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1//===----------------------- R600FrameLowering.cpp ------------------------===//2//3// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.4// See https://llvm.org/LICENSE.txt for license information.5// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception6//7//==-----------------------------------------------------------------------===//8 9#include "R600FrameLowering.h"10#include "R600Subtarget.h"11#include "llvm/CodeGen/MachineFrameInfo.h"12 13using namespace llvm;14 15R600FrameLowering::~R600FrameLowering() = default;16 17/// \returns The number of registers allocated for \p FI.18StackOffset19R600FrameLowering::getFrameIndexReference(const MachineFunction &MF, int FI,20                                          Register &FrameReg) const {21  const MachineFrameInfo &MFI = MF.getFrameInfo();22  const R600RegisterInfo *RI23    = MF.getSubtarget<R600Subtarget>().getRegisterInfo();24 25  // Fill in FrameReg output argument.26  FrameReg = RI->getFrameRegister(MF);27 28  // Start the offset at 2 so we don't overwrite work group information.29  // FIXME: We should only do this when the shader actually uses this30  // information.31  unsigned OffsetBytes = 2 * (getStackWidth(MF) * 4);32  int UpperBound = FI == -1 ? MFI.getNumObjects() : FI;33 34  for (int i = MFI.getObjectIndexBegin(); i < UpperBound; ++i) {35    OffsetBytes = alignTo(OffsetBytes, MFI.getObjectAlign(i));36    OffsetBytes += MFI.getObjectSize(i);37    // Each register holds 4 bytes, so we must always align the offset to at38    // least 4 bytes, so that 2 frame objects won't share the same register.39    OffsetBytes = alignTo(OffsetBytes, Align(4));40  }41 42  if (FI != -1)43    OffsetBytes = alignTo(OffsetBytes, MFI.getObjectAlign(FI));44 45  return StackOffset::getFixed(OffsetBytes / (getStackWidth(MF) * 4));46}47