//===----------------------------------------------------------------------===//181// FoldingSetBase Implementation182 183FoldingSetBase::FoldingSetBase(unsigned Log2InitSize) {184  assert(5 < Log2InitSize && Log2InitSize < 32 &&185         "Initial hash table size out of range");186  NumBuckets = 1 << Log2InitSize;187  Buckets = AllocateBuckets(NumBuckets);188  NumNodes = 0;189}190 191FoldingSetBase::FoldingSetBase(FoldingSetBase &&Arg)192    : Buckets(Arg.Buckets), NumBuckets(Arg.NumBuckets), NumNodes(Arg.NumNodes) {193  Arg.Buckets = nullptr;194  Arg.NumBuckets = 0;195  Arg.NumNodes = 0;196}197 198FoldingSetBase &FoldingSetBase::operator=(FoldingSetBase &&RHS) {199  free(Buckets); // This may be null if the set is in a moved-from state.200  Buckets = RHS.Buckets;201  NumBuckets = RHS.NumBuckets;202  NumNodes = RHS.NumNodes;203  RHS.Buckets = nullptr;204  RHS.NumBuckets = 0;205  RHS.NumNodes = 0;206  return *this;207}208 209FoldingSetBase::~FoldingSetBase() {210  free(Buckets);211}212 213void FoldingSetBase::clear() {214  // Set all but the last bucket to null pointers.215  memset(Buckets, 0, NumBuckets*sizeof(void*));216 217  // Set the very last bucket to be a non-null "pointer".218  Buckets[NumBuckets] = reinterpret_cast<void*>(-1);219 220  // Reset the node count to zero.221  NumNodes = 0;222}223 224void FoldingSetBase::GrowBucketCount(unsigned NewBucketCount,225                                     const FoldingSetInfo &Info) {226  assert((NewBucketCount > NumBuckets) &&227         "Can't shrink a folding set with GrowBucketCount");228  assert(isPowerOf2_32(NewBucketCount) && "Bad bucket count!");229  void **OldBuckets = Buckets;230  unsigned OldNumBuckets = NumBuckets;231 232  // Clear out new buckets.233  Buckets = AllocateBuckets(NewBucketCount);234  // Set NumBuckets only if allocation of new buckets was successful.235  NumBuckets = NewBucketCount;236  NumNodes = 0;237 238  // Walk the old buckets, rehashing nodes into their new place.239  FoldingSetNodeID TempID;240  for (unsigned i = 0; i != OldNumBuckets; ++i) {241    void *Probe = OldBuckets[i];242    if (!Probe) continue;243    while (Node *NodeInBucket = GetNextPtr(Probe)) {244      // Figure out the next link, remove NodeInBucket from the old link.245      Probe = NodeInBucket->getNextInBucket();246      NodeInBucket->SetNextInBucket(nullptr);247 248      // Insert the node into the new bucket, after recomputing the hash.249      InsertNode(NodeInBucket,250                 GetBucketFor(Info.ComputeNodeHash(this, NodeInBucket, TempID),251                              Buckets, NumBuckets),252                 Info);253      TempID.clear();254    }255  }256 257  free(OldBuckets);258}259 260/// GrowHashTable - Double the size of the hash table and rehash everything.261///262void FoldingSetBase::GrowHashTable(const FoldingSetInfo &Info) {263  GrowBucketCount(NumBuckets * 2, Info);264}265 266void FoldingSetBase::reserve(unsigned EltCount, const FoldingSetInfo &Info) {267  // This will give us somewhere between EltCount / 2 and268  // EltCount buckets.  This puts us in the load factor269  // range of 1.0 - 2.0.270  if(EltCount < capacity())271    return;272  GrowBucketCount(llvm::bit_floor(EltCount), Info);273}274 275/// FindNodeOrInsertPos - Look up the node specified by ID.  If it exists,276/// return it.  If not, return the insertion token that will make insertion277/// faster.278FoldingSetBase::Node *FoldingSetBase::FindNodeOrInsertPos(279    const FoldingSetNodeID &ID, void *&InsertPos, const FoldingSetInfo &Info) {280  unsigned IDHash = ID.ComputeHash();281  void **Bucket = GetBucketFor(IDHash, Buckets, NumBuckets);282  void *Probe = *Bucket;283 284  InsertPos = nullptr;285 286  FoldingSetNodeID TempID;287  while (Node *NodeInBucket = GetNextPtr(Probe)) {288    if (Info.NodeEquals(this, NodeInBucket, ID, IDHash, TempID))289      return NodeInBucket;290    TempID.clear();291 292    Probe = NodeInBucket->getNextInBucket();293  }294 295  // Didn't find the node, return null with the bucket as the InsertPos.296  InsertPos = Bucket;297  return nullptr;298}299 300/// InsertNode - Insert the specified node into the folding set, knowing that it301/// is not already in the map.  InsertPos must be obtained from302/// FindNodeOrInsertPos.303void FoldingSetBase::InsertNode(Node *N, void *InsertPos,304                                const FoldingSetInfo &Info) {305  assert(!N->getNextInBucket());306  // Do we need to grow the hashtable?307  if (NumNodes+1 > capacity()) {308    GrowHashTable(Info);309    FoldingSetNodeID TempID;310    InsertPos = GetBucketFor(Info.ComputeNodeHash(this, N, TempID), Buckets,311                             NumBuckets);312  }313 314  ++NumNodes;315 316  /// The insert position is actually a bucket pointer.317  void **Bucket = static_cast<void**>(InsertPos);318 319  void *Next = *Bucket;320 321  // If this is the first insertion into this bucket, its next pointer will be322  // null.  Pretend as if it pointed to itself, setting the low bit to indicate323  // that it is a pointer to the bucket.324  if (!Next)325    Next = reinterpret_cast<void*>(reinterpret_cast<intptr_t>(Bucket)|1);326 327  // Set the node's next pointer, and make the bucket point to the node.328  N->SetNextInBucket(Next);329  *Bucket = N;330}331 332/// RemoveNode - Remove a node from the folding set, returning true if one was333/// removed or false if the node was not in the folding set.334bool FoldingSetBase::RemoveNode(Node *N) {335  // Because each bucket is a circular list, we don't need to compute N's hash336  // to remove it.337  void *Ptr = N->getNextInBucket();338  if (!Ptr) return false;  // Not in folding set.339 340  --NumNodes;341  N->SetNextInBucket(nullptr);342 343  // Remember what N originally pointed to, either a bucket or another node.344  void *NodeNextPtr = Ptr;345 346  // Chase around the list until we find the node (or bucket) which points to N.347  while (true) {348    if (Node *NodeInBucket = GetNextPtr(Ptr)) {349      // Advance pointer.350      Ptr = NodeInBucket->getNextInBucket();351 352      // We found a node that points to N, change it to point to N's next node,353      // removing N from the list.354      if (Ptr == N) {355        NodeInBucket->SetNextInBucket(NodeNextPtr);356        return true;357      }358    } else {359      void **Bucket = GetBucketPtr(Ptr);360      Ptr = *Bucket;361 362      // If we found that the bucket points to N, update the bucket to point to363      // whatever is next.364      if (Ptr == N) {365        *Bucket = NodeNextPtr;366        return true;367      }368    }369  }370}371 372/// GetOrInsertNode - If there is an existing simple Node exactly373/// equal to the specified node, return it.  Otherwise, insert 'N' and it374/// instead.375FoldingSetBase::Node *376FoldingSetBase::GetOrInsertNode(FoldingSetBase::Node *N,377                                const FoldingSetInfo &Info) {378  FoldingSetNodeID ID;379  Info.GetNodeProfile(this, N, ID);380  void *IP;381  if (Node *E = FindNodeOrInsertPos(ID, IP, Info))382    return E;383  InsertNode(N, IP, Info);384  return N;385}386 387//===----------------------------------------------------------------------===//388// FoldingSetIteratorImpl Implementation389 390FoldingSetIteratorImpl::FoldingSetIteratorImpl(void **Bucket) {391  // Skip to the first non-null non-self-cycle bucket.392  while (*Bucket != reinterpret_cast<void*>(-1) &&393         (!*Bucket || !GetNextPtr(*Bucket)))394    ++Bucket;395 396  NodePtr = static_cast<FoldingSetNode*>(*Bucket);397}398 399void FoldingSetIteratorImpl::advance() {400  // If there is another link within this bucket, go to it.401  void *Probe = NodePtr->getNextInBucket();402 403  if (FoldingSetNode *NextNodeInBucket = GetNextPtr(Probe))404    NodePtr = NextNodeInBucket;405  else {406    // Otherwise, this is the last link in this bucket.407    void **Bucket = GetBucketPtr(Probe);408 409    // Skip to the next non-null non-self-cycle bucket.410    do {411      ++Bucket;412    } while (*Bucket != reinterpret_cast<void*>(-1) &&413             (!*Bucket || !GetNextPtr(*Bucket)));414 415    NodePtr = static_cast<FoldingSetNode*>(*Bucket);416  }417}418 419//===----------------------------------------------------------------------===//420// FoldingSetBucketIteratorImpl Implementation421 422FoldingSetBucketIteratorImpl::FoldingSetBucketIteratorImpl(void **Bucket) {423  Ptr = (!*Bucket || !GetNextPtr(*Bucket)) ? (void*) Bucket : *Bucket;424}425