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1; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py2; RUN: llc -global-isel -mtriple=amdgcn -mcpu=gfx900 --denormal-fp-math=preserve-sign < %s | FileCheck -check-prefix=GFX9-DENORM %s3; RUN: llc -global-isel -mtriple=amdgcn -mcpu=gfx1010 --denormal-fp-math=preserve-sign < %s | FileCheck -check-prefix=GFX10-DENORM %s4 5; fold (fsub (fpext (fneg (fmul, x, y))), z) -> (fneg (fma (fpext x), (fpext y), z))6define amdgpu_vs float @test_f16_to_f32_sub_ext_neg_mul(half %x, half %y, float %z) {7; GFX9-DENORM-LABEL: test_f16_to_f32_sub_ext_neg_mul:8; GFX9-DENORM:       ; %bb.0: ; %entry9; GFX9-DENORM-NEXT:    v_mad_mix_f32 v0, v0, -v1, -v2 op_sel_hi:[1,1,0]10; GFX9-DENORM-NEXT:    ; return to shader part epilog11;12; GFX10-DENORM-LABEL: test_f16_to_f32_sub_ext_neg_mul:13; GFX10-DENORM:       ; %bb.0: ; %entry14; GFX10-DENORM-NEXT:    v_fma_mix_f32 v0, v0, -v1, -v2 op_sel_hi:[1,1,0]15; GFX10-DENORM-NEXT:    ; return to shader part epilog16entry:17  %a = fmul fast half %x, %y18  %b = fneg half %a19  %c = fpext half %b to float20  %d = fsub fast float %c, %z21  ret float %d22}23 24; fold (fsub (fneg (fpext (fmul, x, y))), z) -> (fneg (fma (fpext x)), (fpext y), z)25define amdgpu_vs float @test_f16_to_f32_sub_neg_ext_mul(half %x, half %y, float %z) {26; GFX9-DENORM-LABEL: test_f16_to_f32_sub_neg_ext_mul:27; GFX9-DENORM:       ; %bb.0: ; %entry28; GFX9-DENORM-NEXT:    v_mad_mix_f32 v0, v0, -v1, -v2 op_sel_hi:[1,1,0]29; GFX9-DENORM-NEXT:    ; return to shader part epilog30;31; GFX10-DENORM-LABEL: test_f16_to_f32_sub_neg_ext_mul:32; GFX10-DENORM:       ; %bb.0: ; %entry33; GFX10-DENORM-NEXT:    v_fma_mix_f32 v0, v0, -v1, -v2 op_sel_hi:[1,1,0]34; GFX10-DENORM-NEXT:    ; return to shader part epilog35entry:36  %a = fmul fast half %x, %y37  %b = fpext half %a to float38  %c = fneg float %b39  %d = fsub fast float %c, %z40  ret float %d41}42 43 44; fold (fsub x, (fpext (fneg (fmul y, z)))) -> (fma (fpext y), (fpext z), x)45define amdgpu_vs float @test_f16_to_f32_sub_ext_neg_mul2(float %x, half %y, half %z) {46; GFX9-DENORM-LABEL: test_f16_to_f32_sub_ext_neg_mul2:47; GFX9-DENORM:       ; %bb.0: ; %entry48; GFX9-DENORM-NEXT:    v_mad_mix_f32 v0, -v1, -v2, v0 op_sel_hi:[1,1,0]49; GFX9-DENORM-NEXT:    ; return to shader part epilog50;51; GFX10-DENORM-LABEL: test_f16_to_f32_sub_ext_neg_mul2:52; GFX10-DENORM:       ; %bb.0: ; %entry53; GFX10-DENORM-NEXT:    v_fma_mix_f32 v0, -v1, -v2, v0 op_sel_hi:[1,1,0]54; GFX10-DENORM-NEXT:    ; return to shader part epilog55entry:56  %a = fmul fast half %y, %z57  %b = fneg half %a58  %c = fpext half %b to float59  %d = fsub fast float %x, %c60  ret float %d61}62 63; fold (fsub x, (fneg (fpext (fmul y, z)))) -> (fma (fpext y), (fpext z), x)64define amdgpu_vs float @test_f16_to_f32_sub_neg_ext_mul2(float %x, half %y, half %z) {65; GFX9-DENORM-LABEL: test_f16_to_f32_sub_neg_ext_mul2:66; GFX9-DENORM:       ; %bb.0: ; %entry67; GFX9-DENORM-NEXT:    v_mad_mix_f32 v0, -v1, -v2, v0 op_sel_hi:[1,1,0]68; GFX9-DENORM-NEXT:    ; return to shader part epilog69;70; GFX10-DENORM-LABEL: test_f16_to_f32_sub_neg_ext_mul2:71; GFX10-DENORM:       ; %bb.0: ; %entry72; GFX10-DENORM-NEXT:    v_fma_mix_f32 v0, -v1, -v2, v0 op_sel_hi:[1,1,0]73; GFX10-DENORM-NEXT:    ; return to shader part epilog74entry:75  %a = fmul fast half %y, %z76  %b = fpext half %a to float77  %c = fneg float %b78  %d = fsub fast float %x, %c79  ret float %d80}81 82; fold (fsub (fpext (fneg (fmul, x, y))), z) -> (fneg (fma (fpext x), (fpext y), z))83define amdgpu_vs <4 x float> @test_v4f16_to_v4f32_sub_ext_neg_mul(<4 x half> %x, <4 x half> %y, <4 x float> %z) {84; GFX9-DENORM-LABEL: test_v4f16_to_v4f32_sub_ext_neg_mul:85; GFX9-DENORM:       ; %bb.0: ; %entry86; GFX9-DENORM-NEXT:    v_pk_mul_f16 v0, v0, v2 neg_lo:[0,1] neg_hi:[0,1]87; GFX9-DENORM-NEXT:    v_pk_mul_f16 v1, v1, v3 neg_lo:[0,1] neg_hi:[0,1]88; GFX9-DENORM-NEXT:    v_cvt_f32_f16_e32 v2, v089; GFX9-DENORM-NEXT:    v_cvt_f32_f16_sdwa v3, v0 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_190; GFX9-DENORM-NEXT:    v_cvt_f32_f16_e32 v8, v191; GFX9-DENORM-NEXT:    v_cvt_f32_f16_sdwa v9, v1 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_192; GFX9-DENORM-NEXT:    v_sub_f32_e32 v0, v2, v493; GFX9-DENORM-NEXT:    v_sub_f32_e32 v1, v3, v594; GFX9-DENORM-NEXT:    v_sub_f32_e32 v2, v8, v695; GFX9-DENORM-NEXT:    v_sub_f32_e32 v3, v9, v796; GFX9-DENORM-NEXT:    ; return to shader part epilog97;98; GFX10-DENORM-LABEL: test_v4f16_to_v4f32_sub_ext_neg_mul:99; GFX10-DENORM:       ; %bb.0: ; %entry100; GFX10-DENORM-NEXT:    v_xor_b32_e32 v8, 0x80008000, v2101; GFX10-DENORM-NEXT:    v_xor_b32_e32 v9, 0x80008000, v3102; GFX10-DENORM-NEXT:    v_fma_mix_f32 v5, v0, -v2, -v5 op_sel:[1,1,0] op_sel_hi:[1,1,0]103; GFX10-DENORM-NEXT:    v_fma_mix_f32 v3, v1, -v3, -v7 op_sel:[1,1,0] op_sel_hi:[1,1,0]104; GFX10-DENORM-NEXT:    v_fma_mix_f32 v0, v0, v8, -v4 op_sel_hi:[1,1,0]105; GFX10-DENORM-NEXT:    v_fma_mix_f32 v2, v1, v9, -v6 op_sel_hi:[1,1,0]106; GFX10-DENORM-NEXT:    v_mov_b32_e32 v1, v5107; GFX10-DENORM-NEXT:    ; return to shader part epilog108entry:109  %a = fmul fast <4 x half> %x, %y110  %b = fneg <4 x half> %a111  %c = fpext <4 x half> %b to <4 x float>112  %d = fsub fast <4 x float> %c, %z113  ret <4 x float> %d114}115 116; fold (fsub (fneg (fpext (fmul, x, y))), z) -> (fneg (fma (fpext x)), (fpext y), z)117define amdgpu_vs <4 x float> @test_v4f16_to_v4f32_sub_neg_ext_mul(<4 x half> %x, <4 x half> %y, <4 x float> %z) {118; GFX9-DENORM-LABEL: test_v4f16_to_v4f32_sub_neg_ext_mul:119; GFX9-DENORM:       ; %bb.0: ; %entry120; GFX9-DENORM-NEXT:    v_pk_mul_f16 v0, v0, v2 neg_lo:[0,1] neg_hi:[0,1]121; GFX9-DENORM-NEXT:    v_pk_mul_f16 v1, v1, v3 neg_lo:[0,1] neg_hi:[0,1]122; GFX9-DENORM-NEXT:    v_cvt_f32_f16_e32 v2, v0123; GFX9-DENORM-NEXT:    v_cvt_f32_f16_sdwa v3, v0 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1124; GFX9-DENORM-NEXT:    v_cvt_f32_f16_e32 v8, v1125; GFX9-DENORM-NEXT:    v_cvt_f32_f16_sdwa v9, v1 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1126; GFX9-DENORM-NEXT:    v_sub_f32_e32 v0, v2, v4127; GFX9-DENORM-NEXT:    v_sub_f32_e32 v1, v3, v5128; GFX9-DENORM-NEXT:    v_sub_f32_e32 v2, v8, v6129; GFX9-DENORM-NEXT:    v_sub_f32_e32 v3, v9, v7130; GFX9-DENORM-NEXT:    ; return to shader part epilog131;132; GFX10-DENORM-LABEL: test_v4f16_to_v4f32_sub_neg_ext_mul:133; GFX10-DENORM:       ; %bb.0: ; %entry134; GFX10-DENORM-NEXT:    v_xor_b32_e32 v8, 0x80008000, v2135; GFX10-DENORM-NEXT:    v_xor_b32_e32 v9, 0x80008000, v3136; GFX10-DENORM-NEXT:    v_fma_mix_f32 v5, v0, -v2, -v5 op_sel:[1,1,0] op_sel_hi:[1,1,0]137; GFX10-DENORM-NEXT:    v_fma_mix_f32 v3, v1, -v3, -v7 op_sel:[1,1,0] op_sel_hi:[1,1,0]138; GFX10-DENORM-NEXT:    v_fma_mix_f32 v0, v0, v8, -v4 op_sel_hi:[1,1,0]139; GFX10-DENORM-NEXT:    v_fma_mix_f32 v2, v1, v9, -v6 op_sel_hi:[1,1,0]140; GFX10-DENORM-NEXT:    v_mov_b32_e32 v1, v5141; GFX10-DENORM-NEXT:    ; return to shader part epilog142entry:143  %a = fmul fast <4 x half> %x, %y144  %b = fpext <4 x half> %a to <4 x float>145  %c = fneg <4 x float> %b146  %d = fsub fast <4 x float> %c, %z147  ret <4 x float> %d148}149 150 151; fold (fsub x, (fpext (fneg (fmul y, z)))) -> (fma (fpext y), (fpext z), x)152define amdgpu_vs <4 x float> @test_v4f16_to_v4f32_sub_ext_neg_mul2(<4 x float> %x, <4 x half> %y, <4 x half> %z) {153; GFX9-DENORM-LABEL: test_v4f16_to_v4f32_sub_ext_neg_mul2:154; GFX9-DENORM:       ; %bb.0: ; %entry155; GFX9-DENORM-NEXT:    v_pk_mul_f16 v4, v4, v6 neg_lo:[0,1] neg_hi:[0,1]156; GFX9-DENORM-NEXT:    v_pk_mul_f16 v5, v5, v7 neg_lo:[0,1] neg_hi:[0,1]157; GFX9-DENORM-NEXT:    v_cvt_f32_f16_e32 v6, v4158; GFX9-DENORM-NEXT:    v_cvt_f32_f16_sdwa v4, v4 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1159; GFX9-DENORM-NEXT:    v_cvt_f32_f16_e32 v7, v5160; GFX9-DENORM-NEXT:    v_cvt_f32_f16_sdwa v5, v5 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1161; GFX9-DENORM-NEXT:    v_sub_f32_e32 v0, v0, v6162; GFX9-DENORM-NEXT:    v_sub_f32_e32 v1, v1, v4163; GFX9-DENORM-NEXT:    v_sub_f32_e32 v2, v2, v7164; GFX9-DENORM-NEXT:    v_sub_f32_e32 v3, v3, v5165; GFX9-DENORM-NEXT:    ; return to shader part epilog166;167; GFX10-DENORM-LABEL: test_v4f16_to_v4f32_sub_ext_neg_mul2:168; GFX10-DENORM:       ; %bb.0: ; %entry169; GFX10-DENORM-NEXT:    v_xor_b32_e32 v8, 0x80008000, v6170; GFX10-DENORM-NEXT:    v_xor_b32_e32 v9, 0x80008000, v7171; GFX10-DENORM-NEXT:    v_fma_mix_f32 v1, -v4, -v6, v1 op_sel:[1,1,0] op_sel_hi:[1,1,0]172; GFX10-DENORM-NEXT:    v_fma_mix_f32 v3, -v5, -v7, v3 op_sel:[1,1,0] op_sel_hi:[1,1,0]173; GFX10-DENORM-NEXT:    v_fma_mix_f32 v0, -v4, v8, v0 op_sel_hi:[1,1,0]174; GFX10-DENORM-NEXT:    v_fma_mix_f32 v2, -v5, v9, v2 op_sel_hi:[1,1,0]175; GFX10-DENORM-NEXT:    ; return to shader part epilog176entry:177  %a = fmul fast <4 x half> %y, %z178  %b = fneg <4 x half> %a179  %c = fpext <4 x half> %b to <4 x float>180  %d = fsub fast <4 x float> %x, %c181  ret <4 x float> %d182}183 184; fold (fsub x, (fneg (fpext (fmul y, z)))) -> (fma (fpext y), (fpext z), x)185define amdgpu_vs <4 x float> @test_v4f16_to_v4f32_sub_neg_ext_mul2(<4 x float> %x, <4 x half> %y, <4 x half> %z) {186; GFX9-DENORM-LABEL: test_v4f16_to_v4f32_sub_neg_ext_mul2:187; GFX9-DENORM:       ; %bb.0: ; %entry188; GFX9-DENORM-NEXT:    v_pk_mul_f16 v4, v4, v6 neg_lo:[0,1] neg_hi:[0,1]189; GFX9-DENORM-NEXT:    v_pk_mul_f16 v5, v5, v7 neg_lo:[0,1] neg_hi:[0,1]190; GFX9-DENORM-NEXT:    v_cvt_f32_f16_e32 v6, v4191; GFX9-DENORM-NEXT:    v_cvt_f32_f16_sdwa v4, v4 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1192; GFX9-DENORM-NEXT:    v_cvt_f32_f16_e32 v7, v5193; GFX9-DENORM-NEXT:    v_cvt_f32_f16_sdwa v5, v5 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1194; GFX9-DENORM-NEXT:    v_sub_f32_e32 v0, v0, v6195; GFX9-DENORM-NEXT:    v_sub_f32_e32 v1, v1, v4196; GFX9-DENORM-NEXT:    v_sub_f32_e32 v2, v2, v7197; GFX9-DENORM-NEXT:    v_sub_f32_e32 v3, v3, v5198; GFX9-DENORM-NEXT:    ; return to shader part epilog199;200; GFX10-DENORM-LABEL: test_v4f16_to_v4f32_sub_neg_ext_mul2:201; GFX10-DENORM:       ; %bb.0: ; %entry202; GFX10-DENORM-NEXT:    v_xor_b32_e32 v8, 0x80008000, v6203; GFX10-DENORM-NEXT:    v_xor_b32_e32 v9, 0x80008000, v7204; GFX10-DENORM-NEXT:    v_fma_mix_f32 v1, -v4, -v6, v1 op_sel:[1,1,0] op_sel_hi:[1,1,0]205; GFX10-DENORM-NEXT:    v_fma_mix_f32 v3, -v5, -v7, v3 op_sel:[1,1,0] op_sel_hi:[1,1,0]206; GFX10-DENORM-NEXT:    v_fma_mix_f32 v0, -v4, v8, v0 op_sel_hi:[1,1,0]207; GFX10-DENORM-NEXT:    v_fma_mix_f32 v2, -v5, v9, v2 op_sel_hi:[1,1,0]208; GFX10-DENORM-NEXT:    ; return to shader part epilog209entry:210  %a = fmul fast <4 x half> %y, %z211  %b = fpext <4 x half> %a to <4 x float>212  %c = fneg <4 x float> %b213  %d = fsub fast <4 x float> %x, %c214  ret <4 x float> %d215}216