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1//=- WebAssemblyFixIrreducibleControlFlow.cpp - Fix irreducible control flow -//2//3// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.4// See https://llvm.org/LICENSE.txt for license information.5// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception6//7//===----------------------------------------------------------------------===//8///9/// \file10/// This file implements a pass that removes irreducible control flow.11/// Irreducible control flow means multiple-entry loops, which this pass12/// transforms to have a single entry.13///14/// Note that LLVM has a generic pass that lowers irreducible control flow, but15/// it linearizes control flow, turning diamonds into two triangles, which is16/// both unnecessary and undesirable for WebAssembly.17///18/// The big picture: We recursively process each "region", defined as a group19/// of blocks with a single entry and no branches back to that entry. A region20/// may be the entire function body, or the inner part of a loop, i.e., the21/// loop's body without branches back to the loop entry. In each region we fix22/// up multi-entry loops by adding a new block that can dispatch to each of the23/// loop entries, based on the value of a label "helper" variable, and we24/// replace direct branches to the entries with assignments to the label25/// variable and a branch to the dispatch block. Then the dispatch block is the26/// single entry in the loop containing the previous multiple entries. After27/// ensuring all the loops in a region are reducible, we recurse into them. The28/// total time complexity of this pass is:29///30///   O(NumBlocks * NumNestedLoops * NumIrreducibleLoops +31///     NumLoops * NumLoops)32///33/// This pass is similar to what the Relooper [1] does. Both identify looping34/// code that requires multiple entries, and resolve it in a similar way (in35/// Relooper terminology, we implement a Multiple shape in a Loop shape). Note36/// also that like the Relooper, we implement a "minimal" intervention: we only37/// use the "label" helper for the blocks we absolutely must and no others. We38/// also prioritize code size and do not duplicate code in order to resolve39/// irreducibility. The graph algorithms for finding loops and entries and so40/// forth are also similar to the Relooper. The main differences between this41/// pass and the Relooper are:42///43///  * We just care about irreducibility, so we just look at loops.44///  * The Relooper emits structured control flow (with ifs etc.), while we45///    emit a CFG.46///47/// [1] Alon Zakai. 2011. Emscripten: an LLVM-to-JavaScript compiler. In48/// Proceedings of the ACM international conference companion on Object oriented49/// programming systems languages and applications companion (SPLASH '11). ACM,50/// New York, NY, USA, 301-312. DOI=10.1145/2048147.204822451/// http://doi.acm.org/10.1145/2048147.204822452///53//===----------------------------------------------------------------------===//54 55#include "MCTargetDesc/WebAssemblyMCTargetDesc.h"56#include "WebAssembly.h"57#include "WebAssemblySubtarget.h"58#include "llvm/CodeGen/MachineFunctionPass.h"59#include "llvm/CodeGen/MachineInstrBuilder.h"60#include "llvm/Support/Debug.h"61using namespace llvm;62 63#define DEBUG_TYPE "wasm-fix-irreducible-control-flow"64 65namespace {66 67using BlockVector = SmallVector<MachineBasicBlock *, 4>;68using BlockSet = SmallPtrSet<MachineBasicBlock *, 4>;69 70static BlockVector getSortedEntries(const BlockSet &Entries) {71  BlockVector SortedEntries(Entries.begin(), Entries.end());72  llvm::sort(SortedEntries,73             [](const MachineBasicBlock *A, const MachineBasicBlock *B) {74               auto ANum = A->getNumber();75               auto BNum = B->getNumber();76               return ANum < BNum;77             });78  return SortedEntries;79}80 81// Calculates reachability in a region. Ignores branches to blocks outside of82// the region, and ignores branches to the region entry (for the case where83// the region is the inner part of a loop).84class ReachabilityGraph {85public:86  ReachabilityGraph(MachineBasicBlock *Entry, const BlockSet &Blocks)87      : Entry(Entry), Blocks(Blocks) {88#ifndef NDEBUG89    // The region must have a single entry.90    for (auto *MBB : Blocks) {91      if (MBB != Entry) {92        for (auto *Pred : MBB->predecessors()) {93          assert(inRegion(Pred));94        }95      }96    }97#endif98    calculate();99  }100 101  bool canReach(MachineBasicBlock *From, MachineBasicBlock *To) const {102    assert(inRegion(From) && inRegion(To));103    auto I = Reachable.find(From);104    if (I == Reachable.end())105      return false;106    return I->second.count(To);107  }108 109  // "Loopers" are blocks that are in a loop. We detect these by finding blocks110  // that can reach themselves.111  const BlockSet &getLoopers() const { return Loopers; }112 113  // Get all blocks that are loop entries.114  const BlockSet &getLoopEntries() const { return LoopEntries; }115 116  // Get all blocks that enter a particular loop from outside.117  const BlockSet &getLoopEnterers(MachineBasicBlock *LoopEntry) const {118    assert(inRegion(LoopEntry));119    auto I = LoopEnterers.find(LoopEntry);120    assert(I != LoopEnterers.end());121    return I->second;122  }123 124private:125  MachineBasicBlock *Entry;126  const BlockSet &Blocks;127 128  BlockSet Loopers, LoopEntries;129  DenseMap<MachineBasicBlock *, BlockSet> LoopEnterers;130 131  bool inRegion(MachineBasicBlock *MBB) const { return Blocks.count(MBB); }132 133  // Maps a block to all the other blocks it can reach.134  DenseMap<MachineBasicBlock *, BlockSet> Reachable;135 136  void calculate() {137    // Reachability computation work list. Contains pairs of recent additions138    // (A, B) where we just added a link A => B.139    using BlockPair = std::pair<MachineBasicBlock *, MachineBasicBlock *>;140    SmallVector<BlockPair, 4> WorkList;141 142    // Add all relevant direct branches.143    for (auto *MBB : Blocks) {144      for (auto *Succ : MBB->successors()) {145        if (Succ != Entry && inRegion(Succ)) {146          Reachable[MBB].insert(Succ);147          WorkList.emplace_back(MBB, Succ);148        }149      }150    }151 152    while (!WorkList.empty()) {153      MachineBasicBlock *MBB, *Succ;154      std::tie(MBB, Succ) = WorkList.pop_back_val();155      assert(inRegion(MBB) && Succ != Entry && inRegion(Succ));156      if (MBB != Entry) {157        // We recently added MBB => Succ, and that means we may have enabled158        // Pred => MBB => Succ.159        for (auto *Pred : MBB->predecessors()) {160          if (Reachable[Pred].insert(Succ).second) {161            WorkList.emplace_back(Pred, Succ);162          }163        }164      }165    }166 167    // Blocks that can return to themselves are in a loop.168    for (auto *MBB : Blocks) {169      if (canReach(MBB, MBB)) {170        Loopers.insert(MBB);171      }172    }173    assert(!Loopers.count(Entry));174 175    // Find the loop entries - loopers reachable from blocks not in that loop -176    // and those outside blocks that reach them, the "loop enterers".177    for (auto *Looper : Loopers) {178      for (auto *Pred : Looper->predecessors()) {179        // Pred can reach Looper. If Looper can reach Pred, it is in the loop;180        // otherwise, it is a block that enters into the loop.181        if (!canReach(Looper, Pred)) {182          LoopEntries.insert(Looper);183          LoopEnterers[Looper].insert(Pred);184        }185      }186    }187  }188};189 190// Finds the blocks in a single-entry loop, given the loop entry and the191// list of blocks that enter the loop.192class LoopBlocks {193public:194  LoopBlocks(MachineBasicBlock *Entry, const BlockSet &Enterers)195      : Entry(Entry), Enterers(Enterers) {196    calculate();197  }198 199  BlockSet &getBlocks() { return Blocks; }200 201private:202  MachineBasicBlock *Entry;203  const BlockSet &Enterers;204 205  BlockSet Blocks;206 207  void calculate() {208    // Going backwards from the loop entry, if we ignore the blocks entering209    // from outside, we will traverse all the blocks in the loop.210    BlockVector WorkList;211    BlockSet AddedToWorkList;212    Blocks.insert(Entry);213    for (auto *Pred : Entry->predecessors()) {214      if (!Enterers.count(Pred)) {215        WorkList.push_back(Pred);216        AddedToWorkList.insert(Pred);217      }218    }219 220    while (!WorkList.empty()) {221      auto *MBB = WorkList.pop_back_val();222      assert(!Enterers.count(MBB));223      if (Blocks.insert(MBB).second) {224        for (auto *Pred : MBB->predecessors()) {225          if (AddedToWorkList.insert(Pred).second)226            WorkList.push_back(Pred);227        }228      }229    }230  }231};232 233class WebAssemblyFixIrreducibleControlFlow final : public MachineFunctionPass {234  StringRef getPassName() const override {235    return "WebAssembly Fix Irreducible Control Flow";236  }237 238  bool runOnMachineFunction(MachineFunction &MF) override;239 240  bool processRegion(MachineBasicBlock *Entry, BlockSet &Blocks,241                     MachineFunction &MF);242 243  void makeSingleEntryLoop(BlockSet &Entries, BlockSet &Blocks,244                           MachineFunction &MF, const ReachabilityGraph &Graph);245 246public:247  static char ID; // Pass identification, replacement for typeid248  WebAssemblyFixIrreducibleControlFlow() : MachineFunctionPass(ID) {}249};250 251bool WebAssemblyFixIrreducibleControlFlow::processRegion(252    MachineBasicBlock *Entry, BlockSet &Blocks, MachineFunction &MF) {253  bool Changed = false;254  // Remove irreducibility before processing child loops, which may take255  // multiple iterations.256  while (true) {257    ReachabilityGraph Graph(Entry, Blocks);258 259    bool FoundIrreducibility = false;260 261    for (auto *LoopEntry : getSortedEntries(Graph.getLoopEntries())) {262      // Find mutual entries - all entries which can reach this one, and263      // are reached by it (that always includes LoopEntry itself). All mutual264      // entries must be in the same loop, so if we have more than one, then we265      // have irreducible control flow.266      //267      // (Note that we need to sort the entries here, as otherwise the order can268      // matter: being mutual is a symmetric relationship, and each set of269      // mutuals will be handled properly no matter which we see first. However,270      // there can be multiple disjoint sets of mutuals, and which we process271      // first changes the output.)272      //273      // Note that irreducibility may involve inner loops, e.g. imagine A274      // starts one loop, and it has B inside it which starts an inner loop.275      // If we add a branch from all the way on the outside to B, then in a276      // sense B is no longer an "inner" loop, semantically speaking. We will277      // fix that irreducibility by adding a block that dispatches to either278      // either A or B, so B will no longer be an inner loop in our output.279      // (A fancier approach might try to keep it as such.)280      //281      // Note that we still need to recurse into inner loops later, to handle282      // the case where the irreducibility is entirely nested - we would not283      // be able to identify that at this point, since the enclosing loop is284      // a group of blocks all of whom can reach each other. (We'll see the285      // irreducibility after removing branches to the top of that enclosing286      // loop.)287      BlockSet MutualLoopEntries;288      MutualLoopEntries.insert(LoopEntry);289      for (auto *OtherLoopEntry : Graph.getLoopEntries()) {290        if (OtherLoopEntry != LoopEntry &&291            Graph.canReach(LoopEntry, OtherLoopEntry) &&292            Graph.canReach(OtherLoopEntry, LoopEntry)) {293          MutualLoopEntries.insert(OtherLoopEntry);294        }295      }296 297      if (MutualLoopEntries.size() > 1) {298        makeSingleEntryLoop(MutualLoopEntries, Blocks, MF, Graph);299        FoundIrreducibility = true;300        Changed = true;301        break;302      }303    }304    // Only go on to actually process the inner loops when we are done305    // removing irreducible control flow and changing the graph. Modifying306    // the graph as we go is possible, and that might let us avoid looking at307    // the already-fixed loops again if we are careful, but all that is308    // complex and bug-prone. Since irreducible loops are rare, just starting309    // another iteration is best.310    if (FoundIrreducibility) {311      continue;312    }313 314    for (auto *LoopEntry : Graph.getLoopEntries()) {315      LoopBlocks InnerBlocks(LoopEntry, Graph.getLoopEnterers(LoopEntry));316      // Each of these calls to processRegion may change the graph, but are317      // guaranteed not to interfere with each other. The only changes we make318      // to the graph are to add blocks on the way to a loop entry. As the319      // loops are disjoint, that means we may only alter branches that exit320      // another loop, which are ignored when recursing into that other loop321      // anyhow.322      if (processRegion(LoopEntry, InnerBlocks.getBlocks(), MF)) {323        Changed = true;324      }325    }326 327    return Changed;328  }329}330 331// Given a set of entries to a single loop, create a single entry for that332// loop by creating a dispatch block for them, routing control flow using333// a helper variable. Also updates Blocks with any new blocks created, so334// that we properly track all the blocks in the region. But this does not update335// ReachabilityGraph; this will be updated in the caller of this function as336// needed.337void WebAssemblyFixIrreducibleControlFlow::makeSingleEntryLoop(338    BlockSet &Entries, BlockSet &Blocks, MachineFunction &MF,339    const ReachabilityGraph &Graph) {340  assert(Entries.size() >= 2);341 342  // Sort the entries to ensure a deterministic build.343  BlockVector SortedEntries = getSortedEntries(Entries);344 345#ifndef NDEBUG346  for (auto *Block : SortedEntries)347    assert(Block->getNumber() != -1);348  if (SortedEntries.size() > 1) {349    for (auto I = SortedEntries.begin(), E = SortedEntries.end() - 1; I != E;350         ++I) {351      auto ANum = (*I)->getNumber();352      auto BNum = (*(std::next(I)))->getNumber();353      assert(ANum != BNum);354    }355  }356#endif357 358  // Create a dispatch block which will contain a jump table to the entries.359  MachineBasicBlock *Dispatch = MF.CreateMachineBasicBlock();360  MF.insert(MF.end(), Dispatch);361  Blocks.insert(Dispatch);362 363  // Add the jump table.364  const auto &TII = *MF.getSubtarget<WebAssemblySubtarget>().getInstrInfo();365  MachineInstrBuilder MIB =366      BuildMI(Dispatch, DebugLoc(), TII.get(WebAssembly::BR_TABLE_I32));367 368  // Add the register which will be used to tell the jump table which block to369  // jump to.370  MachineRegisterInfo &MRI = MF.getRegInfo();371  Register Reg = MRI.createVirtualRegister(&WebAssembly::I32RegClass);372  MIB.addReg(Reg);373 374  // Compute the indices in the superheader, one for each bad block, and375  // add them as successors.376  DenseMap<MachineBasicBlock *, unsigned> Indices;377  for (auto *Entry : SortedEntries) {378    auto Pair = Indices.try_emplace(Entry);379    assert(Pair.second);380 381    unsigned Index = MIB.getInstr()->getNumExplicitOperands() - 1;382    Pair.first->second = Index;383 384    MIB.addMBB(Entry);385    Dispatch->addSuccessor(Entry);386  }387 388  // Rewrite the problematic successors for every block that wants to reach389  // the bad blocks. For simplicity, we just introduce a new block for every390  // edge we need to rewrite. (Fancier things are possible.)391 392  BlockVector AllPreds;393  for (auto *Entry : SortedEntries) {394    for (auto *Pred : Entry->predecessors()) {395      if (Pred != Dispatch) {396        AllPreds.push_back(Pred);397      }398    }399  }400 401  // This set stores predecessors within this loop.402  DenseSet<MachineBasicBlock *> InLoop;403  for (auto *Pred : AllPreds) {404    for (auto *Entry : Pred->successors()) {405      if (!Entries.count(Entry))406        continue;407      if (Graph.canReach(Entry, Pred)) {408        InLoop.insert(Pred);409        break;410      }411    }412  }413 414  // Record if each entry has a layout predecessor. This map stores415  // <<loop entry, Predecessor is within the loop?>, layout predecessor>416  DenseMap<PointerIntPair<MachineBasicBlock *, 1, bool>, MachineBasicBlock *>417      EntryToLayoutPred;418  for (auto *Pred : AllPreds) {419    bool PredInLoop = InLoop.count(Pred);420    for (auto *Entry : Pred->successors())421      if (Entries.count(Entry) && Pred->isLayoutSuccessor(Entry))422        EntryToLayoutPred[{Entry, PredInLoop}] = Pred;423  }424 425  // We need to create at most two routing blocks per entry: one for426  // predecessors outside the loop and one for predecessors inside the loop.427  // This map stores428  // <<loop entry, Predecessor is within the loop?>, routing block>429  DenseMap<PointerIntPair<MachineBasicBlock *, 1, bool>, MachineBasicBlock *>430      Map;431  for (auto *Pred : AllPreds) {432    bool PredInLoop = InLoop.count(Pred);433    for (auto *Entry : Pred->successors()) {434      if (!Entries.count(Entry) || Map.count({Entry, PredInLoop}))435        continue;436      // If there exists a layout predecessor of this entry and this predecessor437      // is not that, we rather create a routing block after that layout438      // predecessor to save a branch.439      if (auto *OtherPred = EntryToLayoutPred.lookup({Entry, PredInLoop}))440        if (OtherPred != Pred)441          continue;442 443      // This is a successor we need to rewrite.444      MachineBasicBlock *Routing = MF.CreateMachineBasicBlock();445      MF.insert(Pred->isLayoutSuccessor(Entry)446                    ? MachineFunction::iterator(Entry)447                    : MF.end(),448                Routing);449      Blocks.insert(Routing);450 451      // Set the jump table's register of the index of the block we wish to452      // jump to, and jump to the jump table.453      BuildMI(Routing, DebugLoc(), TII.get(WebAssembly::CONST_I32), Reg)454          .addImm(Indices[Entry]);455      BuildMI(Routing, DebugLoc(), TII.get(WebAssembly::BR)).addMBB(Dispatch);456      Routing->addSuccessor(Dispatch);457      Map[{Entry, PredInLoop}] = Routing;458    }459  }460 461  for (auto *Pred : AllPreds) {462    bool PredInLoop = InLoop.count(Pred);463    // Remap the terminator operands and the successor list.464    for (MachineInstr &Term : Pred->terminators())465      for (auto &Op : Term.explicit_uses())466        if (Op.isMBB() && Indices.count(Op.getMBB()))467          Op.setMBB(Map[{Op.getMBB(), PredInLoop}]);468 469    for (auto *Succ : Pred->successors()) {470      if (!Entries.count(Succ))471        continue;472      auto *Routing = Map[{Succ, PredInLoop}];473      Pred->replaceSuccessor(Succ, Routing);474    }475  }476 477  // Create a fake default label, because br_table requires one.478  MIB.addMBB(MIB.getInstr()479                 ->getOperand(MIB.getInstr()->getNumExplicitOperands() - 1)480                 .getMBB());481}482 483} // end anonymous namespace484 485char WebAssemblyFixIrreducibleControlFlow::ID = 0;486INITIALIZE_PASS(WebAssemblyFixIrreducibleControlFlow, DEBUG_TYPE,487                "Removes irreducible control flow", false, false)488 489FunctionPass *llvm::createWebAssemblyFixIrreducibleControlFlow() {490  return new WebAssemblyFixIrreducibleControlFlow();491}492 493// Test whether the given register has an ARGUMENT def.494static bool hasArgumentDef(unsigned Reg, const MachineRegisterInfo &MRI) {495  for (const auto &Def : MRI.def_instructions(Reg))496    if (WebAssembly::isArgument(Def.getOpcode()))497      return true;498  return false;499}500 501// Add a register definition with IMPLICIT_DEFs for every register to cover for502// register uses that don't have defs in every possible path.503// TODO: This is fairly heavy-handed; find a better approach.504static void addImplicitDefs(MachineFunction &MF) {505  const MachineRegisterInfo &MRI = MF.getRegInfo();506  const auto &TII = *MF.getSubtarget<WebAssemblySubtarget>().getInstrInfo();507  MachineBasicBlock &Entry = *MF.begin();508  for (unsigned I = 0, E = MRI.getNumVirtRegs(); I < E; ++I) {509    Register Reg = Register::index2VirtReg(I);510 511    // Skip unused registers.512    if (MRI.use_nodbg_empty(Reg))513      continue;514 515    // Skip registers that have an ARGUMENT definition.516    if (hasArgumentDef(Reg, MRI))517      continue;518 519    BuildMI(Entry, Entry.begin(), DebugLoc(),520            TII.get(WebAssembly::IMPLICIT_DEF), Reg);521  }522 523  // Move ARGUMENT_* instructions to the top of the entry block, so that their524  // liveness reflects the fact that these really are live-in values.525  for (MachineInstr &MI : llvm::make_early_inc_range(Entry)) {526    if (WebAssembly::isArgument(MI.getOpcode())) {527      MI.removeFromParent();528      Entry.insert(Entry.begin(), &MI);529    }530  }531}532 533bool WebAssemblyFixIrreducibleControlFlow::runOnMachineFunction(534    MachineFunction &MF) {535  LLVM_DEBUG(dbgs() << "********** Fixing Irreducible Control Flow **********\n"536                       "********** Function: "537                    << MF.getName() << '\n');538 539  // Start the recursive process on the entire function body.540  BlockSet AllBlocks;541  for (auto &MBB : MF) {542    AllBlocks.insert(&MBB);543  }544 545  if (LLVM_UNLIKELY(processRegion(&*MF.begin(), AllBlocks, MF))) {546    // We rewrote part of the function; recompute relevant things.547    MF.RenumberBlocks();548    // Now we've inserted dispatch blocks, some register uses can have incoming549    // paths without a def. For example, before this pass register %a was550    // defined in BB1 and used in BB2, and there was only one path from BB1 and551    // BB2. But if this pass inserts a dispatch block having multiple552    // predecessors between the two BBs, now there are paths to BB2 without553    // visiting BB1, and %a's use in BB2 is not dominated by its def. Adding554    // IMPLICIT_DEFs to all regs is one simple way to fix it.555    addImplicitDefs(MF);556    return true;557  }558 559  return false;560}561